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| using UnityEngine; | |
| using UnityEngine.Playables; | |
| //Ludiq.Chronos/Source/Timelines下に作成する | |
| namespace Chronos | |
| { | |
| public class PlayableDirectorTimeline : ComponentTimeline<PlayableDirector> | |
| { | |
| protected Playable m_Playable; |
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| using UnityEngine; | |
| public class Sample : MonoBehaviour | |
| { | |
| //判定の大きさ | |
| public float radius; | |
| //取得する対象となるレイヤー | |
| public LayerMask targetLayer; |
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| using System; | |
| using System.Collections; | |
| using UnityEngine; | |
| public class JoystickInput : MonoBehaviour | |
| { | |
| [Serializable] | |
| public class AnchorData | |
| { | |
| public int cost; |