- Move Left
- Move Right
- Jump
- Crouch
- Ground Movement: Move player according to Left and Right Inputs if considered on ground
- Air Movement: Move player less then Ground Movement according to Left and Right Inputs if not considered on ground
- Ground Jump: Move player opposing gravity when Jump Input is active if considered on ground
- Wall Jump: Move player away from a wall when Jump Input is just active and Movement Inputs correspond towards the wall when not considered on the ground
- Double Jump: Move player opposing gravity once when Jump Input is active if not considered on ground
- "considered on ground": A player who is on the ground, or a player who is moving just off the edge of a platform (not specifically on the ground but was very recently touching the ground)
- "Jump Input is active": When Jump Input is pressed or was already pressed but could not specifically perform an action that frame, thus being delayed some frames until it can successfully activate
- Gravity: Vector acceleration responsible for moving the player towards a down direction or the ground, opposing Jump movements
- Wall Cling: A slowing of the player when not considered on ground but Movement is pushing towards the direction of a wall if there still is one in the Movement direction