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@SiunCyclone
Last active June 2, 2020 02:22
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//Assets/Scripts/Game/Modules/Character/Components/CharacterInterpolated.cs
public struct CharacterInterpolatedData : IInterpolatedComponent<CharacterInterpolatedData>, IComponentData {
public Vector3 position;
public float rotation;
public CharacterPredictedData.LocoState charLocoState;
public CharacterPredictedData.Action charAction;
// 略
}
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