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@Slipyx
Last active March 14, 2021 07:36
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q2pro autoexec
seta vid_modelist "desktop 640x480@60 1024x768@60 1280x720@60"
seta vid_fullscreen "0"
seta vid_geometry "1280x720+80+0" //-2+128"
seta gl_shaders "1"
seta cl_adjustfov "1"
seta gl_dynamic "1"
seta gl_dlight_falloff "1"
seta cl_maxfps "60"
seta r_maxfps "0"
seta gl_swapinterval "1"
seta intensity "2"
seta gl_dotshading "1"
seta gl_doublelight_entities "0"
seta gl_modulate "2"
seta gl_modulate_world "1"
seta gl_modulate_entities "1"
seta gl_shadows "1"
seta gl_partscale "4"
seta gl_partstyle "0"
seta gl_partshape "0"
seta gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
seta gl_bilerp_pics "1"
seta gl_anisotropy "16"
seta sensitivity "12"
seta scr_scale "2"
seta crosshair "1"
seta ch_scale "0.5"
seta ui_scale "2"
seta con_scale "2"
seta con_alpha "0.75"
seta con_clock "1"
seta s_volume "0.7"
seta s_direct "0" // 0
seta s_enable "2" // 2
seta s_mixahead "0.1"
//seta al_driver "openal32"
seta gl_screenshot_quality "100"
seta gl_screenshot_compression "6"
seta hostname "Callisto"
seta sv_allow_map "1"
seta cl_run "0"
seta deathmatch "0"
seta coop "0"
seta maxclients "1"
alias d1 "demo q2demo1 ; set nextserver d1"
alias newgame "killserver ; maxclients 1 ; deathmatch 0 ; map demo1"
alias td "toggle timedemo 1 0 ; toggle gl_swapinterval 1 0 ; echo TD IS $timedemo - SW IS $gl_swapinterval"
bind Z "toggle cl_run 0 1 ; echo "CL_RUN SET TO" $cl_run"
bind L "toggle gl_lightmap"
bind K "toggle gl_shaders ; echo "shaders=" $gl_shaders"
bind R "messagemode2"
bind F12 "screenshotjpg"
bind F11 "screenshotpng"
alias drawst "drawstats"
alias drawstats "draw r_fps -4 -4 2 ; draw cl_timer -4 -12 ; draw cl_ping -4 -20 3 ; draw cl_ups -4 4 ; draw net_dnrate -4 12 5 ; draw net_uprate -4 20 6 ; draw cl_mps -4 28 ; alias drawst "undrawall""
alias undrawall "undraw all ; alias drawst "drawstats""
alias remap "killserver ; fs_restart ; map $mapname"
bind V "remap"
bind X "drawst"
bind F "pause"
// sq2 new
bind C "toggle gl_partshape 0 1 2; echo "Part Shape is" $gl_partshape"
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