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View aws-vault-terraform-reference.ps1
# Using aws-vault with Terraform (to generate secure temporary session credentials in AWS for Terraform to use) can be tricky if you use a persistent session with aws-vault.
# These are the basic terraform workflow commands that work with aws-vault.
# The trick to using aws-vault and avoid session credential issues is to simply instruct aws-vault to not use a session with the --no-session flag.
# List / change TF workspace
aws-vault exec your_profile_name --no-session -- terraform workspace list
aws-vault exec your_profile_name --no-session -- terraform workspace select workspacenamehere
# Plan a change
aws-vault exec your_profile_name --no-session -- terraform plan -out="yourplan.tfplan"
View ps-oneliners.ps1
# Search command history for specific terms
Get-Content (Get-PSReadlineOption).HistorySavePath | Where { $_ -match "SEARCH TERM HERE" }
View docker-powershell-one-liners.ps1
# Get list of all untagged images with no repository set
docker images --format "{{.ID}}--{{.Repository}}--{{.Tag}}" | Where { $_ -match "<none>--<none>" } | % { $_.Split("--")[0] }
# Remove all untagged / no repository docker images
docker images --format "{{.ID}}--{{.Repository}}--{{.Tag}}" | Where { $_ -match "<none>--<none>" } | % { $_.Split("--")[0] } | % { docker rmi $_ }
# Remove all stopped containers
docker ps -a -q | % { docker rm $_ }
View RandomShrub for Pixel Sprite Generator Unity
using UnityEngine;
using System.Collections;
using PixelSpriteGenerator;
public class RandomShrub : MonoBehaviour {
private PsgMask mask;
private PsgSprite sprite;
private SpriteRenderer sr;
View .gitignore
# Unity generated and a few customs #
# ================================= #
Temp/*
Library/*
Build/*
Obj/*
WebBuild/*
WindowsBuild/*
# ===================================== #
View ExampleLaserHit.cs
private void OnLaserHitTriggered(RaycastHit2D hitInfo)
{
if (hitInfo.collider.gameObject == gameObject)
{
if (bloodParticleSystem != null)
{
bloodParticleSystem.Play();
HealthPoints --;
}
}
View ExampleLaserStuff.cs
public delegate void LaserHitTriggerHandler(RaycastHit2D hitInfo);
/// <summary>
/// Event that fires whenever the laser collides with an object (requires ignoreCollisions to be false). Subscribe to this event to be notified when the laser is hitting an object. The RaycastHit2D info will be sent through the event.
/// </summary>
public event LaserHitTriggerHandler OnLaserHitTriggered;
/// <summary>
/// Fires the OnLaserHitTriggered event every triggerInterval seconds.
/// </summary>
View gist:6587adafbaa3bac05be9
// Setup our credentials which will use our Cognito identity pool to hand us short-term session credentials,
// giving us access to what we have provided access to with our IAM role policies, in this case, access to our
// DynamoDB table.
credentials = new CognitoAWSCredentials(cognitoIdentityPoolString, RegionEndpoint.USEast1);
credentials.GetIdentityIdAsync(delegate(AmazonCognitoIdentityResult<string> result)
{
if (result.Exception != null)
{
Debug.LogError("exception hit: " + result.Exception.Message);
}
View gist:7bb02ff347cdc94ea069
private void CreateCharacterInTable()
{
var newCharacter = new CharacterEntity
{
CharacterID = Guid.NewGuid().ToString(),
BodySpriteName = selectedBody,
FaceSpriteName = selectedFace,
ShirtSpriteName = selectedShirt,
HairSpriteName = selectedHair,
PantsSpriteName = selectedPants,
View gist:853ee54b3ec0a405ef0e
private void FetchAllCharactersFromAWS()
{
resultText.text = "\n***LoadTable***";
Table.LoadTableAsync(_client, "CharacterCreator", (loadTableResult) =>
{
if (loadTableResult.Exception != null)
{
resultText.text += "\n failed to load characters table";
}
else