- Press
configure, choosevisual studio 2015, finish - Then press
generate
| #' Wavelength to RGB | |
| #' | |
| #' This function converts a given wavelength of light to an | |
| #' approximate RGB color value. | |
| #' | |
| #' @param wavelength A wavelength value, in nanometers, in the human visual range from 380 nm through 750 nm. | |
| #' These correspond to frequencies in the range from 789 THz through 400 THz. | |
| #' @param gamma The \eqn{\gamma} correction for a given display device. The linear RGB values will require | |
| #' gamma correction if the display device has nonlinear response. | |
| #' @return a color string, corresponding to the result of \code{\link[grDevices]{rgb}} on the |
| //2D Line-line intersection using determinants | |
| //by Tim Sheerman-Chase, 2016 | |
| //Released under CC0 | |
| #include <iostream> | |
| #include <cmath> | |
| #include <assert.h> | |
| using namespace std; | |
| /** Calculate determinant of matrix: |
| //2D implementation of the Ramer-Douglas-Peucker algorithm | |
| //By Tim Sheerman-Chase, 2016 | |
| //Released under CC0 | |
| //https://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm | |
| #include <iostream> | |
| #include <cmath> | |
| #include <utility> | |
| #include <vector> | |
| #include <stdexcept> |
| #include <iostream> | |
| #include <chrono> | |
| #include <ctime> | |
| #include <cmath> | |
| class Timer | |
| { | |
| public: | |
| void start() | |
| { |
Gil Levi and Tal Hassner, Emotion Recognition in the Wild via Convolutional Neural Networks and Mapped Binary Patterns
Convolutional neural networks for emotion classification from facial images as described in the following work:
Gil Levi and Tal Hassner, Emotion Recognition in the Wild via Convolutional Neural Networks and Mapped Binary Patterns, Proc. ACM International Conference on Multimodal Interaction (ICMI), Seattle, Nov. 2015
Project page: http://www.openu.ac.il/home/hassner/projects/cnn_emotions/
If you find our models useful, please add suitable reference to our paper in your work.
| // A simple quickref for Eigen. Add anything that's missing. | |
| // Main author: Keir Mierle | |
| #include <Eigen/Dense> | |
| Matrix<double, 3, 3> A; // Fixed rows and cols. Same as Matrix3d. | |
| Matrix<double, 3, Dynamic> B; // Fixed rows, dynamic cols. | |
| Matrix<double, Dynamic, Dynamic> C; // Full dynamic. Same as MatrixXd. | |
| Matrix<double, 3, 3, RowMajor> E; // Row major; default is column-major. | |
| Matrix3f P, Q, R; // 3x3 float matrix. |
process — это объект, позволяющий получить информацию о типе запущенного процесса (рендеринг или основной процесс), версию Chrome и Electron, а также путь до выполняемого js-файла.
Объект File — это абстракция над нативным File, передающая стандартному HTML5 file API путь к физическому расположению файла в файловой системе пользователя.
| // Creating a node graph editor for Dear ImGui | |
| // Quick sample, not production code! | |
| // This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff, | |
| // which ended up feeding a thread full of better experiments. | |
| // See https://github.com/ocornut/imgui/issues/306 for details | |
| // Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors | |
| // Changelog | |
| // - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic(). |

