Created
February 5, 2024 04:38
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PyRay Creating a Mesh from Numpy Arrays
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import pyray | |
import pyray as pr | |
import raylib as rl | |
W,H = 640, 480 | |
def MakeCube(width, height, length): | |
import numpy as np | |
vertices = np.array([ | |
-width/2, -height/2, length/2, | |
width/2, -height/2, length/2, | |
width/2, height/2, length/2, | |
-width/2, height/2, length/2, | |
-width/2, -height/2, -length/2, | |
-width/2, height/2, -length/2, | |
width/2, height/2, -length/2, | |
width/2, -height/2, -length/2, | |
-width/2, height/2, -length/2, | |
-width/2, height/2, length/2, | |
width/2, height/2, length/2, | |
width/2, height/2, -length/2, | |
-width/2, -height/2, -length/2, | |
width/2, -height/2, -length/2, | |
width/2, -height/2, length/2, | |
-width/2, -height/2, length/2, | |
width/2, -height/2, -length/2, | |
width/2, height/2, -length/2, | |
width/2, height/2, length/2, | |
width/2, -height/2, length/2, | |
-width/2, -height/2, -length/2, | |
-width/2, -height/2, length/2, | |
-width/2, height/2, length/2, | |
-width/2, height/2, -length/2 | |
],dtype=np.float32) | |
texcoords = np.array([ | |
0.0, 0.0, | |
1.0, 0.0, | |
1.0, 1.0, | |
0.0, 1.0, | |
1.0, 0.0, | |
1.0, 1.0, | |
0.0, 1.0, | |
0.0, 0.0, | |
0.0, 1.0, | |
0.0, 0.0, | |
1.0, 0.0, | |
1.0, 1.0, | |
1.0, 1.0, | |
0.0, 1.0, | |
0.0, 0.0, | |
1.0, 0.0, | |
1.0, 0.0, | |
1.0, 1.0, | |
0.0, 1.0, | |
0.0, 0.0, | |
0.0, 0.0, | |
1.0, 0.0, | |
1.0, 1.0, | |
0.0, 1.0] | |
,dtype=np.float32) | |
normals = np.array([ | |
0.0, 0.0, 1.0, | |
0.0, 0.0, 1.0, | |
0.0, 0.0, 1.0, | |
0.0, 0.0, 1.0, | |
0.0, 0.0,-1.0, | |
0.0, 0.0,-1.0, | |
0.0, 0.0,-1.0, | |
0.0, 0.0,-1.0, | |
0.0, 1.0, 0.0, | |
0.0, 1.0, 0.0, | |
0.0, 1.0, 0.0, | |
0.0, 1.0, 0.0, | |
0.0,-1.0, 0.0, | |
0.0,-1.0, 0.0, | |
0.0,-1.0, 0.0, | |
0.0,-1.0, 0.0, | |
1.0, 0.0, 0.0, | |
1.0, 0.0, 0.0, | |
1.0, 0.0, 0.0, | |
1.0, 0.0, 0.0, | |
-1.0, 0.0, 0.0, | |
-1.0, 0.0, 0.0, | |
-1.0, 0.0, 0.0, | |
-1.0, 0.0, 0.0 | |
],dtype=np.float32) | |
# Mesh mesh = { 0 }; | |
# mesh.vertices = (float *)RL_MALLOC(24*3*sizeof(float)); | |
# memcpy(mesh.vertices, vertices, 24*3*sizeof(float)); | |
# mesh.texcoords = (float *)RL_MALLOC(24*2*sizeof(float)); | |
# memcpy(mesh.texcoords, texcoords, 24*2*sizeof(float)); | |
# mesh.normals = (float *)RL_MALLOC(24*3*sizeof(float)); | |
# memcpy(mesh.normals, normals, 24*3*sizeof(float)); | |
# mesh.indices = (unsigned short *)RL_MALLOC(36*sizeof(unsigned short)); | |
# int k = 0; | |
# // Indices can be initialized right now | |
# for (int i = 0; i < 36; i += 6) | |
# { | |
# mesh.indices[i] = 4*k; | |
# mesh.indices[i + 1] = 4*k + 1; | |
# mesh.indices[i + 2] = 4*k + 2; | |
# mesh.indices[i + 3] = 4*k; | |
# mesh.indices[i + 4] = 4*k + 2; | |
# mesh.indices[i + 5] = 4*k + 3; | |
# k++; | |
# } | |
# mesh.vertexCount = 24; | |
# mesh.triangleCount = 12;) | |
indices = np.concatenate([[4*k,4*k+1,4*k+2,4*k,4*k+2,4*k+3] for k in range(0,6)],dtype=np.int16) | |
#f = lambda a : ffi.cast("float *", a.ctypes.data) | |
#s = lambda a : ffi.cast("unsigned short *", a.ctypes.data) | |
f = lambda a : pr.ffi.from_buffer("float *", a) | |
s = lambda a : pr.ffi.from_buffer("unsigned short *", a) | |
o = pr.ffi.NULL | |
print(vertices,indices) | |
return pyray.Mesh(24,12,f(vertices),f(texcoords), | |
o, f(normals), o, o, s(indices), | |
o, o, o, o, 0, o),(vertices,texcoords,normals,indices) | |
if __name__ == '__main__': | |
pr.init_window(W,H, "Hello") | |
msh,buffs = MakeCube(3,4,40) | |
rl.UploadMesh(rl.ffi.addressof(msh),False) | |
matdefault = rl.LoadMaterialDefault() | |
eye = rl.MatrixIdentity() | |
camera = pr.Camera3D() | |
camera.position = pr.Vector3(30.0, 20.0, 30.0) # Camera position | |
camera.target = pr.Vector3(0.0, 0.0, 0.0) # Camera looking at point | |
camera.up = pr.Vector3(0.0, 1.0, 0.0) # Camera up vector (rotation towards target) | |
camera.fovy = 70.0 # Camera field-of-view Y | |
camera.projection = pyray.CAMERA_PERSPECTIVE # Camera projection type | |
# Export so we can inspect it | |
#pr.export_mesh(msh,"test-cube.obj") | |
rl.ExportMesh(msh,"test-cube.obj".encode('ascii')) | |
while not pr.window_should_close(): | |
pr.update_camera(camera,pr.CAMERA_PERSPECTIVE) | |
pr.begin_drawing() | |
pr.clear_background(pr.BLACK) | |
pr.begin_mode_3d(camera) | |
pr.draw_grid(10, 5.0) | |
rl.DrawMesh(msh, matdefault, eye) | |
pr.end_mode_3d() | |
pr.end_drawing() | |
pr.close_window() |
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