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public interface IGraphState { | |
void UpdatePresentationState(bool firstUpdate, GameTime time, float deltaTime); | |
} | |
public interface IGraphLogic { | |
void UpdateGraphLogic(GameTime time, float deltaTime); | |
} | |
public interface IAnimGraphInstance { | |
void Shutdown(); | |
void SetPlayableInput(int portId, Playable playable, int playablePort); | |
void GetPlayableOutput(int portId, ref Playable playable, ref int playablePort); | |
void ApplyPresentationState(GameTime time, float deltaTime); | |
} |
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