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December 14, 2015 16:48
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Shallow graphics api.
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interface IDrawable {} | |
class DisplayObject { | |
public function new(drawable: IDrawable){} | |
} | |
// Different drawable items | |
class Bitmap implements IDrawable {} | |
class Graphics implements IDrawable {} | |
class Movie implements IDrawable {} | |
// So you can do the following | |
var graphics = new Graphics(); | |
graphics.drawCiricle(0, 0, 50, 50); | |
var disp0 = new DisplayObject(graphics); | |
disp0.x = 100; | |
var disp1 = new DisplayObject(graphics); | |
disp1.x = 200; | |
var disp2 = new DisplayObject(graphics); | |
disp2.x = 100; | |
// Then doing the following will update all 3 display objects. | |
graphics.drawRect(50, 50, 50, 50); | |
// Immutable graphics | |
var graphics = new ImmutableGraphics(); | |
graphics = graphics.drawCircle(0, 0, 50, 50); | |
var disp0 = new DisplayObject(graphics); | |
var disp1 = new DisplayObject(graphics); | |
var disp2 = new DisplayObject(graphics); | |
// This doesn't do anything as the graphics are immutable. | |
graphics.drawRect(50, 50, 50, 50); |
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