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Here is a list of the known "Bomb Event Triggers" as of 22/09/2015 | |
Over World | |
-Raccoon will become Tarin | |
-Open Dungeon 8 without the Frog Song | |
-Open the Windfish Egg without Ocarina or Marins Song (All 8 Instruments required) | |
-Will wake up the Walrus without needing Marin | |
-Cancels some Owl animations | |
-Pieces of Heart are instantly grabbed | |
-Fairy fountain in Forest "Flashes" her away | |
-Skips some Owl animations | |
-You can initiate the dialogue with the "SaveTheGuy" -Guy on the mountain. | |
Dungeons | |
-Will instantly grab Instruments from their rooms but will Soft-lock. | |
-Will make some enemies appear/begin their movement early | |
-Any Dungeons - Will make the Blade Trap enemies clip through the walls in a endless cycle once all other enemies are dead. | |
-Dungeon 2: Genie: The bottle just bounces around and the battle never begins. | |
-Dungeon 3: Slime Eyes drops immediately, instead of having to "bonk" the wall. You can S+Q to skip the text box here without soft-locking the game | |
-Dungeon 4: Immediately stars Angler Fishes attack pattern, slamming to the left part of the screen. | |
-Dungeon 6: Breaks Elephant Statues in the room with L2 Power Bracelet and Statues on route to Facade. | |
-Dungeon 7: Pillars will drop without throwing the ball at them | |
-Dungeon 7: Spawns 2x Evil Eagle bosses. Killing both gives you 2 Heart Containers | |
-Dungeon 8: The pushable blocks for the floor puzzles will start moving and you can control them from the door. (Enter North/South of screen) | |
-Dungeon 8: Will "destroy" the pushable floor puzzle block (Enter from East/West of screen) | |
-Dungeon 8: Hot Head will pop out immediately, instead of the 'grace period' the game usually grants you before he begins his pattern. | |
-Windfish Egg: Skip the text at the beginning of fighting the Nightmares |
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