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class_name CallableStateMachine | |
var state_dictionary = {} | |
var current_state: String | |
func add_states( | |
normal_state_callable: Callable, | |
enter_state_callable: Callable, | |
leave_state_callable: Callable |
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class_name CallableStateMachine | |
var state_dictionary = {} | |
var current_state: String | |
func add_states( | |
normal_state_callable: Callable, | |
enter_state_callable: Callable, | |
leave_state_callable: Callable |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
public class UIFontSizeScaler : MonoBehaviour | |
{ | |
[Tooltip("Reference to the UIDocument containing the UI.")] | |
[SerializeField] private UIDocument _uiDocument; | |
[Tooltip("List of class names to scale.")] |
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import io | |
import datetime | |
import pandas as pd | |
import tinys3 | |
access_key = '' | |
secret_key = '' | |
bucket = 'tenjin-to-acquired-prod' |