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git config --global https.proxy http://127.0.0.1:1080
git config --global https.proxy https://127.0.0.1:1080
git config --global --unset http.proxy
git config --global --unset https.proxy
npm config delete proxy
@CristinaSolana
CristinaSolana / gist:1885435
Created February 22, 2012 14:56
Keeping a fork up to date

1. Clone your fork:

git clone git@github.com:YOUR-USERNAME/YOUR-FORKED-REPO.git

2. Add remote from original repository in your forked repository:

cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
@joduplessis
joduplessis / cookie-typescript-utils.ts
Created September 12, 2017 06:50
Setting, deleting and retrieving cookies in Typescript.
@rvl
rvl / git-pushing-multiple.rst
Created February 9, 2016 11:41
How to push to multiple git remotes at once. Useful if you keep mirrors of your repo.

Pushing to Multiple Git Repos

If a project has to have multiple git repos (e.g. Bitbucket and Github) then it's better that they remain in sync.

Usually this would involve pushing each branch to each repo in turn, but actually Git allows pushing to multiple repos in one go.

If in doubt about what git is doing when you run these commands, just

@6174
6174 / Random-string
Created July 23, 2013 13:36
Generate a random string in JavaScript In a short and fast way!
//http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript
Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15);
@NigelEarle
NigelEarle / Knex-Setup.md
Last active March 28, 2024 09:11
Setup Knex with Node.js

Knex Setup Guide

Create your project directory

Create and initialize your a directory for your Express application.

$ mkdir node-knex-demo
$ cd node-knex-demo
$ npm init
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@jeromecoupe
jeromecoupe / webstoemp-gulpfile.js
Last active January 21, 2024 16:28
Gulp 4 sample gulpfile.js. For a full explanation, have a look at https://www.webstoemp.com/blog/switching-to-gulp4/
"use strict";
// Load plugins
const autoprefixer = require("autoprefixer");
const browsersync = require("browser-sync").create();
const cp = require("child_process");
const cssnano = require("cssnano");
const del = require("del");
const eslint = require("gulp-eslint");
const gulp = require("gulp");
@leostratus
leostratus / webkit-pseudo-elements.md
Created September 21, 2012 01:44
Webkit Pseudo-Element Selectors (Shadow DOM Elements)

An ongoing project to catalogue all of these sneaky, hidden, bleeding edge selectors as I prepare my JSConf EU 2012 talk.

Everything is broken up by tag, but within each the selectors aren't particularly ordered.

I have not tested/verified all of these. Have I missed some or got it wrong? Let me know. - A

A friendly reminder that you may need to set this property on your target/selected element to get the styling results you want:

-webkit-appearance:none;

@fleishmanhillard
fleishmanhillard / css-style-guide.md
Created April 4, 2014 21:40
CSS style guide with coding standards and best practices.

CSS Style Guide

All rules and guidelines in this document apply to css/scss files unless otherwise noted.

The keywords "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119.

Most sections are broken up into two parts:

  1. Overview of all rules with a quick example
  2. Each rule called out with examples of do's and don'ts