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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Three.js 3D 模型渲染示例</title> | |
<style> | |
html, body { margin: 0; background: transparent; } | |
canvas { display: block; background: transparent !important; } | |
</style> | |
</head> | |
<body> | |
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script> | |
<script> | |
// 创建场景 | |
const scene = new THREE.Scene(); | |
scene.background = null; // 设置背景色为透明 | |
// 创建相机 | |
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
camera.position.z = 5; | |
// 创建渲染器 | |
const renderer = new THREE.WebGLRenderer({ alpha: true }); // 启用透明度 | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
// 创建方形盒子的几何体和材质 | |
const geometry = new THREE.BoxGeometry(); | |
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00, transparent: true, opacity: 1 }); // 使用透明材质 | |
// 创建方形盒子的网格 | |
const cube = new THREE.Mesh(geometry, material); | |
scene.add(cube); | |
// 渲染循环 | |
function animate() { | |
requestAnimationFrame(animate); | |
cube.rotation.x += 0.01; | |
cube.rotation.y += 0.01; | |
renderer.render(scene, camera); | |
} | |
animate(); | |
</script> | |
</body> | |
</html> |
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// Modules to control application life and create native browser window | |
const { app, BrowserWindow } = require('electron') | |
const path = require('node:path') | |
function createWindow () { | |
// Create the browser window. | |
const mainWindow = new BrowserWindow({ | |
frame: false, | |
transparent: true, | |
webPreferences: { | |
devTools: true, | |
nodeIntegration: true, | |
preload: path.join(__dirname, 'preload.js') | |
} | |
}) | |
// and load the index.html of the app. | |
mainWindow.loadFile('index.html') | |
// Open the DevTools. | |
mainWindow.webContents.openDevTools() | |
} | |
// This method will be called when Electron has finished | |
// initialization and is ready to create browser windows. | |
// Some APIs can only be used after this event occurs. | |
app.whenReady().then(() => { | |
createWindow() | |
app.on('activate', function () { | |
// On macOS it's common to re-create a window in the app when the | |
// dock icon is clicked and there are no other windows open. | |
if (BrowserWindow.getAllWindows().length === 0) createWindow() | |
}) | |
}) | |
// Quit when all windows are closed, except on macOS. There, it's common | |
// for applications and their menu bar to stay active until the user quits | |
// explicitly with Cmd + Q. | |
app.on('window-all-closed', function () { | |
if (process.platform !== 'darwin') app.quit() | |
}) | |
// In this file you can include the rest of your app's specific main process | |
// code. You can also put them in separate files and require them here. |
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/** | |
* The preload script runs before `index.html` is loaded | |
* in the renderer. It has access to web APIs as well as | |
* Electron's renderer process modules and some polyfilled | |
* Node.js functions. | |
* | |
* https://www.electronjs.org/docs/latest/tutorial/sandbox | |
*/ | |
window.addEventListener('DOMContentLoaded', () => { | |
const replaceText = (selector, text) => { | |
const element = document.getElementById(selector) | |
if (element) element.innerText = text | |
} | |
for (const type of ['chrome', 'node', 'electron']) { | |
replaceText(`${type}-version`, process.versions[type]) | |
} | |
}) |
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