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#pragma once
#include "FBullCowGame.h"
#include <map>
// to make syntax Unreal friendly
#define TMap std::map
using int32 = int;
FBullCowGame::FBullCowGame() { Reset();} //defult constructor
/*The game logic (no view code or user interaction)
The game is a simple guess the word game based on Mastermind
*/
#pragma once
#include <string>
//to make syntax Unreal friendly
using int32 = int;
using FString = std::string;
@Siphur
Siphur / main.cpp
Last active February 28, 2017 00:03
/*This is the console executable makes use of BullCow class
This acts as the view in a MVC pattern, and is responisble for all
users interaction.For game logic see the FBullCowGame.
*/
#pragma once
#include <iostream>
#include <string>
#include "FBullCowGame.h"