Created
August 28, 2022 15:35
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A very WIP mini compiler to help you mod Sapiens with Shaders
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""" | |
This little utility allows you to quickly and easily create | |
shaders for Sapiens. | |
It functions by automatically pulling in required dependencies from the game | |
installation folder before compiling, allowing you to keep your project | |
clean. | |
Requires you to download compiler yourself. | |
""" | |
from pathlib import Path | |
import shutil | |
import subprocess | |
import shlex | |
# Set these as needed | |
SOURCE_SHADER_PATH = Path('C:/Program Files (x86)/Steam/steamapps/common/Sapiens/GameResources/glsl/') | |
VULKAN_COMPILER_PATH = Path('C:/VulkanSDK/1.3.224.1/Bin/glslc.exe') | |
# Don't adjust these | |
TEMP_PATH = Path('./shader_temp/') | |
SHADER_PATH = Path('./glsl/') | |
SPV_PATH = Path('./spv/') | |
def compile_shader(shader_path: Path): | |
in_path = str(shader_path.resolve()) | |
out_path = str(shader_path.resolve()) + '.spv' | |
command = shlex.split( | |
f"{str(VULKAN_COMPILER_PATH)} {in_path} -std=450core -o {out_path}", | |
posix=False | |
) | |
process = subprocess.Popen(command, stdout=subprocess.PIPE, stderr=subprocess.PIPE, universal_newlines=True) | |
stdout, stderr = process.communicate() | |
print(stdout) | |
print(stderr) | |
def main(): | |
# Clean up the Run | |
shutil.rmtree(TEMP_PATH, ignore_errors=True) | |
shutil.rmtree(SPV_PATH, ignore_errors=True) | |
SPV_PATH.mkdir() | |
# Copy in Shaders | |
shutil.copytree(SOURCE_SHADER_PATH, TEMP_PATH) | |
shutil.copytree(SHADER_PATH, TEMP_PATH, dirs_exist_ok=True) | |
# Compile Shaders | |
for shader in SHADER_PATH.rglob('*'): | |
compile_shader(TEMP_PATH.joinpath(*shader.parts[1:])) | |
# Copy into Destination | |
for shader in TEMP_PATH.rglob("*.spv"): | |
destination = SPV_PATH.joinpath(*shader.parts[1:]) | |
shutil.copy(shader, destination) | |
shutil.rmtree(TEMP_PATH, ignore_errors=True) | |
if __name__ == "__main__": | |
main() |
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