Created
September 25, 2011 23:24
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@@ -1466,11 +1466,11 @@ void ObjectMgr::LoadGameObjects() | |
{ | |
sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); | |
continue; | |
} | |
- GameObjectData& data = mGameObjectDataMap[guid]; | |
+ GameObjectData data; | |
data.id = entry; | |
data.mapid = fields[ 2].GetUInt32(); | |
data.posX = fields[ 3].GetFloat(); | |
data.posY = fields[ 4].GetFloat(); | |
@@ -1479,10 +1479,17 @@ void ObjectMgr::LoadGameObjects() | |
data.rotation.x = fields[ 7].GetFloat(); | |
data.rotation.y = fields[ 8].GetFloat(); | |
data.rotation.z = fields[ 9].GetFloat(); | |
data.rotation.w = fields[10].GetFloat(); | |
data.spawntimesecs = fields[11].GetInt32(); | |
+ data.animprogress = fields[12].GetUInt32(); | |
+ data.go_state = (GOState)fields[13].GetUInt32(); | |
+ data.spawnMask = fields[14].GetUInt8(); | |
+ data.phaseMask = fields[15].GetUInt16(); | |
+ int16 gameEvent = fields[16].GetInt16(); | |
+ int16 GuidPoolId = fields[17].GetInt16(); | |
+ int16 EntryPoolId = fields[18].GetInt16(); | |
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); | |
if(!mapEntry) | |
{ | |
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at nonexistent map (Id: %u), skip", guid, data.id, data.mapid); | |
@@ -1495,25 +1502,15 @@ void ObjectMgr::LoadGameObjects() | |
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction()) | |
{ | |
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id); | |
} | |
- data.animprogress = fields[12].GetUInt32(); | |
- | |
- uint32 go_state = fields[13].GetUInt32(); | |
- if (go_state >= MAX_GO_STATE) | |
+ if (data.go_state >= MAX_GO_STATE) | |
{ | |
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state); | |
continue; | |
} | |
- data.go_state = GOState(go_state); | |
- | |
- data.spawnMask = fields[14].GetUInt8(); | |
- data.phaseMask = fields[15].GetUInt16(); | |
- int16 gameEvent = fields[16].GetInt16(); | |
- int16 GuidPoolId = fields[17].GetInt16(); | |
- int16 EntryPoolId = fields[18].GetInt16(); | |
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f) | |
{ | |
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.x (%f) value, skip", guid, data.id, data.rotation.x); | |
continue; | |
@@ -1547,10 +1544,12 @@ void ObjectMgr::LoadGameObjects() | |
{ | |
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id); | |
data.phaseMask = 1; | |
} | |
+ mGameObjectDataMap[guid] = data; | |
+ | |
if (gameEvent==0 && GuidPoolId==0 && EntryPoolId==0)// if not this is to be managed by GameEvent System or Pool system | |
AddGameobjectToGrid(guid, &data); | |
++count; | |
} while (result->NextRow()); |
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