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//Assets/Scripts/Game/Modules/Character/Components/CharacterInterpolated.cs | |
public struct CharacterInterpolatedData : IInterpolatedComponent<CharacterInterpolatedData>, IComponentData { | |
public Vector3 position; | |
public float rotation; | |
public CharacterPredictedData.LocoState charLocoState; | |
public CharacterPredictedData.Action charAction; | |
// 略 | |
} |
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