Skip to content

Instantly share code, notes, and snippets.

@Silvyre
Created November 27, 2016 20:41
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Silvyre/dd55ec6466df8bdd4a1c67c8005b2e97 to your computer and use it in GitHub Desktop.
Save Silvyre/dd55ec6466df8bdd4a1c67c8005b2e97 to your computer and use it in GitHub Desktop.
Uses PowerCards. Has +LCK to damage rolls.
!power {{
--tokenid|@{selected|token_id}
--emote|@{selected|character_name} Attacks!
--format|default
--name|Warrior Level @{selected|Level}
--leftsub|Action
--rightsub|Attack
--hroll|?{Weapon|Battleaxe, 1d10|Blackjack, 1d3|Blackjack (backstab), 2d6|Blowgun, 1d3|Blowgun (backstab), 1d5|Club, 1d4|Crossbow, 1d6|Dagger, 1d4|Dagger (backstab), 1d10|Dart, 1d4|Flail, 1d6|Garrote, 1d1|Garrote (backstab), 3d4|Handaxe, 1d6|Javelin, 1d6|Lance, 1d12|Longbow, 1d6|Longsword, 1d8|Mace, 1d6|Polearm, 1d10|Shortbow, 1d6|Short sword, 1d6|Sling, 1d4|Spear, 1d8|Staff, 1d4|Two-handed sword, 1d10|Warhammer, 1d8}
[[ [$cs1] [[19 - {@{selected|Level},0}>5 - {@{selected|Level},0}>9]] + 0d0 ]]
[[ [$cs2] [[12 + 2 * {@{selected|Level},0}>6 + 4 * {@{selected|Level},0}>7 - {@{selected|Level},0}>9]] + 0d0 ]]
[[ [$cs3] 11 + 0d0 ]]
--Attack: *1|[[ [$A1] 1d20cs>[[19 - {@{selected|Level},0}>5 - {@{selected|Level},0}>9]] + 1d[[{@{selected|Level} + {@{selected|Level},0}>7, 10 + 0d0>0}kl1]]cs0cf0 + [[{@{selected|Level},0}>7 * (@{selected|Level} - 6)]] ]]
--?? $A1.base >= $cs1 ?? Critical Success! *1|Rolled [[ [$C1] [[1 + {@{selected|Level},0}>8]]d[[12 + 2 * {@{selected|Level},0}>2 + 2 * {@{selected|Level},0}>3 + 4 * {@{selected|Level},0}>4 + 4 * {@{selected|Level},0}>5 + 6 * {@{selected|Level},0}>6 - 10 * {@{selected|Level},0}>8]] + (@{selected|LCK}) ]] on Crit Table [[ [TXT|$T] [[3 + {@{selected|Level},0}>3 + {@{selected|Level},0}>5]] + 0d0 ]]!
--?? $A1.base == 1 ?? Critical Fumble! *1|Rolled [[ [$F1] @{selected|repeating_armor_$0_ArmorFumbleDie} - (@{selected|LCK}) ]] on the Fumble Table!
--?? $A1.base <> 1 ?? Damage: *1|[[ ?{Weapon} + @{selected|LCK} ]]
--?? @{Level} >= 5 ?? Attack: *2|[[ [$A2] 1d[[14 + 2 * {@{selected|Level},0}>6 + 4 * {@{selected|Level},0}>7]]cs>[[12 + 2 * {@{selected|Level},0}>6 + 4 * {@{selected|Level},0}>7 - {@{selected|Level},0}>9]] + 1d[[{@{selected|Level} + {@{selected|Level},0}>7, 10 + 0d0>0}kl1 ]]cs0cf0 + [[{@{selected|Level},0}>7 * (@{selected|Level} - 6)]] ]]
--?? @{Level} >= 5 AND $A2.base >= $cs2 ?? Critical Success! *2|Rolled [[ [$C2] [[1 + {@{selected|Level},0}>8]]d[[24 + 6 * {@{selected|Level},0}>6 - 10 * {@{selected|Level},0}>8]] + (@{selected|LCK}) ]] on Crit Table 5!
--?? @{Level} >= 5 AND $A2.base == 1 ?? Critical Fumble! *2|Rolled [[ [$F2] @{selected|repeating_armor_$0_ArmorFumbleDie} - (@{selected|LCK}) ]] on the Fumble Table!
--?? @{Level} >= 5 AND $A2.base <> 1 ?? Damage: *2|[[ ?{Weapon} + @{selected|LCK} ]]
--?? @{Level} >= 10 ?? Attack: *3|[[ [$A3] 1d14cs>11 + 1d10cs0cf0 + 4 ]]
--?? @{Level} >= 10 AND $A3.base >= $cs3 ?? Critical Success! *3|Rolled [[ [$C3] 2d20 + (@{selected|LCK}) ]] on Crit Table 5!
--?? @{Level} >= 10 AND $A3.base == 1 ?? Critical Fumble! *3|Rolled [[ [$F3] @{selected|repeating_armor_$0_ArmorFumbleDie} - (@{selected|LCK}) ]] on the Fumble Table!
--?? @{Level} >= 10 AND $A3.base <> 1 ?? Damage: *3|[[ ?{Weapon} + @{selected|LCK} ]]
--?? $A1.base == 1 AND $F1 <= 0 ?? Fumble Result: *1|You miss wildly but miraculously cause no other damage.
--?? $A1.base == 1 AND $F1 == 1 ?? Fumble Result: *1|Your incompetent blow makes you the laughingstock of the party but otherwise causes no damage.
--?? $A1.base == 1 AND $F1 == 2 AND [[ 1d20 + [[ @{selected|REFCheck} ]] ]] >= 10 ?? Fumble Result: *1|Reflex Save Successful! You trip but quickly recover!
--?? $A1.base == 1 AND $F1 == 2 AND [[ 1d20 + [[ @{selected|REFCheck} ]] ]] < 10 ?? Fumble Result: *1|Reflex Save Failed! You trip and spend the next round prone!
--?? $A1.base == 1 AND $F1 == 3 ?? Fumble Result: *1|Your weapon comes loose in your hand. You quickly grab it, but your grip is disrupted. You take a **-2 penalty** on your next attack roll.
--?? $A1.base == 1 AND $F1 == 4 ?? Fumble Result: *1|Your weapon is damaged: a bowstring breaks, a sword hilt falls off, or a crossbow ring mechanism jams. The weapon can be repaired with 10 minutes of work but is useless for now.
--?? $A1.base == 1 AND $F1 == 5 ?? Fumble Result: *1|You trip and fall, wasting this action. You are prone and must use an action to stand next round.
--?? $A1.base == 1 AND $F1 == 6 ?? Fumble Result: *1|Your weapon becomes entangled in your armor. You must spend your next round untangling them. In addition, your armor bonus is reduced by 1 until you spend 10 minutes resetting the tangled buckles and straps.
--?? $A1.base == 1 AND $F1 == 7 ?? Fumble Result: *1|You drop your weapon. You must retrieve it or draw a new one on your next action.
--?? $A1.base == 1 AND $F1 == 8 ?? Fumble Result: *1|You accidentally smash your weapon against a solid, unyielding object (a rock, a wall, even the ground). Mundane weapons are ruined; magical weapons are not affected.
--?? $A1.base == 1 AND $F1 == 9 ?? Fumble Result: *1|You stumble and leave yourself wide open to attack. The next enemy that attacks you receives a **+2** bonus on its attack roll.
--?? $A1.base == 1 AND $F1 == 10 ?? Fumble Result: *1|You should have maintained your armor! The joints of your armor seize up, freezing you in place. You cannot move or make an attack for [[ 1d3 ]] rounds. Unarmored characters are not affected.
--?? $A1.base == 1 AND $F1 == 11 ?? Fumble Result: *1|Your wild swing leaves you off balance. You take a **-4** penalty to your next attack roll.
--?? $A1.base == 1 AND $F1 == 12 ?? Fumble Result: *1|You inadvertently swing at one randomly determined ally within range. Make an attack roll against that ally using the same attack die you just attempted to use.
--?? $A1.base == 1 AND $F1 == 13 ?? Fumble Result: *1|You trip badly. You fall hard, suffering [[ 1d3 ]] damage in the process. You are prone and must use your next round to stand.
--?? $A1.base == 1 AND $F1 == 14 ?? Fumble Result: *1|Like a turtle on its back, you slip and land upside down, flailing about and unable to right yourself. You must fight from a prone position for the next round before you can recover your balance and rise.
--?? $A1.base == 1 AND $F1 == 15 ?? Fumble Result: *1|You somehow manage to wound yourself, taking normal damage.
--?? $A1.base == 1 AND $F1 >= 16 ?? Fumble Result: *1|You accidentally strike yourself for normal damage plus an extra **1** point. In addition, you fall on your back and are unable to right yourself until you make a DC 16 Agility check.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 <= 0 ?? Fumble Result: *2|You miss wildly but miraculously cause no other damage.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 1 ?? Fumble Result: *2|Your incompetent blow makes you the laughingstock of the party but otherwise causes no damage.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 2 AND [[ 1d20 + [[ @{selected|REFCheck} ]] ]] >= 10 ?? Fumble Result: *2|Reflex Save Successful! You trip but quickly recover!
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 2 AND [[ 1d20 + [[ @{selected|REFCheck} ]] ]] < 10 ?? Fumble Result: *2|Reflex Save Failed! You trip and spend the next round prone!
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 3 ?? Fumble Result: *2|Your weapon comes loose in your hand. You quickly grab it, but your grip is disrupted. You take a **-2 penalty** on your next attack roll.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 4 ?? Fumble Result: *2|Your weapon is damaged: a bowstring breaks, a sword hilt falls off, or a crossbow ring mechanism jams. The weapon can be repaired with 10 minutes of work but is useless for now.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 5 ?? Fumble Result: *2|You trip and fall, wasting this action. You are prone and must use an action to stand next round.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 6 ?? Fumble Result: *2|Your weapon becomes entangled in your armor. You must spend your next round untangling them. In addition, your armor bonus is reduced by 1 until you spend 10 minutes resetting the tangled buckles and straps.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 7 ?? Fumble Result: *2|You drop your weapon. You must retrieve it or draw a new one on your next action.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 8 ?? Fumble Result: *2|You accidentally smash your weapon against a solid, unyielding object (a rock, a wall, even the ground). Mundane weapons are ruined; magical weapons are not affected.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 9 ?? Fumble Result: *2|You stumble and leave yourself wide open to attack. The next enemy that attacks you receives a **+2** bonus on its attack roll.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 10 ?? Fumble Result: *2|You should have maintained your armor! The joints of your armor seize up, freezing you in place. You cannot move or make an attack for [[ 1d3 ]] rounds. Unarmored characters are not affected.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 11 ?? Fumble Result: *2|Your wild swing leaves you off balance. You take a **-4** penalty to your next attack roll.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 12 ?? Fumble Result: *2|You inadvertently swing at one randomly determined ally within range. Make an attack roll against that ally using the same attack die you just attempted to use.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 13 ?? Fumble Result: *2|You trip badly. You fall hard, suffering [[ 1d3 ]] damage in the process. You are prone and must use your next round to stand.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 14 ?? Fumble Result: *2|Like a turtle on its back, you slip and land upside down, flailing about and unable to right yourself. You must fight from a prone position for the next round before you can recover your balance and rise.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 == 15 ?? Fumble Result: *2|You somehow manage to wound yourself, taking normal damage.
--?? @{Level} >= 5 AND $A2.base == 1 AND $F2 >= 16 ?? Fumble Result: *2|You accidentally strike yourself for normal damage plus an extra **1** point. In addition, you fall on your back and are unable to right yourself until you make a DC 16 Agility check.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 <= 0 ?? Fumble Result: *3|You miss wildly but miraculously cause no other damage.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 1 ?? Fumble Result: *3|Your incompetent blow makes you the laughingstock of the party but otherwise causes no damage.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 2 AND [[ 1d20 + [[ @{selected|REFCheck} ]] ]] >= 10 ?? Fumble Result: *3|Reflex Save Successful! You trip but quickly recover!
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 2 AND [[ 1d20 + [[ @{selected|REFCheck} ]] ]] < 10 ?? Fumble Result: *3|Reflex Save Failed! You trip and spend the next round prone!
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 3 ?? Fumble Result: *3|Your weapon comes loose in your hand. You quickly grab it, but your grip is disrupted. You take a **-2 penalty** on your next attack roll.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 4 ?? Fumble Result: *3|Your weapon is damaged: a bowstring breaks, a sword hilt falls off, or a crossbow ring mechanism jams. The weapon can be repaired with 10 minutes of work but is useless for now.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 5 ?? Fumble Result: *3|You trip and fall, wasting this action. You are prone and must use an action to stand next round.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 6 ?? Fumble Result: *3|Your weapon becomes entangled in your armor. You must spend your next round untangling them. In addition, your armor bonus is reduced by 1 until you spend 10 minutes resetting the tangled buckles and straps.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 7 ?? Fumble Result: *3|You drop your weapon. You must retrieve it or draw a new one on your next action.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 8 ?? Fumble Result: *3|You accidentally smash your weapon against a solid, unyielding object (a rock, a wall, even the ground). Mundane weapons are ruined; magical weapons are not affected.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 9 ?? Fumble Result: *3|You stumble and leave yourself wide open to attack. The next enemy that attacks you receives a **+2** bonus on its attack roll.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 10 ?? Fumble Result: *3|You should have maintained your armor! The joints of your armor seize up, freezing you in place. You cannot move or make an attack for [[ 1d3 ]] rounds. Unarmored characters are not affected.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 11 ?? Fumble Result: *3|Your wild swing leaves you off balance. You take a **-4** penalty to your next attack roll.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 12 ?? Fumble Result: *3|You inadvertently swing at one randomly determined ally within range. Make an attack roll against that ally using the same attack die you just attempted to use.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 13 ?? Fumble Result: *3|You trip badly. You fall hard, suffering [[ 1d3 ]] damage in the process. You are prone and must use your next round to stand.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 14 ?? Fumble Result: *3|Like a turtle on its back, you slip and land upside down, flailing about and unable to right yourself. You must fight from a prone position for the next round before you can recover your balance and rise.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 == 15 ?? Fumble Result: *3|You somehow manage to wound yourself, taking normal damage.
--?? @{Level} >= 10 AND $A3.base == 1 AND $F3 >= 16 ?? Fumble Result: *3|You accidentally strike yourself for normal damage plus an extra **1** point. In addition, you fall on your back and are unable to right yourself until you make a DC 16 Agility check.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 <= 0 ?? Crit Table Result: *1|Battle rage makes friend and foe indistinguishable. Foe is hit for +[[ 1d12 ]] damage, and the ally nearest him is also hit by a rebounding blow for [[ 1d4 ]] damage.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 1 ?? Crit Table Result: *1|Savage attack! Inflict +[[ 1d6 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 2 ?? Crit Table Result: *1|Attack sweeps foe off his feet. Next round, the enemy is prone.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 3 ?? Crit Table Result: *1|Foe steps into attack. Inflict +[[ 1d8 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 4 ?? Crit Table Result: *1|Powerful strike hammers foe to his knees. Make another attack.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 5 ?? Crit Table Result: *1|Smash foe’s nose in an explosion of blood. Inflict +[[ 1d6 ]] damage with this strike, and the foe loses his sense of smell for [[ 1d4 ]] hours.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 6 ?? Crit Table Result: *1|Brutal strike to torso. Inflict +[[ 1d8 ]] damage with this strike, and the foe suffers multiple broken ribs
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 7 ?? Crit Table Result: *1|Strike to hand knocks weapon into the air. The weapon lands [[ 1d20+5]] feet away.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 8 ?? Crit Table Result: *1|Blow caroms off skull, deafening foe for [[ 1d6 ]] days. Inflict +[[ 1d6 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 9 ?? Crit Table Result: *1|Strike to leg splinters femur. Inflict +[[ 2d6 ]] damage with this strike and foe loses 10 feet of movement until healed.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 10 ?? Crit Table Result: *1|Sunder foe’s weapon! Shards of metal ll the
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 11 ?? Crit Table Result: *1|Strike hammers foe’s belly causing massive internal bleeding. Unless he receives magical healing, the foe dies in [[ 1d5 ]] hours.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 12 ?? Crit Table Result: *1|Blow to cranium staggers foe. The foe must make a Fort save [[ 10 + @{selected|Level} ]] or sink to the floor, unconscious.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 13 ?? Crit Table Result: *1|Strike breaks foe’s jaw. Blood and shattered teeth ooze down the foe’s face. Inflict +[[ 1d8 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 14 ?? Crit Table Result: *1|Attack hammers foe’s torso. Inflict +[[ 2d8 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 15 ?? Crit Table Result: *1|Strike dislocates shoulder! Inflict +[[ 1d8 ]] damage and shield arm hangs loosley by muscle and skin; no AC bonuses from shield.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 16 ?? Crit Table Result: *1|Attack hammers foe’s torso. Inflict +[[ 2d8 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 17 ?? Crit Table Result: *1|Furious blows hammer target prone. Make another attack.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 18 ?? Crit Table Result: *1|Blow hammers shards of bone into foe’s forebrain; gray matter oozes out. Inflict +[[ 1d8 ]] damage with this strike, and the foe suffers [[ 1d4 ]] points of Int and Per loss.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 19 ?? Crit Table Result: *1|Devastating strike to the chest. Inflict +[[ 2d8 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 20 ?? Crit Table Result: *1|Chest strike stuns foe for [[ 1d3 ]] rounds. Inflict +[[ 1d8 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 21 ?? Crit Table Result: *1|Strike to leg shatters femur, knocking foe to the ground. Foe’s movement drops by half. Inflict +[[ 2d8 ]] damage with this strike and make another attack.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 22 ?? Crit Table Result: *1|Weapon arm sundered by strike. The weapon is lost along with any chance of making an attack with this arm.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 23 ?? Crit Table Result: *1|Blow craters skull. Inflict +[[ 2d8 ]] damage with this strike, and the target permanently loses 1d4 Int and Per.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 24 ?? Crit Table Result: *1|Masterful strike to throat. Inflict +[[ 2d8 ]] damage with this strike and the foe staggers about gasping for air for [[ 1d4 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 25 ?? Crit Table Result: *1|Attack punches shattered ribs through lungs. Foe loses 50% of his remaining hit points and vomits copious amounts of blood.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 26 ?? Crit Table Result: *1|Attack shatters foe’s face, destroying both eyes. Inflict +[[ 2d8 ]] damage with this strike, and the foe is permanently blinded.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 == 27 ?? Crit Table Result: *1|Crushing blow hammers chest. Inflict +[[ 3d8 ]] damage with this strike, and the foe must make a Fort save DC [[ 15 + @{selected|Level} ]] or be knocked unconscious.
--?? $A1.base >= $cs1 AND $T == 3 AND $C1 >= 28 ?? Crit Table Result: *1|Blow destroys spinal column. Inflict +[[ 3d8 ]] damage with this strike, and the foe must make a Fort save DC [[ 15 + @{selected|Level} ]] or suffer paralysis.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 <= 0 ?? Crit Table Result: *1|Battle rage makes friend and foe indistinguishable. Foe is hit for +[[ 2d8 ]] damage, and the ally nearest him is also hit by a rebounding blow for [[ 1d4 ]] damage
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 1 ?? Crit Table Result: *1|Herculean blow. Inflict +[[ 2d12 ]] damage with
this strike.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 2 ?? Crit Table Result: *1|Ferocious strike leaves foe’s weapon hand dangling from the stump of a wrist. Inflict +[[ 1d12 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 3 ?? Crit Table Result: *1|Strike sweeps foe to the ground. Inflict +[[ 1d12 ]] damage with this strike and make another attack on prone enemy.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 4 ?? Crit Table Result: *1|Hammering blow drives nose cartilage into brain. Inflict +[[ 1d12 ]] damage with this strike, and the foe suffers [[ 1d6 ]] Int loss.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 5 ?? Crit Table Result: *1|Foe’s weapon shattered. If the foe has no weapon, inflict +[[ 2d12 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 6 ?? Crit Table Result: *1|Strike shatters foe’s breastbone. The foe must make a Fort save DC [[ 15 + @{selected|Level} ]] or fall un-conscious as his internal organs collapse.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 7 ?? Crit Table Result: *1|Foe driven back by furious assault. Inflict +[[ 2d12 ]] damage with this strike and the foe forgoes his next attack.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 8 ?? Crit Table Result: *1|Concussive strike leaves foe dazed. Inflict +[[ 1d8 ]] damage with this strike and make a second attack.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 9 ?? Crit Table Result: *1|Blow to throat carries through to spinal column, reducing everything in between to pasty mush. Inflict +[[ 2d12 ]] damage with this strike, and the foe loses speech for [[ 1d4 ]] weeks.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 10 ?? Crit Table Result: *1|Blow craters temple. The foe must make a Fort save DC [[ 15 + @{selected|Level} ]] or be blinded by pain and blood for [[ 1d4 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 11 ?? Crit Table Result: *1|Strike reduces face to a formless mass of flesh and bone fragments. Inflict +[[ 2d12 ]] damage with this strike, and the foe has trouble making hard consonants.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 12 ?? Crit Table Result: *1|You see red! Inflict +[[ 1d12 ]] damage with this strike as you are overcome by battle rage!
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 13 ?? Crit Table Result: *1|Hammering strike to torso crushes lesser organs into paste. Inflict +[[ 2d12 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 14 ?? Crit Table Result: *1|Blow to spinal column numbs lower limbs. The foe suffers a **-4** penalty to AC as he learns to walk again.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 15 ?? Crit Table Result: *1|Fearsome strike drives enemy to the blood splattered floor. Foe cowers in fear and is prone for [[ 1d4 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 16 ?? Crit Table Result: *1|Blow shatters shield. Inflict +[[ 2d12 ]] damage with this strike. If the foe has no shield he is stunned by pain for [[ 1d4 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 17 ?? Crit Table Result: *1|Foe’s kneecap explodes into red mist. Foe’s movement drops to 0’, and you make another attack.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 18 ?? Crit Table Result: *1|Frontal lobotomy. Inflict +[[ 1d12 ]] damage with this strike, and the foe must make a Fort save DC [[ 15 + @{selected|Level} ]] or suffer amnesia. The foe is stunned for [[ 1d4 ]] rounds regardless.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 19 ?? Crit Table Result: *1|Strike to weapon arm. Foe takes triple damage from his own weapon as it is hammered into his face. Foe drops weapon in dumbfounded awe.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 20 ?? Crit Table Result: *1|Blow crushes spinal cord. Inflict +[[ 3d12 ]] damage with this strike, and the foe must make a Fort save DC [[ 15 + @{selected|Level} ]] or suffer permanent paralysis.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 21 ?? Crit Table Result: *1|Blow reduces internal organs to jelly. Death is inevitable in [[ 1d8 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 22 ?? Crit Table Result: *1|Target is disemboweled, spilling his entrails onto the ground. The foe dies of shock in [[ 1d6 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 == 23 ?? Crit Table Result: *1|Strike to chest explodes heart. Inflict +[[ 3d12 ]] damage with this strike, and the foe must make a Fort save DC [[ 15 + @{selected|Level} ]] or die instantly.
--?? $A1.base >= $cs1 AND $T == 4 AND $C1 >= 24 ?? Crit Table Result: *1|Skull crushed like a melon. Inflict +[[ 3d12 ]] damage with this strike, and the foe must make a Fort save DC [[ 20 + @{selected|Level} ]] or die in [[ 1d3 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 <= 0 ?? Crit Table Result: *1|Battle rage makes friend and foe indistinguishable. Foe is hit for +[[ 3d8 ]] damage, and the ally nearest him is also hit by a rebounding blow for [[ 1d4 ]] damage.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 1 ?? Crit Table Result: *1|Foe’s weapon shattered. If the foe has no weapon, inflict +[[ 3d12 ]] damage with this strike.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 2 ?? Crit Table Result: *1|Furious assault hurls foe back 1d10’. Any adjacent foes accidentally strike the target for damage.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 3 ?? Crit Table Result: *1|Blow to skull destroys ear. Inflict +[[ 1d12 ]] damage with this strike, and the foe suffers permanent deafness.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 4 ?? Crit Table Result: *1|Strike to gut! The foe must make a Fort save DC [[ 20 + @{selected|Level} ]] or spend the next 2 rounds retching bile from a ruptured stomach.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 5 ?? Crit Table Result: *1|Foe casts weapon away and wails for mercy. Inflict +[[ 1d12 ]] damage with this strike and make another attack.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 6 ?? Crit Table Result: *1|Strike scalps foe. Blood courses down his face, and the foe is effectively blinded until healed.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 7 ?? Crit Table Result: *1|Foe entangled on your weapon reducing his AC by -6 while caught. Make another attack.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 >= 8 AND $C1 <= 12 ?? Crit Table Result: *1|You see red! Inflict +[[ 1d12 ]] damage with this strike as you are overcome by battle rage!
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 >= 13 AND $C1 <= 14 ?? Crit Table Result: *1|Strike to weapon arm. Foe takes quadruple damage from his own weapon as it is hammered into his face. Foe drops weapon in dumbfounded awe.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 15 ?? Crit Table Result: *1|Blow sunders shield. Inflict +[[ 2d12 ]] damage with this strike. If the foe has no shield, he must make a Fort save DC [[ 20 + @{selected|Level} ]] or be knocked unconscious from the pain.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 16 ?? Crit Table Result: *1|Strike to top of skull shortens spinal column, shortening foe by 6”. Resulting nerve damage reduces foe’s AC by -4.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 17 ?? Crit Table Result: *1|Target is disemboweled, spilling his entrails onto the ground. Foe dies instantly of shock.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 18 ?? Crit Table Result: *1|Blow destroys target’s face. Foe is immediately rendered blind and deaf and is now capable of only wet, gurgling sounds.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 19 ?? Crit Table Result: *1|Strike removes crown of target's skull. Foe dies from exposed brain matter in [[ 3d3 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 20 ?? Crit Table Result: *1|Blow severs shield arm. Inflict +[[ 2d12 ]] damage with this strike. Foe’s hopes of two-handed weapon mastery dashed.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 21 ?? Crit Table Result: *1|Godly attack. Inflict +[[ 3d12 ]] damage with this strike. If the target dies, move up to 10’ and make another attack on any foe within 10’.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 22 ?? Crit Table Result: *1|Blow severs leg. Inflict +[[ 2d12 ]] damage with this strike, and the foe’s movement drops to zero. Foe does nothing but wail in agony for [[ 1d4 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 23 ?? Crit Table Result: *1|Strike to skull stuns foe for [[ 1d4+1 ]] rounds and permanently reduces Int by [[ 1d12 ]]. Make another attack on your inert foe.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 24 ?? Crit Table Result: *1|Strike severs weapon arm. Inflict +[[ 2d12 ]] damage with this strike, and the foe is disarmed, literally and figuratively.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 25 ?? Crit Table Result: *1|Devastating strike to torso voids foe’s bowels and crushes organs into paste. Foe loses 50% of current hit points and all dignity.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 26 ?? Crit Table Result: *1|Strike crushes throat. Foe begins drowning in his own blood and expires in [[ 1d4 ]] rounds.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 == 27 ?? Crit Table Result: *1|Crippling blow to spine. Inflict +[[ 4d12 ]] damage with this strike, and the foe suffers permanent paralysis.
--?? $A1.base >= $cs1 AND $T == 5 AND $C1 >= 28 ?? Crit Table Result: *1|Foe decapitated with a single strike. You are Death incarnate. Continue to make attacks against any foes within 10’ until you miss.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 <= 0 ?? Crit Table Result: *2|Battle rage makes friend and foe indistinguishable. Foe is hit for +[[ 3d8 ]] damage, and the ally nearest him is also hit by a rebounding blow for [[ 1d4 ]] damage.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 1 ?? Crit Table Result: *2|Foe’s weapon shattered. If the foe has no weapon, inflict +[[ 3d12 ]] damage with this strike.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 2 ?? Crit Table Result: *2|Furious assault hurls foe back 1d10’. Any adjacent foes accidentally strike the target for damage.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 3 ?? Crit Table Result: *2|Blow to skull destroys ear. Inflict +[[ 1d12 ]] damage with this strike, and the foe suffers permanent deafness.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 4 ?? Crit Table Result: *2|Strike to gut! The foe must make a Fort save DC [[ 20 + @{selected|Level} ]] or spend the next 2 rounds retching bile from a ruptured stomach.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 5 ?? Crit Table Result: *2|Foe casts weapon away and wails for mercy. Inflict +[[ 1d12 ]] damage with this strike and make another attack.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 6 ?? Crit Table Result: *2|Strike scalps foe. Blood courses down his face, and the foe is effectively blinded until healed.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 7 ?? Crit Table Result: *2|Foe entangled on your weapon reducing his AC by -6 while caught. Make another attack.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 >= 8 AND $C2 <= 12 ?? Crit Table Result: *2|You see red! Inflict +[[ 1d12 ]] damage with this strike as you are overcome by battle rage!
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 >= 13 AND $C2 <= 14 ?? Crit Table Result: *2|Strike to weapon arm. Foe takes quadruple damage from his own weapon as it is hammered into his face. Foe drops weapon in dumbfounded awe.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 15 ?? Crit Table Result: *2|Blow sunders shield. Inflict +[[ 2d12 ]] damage with this strike. If the foe has no shield, he must make a Fort save DC [[ 20 + @{selected|Level} ]] or be knocked unconscious from the pain.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 16 ?? Crit Table Result: *2|Strike to top of skull shortens spinal column, shortening foe by 6”. Resulting nerve damage reduces foe’s AC by -4.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 17 ?? Crit Table Result: *2|Target is disemboweled, spilling his entrails onto the ground. Foe dies instantly of shock.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 18 ?? Crit Table Result: *2|Blow destroys target’s face. Foe is immediately rendered blind and deaf and is now capable of only wet, gurgling sounds.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 19 ?? Crit Table Result: *2|Strike removes crown of target's skull. Foe dies from exposed brain matter in [[ 3d3 ]] rounds.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 20 ?? Crit Table Result: *2|Blow severs shield arm. Inflict +[[ 2d12 ]] damage with this strike. Foe’s hopes of two-handed weapon mastery dashed.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 21 ?? Crit Table Result: *2|Godly attack. Inflict +[[ 3d12 ]] damage with this strike. If the target dies, move up to 10’ and make another attack on any foe within 10’.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 22 ?? Crit Table Result: *2|Blow severs leg. Inflict +[[ 2d12 ]] damage with this strike, and the foe’s movement drops to zero. Foe does nothing but wail in agony for [[ 1d4 ]] rounds.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 23 ?? Crit Table Result: *2|Strike to skull stuns foe for [[ 1d4+1 ]] rounds and permanently reduces Int by [[ 1d12 ]]. Make another attack on your inert foe.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 24 ?? Crit Table Result: *2|Strike severs weapon arm. Inflict +[[ 2d12 ]] damage with this strike, and the foe is disarmed, literally and figuratively.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 25 ?? Crit Table Result: *2|Devastating strike to torso voids foe’s bowels and crushes organs into paste. Foe loses 50% of current hit points and all dignity.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 26 ?? Crit Table Result: *2|Strike crushes throat. Foe begins drowning in his own blood and expires in [[ 1d4 ]] rounds.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 == 27 ?? Crit Table Result: *2|Crippling blow to spine. Inflict +[[ 4d12 ]] damage with this strike, and the foe suffers permanent paralysis.
--?? @{Level} >= 5 AND $A2.base >= $cs2 AND $C2 >= 28 ?? Crit Table Result: *2|Foe decapitated with a single strike. You are Death incarnate. Continue to make attacks against any foes within 10’ until you miss.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 <= 0 ?? Crit Table Result: *3|Battle rage makes friend and foe indistinguishable. Foe is hit for +[[ 3d8 ]] damage, and the ally nearest him is also hit by a rebounding blow for [[ 1d4 ]] damage.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 1 ?? Crit Table Result: *3|Foe’s weapon shattered. If the foe has no weapon, inflict +[[ 3d12 ]] damage with this strike.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 2 ?? Crit Table Result: *3|Furious assault hurls foe back 1d10’. Any adjacent foes accidentally strike the target for damage.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 3 ?? Crit Table Result: *3|Blow to skull destroys ear. Inflict +[[ 1d12 ]] damage with this strike, and the foe suffers permanent deafness.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 4 ?? Crit Table Result: *3|Strike to gut! The foe must make a Fort save DC [[ 20 + @{selected|Level} ]] or spend the next 2 rounds retching bile from a ruptured stomach.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 5 ?? Crit Table Result: *3|Foe casts weapon away and wails for mercy. Inflict +[[ 1d12 ]] damage with this strike and make another attack.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 6 ?? Crit Table Result: *3|Strike scalps foe. Blood courses down his face, and the foe is effectively blinded until healed.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 7 ?? Crit Table Result: *3|Foe entangled on your weapon reducing his AC by -6 while caught. Make another attack.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 >= 8 AND $C3 <= 12 ?? Crit Table Result: *3|You see red! Inflict +[[ 1d12 ]] damage with this strike as you are overcome by battle rage!
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 >= 13 AND $C3 <= 14 ?? Crit Table Result: *3|Strike to weapon arm. Foe takes quadruple damage from his own weapon as it is hammered into his face. Foe drops weapon in dumbfounded awe.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 15 ?? Crit Table Result: *3|Blow sunders shield. Inflict +[[ 2d12 ]] damage with this strike. If the foe has no shield, he must make a Fort save DC [[ 20 + @{selected|Level} ]] or be knocked unconscious from the pain.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 16 ?? Crit Table Result: *3|Strike to top of skull shortens spinal column, shortening foe by 6”. Resulting nerve damage reduces foe’s AC by -4.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 17 ?? Crit Table Result: *3|Target is disemboweled, spilling his entrails onto the ground. Foe dies instantly of shock.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 18 ?? Crit Table Result: *3|Blow destroys target’s face. Foe is immediately rendered blind and deaf and is now capable of only wet, gurgling sounds.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 19 ?? Crit Table Result: *3|Strike removes crown of target's skull. Foe dies from exposed brain matter in [[ 3d3 ]] rounds.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 20 ?? Crit Table Result: *3|Blow severs shield arm. Inflict +[[ 2d12 ]] damage with this strike. Foe’s hopes of two-handed weapon mastery dashed.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 21 ?? Crit Table Result: *3|Godly attack. Inflict +[[ 3d12 ]] damage with this strike. If the target dies, move up to 10’ and make another attack on any foe within 10’.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 22 ?? Crit Table Result: *3|Blow severs leg. Inflict +[[ 2d12 ]] damage with this strike, and the foe’s movement drops to zero. Foe does nothing but wail in agony for [[ 1d4 ]] rounds.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 23 ?? Crit Table Result: *3|Strike to skull stuns foe for [[ 1d4+1 ]] rounds and permanently reduces Int by [[ 1d12 ]]. Make another attack on your inert foe.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 24 ?? Crit Table Result: *3|Strike severs weapon arm. Inflict +[[ 2d12 ]] damage with this strike, and the foe is disarmed, literally and figuratively.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 25 ?? Crit Table Result: *3|Devastating strike to torso voids foe’s bowels and crushes organs into paste. Foe loses 50% of current hit points and all dignity.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 26 ?? Crit Table Result: *3|Strike crushes throat. Foe begins drowning in his own blood and expires in [[ 1d4 ]] rounds.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 == 27 ?? Crit Table Result: *3|Crippling blow to spine. Inflict +[[ 4d12 ]] damage with this strike, and the foe suffers permanent paralysis.
--?? @{Level} >= 10 AND $A3.base >= $cs3 AND $C3 >= 28 ?? Crit Table Result: *3|Foe decapitated with a single strike. You are Death incarnate. Continue to make attacks against any foes within 10’ until you miss.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment