Humanity in strange state
- besieged
- in the past: humanity had to build an underground city, Sharraat, to protect itself from the Enemy.
- Humanity is expanding again
- dark mood
- tech/culture level: 16th-17th ctry
- Magic is common, but not commonplace
- most of the population is farmers, workers
- 90% of the people are serfs
- no rights
- can't have weapons
- can only own the tools of your trade
- have to have documents on you proving your identity
- other 10%: increasingly more rights
- soldiers
- can own weapons and armor, maybe a warhorse
- allowed to kill
- 9% in guilds
- ~100 years ago: schism between Old Church and New Church, and created the Holy Inquisition
- New Church
- Two Gods: Sun/Moon, Male/female, static/dynamic
- Named Father and Mother, together: the Duity - they rule the spiritual world - they're an emanation of the Emperor - the human being who could have ascended to divinity, but chose to stay human and rule humanity - used his divine spark to create the Duity to rule the other god and be revered - revering the Emperor as a god is heresy - said to reside in the City of the Gods, some claim to have seen them
- some other gods: the Sovereign Host
- basically saints (like in the catholic church)
- their portfolios are some aspects of civilization
- there are 9 or so of them
- some are still alive
- Aureon is the most important one: portfolio = magic and knowledge, discovery
- founded the school of magic, retreated to the city of the gods when he grew tired of teaching - Balinor: portfolio = hunt and husbandry, tamed wildlife
- he was a hunter, ranger and explorer
- currently somewhere in the wilds, exploring
- has founded many monasteries on the outskirts of civilization
- occasionally sighted
- previously: many, MANY gods
- "Fuck that", said the Emperor, and made the Duity
- among the old gods there were some gods with portfolios from the savage/dark parts of humanity
- "The Dark Six"
- revering them is heresy, and also Not Nice (TM)
- outcast from the Sovereign Host
- according to legend, born form humanity's conquest of the wilds
- The Devourer - some people think his worshippers are always savage - they can be ambitious nobles
- The Fury - irrational thinking - madness, obsession, hedonism - the Joker can also be a worshipper - a meticulous scholar who derives pleasure only from knowing more than others etc - you do things only because you want to do the thing, no deeper reason
- The Keeper
- greed
- mostly known as the god who prevents dead people from rising again
- he claims the souls of the dead
- very obscure
- keeps stuff
- guards stuff
- mostly considered dark because he was revered by necromancers
- was revered by a sect that held the bank of Sharn
- The Mockery - it is the Kappa - leader of the Dark Six - it point is to prove that the human being is nothing - anything humanity builds, it destroys on a whim - nihilism - schemer - its aim is to make you suffer pointlessly - many monasteries dedicated to self-loathing (much like catholic church)
- The Shadow
- secrets, illusion, trickery, lies
- because secrets are related to magic
- revered by wizards who dabble in forbidden magic
- The Traveler - random - formless, shapeless - change itself - its motivations are unknown even to his worshippers - it is said to protect mutants - more radical aspect of the goddess of the moon (she's all about morphing and changing) - it's too random - anarchic, chaotic - there's a saying: Do not accept a gift from the Traveler. - Chaotic Neutral
- Old Church
- not much visible difference
- mostly just the introduction of the Duity
- differences are almost purely theological
- hierarchy:
- Pyramid - the higher you were, the more saints you revered
- priests, archpriests, decans, archdecans, 14 prevosts, 1 Pope ripoff, 1 voice of the gods
- voice of the gods (a person) has about the same power as the pope
- he's the left hand of the emperor
- monastery hierarchy, outside of church hierarchy:
- monasteries are basically city-states, ruled by an abbott/abbess (rank ~equal to decans) - inhabited by monks, archmonks
- only outside the city, in the wild
- clergy has two parts:
- clerics who stay in the city - more inclined to be clerics
- clerics who go outside of the city - more inclined to be druids
- Inquisition:
- military arm of the church
- they condemn and execute hretics
- but: in this world
- Gods may gain power from worship alone
- there are religions centered around idead instead of gods; their clerics get divine magic too
- high-ranking guild members are usually powerful, but not always
- you can rise in rank
- if a noble or high-ranking guild member vouches for you, they can recommend you to the adventuring guild - you get a starting quest - if you fulfill it, you get to join
- rights are per-guild: soldiers can have weapons, have access to an arsenal
- one horizontal guild:
- top guild
- adventuring guild
- gives you all the rights and resources from the other guilds
- you have to do quests and find magical items or gold
- what are quests?
- documents
- quest-giver
- quest-taker
- quest reward - you have to do at least 1 quest/year
- you can do as many as you want
- you have to pay an annual fee to the guild - some thousand gold - if not, you can be imprisoned or executed and you're a serf for the rest of your life
- many vertical guilds: one per professions
- mages
- military
- clergy
- merchants & artisans
- last 1% = nobles
- government:
- 1 emperor - several kings, ruling over aboveground kingdoms
- something like 100million people
- city has something like 10 layers
- cylinder surface area: ~5000 km^2
- the deeper you go, the poorer the people are
- believed to be safe
- but was attacked recently
- one of the disctricts (the sixth one) has been "destroyed"
- dark and gloomy, off-limits to anyone except adventurers
- no guarantee that you will be helped by police
- nobody knows why
- there was no sound
- people started to run away
- proabbly the Enemy???
- this is the kind of attack the Enemy uses
- 1/2 the people in there died
- Sharraat has 2 exits:
- above ground
- "The Tree", "Tree Fortress", "The Fortress"
- enormous tree with a giant fortress inside
- that's the fortified entarnce to Sharraat.
- fokken massive
- from there starts the world
- further "down"
- down there: Sharn, Dora Sharn - "City of the Gods", "City in the Sky" - islands of earth floating in an endless sky - has 1 prevost
- Gravity is screwy in Sharraat
- 9 districts
- 1 prevost each
- 1 prevost for the fortress
- 1 prevost for the tree
- 1 prevost for the entire outside world
- 1 prevost for Dora Sharn
- structure of the city:
- cylinder
- top and bottom = top and bottom of Sharraat
- top = Tree, Fortress, aboveground
- bottom = Dora Sharn
- "down" is "into the cylinder" at either end of Sharraat, if you are outside the cylinder
- the actual city is on the inner wall of the cylinder, see picture - the inside is empty - gravity points outside of the cylinder
- the pillar is an extension of the Fortress - Police/knights DROP DOWN FROM THE FORTRESS ONTO THE CITY OMGWTFBBQ
- super smoggy
- Eberron is the name of the planet/world
- continent = Khorvire
- those are the mapped, unchanging lands
- where humans settle, they fixate the world
- otherwise, it changes on its own
- the further away from the tree, the less defined and the more fantastical the world gets
- in the north: moving forests, dragons in the sky, eternal sun,..
- World bounds unknown
- Darkness
- No sound
- people have a way to
- nothing is known about the Enemy because it annihilates perception
- there is a second-level spell which creates a sphere of darkness
- it's illegal
- it is believed this creates a link between the casting target and the Enemy
- there's a similar spell that kills sound
- there may be races (you don't know), but they're all "humans"
- there aren't really humans, just many variations on "normal" humans
- variations are called mutants
- the further from the tree, the more mutants there are
- if you're a mutant, common people may not like you
- immortality is a thing
- some nobles are immortal, some aren't
- serfs think all the nobles are immortal
- there's rumors that guilds grant immortality to high-ranking members