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@SpineyPete
Created April 22, 2021 09:12
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Generates a rounded rectangle n-gon, renderable with a triangle fan.
function roundrectpoly(x, y, w, h, r, n)
-- required args
assert(x ~= nil and type(x) == "number")
assert(y ~= nil and type(y) == "number")
assert(w ~= nil and type(w) == "number")
assert(h ~= nil and type(h) == "number")
-- optional args
assert(r == nil or type(r) == "number")
assert(n == nil or type(n) == "number")
r = math.min(r or 10, math.min(w * 0.5, h * 0.5))
n = math.max(n or 5, 2)
-- corner sector angle
local ang = math.pi / 2 / (n - 1)
-- angular starting offsets
local br_ang = math.pi * 2.0 - ang
local bl_ang = math.pi * 1.5 - ang
local tl_ang = math.pi * 1.0 - ang
local tr_ang = math.pi * 0.5 - ang
-- x and y positions to rotate around
local x_lft = x + r
local x_rgt = x + w - r
local y_top = y + r
local y_btm = y + h - r
local poly = {}
for i = 1, n do
local xi = i * 2 - 1
local yi = i * 2
-- bottom-right corner
poly[n * 0 + xi] = x_rgt + math.sin(br_ang + ang * i) * r
poly[n * 0 + yi] = y_btm + math.cos(br_ang + ang * i) * r
-- top-right corner
poly[n * 2 + xi] = x_rgt + math.sin(tr_ang + ang * i) * r
poly[n * 2 + yi] = y_top + math.cos(tr_ang + ang * i) * r
-- top-left corner
poly[n * 4 + xi] = x_lft + math.sin(tl_ang + ang * i) * r
poly[n * 4 + yi] = y_top + math.cos(tl_ang + ang * i) * r
-- bottom-left corner
poly[n * 6 + xi] = x_lft + math.sin(bl_ang + ang * i) * r
poly[n * 6 + yi] = y_btm + math.cos(bl_ang + ang * i) * r
end
return poly
end
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