Created
June 1, 2020 08:25
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public void Deinitialize() { | |
m_animGraph.Shutdown(); | |
m_PlayableGraph.Destroy(); | |
} | |
public void UpdatePresentationState(GameTime time, float deltaTime) { | |
m_animGraphLogic.UpdateGraphLogic(time, deltaTime); | |
} | |
public void ApplyPresentationState(GameTime time, float deltaTime) { | |
m_animGraph.ApplyPresentationState(time, deltaTime); | |
} | |
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