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mods/linked/scripts.js for Linked
'use strict';
exports.BattleScripts = {
runMove: function (move, pokemon, targetLoc, sourceEffect, zMove, externalMove) {
let target = this.getTarget(pokemon, zMove || move, targetLoc);
if (!sourceEffect && toId(move) !== 'struggle' && !zMove) {
let changedMove = this.runEvent('OverrideAction', pokemon, target, move);
if (changedMove && changedMove !== true) {
move = changedMove;
target = null;
}
}
let baseMove = this.getMove(move);
move = zMove ? this.getZMoveCopy(baseMove, pokemon) : baseMove;
if (!target && target !== false) target = this.resolveTarget(pokemon, move);
// copy the priority for Quick Guard
if (zMove) move.priority = baseMove.priority;
move.isExternal = externalMove;
this.setActiveMove(move, pokemon, target);
/* if (pokemon.moveThisTurn) {
// THIS IS PURELY A SANITY CHECK
// DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING;
// USE this.cancelMove INSTEAD
this.debug('' + pokemon.id + ' INCONSISTENT STATE, ALREADY MOVED: ' + pokemon.moveThisTurn);
this.clearActiveMove(true);
return;
} */
let willTryMove = this.runEvent('BeforeMove', pokemon, target, move);
if (!willTryMove) {
if (pokemon.volatiles['twoturnmove'] && pokemon.volatiles['twoturnmove'].move === move.id) { // Linked mod
pokemon.removeVolatile('twoturnmove');
}
this.runEvent('MoveAborted', pokemon, target, move);
this.clearActiveMove(true);
// The event 'BeforeMove' could have returned false or null
// false indicates that this counts as a move failing for the purpose of calculating Stomping Tantrum's base power
// null indicates the opposite, as the Pokemon didn't have an option to choose anything
pokemon.moveThisTurnResult = willTryMove;
return;
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this, pokemon, target, move)) {
this.clearActiveMove(true);
pokemon.moveThisTurnResult = false;
return;
}
}
pokemon.lastDamage = 0;
let lockedMove;
if (!externalMove) {
lockedMove = this.runEvent('LockMove', pokemon);
if (lockedMove === true) lockedMove = false;
if (!lockedMove) {
if (!pokemon.deductPP(baseMove, null, target) && (move.id !== 'struggle')) {
this.add('cant', pokemon, 'nopp', move);
let gameConsole = [null, 'Game Boy', 'Game Boy', 'Game Boy Advance', 'DS', 'DS'][this.gen] || '3DS';
this.add('-hint', "This is not a bug, this is really how it works on the " + gameConsole + "; try it yourself if you don't believe us.");
this.clearActiveMove(true);
pokemon.moveThisTurnResult = false;
return;
}
} else {
sourceEffect = this.getEffect('lockedmove');
}
pokemon.moveUsed(move, targetLoc);
}
// Dancer Petal Dance hack
// TODO: implement properly
let noLock = externalMove && !pokemon.volatiles.lockedmove;
if (zMove) {
if (pokemon.illusion) {
this.singleEvent('End', this.getAbility('Illusion'), pokemon.abilityData, pokemon);
}
this.add('-zpower', pokemon);
pokemon.side.zMoveUsed = true;
}
let moveDidSomething = this.useMove(baseMove, pokemon, target, sourceEffect, zMove);
this.singleEvent('AfterMove', move, null, pokemon, target, move);
this.runEvent('AfterMove', pokemon, target, move);
// Dancer's activation order is completely different from any other event, so it's handled separately
if (move.flags['dance'] && moveDidSomething && !move.isExternal) {
let dancers = [];
for (const side of this.sides) {
for (const currentPoke of side.active) {
if (!currentPoke || !currentPoke.hp || pokemon === currentPoke) continue;
if (currentPoke.hasAbility('dancer') && !currentPoke.isSemiInvulnerable()) {
dancers.push(currentPoke);
}
}
}
// Dancer activates in order of lowest speed stat to highest
// Ties go to whichever Pokemon has had the ability for the least amount of time
dancers.sort(function (a, b) { return -(b.stats['spe'] - a.stats['spe']) || b.abilityOrder - a.abilityOrder; });
for (const dancer of dancers) {
if (this.faintMessages()) break;
this.add('-activate', dancer, 'ability: Dancer');
this.runMove(baseMove.id, dancer, 0, this.getAbility('dancer'), undefined, true);
}
}
if (noLock && pokemon.volatiles.lockedmove) delete pokemon.volatiles.lockedmove;
},
resolveAction: function (action, midTurn = false) {
if (!action) throw new Error(`Action not passed to resolveAction`);
if (!action.side && action.pokemon) action.side = action.pokemon.side;
if (!action.move && action.moveid) action.move = this.getMoveCopy(action.moveid);
if (!action.choice && action.move) action.choice = 'move';
if (!action.priority && action.priority !== 0) {
let priorities = {
'beforeTurn': 100,
'beforeTurnMove': 99,
'switch': 7,
'runUnnerve': 7.3,
'runSwitch': 7.2,
'runPrimal': 7.1,
'instaswitch': 101,
'megaEvo': 6.9,
'residual': -100,
'team': 102,
'start': 101,
};
if (action.choice in priorities) {
action.priority = priorities[action.choice];
}
}
if (!midTurn) {
if (action.choice === 'move') {
if (!action.zmove && action.move.beforeTurnCallback) {
this.addToQueue({choice: 'beforeTurnMove', pokemon: action.pokemon, move: action.move, targetLoc: action.targetLoc});
}
if (action.mega) {
// TODO: Check that the Pokémon is not affected by Sky Drop.
// (This is currently being done in `runMegaEvo`).
this.addToQueue({
choice: 'megaEvo',
pokemon: action.pokemon,
});
}
let linkedMoves = action.pokemon.getLinkedMoves();
if (linkedMoves.length && !linkedMoves.disabled && !action.pokemon.getItem().isChoice && !action.zmove) {
let decisionMove = toId(action.move);
if (linkedMoves.includes(decisionMove)) {
// flag the move as linked here
action.linked = linkedMoves.map(moveId => this.getMoveCopy(moveId));
let linkedOtherMove = action.linked[1 - linkedMoves.indexOf(decisionMove)];
if (linkedOtherMove.beforeTurnCallback) {
this.addToQueue({choice: 'beforeTurnMove', pokemon: action.pokemon, move: linkedOtherMove, targetLoc: action.targetLoc});
}
}
}
} else if (action.choice === 'switch' || action.choice === 'instaswitch') {
if (typeof action.pokemon.switchFlag === 'string') {
action.sourceEffect = this.getEffect(action.pokemon.switchFlag);
}
action.pokemon.switchFlag = false;
if (!action.speed) action.speed = action.pokemon.getActionSpeed();
}
}
let deferPriority = this.gen >= 7 && action.mega && action.mega !== 'done';
if (action.move) {
let target = null;
action.move = this.getMoveCopy(action.move);
if (!action.targetLoc) {
target = this.resolveTarget(action.pokemon, action.move);
action.targetLoc = this.getTargetLoc(target, action.pokemon);
}
if (!action.priority && !deferPriority) {
let move = action.move;
if (action.zmove) {
// @ts-ignore
let zMoveName = this.getZMove(action.move, action.pokemon, true);
let zMove = this.getMove(zMoveName);
if (zMove.exists) {
move = zMove;
}
}
let priority = move.priority;
let linkedMoves = action.pokemon.getLinkedMoves();
let linkIndex = -1;
if (linkedMoves.length && !linkedMoves.disabled && !move.isZ && (linkIndex = linkedMoves.indexOf(toId(action.move))) >= 0) {
let linkedActions = action.linked || linkedMoves.map(moveId => this.getMoveCopy(moveId));
let altMove = linkedActions[1 - linkIndex];
let thisPriority = this.runEvent('ModifyPriority', action.pokemon, target, linkedActions[linkIndex], priority);
let otherPriority = this.runEvent('ModifyPriority', action.pokemon, target, altMove, altMove.priority);
priority = Math.min(thisPriority, otherPriority);
action.priority = priority;
if (this.gen > 5) {
// Gen 6+: Quick Guard blocks moves with artificially enhanced priority.
// This also applies to Psychic Terrain.
linkedActions[linkIndex].priority = priority;
altMove.priority = priority;
}
} else {
priority = this.runEvent('ModifyPriority', action.pokemon, target, move, priority);
action.priority = priority;
if (this.gen > 5) {
// Gen 6+: Quick Guard blocks moves with artificially enhanced priority.
// This also applies to Psychic Terrain.
action.move.priority = priority;
}
}
}
}
if (!action.speed) {
if ((action.choice === 'switch' || action.choice === 'instaswitch') && action.target) {
action.speed = action.target.getActionSpeed();
} else if (!action.pokemon) {
action.speed = 1;
} else if (!deferPriority) {
action.speed = action.pokemon.getActionSpeed();
}
}
return /** @type {any} */ (action);
},
runAction: function (action) {
// returns whether or not we ended in a callback
switch (action.choice) {
case 'start': {
// I GIVE UP, WILL WRESTLE WITH EVENT SYSTEM LATER
let format = this.getFormat();
// Remove Pokémon duplicates remaining after `team` decisions.
this.p1.pokemon = this.p1.pokemon.slice(0, this.p1.pokemonLeft);
this.p2.pokemon = this.p2.pokemon.slice(0, this.p2.pokemonLeft);
if (format.teamLength && format.teamLength.battle) {
// Trim the team: not all of the Pokémon brought to Preview will battle.
this.p1.pokemon = this.p1.pokemon.slice(0, format.teamLength.battle);
this.p1.pokemonLeft = this.p1.pokemon.length;
this.p2.pokemon = this.p2.pokemon.slice(0, format.teamLength.battle);
this.p2.pokemonLeft = this.p2.pokemon.length;
}
this.add('start');
for (let pos = 0; pos < this.p1.active.length; pos++) {
this.switchIn(this.p1.pokemon[pos], pos);
}
for (let pos = 0; pos < this.p2.active.length; pos++) {
this.switchIn(this.p2.pokemon[pos], pos);
}
for (const pokemon of this.p1.pokemon) {
this.singleEvent('Start', this.getEffect(pokemon.species), pokemon.speciesData, pokemon);
}
for (const pokemon of this.p2.pokemon) {
this.singleEvent('Start', this.getEffect(pokemon.species), pokemon.speciesData, pokemon);
}
this.midTurn = true;
break;
}
case 'move':
if (!action.pokemon.isActive) return false;
if (action.pokemon.fainted) return false;
// This is where moves are linked
if (action.linked) {
let linkedMoves = action.linked;
for (let i = linkedMoves.length - 1; i >= 0; i--) {
let pseudoAction = {choice: 'move', move: linkedMoves[i], targetLoc: action.targetLoc, pokemon: action.pokemon, targetPosition: action.targetPosition, targetSide: action.targetSide};
this.queue.unshift(pseudoAction);
}
return;
}
// @ts-ignore
this.runMove(action.move, action.pokemon, action.targetLoc, action.sourceEffect, action.zmove);
break;
case 'megaEvo':
// @ts-ignore
this.runMegaEvo(action.pokemon);
break;
case 'beforeTurnMove': {
if (!action.pokemon.isActive) return false;
if (action.pokemon.fainted) return false;
this.debug('before turn callback: ' + action.move.id);
let target = this.getTarget(action.pokemon, action.move, action.targetLoc);
if (!target) return false;
if (!action.move.beforeTurnCallback) throw new Error(`beforeTurnMove has no beforeTurnCallback`);
action.move.beforeTurnCallback.call(this, action.pokemon, target);
break;
}
case 'event':
// @ts-ignore Easier than defining a custom event attribute tbh
this.runEvent(action.event, action.pokemon);
break;
case 'team': {
action.pokemon.side.pokemon.splice(action.index, 0, action.pokemon);
action.pokemon.position = action.index;
// we return here because the update event would crash since there are no active pokemon yet
return;
}
case 'pass':
return;
case 'instaswitch':
case 'switch':
if (action.choice === 'switch' && action.pokemon.status && this.data.Abilities.naturalcure) {
this.singleEvent('CheckShow', this.getAbility('naturalcure'), null, action.pokemon);
}
if (action.pokemon.hp) {
action.pokemon.beingCalledBack = true;
const sourceEffect = action.sourceEffect;
// @ts-ignore
if (sourceEffect && sourceEffect.selfSwitch === 'copyvolatile') {
action.pokemon.switchCopyFlag = true;
}
if (!action.pokemon.switchCopyFlag) {
this.runEvent('BeforeSwitchOut', action.pokemon);
if (this.gen >= 5) {
this.eachEvent('Update');
}
}
if (!this.runEvent('SwitchOut', action.pokemon)) {
// Warning: DO NOT interrupt a switch-out
// if you just want to trap a pokemon.
// To trap a pokemon and prevent it from switching out,
// (e.g. Mean Look, Magnet Pull) use the 'trapped' flag
// instead.
// Note: Nothing in BW or earlier interrupts
// a switch-out.
break;
}
}
action.pokemon.illusion = null;
this.singleEvent('End', this.getAbility(action.pokemon.ability), action.pokemon.abilityData, action.pokemon);
if (!action.pokemon.hp && !action.pokemon.fainted) {
// a pokemon fainted from Pursuit before it could switch
if (this.gen <= 4) {
// in gen 2-4, the switch still happens
action.priority = -101;
this.queue.unshift(action);
this.add('-hint', 'Pursuit target fainted, switch continues in gen 2-4');
break;
}
// in gen 5+, the switch is cancelled
this.debug('A Pokemon can\'t switch between when it runs out of HP and when it faints');
break;
}
if (action.target.isActive) {
this.add('-hint', 'Switch failed; switch target is already active');
break;
}
if (action.choice === 'switch' && action.pokemon.activeTurns === 1) {
for (const foeActive of action.pokemon.side.foe.active) {
if (foeActive.isStale >= 2) {
action.pokemon.isStaleCon++;
action.pokemon.isStaleSource = 'switch';
break;
}
}
}
this.switchIn(action.target, action.pokemon.position, action.sourceEffect);
break;
case 'runUnnerve':
this.singleEvent('PreStart', action.pokemon.getAbility(), action.pokemon.abilityData, action.pokemon);
break;
case 'runSwitch':
this.runEvent('SwitchIn', action.pokemon);
if (this.gen <= 2 && !action.pokemon.side.faintedThisTurn && action.pokemon.draggedIn !== this.turn) this.runEvent('AfterSwitchInSelf', action.pokemon);
if (!action.pokemon.hp) break;
action.pokemon.isStarted = true;
if (!action.pokemon.fainted) {
this.singleEvent('Start', action.pokemon.getAbility(), action.pokemon.abilityData, action.pokemon);
action.pokemon.abilityOrder = this.abilityOrder++;
this.singleEvent('Start', action.pokemon.getItem(), action.pokemon.itemData, action.pokemon);
}
delete action.pokemon.draggedIn;
break;
case 'runPrimal':
if (!action.pokemon.transformed) this.singleEvent('Primal', action.pokemon.getItem(), action.pokemon.itemData, action.pokemon);
break;
case 'shift': {
if (!action.pokemon.isActive) return false;
if (action.pokemon.fainted) return false;
action.pokemon.activeTurns--;
this.swapPosition(action.pokemon, 1);
for (const foeActive of action.pokemon.side.foe.active) {
if (foeActive.isStale >= 2) {
action.pokemon.isStaleCon++;
action.pokemon.isStaleSource = 'switch';
break;
}
}
break;
}
case 'beforeTurn':
this.eachEvent('BeforeTurn');
break;
case 'residual':
this.add('');
this.clearActiveMove(true);
this.updateSpeed();
this.residualEvent('Residual');
this.add('upkeep');
break;
}
// phazing (Roar, etc)
for (const pokemon of this.p1.active) {
if (pokemon.forceSwitchFlag) {
if (pokemon.hp) this.dragIn(pokemon.side, pokemon.position);
pokemon.forceSwitchFlag = false;
}
}
for (const pokemon of this.p2.active) {
if (pokemon.forceSwitchFlag) {
if (pokemon.hp) this.dragIn(pokemon.side, pokemon.position);
pokemon.forceSwitchFlag = false;
}
}
this.clearActiveMove();
// fainting
this.faintMessages();
if (this.ended) return true;
// switching (fainted pokemon, U-turn, Baton Pass, etc)
if (!this.queue.length || (this.gen <= 3 && ['move', 'residual'].includes(this.queue[0].choice))) {
// in gen 3 or earlier, switching in fainted pokemon is done after
// every move, rather than only at the end of the turn.
this.checkFainted();
} else if (action.choice === 'megaEvo' && this.gen >= 7) {
this.eachEvent('Update');
// In Gen 7, the action order is recalculated for a Pokémon that mega evolves.
const moveIndex = this.queue.findIndex(queuedAction => queuedAction.pokemon === action.pokemon && queuedAction.choice === 'move');
if (moveIndex >= 0) {
const moveAction = /** @type {MoveAction} */ (this.queue.splice(moveIndex, 1)[0]);
moveAction.mega = 'done';
this.insertQueue(moveAction, true);
}
return false;
} else if (this.queue.length && this.queue[0].choice === 'instaswitch') {
return false;
}
let p1switch = this.p1.active.some(mon => mon && !!mon.switchFlag);
let p2switch = this.p2.active.some(mon => mon && !!mon.switchFlag);
if (p1switch && !this.canSwitch(this.p1)) {
for (const pokemon of this.p1.active) {
pokemon.switchFlag = false;
}
p1switch = false;
}
if (p2switch && !this.canSwitch(this.p2)) {
for (const pokemon of this.p2.active) {
pokemon.switchFlag = false;
}
p2switch = false;
}
if (p1switch || p2switch) {
if (this.gen >= 5) {
this.eachEvent('Update');
}
this.makeRequest('switch');
return true;
}
this.eachEvent('Update');
return false;
},
pokemon: {
moveUsed: function (move, targetLoc) {
let lastMove = this.moveThisTurn ? [this.moveThisTurn, move] : move;
this.lastMove = lastMove;
this.moveThisTurn = lastMove;
this.lastMoveTargetLoc = targetLoc;
},
getLastMoveAbsolute: function () { // used
if (Array.isArray(this.lastMove)) return this.lastMove[1];
return this.lastMove;
},
checkMoveThisTurn: function (move) {
const moveId = toId(move);
if (Array.isArray(this.moveThisTurn)) return this.moveThisTurn.some(moveUsed => moveUsed.id === moveId);
return this.moveThisTurn && this.moveThisTurn.id === moveId;
},
getLinkedMoves: function () {
let linkedMoves = this.moveSlots.slice(0, 2);
if (linkedMoves.length !== 2 || linkedMoves[0].pp <= 0 || linkedMoves[1].pp <= 0) return [];
let ret = [linkedMoves[0].id, linkedMoves[1].id];
// Disabling effects which won't abort execution of moves already added to battle event loop.
if (!this.ateBerry && ret.includes('belch')) {
ret.disabled = true;
} else if (this.hasItem('assaultvest') && (this.battle.getMove(ret[0]).category === 'Status' || this.battle.getMove(ret[1]).category === 'Status')) {
ret.disabled = true;
}
return ret;
},
hasLinkedMove: function (move) {
move = toId(move);
let linkedMoves = this.getLinkedMoves();
if (!linkedMoves.length) return;
return linkedMoves[0] === move || linkedMoves[1] === move;
},
},
};
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