Created
November 2, 2011 21:36
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Trying to fix centerY:0 not centering the view.
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.sc-view { | |
position: relative; | |
overflow: visible; | |
} |
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// ========================================================================== | |
// Project: MonsterBuilder | |
// Copyright: @2011 My Company, Inc. | |
// ========================================================================== | |
/*globals MonsterBuilder */ | |
MonsterBuilder = SC.Application.create({ | |
store: SC.Store.create().from(SC.Record.fixtures) | |
}); | |
MonsterBuilder.statechart = SC.Statechart.create({ | |
autoInitStatechart: NO, | |
rootState: SC.State.design({ | |
initialSubstate: 'ready', | |
ready: SC.State.plugin('MonsterBuilder.ReadyState') | |
}) | |
}); | |
MonsterBuilder.pane = SC.Pane.create({ | |
layout: { centerX: 0, centerY: 0, height: 400, width: 800 }, | |
childViews: ['sidebar', 'contentView'], | |
classNames: ['app'], | |
defaultResponder: 'MonsterBuilder.statechart', | |
// View in a view, since we can then determine the layout in this file. | |
sidebar: SC.View.design({ | |
layout: { width: 200 }, | |
childViews: ['sidebar'], | |
classNames: ['sidebar'], | |
sidebar: SC.TemplateView.design({ | |
templateName: 'sidebar_view' | |
}) | |
}), | |
contentView: SC.ContainerView.design({ | |
layout: {left: 201}, | |
autoResizeStyle: SC.RESIZE_AUTOMATIC, | |
nowShowingBinding: 'MonsterBuilder.displayController.nowShowing' | |
}) | |
}); | |
MonsterBuilder.monsterView = SC.TemplateView.create({ | |
classNames: ['monster'], | |
contentBinding: 'MonsterBuilder.monsterController', | |
templateName: 'monster' | |
}); | |
SC.ready(function() { | |
console.log('SC.ready: starting initial statechart.'); | |
MonsterBuilder.statechart.initStatechart(); | |
}); |
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/*globals MonsterBuilder */ | |
MonsterBuilder.ReadyState = SC.State.extend({ | |
// Basic state handling | |
initialSubstate: 'loading', | |
enterState: function() { | |
console.log('Entering MonsterBuilder.ReadyState.'); | |
MonsterBuilder.pane.append(); | |
}, | |
exitState: function() { | |
console.log('exiting MonsterBuilder.ReadyState.'); | |
MonsterBuilder.pane.remove(); | |
}, | |
// Substates | |
loading: SC.State.design({ | |
// Status of the loading, for when the fetching is done asynchronously. | |
_loaded: 0, // This keeps track of the fetches that have been loaded already. | |
_total: 0, // This keeps track of how many fetches we have. Not sure why he initializes it to 0 though. | |
enterState: function() { | |
console.log('Entering MonsterBuilder.ReadyState.loading.'); | |
// Set the status variables properly. | |
this._loaded = 0; | |
this._total = 1; // We're doing only one fetch at the moment. | |
// Call the fetch methods. | |
this._loadMonsters(); | |
}, | |
exitState: function() { | |
console.log('Exiting MonsterBuilder.ReadyState.loading.'); | |
// Nothing in particular has to be done here. | |
}, | |
_loadMonsters: function() { | |
console.log('Loading Monsters.'); | |
var query = SC.Query.local(MonsterBuilder.Monster); | |
var data = MonsterBuilder.store.find(query); | |
data.addObserver('status', this, function observer() { | |
if(data.get('status') === SC.Record.READY_CLEAN) { | |
data.removeObserver('status', this, observer); | |
MonsterBuilder.monstersController.set('content', data); | |
this.get('statechart').invokeStateMethod('dataLoaded'); | |
} | |
// TODO: should check for error messages as well. | |
}); | |
// In case our data was already loaded (ie. synchronous). | |
data.notifyPropertyChange('status'); | |
}, | |
dataLoaded: function() { | |
console.log('Data has been loaded.'); | |
// Process check. Are we done with fetching? | |
this._loaded++; | |
if(this._loaded === this._total) { | |
this.get('statechart').sendAction('gotoNone'); | |
} | |
} | |
}), | |
none: SC.State.design({ | |
// Basic state handling | |
initialSubstate: 'none', | |
enterState: function() { | |
console.log("Application ready"); | |
}, | |
exitState: function() { | |
console.log('Exiting application.'); | |
// Nothing needs to be done here at the moment. | |
}, | |
// Substates | |
none: SC.State, | |
showingMonster: SC.State.design({ | |
// Some variables | |
_store : null, | |
// Basic state handling | |
enterState: function(context) { | |
console.log('Entering MonsterBuilder.ReadyState.none.'); | |
// Use context to determine which monster we're showing. | |
var monster = context ? context.group : null; | |
var store = MonsterBuilder.store.chain(); | |
if(monster) { | |
monster = store.find(MonsterBuilder.Monster, monster.get('guid')); | |
MonsterBuilder.monsterController.set('content', monster); | |
} | |
this._store = store; | |
MonsterBuilder.displayController.set('nowShowing', 'MonsterBuilder.monsterView'); | |
}, | |
exitState: function() { | |
console.log('Exiting MonsterBuilder.ReadyState.none.'); | |
this._store.discardChanges().destroy(); | |
this._store = null; | |
}, | |
// Actions | |
cancel: function() { | |
console.log('Canceling changes.'); | |
this._store.discardChanges(); | |
}, | |
save: function() { | |
console.log('Saving changes.'); | |
this._store.commitChanges(true); | |
} | |
}), | |
// Actions | |
showMonster: function() { | |
console.log('Showing monster.'); | |
this.gotoState('ready.none.showingMonster'); | |
return YES; | |
} | |
}), | |
// Actions | |
gotoNone: function() { | |
console.log('Going to none.'); | |
this.gotoState('ready.none'); | |
return YES; | |
} | |
}); |
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