Created
February 26, 2015 21:47
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WebGL test
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<head> | |
<script> | |
// Get A WebGL context | |
var canvas = document.getElementById("canvas"); | |
var gl = canvas.getContext("experimental-webgl"); | |
// setup a GLSL program | |
var vertexShader = createShaderFromScriptElement(gl, "2d-vertex-shader"); | |
var fragmentShader = createShaderFromScriptElement(gl, "2d-fragment-shader"); | |
var program = createProgram(gl, [vertexShader, fragmentShader]); | |
gl.useProgram(program); | |
// look up where the vertex data needs to go. | |
var positionLocation = gl.getAttribLocation(program, "a_position"); | |
// Create a buffer and put a single clipspace rectangle in | |
// it (2 triangles) | |
var buffer = gl.createBuffer(); | |
gl.bindBuffer(gl.ARRAY_BUFFER, buffer); | |
gl.bufferData( | |
gl.ARRAY_BUFFER, | |
new Float32Array([ | |
-1.0, -1.0, | |
1.0, -1.0, | |
-1.0, 1.0, | |
-1.0, 1.0, | |
1.0, -1.0, | |
1.0, 1.0]), | |
gl.STATIC_DRAW); | |
gl.enableVertexAttribArray(positionLocation); | |
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); | |
// draw | |
gl.drawArrays(gl.TRIANGLES, 0, 6); | |
</script> | |
<script id="2d-vertex-shader" type="x-shader/x-vertex"> | |
attribute vec2 a_position; | |
void main() { | |
gl_Position = vec4(a_position, 0, 1); | |
} | |
</script> | |
<script id="2d-fragment-shader" type="x-shader/x-fragment"> | |
void main() { | |
gl_FragColor = vec4(0,1,0,1); // green | |
} | |
</script> | |
</head> | |
<div> | |
<canvas></canvas> | |
</div> |
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