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@SmilyOrg
Created May 23, 2014 08:02
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[asset.protocol] LOG: =====================
[asset.protocol] LOG: = RUNTIME ERROR =
[asset.protocol] LOG: =====================
[asset.protocol] LOG: Error calling loom2d.text.BitmapFont:arrangeChars
[asset.protocol] LOG: Stacktrace:
[asset.protocol] LOG: loom2d.text.BitmapFont.arrangeChars : =[C] : 0
[asset.protocol] LOG: loom2d.text.BitmapFont.createSprite : ./src/loom2d//Text/BitmapFont.ls : 243
[asset.protocol] LOG: loom2d.ui.SimpleLabel.validate : ./src/loom2d//UI/SimpleLabel.ls : 88
[asset.protocol] LOG: loom2d.ui.SimpleLabel.__pset_text : ./src/loom2d//UI/SimpleLabel.ls : 32
[asset.protocol] LOG: ui.GameView.updateScore : .\src\ui\GameView.ls : 146
[asset.protocol] LOG: ui.GameView.tilesMatched : .\src\ui\GameView.ls : 138
[asset.protocol] LOG: system.BaseDelegate.call : [NATIVE] : 0
[asset.protocol] LOG: .Board.clearMatches : .\src\game\Board.ls : 499
[asset.protocol] LOG: .Board.updateBoard : .\src\game\Board.ls : 268
[asset.protocol] LOG: .Board.tilesSwapped : .\src\game\Board.ls : 258
[asset.protocol] LOG: system.Function._apply : [NATIVE] : 0
[asset.protocol] LOG: loom2d.animation.DelayedCall.advanceTime : ./src/loom2d//Animation/DelayedCall
.ls : 60
[asset.protocol] LOG: loom2d.animation.Juggler.advanceTime : ./src/loom2d//Animation/Juggler.ls : 22
0
[asset.protocol] LOG: ui.GameView.tick : .\src\ui\GameView.ls : 218
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