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May 26, 2021 13:15
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Save Silvyre/5719165c1b05ed913f84 to your computer and use it in GitHub Desktop.
This macro contains HTML entities and therefore must be saved as an Ability. Required setup: 5 Rollable Tables (see comments below) and 10 Attributes (Cl, Dex, Fel, I, Int, Ld, M, S, T and WP). Employment and Gambling tests have been excluded.
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&{template:default} {{name=**WFRP Standard Test**}} <v2.3 by Silvyre> {{@{selected|token_name}'s ?{Test|Select one:, attempt to use this macro was [[ 1t[[[d3-3]]] ]] | | |
Animosity, attempt to resist animosity (@{selected|Cl}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Cl} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Bargain, attempt to bargain (@{selected|Fel}) ?{Modifiers|None, |Charm (+10%), [using Charm] +10|Haggle (+10%), [using Haggle] +10|Seduction (+10%), [using Seduction] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Fel} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Bluff, attempt to bluff (@{selected|Fel}) ?{Modifiers|None, |Acting (+15%), [using Acting] +15|Charm (+10%), [using Charm] +10|Clown (+10%), [using Clown] +10|Jester (+10%), [using Jester] +10|Public Speaking, [using Public Speaking (affects @{selected|Ld} people)]|Seduction (+10%), [using Seduction] +10|Wit (+10%), [using Wit] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Fel} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Boat Handling, attempt at boat handling (@{selected|Int} + @{selected|I})/?{Do you possess the appropriate skill (Rowing and/or Sailing) for your boat?|No,4|Yes,2} ?{Modifiers|None, |River Lore (+10%), [using River Lore] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor(([[floor(@{selected|Int} + @{selected|I})/?{Do you possess the appropriate skill (Rowing and/or Sailing) for your boat?}]] ?{Modifiers} - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Bribe, attempt to bribe (100 - @{selected|WP}) ?{Modifiers|None, |Bribery (+20%), [using Bribery] +20|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(100 - @{selected|WP} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Busk, attempt to busk (@{selected|Fel}) ?{Modifiers|None, |Acrobatics (+10%), [using Acrobatics] +10|Acting (+10%), [using Acting] +10|Art (+10%), [using Art] +10|Clown (+10%), [using Clown] +10|Comedian (+10%), [using Comedian] +10|Contortionist (+10%), [using Contortionist] +10|Dance (+10%), [using Dance] +10|Escapology (+10%), [using Escapology] +10|Fire Eating (+10%), [using Fire Eating] +10|Jest (+10%), [using Jest] +10|Juggle (+10%), [using Juggle] +10|Mime (+10%), [using Mime] +10|Mimic (+10%), [using Mimic] +10|Musicianship (+10%), [using Musicianship] +10|Palmistry (+10%), [using Palmistry] +10|Sing (+10%), [using Sing] +10|Story Telling (+10%), [using Story Telling] +10|Strongman (+10%), [using Strongman] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Fel} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Construct, attempt to construct (@{selected|Dex}) ?{Modifiers|None, |Boat Building (+10%), [using Boat Building] +10|Carpentry (+10%), [using Carpentry] +10|Engineering (+20%), [using Engineering] +20|Mining (+10%), [using Mining] +10|Smithing (+10%), [using Smithing] +10|Stoneworking (+10%), [using Stoneworking] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Dex} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Disease, attempt to resist disease (@{selected|T} * 10) ?{Modifiers|None, |Immunity To Disease (+10%), [using Immunity To Disease] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|T} * 10 ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Estimate, attempt to estimate (@{selected|Int}) ?{Modifiers|None, |Evaluate (+10%), [using Evaluate] +10|Follow Trail (+10%), [using Follow Trail] +10|Super Numerate (+20%), [using Super Numerate] +20|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Int} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Fall, fall resulted in a loss of [[{[[ceil(?{Distance fallen in yards|1})]] [yard(s) fallen] - ( [[1d6]] [D6 roll]?{Do you possess the Acrobatics skill?|No, |Yes, + 2 [Acrobatics]}),0}k1]]W. | | |
Fear, attempt to resist fear (@{selected|Cl}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Cl} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Frenzy, attempt to resist frenzy (@{selected|Cl}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Cl} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Gossip, attempt to gossip (@{selected|Fel}) ?{Modifiers|None, |Acting (+15%), [using Acting] +15|Charm (+10%), [using Charm] +10|Comedian (+15%), [using Comedian] +15|Public Speaking, [using Public Speaking (affects @{selected|Ld} people)]|Seduction (+10%), [using Seduction] +10|Story Telling (+10%), [using Story Telling] +10|Wit (+10%), [using Wit] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Fel} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Hatred, attempt to resist hatred (@{selected|Cl}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Cl} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Hide, attempt to hide (@{selected|I} + @{selected|Cl} - ?{Input target's I Characteristic|10}) ?{Modifiers|None, |Shadowing (+10%), [using Shadowing] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } ?{Do you possess the appropriate Concealment and/or Silent Move skill(s) (Rural or Urban) for the environment?|No, |Only Concealment,?{Movement&#124;Keeping still&#44;[while keeping still within Concealment] +20&#124;Moving cautiously&#44;[while moving cautiously through Concealment] +5&#125;|Only Silent Move,[using Silent Move] +10|I have both,?{Movement&#124;Keeping still&#44;[while using Silent Move and keeping still within Concealment] +30&#124;Moving cautiously&#44;[while using Silent Move to move cautiously through Concealment] +15&#125;} was [[ 1t[[[{[[{[[floor((floor(@{selected|I} + @{selected|Cl} - ?{Input target's I Characteristic|10}) ?{Modifiers|None, |Shadowing (+10%), [using Shadowing] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } ?{Do you possess the appropriate Concealment and/or Silent Move skill(s) (Rural or Urban ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Hypnotism, attempt to resist hypnotism (@{selected|WP}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|WP} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Interrogate, attempt to resist interrogation (@{selected|WP}) ?{Modifiers|None, |Subject to Torture, [by a skilled Torturer] -10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|WP} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Jump, jump resulted in a loss of [[{[[ceil(?{Distance jumped in yards|1})]] [yard(s) jumped] - ( [[1d6]] [D6 roll]?{Do you possess the Acrobatics skill?|No, |Yes, + 2 [Acrobatics]}),0}k1]]W. | | |
Leap, ?{Leap|Running, running leap sees them traveling up to [[{@{selected|M} [M]*2?{Do you possess the Acrobatics skill?&#124;No&#44; &#124;Yes&#44; + 2 [Acrobatics]&#125; - ( [[d6]] [1D6 roll] )&#44;1&#125;k1]]|Standing, standing leap sees them traveling up to [[{@{selected|M} [M]?{Do you possess the Acrobatics skill?&#124;No&#44; &#124;Yes&#44; + 2 [Acrobatics]&#125; - ( [[2d6]] [2D6 roll] )&#44;1&#125;k1]]} yard(s). | | |
Listen, attempt to listen to a [?{Noise|Normal,normal noise] (60)|Soft,soft noise] (30)|Loud,loud noise (100)} ?{Modifiers|None, |Acute Hearing (+10%), [using Acute Hearing] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } ?{Does the target possess the appropriate Silent Move skill (Rural or Urban) for the environment?|No, |Yes,[opposed by Silent Move] -10} was [[ 1t[[[{[[{[[floor(((0 + [?{Noise} ?{Modifiers} ?{Does the target possess the appropriate Silent Move skill (Rural or Urban) for the environment?} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Loyalty, attempt to remain loyal (@{selected|Ld}) ?{Modifiers|None, |Being bribed, [while being bribed] -20|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Ld} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Magic, attempt to resist magic (@{selected|WP}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|WP} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Observe, attempt to observe (@{selected|I}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|I} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Pick Lock, attempt to lock pick (@{selected|Dex} - ?{Lock Rating|10}) ?{Modifiers|Unskilled, [without Pick Lock] -30|Pick Lock, ?{Pick Lock&#124;Basic (+10%)&#44; [using basic Pick Lock] +10&#124;Locksmith (+20%)&#44; [using skilled Pick Lock] +20&#124;Master Locksmith (+30%)&#44; [using mastered Pick Lock] +30&#125;|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Dex} - ?{Lock Rating|10} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Pick Pocket, attempt to pickpocket (@{selected|Dex} - 30) ?{Modifiers|None, |Pick Pocket (+30%), [using Pick Pocket] +30|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Dex} - 30 ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Poison, attempt to resist poison (@{selected|T} * 10) ?{Modifiers|None, |Immunity To Poison (+10%), [using Immunity To Poison] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|T} * 10 ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Problem Solving, attempt to problem-solve (@{selected|Int}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Int} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Rapid Search, attempt at a rapid search (@{selected|I}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|I} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Reaction, attempt to react (@{selected|I}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|I} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Risk, risk (?{Risk|50}) was [[ 1t[[[{[[{[[floor((floor(?{Risk}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Search, attempt to search (@{selected|I}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|I} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Strength, attempt at strength (@{selected|S} * 10) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|S} * 10 ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Stupidity, attempt to resist stupidity (@{selected|Int}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Int} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Terror, attempt to resist terror (@{selected|Cl}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Cl} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Understand Language, attempt to understand language (@{selected|Int}) ?{Modifiers|None, |Linguistics (+10%), [using Linguistics] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Int} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | |
}}} |
Sorry to have to bother you with this, but when I add the macro, it generally seems to be fine when I test it the first time, but if I refresh the page, the macro breaks spectacularly.
@ntyrrell Are you saving the macro under the Collections tab? If so, try saving it as an Ability (on a Character Sheet).
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Cheers!