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@Smalls1652
Last active September 12, 2023 22:33
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My Starfield Steam Deck graphics presets
[Display]
bVolumetricLightingEnable=0
bDepthOfFieldEnable=0
[Decals]
uMaxDecals=20
uMaxSkinDecals=5
uMaxSkinDecalsPerActor=5
iMaxDecalsPerFrame=3
iMaxSkinDecalsPerFrame=1
[Grass]
fGrassStartFadeDistance=80.0
fGrassRandomCullFactor=2.5
fGrassStartRandomCullDistance=10.0
uGrassMeshInstanceCullingSSFootprint=12
[SAO]
fGTAORadius=0.0
fGTAOPower=0.0
fGTAOMaxAttenuationDistance=0
fDistantAOMidSAORadius=0
fDistantAOMidMaxAttenuationDistance=0
fDistantAOMidPower=0
fDistantAOMidBetaThicknessCorrection=0
fDistantAOFarSAORadius=0
fDistantAOFarMaxAttenuationDistance=0.0
fDistantAOFarPower=0
fDistantAOFarBetaThicknessCorrection=0
[Shadows]
fShadowCascadeSplitDistance0=6.0
fShadowCascadeSplitDistance1=10.0
fShadowCascadeSplitDistance2=46.0
fShadowCascadeSplitDistance3=380.0
uTerrainShadowMapSize=128
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=8
uShadowMapCount512=44
uShadowMapCount256=128
uShadowMapCount128=128
uDirectionalLightShadowMapResolution=512
uFocusShadowResolution=512
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=12
uAdditionalDynamicOnlyLightsBudget=0
[MotionBlur]
uMotionBlurQuality=1
[GlobalIllumination]
uGIFallbackQuality=0
bHalfResIndirect=1
[Reflections]
uReflectionsResolution=64
uReflectionProbeFacesToRenderPerFrame=2
uReflectionProbeArraySize=24
[Particle]
uParticleLightingParticleCountQuality=0
bEnableHalfResParticles=1
[VolumetricLighting]
uraVolumetricQuality=0
bFogMapBlurHalfRes=1
bVolumetricIndirectForceFallback=1
uraVolumetricLightingPhaseFunction=1 ;Schlick
[VariableRateShading]
fVariableRateShadingVarianceCutoff=0.15
[Crowd]
fCrowdActorPlatformSpecificSpawnScalar=0.400
uMaxCrowdActorCount=80
[Terrain]
bEnableStochasticTiling=0
bEnableStochasticTilingDominantPlane=0
bEnableTerrainPlanarMapping=0
fTerrainDisplacementErrorThreshold=1.0
[DynamicResolution]
fRenderResolutionSetting=0.500
[ContactShadows]
iContactShadowsQuality=0
bContactShadowsEnabled=0
bContactShadowHalfResolution=1
iBlurRadius=2
[ContactShadow]
iContactShadowsQuality=0
[PostEffects]
fCASSharpnessSetting=0.7
[Display]
bVolumetricLightingEnable=1
bDepthOfFieldEnable=1
[Decals]
uMaxDecals=50
uMaxSkinDecals=5
uMaxSkinDecalsPerActor=5
iMaxDecalsPerFrame=5
iMaxSkinDecalsPerFrame=3
[Grass]
fGrassStartFadeDistance=140.0
fGrassRandomCullFactor=2.2
uGrassMeshInstanceCullingSSFootprint=12
[SAO]
fGTAORadius=0.3
fGTAOPower=1.0
fGTAOMaxAttenuationDistance=50.0
fDistantAOMidSAORadius=2.5
fDistantAOMidMaxAttenuationDistance=400.0
fDistantAOMidPower=1.0
fDistantAOMidBetaThicknessCorrection=0.2
fDistantAOFarSAORadius=5.0
fDistantAOFarMaxAttenuationDistance=3000.0
fDistantAOFarPower=1.25
fDistantAOFarBetaThicknessCorrection=0.15
[Shadows]
fShadowCascadeSplitDistance0=7.0
fShadowCascadeSplitDistance1=25.0
fShadowCascadeSplitDistance2=60.0
fShadowCascadeSplitDistance3=400.0
uTerrainShadowMapSize=512
uShadowMapCount4096=0
uShadowMapCount2048=4
uShadowMapCount1024=16
uShadowMapCount512=36
uShadowMapCount256=128
uShadowMapCount128=128
uDirectionalLightShadowMapResolution=2048
uFocusShadowResolution=1024
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=1
uTotalDynamicShadowMapRenderCount=16
uAdditionalDynamicOnlyLightsBudget=1
[MotionBlur]
uMotionBlurQuality=1
[GlobalIllumination]
uGIFallbackQuality=0
bHalfResIndirect=0
[Reflections]
uReflectionsResolution=128
uReflectionProbeFacesToRenderPerFrame=2
uReflectionProbeArraySize=24
[Particle]
uParticleLightingParticleCountQuality=1
bEnableHalfResParticles=0
[VolumetricLighting]
uraVolumetricQuality=1
bFogMapBlurHalfRes=0
bVolumetricIndirectForceFallback=1
uraVolumetricLightingPhaseFunction=0 ;HG
[VariableRateShading]
fVariableRateShadingVarianceCutoff=0.1
[Crowd]
fCrowdActorPlatformSpecificSpawnScalar=0.6000
uMaxCrowdActorCount=150
[Terrain]
bEnableStochasticTiling=1
bEnableStochasticTilingDominantPlane=0
bEnableTerrainPlanarMapping=1
fTerrainDisplacementErrorThreshold=1.0
[DynamicResolution]
fRenderResolutionSetting=0.5
[ContactShadows]
iContactShadowsQuality=1
bContactShadowsEnabled=1
bContactShadowHalfResolution=0
iBlurRadius=2
[ContactShadow]
iContactShadowsQuality=1
[PostEffects]
fCASSharpnessSetting=0.7
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