Created
September 4, 2023 13:49
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DrawCircle with quads, saving previous corner position
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rlBegin(RL_QUADS); | |
float lastCornerX = center.x + cosf(DEG2RAD*angle)*radius; | |
float lastCornerY = center.y + sinf(DEG2RAD*angle)*radius; | |
// NOTE: Every QUAD actually represents two segments | |
for (int i = 0; i < segments/2; i++) | |
{ | |
float nextAngle = angle + stepLength*2.0f; | |
float nextCornerX = center.x + cosf(DEG2RAD*(nextAngle))*radius; | |
float nextCornerY = center.y + sinf(DEG2RAD*(nextAngle))*radius; | |
rlColor4ub(color.r, color.g, color.b, color.a); | |
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); | |
rlVertex2f(center.x, center.y); | |
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); | |
rlVertex2f(nextCornerX, nextCornerY); | |
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); | |
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); | |
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); | |
rlVertex2f(lastCornerX, lastCornerY); | |
lastCornerX = nextCornerX; | |
lastCornerY = nextCornerY; | |
angle = nextAngle; | |
} | |
// NOTE: In case number of segments is odd, we add one last piece to the cake | |
if ((segments%2) == 1) | |
{ | |
rlColor4ub(color.r, color.g, color.b, color.a); | |
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); | |
rlVertex2f(center.x, center.y); | |
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); | |
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); | |
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); | |
rlVertex2f(lastCornerX, lastCornerY); | |
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); | |
rlVertex2f(center.x, center.y); | |
} | |
rlEnd(); |
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