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@SiunCyclone
Created June 1, 2020 08:25
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public void Deinitialize() {
m_animGraph.Shutdown();
m_PlayableGraph.Destroy();
}
public void UpdatePresentationState(GameTime time, float deltaTime) {
m_animGraphLogic.UpdateGraphLogic(time, deltaTime);
}
public void ApplyPresentationState(GameTime time, float deltaTime) {
m_animGraph.ApplyPresentationState(time, deltaTime);
}
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