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@Sinmson
Created January 27, 2017 21:10
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// repositions the gunmodel to mimic CSS more closely.
viewmodel_presetpos "0"
viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "1"
viewmodel_offset_z "-1.500000"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
m_mousespeed 0
m_mouseaccel 0
////
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "1"
// lowers delay between sounds.
snd_mixahead "0.05"
snd_musicvolume "0"
snd_headphone_pan_exponent "2"
snd_headphone_pan_radial_weight "2
snd_legacy_surround "0"
snd_pitchquality "1"
dsp_enhance_stereo "0"
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// usual rate commands
cl_cmdrate "128"
cl_updaterate "128"
rate "128000"
r_drawtracers_firstperson 1
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "2"
fps_max 120
cl_showfps 1
cl_radar_scale "0.5"
cl_radar_rotate "1"
closeonbuy "1"
cl_forcepreload "1"
cl_showhelp 0
cl_lagcompensation "1"
cl_predictweapons "1"
cl_resend "6"
cl_timeout "9999999"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
muzzleflash_light "0"
sys_antialiasing "0"
sys_aspectratio "-1"
sys_refldetail "0"
mat_queue_mode 2
////////
bind "KP_INS" "buy deagle"
bind "KP_END" "buy hegrenade"
bind "KP_DOWNARROW" "buy flashbang"
bind "KP_PGDN" "buy smokegrenade"
bind "KP_LEFTARROW" "buy m4a1; buy ak47"
bind "KP_5" "buy vesthelm"
bind "KP_RIGHTARROW" "buy defuser"
bind "KP_HOME" "buy p250"
bind "KP_PGUP" "buy awp"
bind "KP_DEL" "buy molotov; buy incgrenade"
ECHO ================================================
ECHO ===[ Shroud Autoexec CFG loaded! ]=====
ECHO ===[ Goodluck have fun! ]=====
ECHO ================================================
//////////////
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