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SkylakeOfficial / cc-prompt-ref.md
Created May 3, 2026 13:42
Claude Code System Prompt Reference

Claude Code System Prompt Reference

This document describes the full system prompt that Claude Code assembles and sends to the API. Section bodies are quoted verbatim from E:\Playground\claude-code-main\ source. Sections marked [ant-only] only appear in internal Anthropic builds (process.env.USER_TYPE === 'ant'); the public CLI build omits them via dead-code elimination.

The system prompt is an array of strings. Each entry below is one element of that array, in the order it is concatenated.


Final Assembly

// Skylake 2023 all rights reserved
#pragma once
#include "Engine/DataAsset.h"
#include "ArknightsFP/Gameplay/Enemies/AFPEnemyBase.h"
#include "AFPEnemySpawnProfile.generated.h"
UENUM(BlueprintType, Blueprintable, Category = "AFPSpawn", DisplayName = "触发模式")
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SkylakeOfficial / AFPEditorSettings.h
Created January 16, 2024 11:54
UE Editor module utility example
// Skylake 2023 all rights reserved
#pragma once
#include "CoreMinimal.h"
#include "MoviePipelinePrimaryConfig.h"
#include "Brushes/SlateBoxBrush.h"
#include "Engine/DeveloperSettings.h"
#include "AFPEditorSettings.generated.h"
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SkylakeOfficial / AFPInteractWidget.cpp
Created October 19, 2023 17:44
AFPInteractableComponent
#include "ArknightsFP/Interaction/AFPInteractWidget.h"
void UAFPInteractWidget::SetInteractVisibility_Implementation(EInteractState NewVisibility)
{
}
void UAFPInteractWidget::SetBrush_Implementation(FSlateBrush Brush)
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SkylakeOfficial / AFPStreamedRoomManager.cpp
Created June 26, 2023 17:40
A UnrealEngine 5 runtime level streaming manager.
#include "AFPStreamedRoomManager.h"
#include "Engine/LevelStreamingDynamic.h"
#include "Kismet/KismetArrayLibrary.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/GameplayStatics.h"
#include "Math/Color.h"
// Sets default values
AAFPStreamedRoomManager::AAFPStreamedRoomManager()