Created
November 13, 2011 00:12
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Generic SC problems
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// ========================================================================== | |
// Project: MonsterDesigner | |
// Copyright: @2011 My Company, Inc. | |
// ========================================================================== | |
/*globals MonsterDesigner */ | |
// The main pane is made visible on screen as soon as your app is loaded. | |
// Add childViews to this pane for views to display immediately on page | |
// load. | |
MonsterDesigner.mainPage = SC.Page.design({ | |
// The main pane is made visible on screen as soon as your app is loaded. | |
// Add childViews to this pane for views to display immediately on page | |
// load. | |
mainPane: SC.MainPane.design({ | |
defaultResponder: 'MonsterDesigner.statechart', | |
childViews: 'splitView'.w(), | |
splitView: SC.SplitView.design({ | |
backgroundColor: 'red', | |
dividerThickness: 1, | |
defaultThickness: 200, | |
layout: { centerX: 0, centerY: 0, width: 960, height: 768 }, | |
topLeftView: SC.ScrollView.design({ | |
layout: { top: 36, bottom: 32, left: 0, right: 0 }, | |
contentView: SC.ListView.design({ | |
backgroundColor: 'cyan', | |
contentValueKey: 'name', | |
contentBinding: 'MonsterDesigner.monstersController.arrangedObjects', | |
selectionBinding: 'MonsterDesigner.monstersController.selection', | |
actOnSelect: YES, | |
action: 'showMonster' | |
}) | |
}), | |
bottomRightView: SC.ContainerView.design({ | |
backgroundColor: 'purple', | |
layout: { left: 201 }, | |
nowShowingBinding: 'MonsterDesigner.displayController.nowShowing' | |
}) | |
}) | |
}), | |
// This is where we define the other views that the mainPage needs access to. | |
// For sake of file brevity, the actual views are defined in their own files. | |
// monsterstatblock_view.js | |
monsterStatBlockView: MonsterDesigner.monsterStatBlockView | |
}); |
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// ========================================================================== | |
// Project: MonsterDesigner | |
// Copyright: @2011 My Company, Inc. | |
// ========================================================================== | |
/*globals MonsterDesigner */ | |
MonsterDesigner.monsterStatblockView = SC.ScrollView.create({ | |
layout: { width: 300 }, | |
// classNames: 'scrollbars', | |
backgroundColor: 'yellow', | |
contentView: SC.View.design({ | |
contentBinding: 'MonsterDesigner.monsterController.content', | |
backgroundColor: 'blue', | |
layout: { height: 766 }, | |
childViews: 'statBlockGeneralInfoView'.w(), | |
statBlockGeneralInfoView: SC.View.create({ | |
backgroundColor: 'orange', | |
layout: { height: 60 }, | |
childViews: 'nameLabelView levelRoleLabelView keywordsLabelView xpLabelView'.w(), | |
nameLabelView: SC.LabelView.create({ | |
layout: { top: 0, left: 0, width: 0.5, height: 20 }, | |
valueBinding: 'parentView.parentView.content.name' | |
}), | |
levelRoleLabelView: SC.LabelView.create({ | |
layout: { top: 0, left: 0.5, width: 0.5, height: 20 }, | |
value: 'Test 1' | |
}), | |
keywordsLabelView: SC.LabelView.create({ | |
layout: { top: 20, left: 0, width: 0.5, height: 20 }, | |
value: 'Test 2' | |
}), | |
xpLabelView: SC.LabelView.create({ | |
layout: { top: 20, left: 0.5, width: 0.5, height: 20 }, | |
value: 'Test 3' | |
}) | |
}) | |
}) | |
}); |
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// ========================================================================== | |
// Project: MonsterDesigner | |
// Copyright: @2011 My Company, Inc. | |
// ========================================================================== | |
/*globals MonsterDesigner */ | |
/*globals Ki*/ | |
MonsterDesigner.statechart = Ki.Statechart.create({ | |
autoInitStatechart: NO, | |
rootState: Ki.State.design({ | |
initialSubstate: 'ready', | |
ready: Ki.State.plugin('MonsterDesigner.ReadyState') | |
}) | |
}); | |
MonsterDesigner.ReadyState = Ki.State.extend({ | |
// Basic state handling | |
initialSubstate: 'loading', | |
enterState: function() { | |
console.log('Entering MonsterDesigner.ReadyState.'); | |
MonsterDesigner.getPath('mainPage.mainPane').append(); | |
}, | |
exitState: function() { | |
console.log('exiting MonsterDesigner.ReadyState.'); | |
MonsterDesigner.getPath('mainPage.mainPane').remove(); | |
}, | |
// Substates | |
loading: Ki.State.design({ | |
// Status of the loading, for when the fetching is done asynchronously. | |
_loaded: 0, // This keeps track of the fetches that have been loaded already. | |
_total: 0, // This keeps track of how many fetches we have. Not sure why he initializes it to 0 though. | |
enterState: function() { | |
console.log('Entering MonsterDesigner.ReadyState.loading.'); | |
// Set the status variables properly. | |
this._loaded = 0; | |
this._total = 1; // We're doing only one fetch at the moment. | |
// Call the fetch methods. | |
this._loadMonsters(); | |
}, | |
exitState: function() { | |
console.log('Exiting MonsterDesigner.ReadyState.loading.'); | |
// Nothing in particular has to be done here. | |
}, | |
_loadMonsters: function() { | |
console.log('Loading Monsters.'); | |
var query = SC.Query.local(MonsterDesigner.Monster); | |
var data = MonsterDesigner.store.find(query); | |
data.addObserver('status', this, function observer() { | |
if(data.get('status') === SC.Record.READY_CLEAN) { | |
data.removeObserver('status', this, observer); | |
MonsterDesigner.monstersController.set('content', data); | |
this.get('statechart').invokeStateMethod('dataLoaded'); | |
} | |
// TODO: should check for error messages as well. | |
}); | |
// In case our data was already loaded (ie. synchronous). | |
data.notifyPropertyChange('status'); | |
}, | |
dataLoaded: function() { | |
console.log('Data has been loaded.'); | |
// Process check. Are we done with fetching? | |
this._loaded++; | |
if(this._loaded === this._total) { | |
this.get('statechart').sendAction('gotoNone'); | |
} | |
} | |
}), | |
none: Ki.State.design({ | |
// Basic state handling | |
initialSubstate: 'none', | |
enterState: function() { | |
console.log("Application ready"); | |
}, | |
exitState: function() { | |
console.log('Exiting application.'); | |
// Nothing needs to be done here at the moment. | |
}, | |
// Substates | |
none: Ki.State, | |
showingMonster: Ki.State.design({ | |
// Some variables | |
_store : null, | |
// Basic state handling | |
enterState: function(context) { | |
console.log('Entering MonsterDesigner.ReadyState.showingMonster.'); | |
// Use context to determine which monster we're showing. | |
var monster = context ? context.monster : null; | |
// Create parallel store. | |
var store = MonsterDesigner.store.chain(); | |
// If we have a valid monster. | |
/// @todo: Why, if we already have a valid monster, are we looking for it in the parallel store? Is that because we need a duplicate which keeps the real one safe until ready? | |
if(monster) { | |
monster = store.find(MonsterDesigner.Monster, monster.get('guid')); | |
MonsterDesigner.monsterController.set('content', monster); | |
} | |
this._store = store; | |
// Trying out stackLayoutView for dynamic cell heights. | |
// MonsterDesigner.displayController.set('nowShowing', 'stackLayoutView'); | |
MonsterDesigner.displayController.set('nowShowing', 'monsterStatBlockView'); | |
}, | |
exitState: function() { | |
console.log('Exiting MonsterDesigner.ReadyState.showingMonster.'); | |
this._store.discardChanges().destroy(); | |
this._store = null; | |
}, | |
// Actions | |
cancel: function() { | |
console.log('Canceling changes.'); | |
this._store.discardChanges(); | |
}, | |
save: function() { | |
console.log('Saving changes.'); | |
this._store.commitChanges(true); | |
}, | |
rowWasSelected: function(sender) { | |
console.log('Row was selected.'); | |
console.log(sender.get('content').get('selection').firstObject().get('name')); | |
console.log(sender.toString()); | |
console.log(sender.get('content').toString()); | |
console.log(sender.get('content').get('selection').toString()); | |
return YES; | |
} | |
}), | |
// Actions | |
showMonster: function(sender) { | |
console.log('Showing monster.'); | |
var monster = MonsterDesigner.monstersController.get('selectedMonster'); | |
this.gotoState('ready.none.showingMonster', { monster: monster }); | |
return YES; | |
} | |
}), | |
// Actions | |
gotoNone: function() { | |
console.log('Going to none.'); | |
this.gotoState('ready.none'); | |
return YES; | |
} | |
}); |
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