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function engine(movesArray) { | |
const board = [...Array(3)].map(x => Array(3).fill(false)); | |
const magicSquare = [4, 9, 2, 3, 5, 7, 8, 1, 6]; | |
const p1Symbol = "X"; | |
const p2Symbol = "O"; | |
let winner = null; | |
let turnCounter = 0; | |
let isP1Turn = true; | |
while ((winner = checkForWinner(board)) === null && areThereEmptySpacesOnBoard() === true) { | |
let [yCoord, xCoord] = movesArray[turnCounter].split(" ").map(x => Number.parseInt(x)); | |
turnCounter++; | |
if (board[yCoord][xCoord] !== false) { | |
console.log("This place is already taken. Please choose another!"); | |
continue; | |
} | |
let playerSymbol = isP1Turn ? p1Symbol : p2Symbol; | |
isP1Turn = !isP1Turn; | |
board[yCoord][xCoord] = playerSymbol; | |
} | |
winner !== null ? console.log(`Player ${winner} wins!`) : console.log("The game ended! Nobody wins :("); | |
printBoard(board); | |
function checkForWinner() { | |
return hasPlayerWon(p1Symbol) ? p1Symbol : hasPlayerWon(p2Symbol) ? p2Symbol : null; | |
} | |
function areThereEmptySpacesOnBoard() { | |
return board.reduce((flat, next) => flat.concat(next), []).some(x => x === false) | |
} | |
function hasPlayerWon(player) { | |
// Costly operation, but we only work with 3x3 matrices. | |
let flattened = board.flat(); | |
for (let i = 0; i < flattened.length; i++) | |
for (let j = 0; j < flattened.length; j++) | |
for (let k = 0; k < flattened.length; k++) | |
if (i != j && i != k && j != k) | |
if (flattened[i] == player && flattened[j] == player && flattened[k] == player) | |
if (magicSquare[i] + magicSquare[j] + magicSquare[k] == 15) | |
return true; | |
return false; | |
} | |
function printBoard() { | |
board.forEach(x => console.log(x.join("\t"))) | |
}; | |
} |
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