Created
January 10, 2016 21:02
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#pragma once | |
#ifndef ANDROID_GAMEIF_H | |
#define ANDROID_GAMEIF_H | |
#define LOOK_MODE_MOUSE 0 | |
#define LOOK_MODE_ABSOLUTE 1 | |
#define LOOK_MODE_JOYSTICK 2 | |
void Android_Vibrate( float life, char flags ); | |
void Android_EmitButton( int hButton ); | |
int PortableKeyEvent(int state, int code ,int unitcode); | |
void PortableAction(int state, int action); | |
void PortableMove(float fwd, float strafe); | |
void PortableMoveFwd(float fwd); | |
void PortableMoveSide(float strafe); | |
void PortableLookPitch(int mode, float pitch); | |
void PortableLookYaw(int mode, float pitch); | |
void PortableCommand(const char * cmd); | |
void PortableMenuMouse(int action,float x,float y); | |
int PortableInMenu(void); | |
#endif |
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