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@Sirataki
Sirataki / PlayableDirectorTimeline
Last active February 9, 2022 13:08
PlayableDirector in Chronos
using UnityEngine;
using UnityEngine.Playables;
//Ludiq.Chronos/Source/Timelines下に作成する
namespace Chronos
{
public class PlayableDirectorTimeline : ComponentTimeline<PlayableDirector>
{
protected Playable m_Playable;
@Sirataki
Sirataki / Sample.cs
Last active March 28, 2020 18:41
Get Collider
using UnityEngine;
public class Sample : MonoBehaviour
{
//判定の大きさ
public float radius;
//取得する対象となるレイヤー
public LayerMask targetLayer;
@Sirataki
Sirataki / JoystickInput.cs
Last active April 7, 2019 03:28
CheckIsSpin
using System;
using System.Collections;
using UnityEngine;
public class JoystickInput : MonoBehaviour
{
[Serializable]
public class AnchorData
{
public int cost;