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@Snow-Pyon
Last active May 10, 2018 00:08
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Snow-Pyon's script snippets (skript-mirror version)

Chat Component Converter

Converts a chat component json to a human-readable text.

Code

string property skript color[s]:
  get:
    if expression-1 contains "_":

      replace all "_" with " " in {_color}
      return {_color}

    else if {_color} isn't "black", "white", "yellow" or "gold":

      return "light %{_color}%"

    else:

      return {_color}
    

expression %jsonobjects% (as|to) [human-]readable text:
  get:

    loop expressions-1:
      put json loop-value in listvar {_json::%loop-index%::*}

      loop tree of {_json::%loop-index%::extra::*}:

        if branch contains "color":

          set {_color} to loop-value-2's skript color
          set {_color} to "<%{_color}%>"

        else if branch contains "text":

          if {_color} isn't set:
            set {_color} to ""
          
          add "%{_color}%%loop-value-2%" to {_full-text::%loop-index-1%::*}
      add join {_full-text::%loop-index-1%::*} by "" to {_output::*}


    return {_output::*}

Usage

on skript load:

  add "<red><bold>Hey! <grey>you aren not permitted to enter this area." to {deniedMessages::*} #WorldGuard message
  add "You created the faction " to {deniedMessages::*} #Factions message

on packet event play_server_chat:

  set {_last-message} to chatcomponent pjson 0 of event-packet as readable text

  loop {deniedMessages::*}:
    if {_last-message} contains loop-value:
      replace all loop-value with "..." in {_last-message}
      cancel event
  set chatcomponent pjson 0 of event-packet to {_last-message} as chat component # Uses the message to component expression

Message to Component

Used for converting a normal text to a chat component (useful when dealing with packets).

Code

expression %strings% (to|as) chat component:
  get:

    loop expressions-1:
      set {_chat-component::extra::1::text} to loop-value
      add (json of listvar {_chat-component::*}) to {_output::*}

    return {_output::*}

Usage

command /test:
  trigger:
   
    set {_packet-container} to new play_server_chat packet
    set chatcomponent pjson 0 of {_packet-container} to "<green>test" as chat component
    send player packet {_packet-container}

Send Actionbar

Used for sending an actionbar to one or more players.

Code

effect send action[ ]bar %string% to %players% [for %-timespan%]:
 trigger:
 
   set {_packet-container} to new play_server_chat
   set chatcomponent pjson 0 of {_packet-container} to expression-1 as chat component
   set "ChatType" penum 0 of {_packet-container} to "GAME_INFO"
   
   if raw expression-3 exists:
    set {_stay-time} to expression-3.getTicks_i()
   else:
    set {_stay-time} to 1
    
   loop {_stay-time} times:
     send packet {_packet-container} to expressions-2
     wait 1 tick

Usage

command /health:
  trigger:
  
    send actionbar "Your health is&7: &c%player's scaled health%" to player for 1 second

Show Animation

Make one or more entities show the given animation.

Code

effect make %entities% [show] [the] (swing their (0¦main|3¦off)[(-| )]hand|1¦take damage|2¦leave bed|4¦critical|5¦magic critical) [effect] [to %-players%]:
  trigger:
  
    set {_packet-container} to new play_server_animation packet
    set int pnum 1 of {_packet-container} to parser mark
    
    loop expressions-1:
    
     set loop-value's world pentity 0 of {_packet-container} to loop-value
     
     set {_viewers::*} to expressions-2
      if {_viewers::*} isn't set:
       set {_viewers::*} to all players
       
      send packet {_packet-container} to {_viewers::*}

Usage

command /swing:
  trigger:
    make player swing their main hand
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