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julia bouncing balls
#!/usr/bin/env julia
using Luxor, Colors, Combinatorics
mutable struct Ball
id::Int
position::Point
velocity::Point
color::Color
ballradius::Float64
end
function backdropf(scene, framenumber)
background("white")
end
function collisioncheck(balls)
for ballpair in combinations(1:length(balls), 2)
balla, ballb = balls[ballpair[1]], balls[ballpair[2]]
if intersection2circles(
balla.position,
balla.ballradius,
ballb.position,
ballb.ballradius,
) > 0.01
collision = ballb.position - balla.position
distance = Luxor.distance(ballb.position, balla.position)
# Get the components of the velocity vectors which are parallel to the collision.
# The perpendicular component remains the same for both
collision = (collision / distance)
aci = dotproduct(balla.velocity, collision)
bci = dotproduct(ballb.velocity, collision)
# new velocities using the 1-dimensional elastic collision equations
# masses are the same
acf = bci
bcf = aci
# replace the velocity components
balls[ballpair[1]].velocity += (acf - aci) * collision
balls[ballpair[2]].velocity += (bcf - bci) * collision
end
end
return balls
end
function update(scene, framenumber, balls)
setopacity(0.9)
panes = Tiler(scene.movie.width, scene.movie.height, 1, 2, margin = 0)
panecenters = first.(collect(panes))
panewidth = panes.tilewidth / 2
paneheight = panes.tileheight / 2
balls = collisioncheck(balls)
# on the left
@layer begin
translate(panecenters[1])
box(O1, 2panewidth, 2paneheight, :stroke)
for ball in balls
ball.position = ball.position += ball.velocity
if (ball.position.x <= (-panewidth + ball.ballradius))
ball.position = Point(-panewidth + ball.ballradius, ball.position.y)
ball.velocity = Point(-ball.velocity.x, ball.velocity.y)
end
if (ball.position.x >= (panewidth - ball.ballradius))
ball.position = Point(panewidth - ball.ballradius, ball.position.y)
ball.velocity = Point(-ball.velocity.x, ball.velocity.y)
end
if (ball.position.y <= (-paneheight + ball.ballradius))
ball.position = Point(ball.position.x, -panewidth + ball.ballradius)
ball.velocity = Point(ball.velocity.x, -ball.velocity.y)
end
if (ball.position.y >= (paneheight - ball.ballradius))
ball.position = Point(ball.position.x, panewidth - ball.ballradius)
ball.velocity = Point(ball.velocity.x, -ball.velocity.y)
end
sethue(ball.color)
circle(ball.position, ball.ballradius, :fill)
end
end
# do the right thing
@layer begin
sethue("black")
fontsize(14)
fontface("Menlo")
translate(panecenters[2])
data = [(b.position.x, b.position.y) for b in balls]
stringdata = map(x -> string(convert.(Int, floor.(x))), data)
textbox(stringdata, O - (panewidth, paneheight) + (5, 5), leading = 20)
end
end
function main()
juliaballmovie = Movie(256, 128, "juliaballs")
initialpts = ngon(O + (0, 10), 35, 3, pi / 6, vertices = true)
ballradius = 14
balls = [
# set position and initial velocity vectors
Ball(1, initialpts[1], initialpts[3] / 30, colorant"brown3", ballradius),
Ball(2, initialpts[2], initialpts[2] / 30, colorant"forestgreen", ballradius),
Ball(3, initialpts[3], initialpts[1] / 40, colorant"mediumorchid3", ballradius),
]
animate(
juliaballmovie,
[
Scene(juliaballmovie, backdropf, 1:100),
Scene(juliaballmovie, (s, f) -> update(s, f, balls), 1:100),
],
framerate = 30,
creategif = true,
pathname = "juliapool.gif",
)
end
main()
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