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@PurpleBooth
PurpleBooth / README-Template.md
Last active May 3, 2024 18:53
A template to make good README.md

Project Title

One Paragraph of project description goes here

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

-- MarI/O by SethBling
-- Feel free to use this code, but please do not redistribute it.
-- Intended for use with the BizHawk emulator and Super Mario World or Super Mario Bros. ROM.
-- For SMW, make sure you have a save state named "DP1.state" at the beginning of a level,
-- and put a copy in both the Lua folder and the root directory of BizHawk.
if gameinfo.getromname() == "Super Mario World (USA)" then
Filename = "DP1.state"
ButtonNames = {
"A",
@magicznyleszek
magicznyleszek / css-selectors.md
Last active March 29, 2024 01:12
CSS Selectors Cheatsheet

CSS Selectors Cheatsheet

Hi! If you see an error or something is missing (like :focus-within for few years :P) please let me know ❤️

Element selectors

Element -- selects all h2 elements on the page

h2 {
@denji
denji / nginx-tuning.md
Last active May 3, 2024 03:57
NGINX tuning for best performance

Moved to git repository: https://github.com/denji/nginx-tuning

NGINX Tuning For Best Performance

For this configuration you can use web server you like, i decided, because i work mostly with it to use nginx.

Generally, properly configured nginx can handle up to 400K to 500K requests per second (clustered), most what i saw is 50K to 80K (non-clustered) requests per second and 30% CPU load, course, this was 2 x Intel Xeon with HyperThreading enabled, but it can work without problem on slower machines.

You must understand that this config is used in testing environment and not in production so you will need to find a way to implement most of those features best possible for your servers.