We have an index with keys of the form:
[ dim1, dim2, dim3, ... ]
e.g. created with:
Fixed: | |
- Fixed godmode exploit (Thanks md_5) | |
- Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt | |
- Fixed fatal crash for converted worlds to anvil, when there's blocks at max height | |
- Fixed an old bug with signs clearing text while you're editing them in SMP | |
- Fixed incorrectly swapped en_GB and en_CA language details | |
- Fixed crash when logging in while there are blocks at maxheight at spawn | |
- Fixed TNT ghosts in multiplayer | |
- Fixed storage minecarts dropping enchanted items | |
- Fixed crashes on invalid server addresses when joining a server |
Functions defined in dota\scripts\vscripts\framework\entities | |
--usage EntityFramework.CreateEntity(...) | |
CreateEntity [function, function: 0x169ab288] | |
GetScriptClassForDesignerName [function, function: 0x169a4d08] | |
GetNativeClassForScriptClass [function, function: 0x169a5258] | |
scriptClassTable [table, table: 0x169ab2c0] | |
InstallClasses [function, function: 0x169a77a8] | |
GetEntityHandle [function, function: 0x169ab310] | |
RegisterScriptClass [function, function: 0x169a7790] |
#!/usr/bin/env python | |
# | |
# pip install steam, dota2 | |
# | |
import logging | |
import gevent | |
from steam import SteamClient | |
from dota2 import Dota2Client | |
from dota2.enums import EDOTAGCMsg |
This is a redo of the solution over in Indexed DB - N-Dimensional Selection but with a revised "API". The sample here takes a query in the form of an array of IDBKeyRange instances (or null), e.g.
select(index, [IDBKeyRange.bound(5, 7), null, IDBKeyRange.lowerBound(15000)], callback, complete);
{ | |
"types": { | |
"fml|hsMapper": ["mapper", { | |
"type": "i8", | |
"mappings": { | |
"0": "ServerHello", | |
"1": "ClientHello", | |
"2": "ModList", | |
"3": "RegistryData", | |
"-1": "HandshakeAck", |