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#include <iostream> | |
#include <GL/gl.h> | |
#include <GL/glut.h> | |
#include <math.h> | |
#define PI 3.14159265 | |
using namespace std; | |
int a,b,r; | |
float roundVal(float d) | |
{ | |
return floor(d + 0.5); | |
} | |
void displayCircle(void) | |
{ | |
glClear (GL_COLOR_BUFFER_BIT); | |
glColor3ub(0, 0, 0); | |
glPointSize(2.0); | |
int x=0,y=0; | |
double result,param; | |
param = 90.0; | |
while(param>45.00){ | |
double cosVal= cos (param*PI/180); | |
double sinVal= sin (param*PI/180); | |
y=roundVal(r*sinVal); | |
x=roundVal(r*cosVal); | |
param--; | |
glBegin(GL_POINTS); | |
glVertex2i(x+a,y+b); | |
glVertex2i(y+a,x+b); | |
glVertex2i(y+a,-x+b); | |
glVertex2i(x+a,-y+b); | |
glVertex2i(-x+a,-y+b); | |
glVertex2i(-y+a,-x+b); | |
glVertex2i(-y+a,x+b); | |
glVertex2i(-x+a,y+b); | |
glEnd(); | |
glFlush (); | |
} | |
} | |
void myInit(void) | |
{ | |
glClearColor(1.0, 1.0, 1.0, 0.0); | |
glColor3ub(0, 0, 0); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
gluOrtho2D(-400.0, 400.0, -400.0, 400.0); | |
} | |
main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (400, 400); | |
glutInitWindowPosition (100, 150); | |
glutCreateWindow ("Circle"); | |
cout<<"Radius?"<<endl; | |
cin>>r; | |
std::cout<<"Input values circle a,b:"; | |
std::cin>>a; | |
std::cin>>b; | |
myInit(); | |
glutDisplayFunc(displayCircle); | |
glutMainLoop(); | |
} |
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#include <iostream> | |
#include <stdlib.h> | |
#include <math.h> | |
#include<GL/gl.h> | |
#include <GL/glut.h> | |
#define PI 3.14159265 | |
using namespace std; | |
double pointX1, pointY1, pointX2, pointY2; | |
float roundVal(float d) | |
{ | |
return floor(d + 0.5); | |
} | |
void Line() | |
{ | |
double dx=(pointX2-pointX1); | |
double dy=(pointY2-pointY1); | |
double m = dy/dx; | |
double theta = atan (m) * 180 / PI; | |
double x,y,xEnd,yEnd; | |
cout<<theta<<endl; | |
glClear(GL_COLOR_BUFFER_BIT); | |
glPointSize(1.0); | |
glBegin(GL_POINTS); | |
glVertex2d(x,y); | |
double c = y - m*x; | |
if(theta >= 45 && theta <= -45){ | |
if(dy > 0){ | |
x=pointX1; | |
y=pointY1; | |
yEnd = pointY2; | |
} | |
else { | |
x=pointX2; | |
y=pointY2; | |
yEnd = pointY1; | |
} | |
while(y < yEnd) | |
{ | |
glVertex2d(roundVal(x), roundVal(y)); | |
y++; | |
x = (y-c)/m; | |
c = y - m*x; | |
} | |
} | |
else { | |
if(dx > 0){ | |
x=pointX1; | |
y=pointY1; | |
xEnd = pointX2; | |
} | |
else { | |
x=pointX2; | |
y=pointY2; | |
xEnd = pointX1; | |
} | |
while(x < xEnd) | |
{ | |
glVertex2d(roundVal(x), roundVal(y)); | |
x++; | |
y = m*x + c; | |
c = y - m*x; | |
} | |
} | |
glEnd(); | |
glFlush(); | |
} | |
void myInit() | |
{ | |
glClearColor(1,1,1,0); | |
glColor3f(0.0,0.0,0.0); | |
gluOrtho2D(0, 600, 0, 600); | |
} | |
void inputPoints() | |
{ | |
cout<<"Enter start points: "<<endl; | |
cin>>pointX1; | |
cin>>pointY1; | |
pointY1 = pointY1+1; | |
cout<<"Enter end points:"<<endl; | |
cin>>pointX2; | |
pointX2 = pointX2+1; | |
cin>>pointY2; | |
} | |
int main(int argc, char **argv) | |
{ | |
glutInit(&argc,argv); | |
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowPosition(100,30); | |
glutInitWindowSize(600,600); | |
glutCreateWindow("Line Algorithms "); | |
myInit(); | |
while(true) | |
{ | |
inputPoints(); | |
glutDisplayFunc(Line); | |
glutMainLoop(); | |
} | |
} |
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