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@SinisterRectus
Last active May 31, 2017 20:20
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JC2MP luacheck globals
globals = {
"Action",
"Angle",
"AnimationState",
"AssetLocation",
"AvatarSize",
"BaseEventManager",
"BaseStaticObject",
"BaseWindow",
"Bone",
"Button",
"Camera",
"CellID",
"Character",
"CharacterId",
"Chat",
"CheckBox",
"Checkpoint",
"Client",
"ClientActor",
"ClientEffect",
"ClientEntity",
"ClientLight",
"ClientParticleSystem",
"ClientSound",
"ClientStaticObject",
"ClientStreamableObject",
"ClimateZone",
"CollapsibleCategory",
"CollapsibleList",
"CollisionGroup",
"Color",
"ColorPicker",
"ComboBox",
"Config",
"ConfigManager",
"Console",
"ConsoleManager",
"Copy",
"CrossSplitter",
"CursorType",
"DamageEntity",
"DefaultWorld",
"EntityStorageBase",
"Event",
"EventManager",
"Events",
"FNV",
"GUIEvent",
"GUIState",
"Game",
"GameSetting",
"GroupBox",
"GwenPosition",
"HSVColorPicker",
"HeatLevel",
"HorizontalSlider",
"Image",
"ImagePanel",
"Input",
"IsNaN",
"IsValid",
"Key",
"Label",
"LabelClickable",
"LabeledCheckBox",
"LabeledRadioButton",
"ListBox",
"LocalPlayer",
"MD5",
"Menu",
"MenuItem",
"MenuStrip",
"Model",
"Mouse",
"MouseCursor",
"Network",
"NetworkManager",
"NetworkObject",
"Numeric",
"PageControl",
"PasswordTextBox",
"PathFindState",
"Physics",
"PhysicsSystem",
"Player",
"PlayerState",
"ProgressBar",
"Properties",
"PropertyBase",
"PropertyCheckBox",
"PropertyColorSelector",
"PropertyComboBox",
"PropertyRow",
"PropertyText",
"PropertyTree",
"RadioButton",
"RadioButtonController",
"RandomColor",
"Rectangle",
"Render",
"Renderer",
"ResizableControl",
"RoadType",
"Roads",
"SHA1",
"SHA256",
"SQL",
"SQLCommand",
"SQLDatabase",
"SQLQuery",
"SQLStatement",
"SQLTransaction",
"ScrollControl",
"Server",
"SetUnicode",
"ShapeTrigger",
"SharedObject",
"Slider",
"SortedList",
"SpeedLimit",
"StaticObject",
"StatusBar",
"SteamId",
"StreamableObject",
"TabButton",
"TabControl",
"Table",
"TableRow",
"TextBox",
"TextBoxMultiline",
"TextBoxNumeric",
"TextSize",
"Timer",
"Topology",
"Transform2",
"Transform3",
"TraverseType",
"Tree",
"TreeNode",
"TreeNodeText",
"TriggerType",
"UDPSocket",
"Vector2",
"Vector3",
"Vehicle",
"VehicleAerodynamics",
"VehicleClass",
"VehicleId",
"VehicleSeat",
"VehicleSuspension",
"VehicleTransmission",
"VehicleTriggerType",
"Vertex",
"VerticalSlider",
"VirtualKey",
"Waypoint",
"Weapon",
"WeaponSlot",
"Window",
"World",
"WorldNetworkObject",
}
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