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@SiunCyclone
Created June 1, 2020 11:41
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public interface IGraphState {
void UpdatePresentationState(bool firstUpdate, GameTime time, float deltaTime);
}
public interface IGraphLogic {
void UpdateGraphLogic(GameTime time, float deltaTime);
}
public interface IAnimGraphInstance {
void Shutdown();
void SetPlayableInput(int portId, Playable playable, int playablePort);
void GetPlayableOutput(int portId, ref Playable playable, ref int playablePort);
void ApplyPresentationState(GameTime time, float deltaTime);
}
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