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@SirSerje
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2 - Object Oriented Programming
class Counter {
constructor(i = 0) {
// this.counter = 999
this._count = i
}
addOne() {
this._count++
}
getCounter () {
return this._count
}
setCounter(i) {
if(typeof i !== 'number') {
throw new Error('new counter value is not a number')
}
this._count = i;
}
get counter() {
return this._count
}
set counter(i) {
console.log(i)
if(typeof i !== 'number') {
throw new Error('new counter value is not a number')
}
this._count = i;
}
double() {
this._count = this._count * 2
return this._count
}
}
const a = new Counter(3)
a.counter = 10
console.log(a.counter)
// a.addOne()
// a.setCounter(3)
// a.addOne()
// a.addOne()
// a.count = 0
// console.log(a.count)
// a.double()
// console.log(a.getCounter())
//another counter
//approach will be discussed on next lesson
function Counter(i=0) {
let count = 0
function increase() {
count++
}
function decrease() {
count--
}
function getCount() {
return count
}
return ({
increase,
decrease,
getCount
})
}
const c = Counter()
c.increase()
c.increase()
c.decrease()
console.log(c.getCount())
class Rectangle {
constructor(width, height) {
this._width = width;
this._height = height
}
getArea() {
return this._width * this._height
}
}
class Square {
constructor(width) {
this._width = width
}
getArea() {
return this._width * this._width
}
}
class Circle {
constructor(radius) {
this._radius = radius
}
getArea() {
return Math.PI * this._radius ^ 2
}
}
class AreaCalc {
constructor() {
this._figures = []
}
addFigure(figure) {
if (!figure) {
return
}
this._figures.push(figure)
}
getFigures() {
return this._figures
}
area() {
const result = this._figures.reduce((acc, i) => {
if (i.getArea && typeof i.getArea === 'function') {
return acc + i.getArea()
} else {
return acc
}
}, 0)
return result
}
}
class Triangle {
constructor(a, b, c) {
this._a = a;
this._b = b;
this._c = c;
this.getArea = 5
}
}
const rect = new Rectangle(2, 5)
const square = new Square(3)
const circle = new Circle(2)
const triangle = new Triangle(1, 2, 3)
const calc = new AreaCalc()
calc.addFigure(rect)
calc.addFigure(square)
calc.addFigure(circle)
calc.addFigure(triangle)
console.log(calc.area())
//abstraction & inheritance
class AbstractFigure {
getType() {
'Geometric Figure'
}
getArea() {
return 0
}
render() {
throw new Error('cant use abstract method')
}
}
// const aF = new AbstractFigure()
class Rectangle extends AbstractFigure {
constructor(width, height) {
super()
this._width = width;
this._height = height
}
getArea() {
return this._width * this._height
}
render() {
console.log('reactangle on screen')
}
}
class Square extends AbstractFigure{
constructor(width) {
super()
this._width = width
}
getArea() {
return this._width * this._width
}
render() {
console.log('square on screen')
}
}
class Circle extends AbstractFigure {
constructor(radius) {
super()
this._radius = radius
}
getArea() {
return Math.PI * this._radius ^ 2
}
}
class AreaCalc {
constructor() {
this._figures = []
}
addFigure(figure) {
if (!figure) {
return
}
this._figures.push(figure)
}
getFigures() {
return this._figures
}
area() {
const result = this._figures.reduce((acc, i) => {
return acc + i.getArea()
}, 0)
return result
}
}
class Triangle extends AbstractFigure {
constructor(a, b, c) {
super()
this._a = a;
this._b = b;
this._c = c;
}
}
class Display {
constructor(items) {
this._items = items;
this._items.forEach(i => i.render())
}
}
const rect = new Rectangle(2, 5)
const square = new Square(3)
const circle = new Circle(2)
const triangle = new Triangle(1, 2, 3)
const calc = new AreaCalc()
calc.addFigure(rect)
calc.addFigure(square)
calc.addFigure(circle)
calc.addFigure(triangle)
console.log(triangle.getArea())
const d = new Display([rect, square])
//const d = new Display([rect, square, triangle]) //triangle will throw error
// console.log(calc.area())
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