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December 29, 2019 20:37
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Some better coloring for nnoggi
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-- h must be [0.0, 1.0] | |
-- based on [0.0, 360.0] degrees on the HSV color circle | |
function MDT_GetHueColor(h) | |
local i = math.floor(h * 6) | |
local f = h * 6 - i | |
local q = 1 - f | |
i = i % 6 | |
local r, g, b | |
if i == 0 then r, g, b = 1, f, 0 | |
elseif i == 1 then r, g, b = q, 1, 0 | |
elseif i == 2 then r, g, b = 0, 1, f | |
elseif i == 3 then r, g, b = 0, q, 1 | |
elseif i == 4 then r, g, b = f, 0, 1 | |
elseif i == 5 then r, g, b = 1, 0, q | |
end | |
return r, g, b | |
end | |
function MDT_Random(seed) | |
return bit.band(seed * 97, 0xFF) / 0xFF | |
end | |
function MDT_GetRandomColor(seed) | |
return MDT_GetHueColor(MDT_Random(seed)) | |
end | |
-- you want to avoid red colors so we have to limit the hue to [0.1, 0.9] | |
-- values around 0.0 are red | |
function MDT_GetRandomNonRedColor(seed) | |
return MDT_GetHueColor(MDT_Random(seed) * 0.8 + 0.1) | |
end | |
-- example code generating 10 random colors for different seeds | |
for i = 0, 10 do | |
print(string.format("%.2f, %.2f, %.2f", MDT_GetRandomNonRedColor(i))) | |
end |
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