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@Sripal22
Created July 1, 2022 11:59
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VM567:37274 WebXR emulator extension overrides native WebXR API with polyfill.
app-base.js:160 Powered by PlayCanvas 1.54.1 999c376eb
messenger.js:92 messenger connected
VM585:37274 WebXR emulator extension overrides native WebXR API with polyfill.
manager.js:103 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
get @ manager.js:103
http.js:540 responseType: text being served with Content-Type: text/html
_onSuccess @ http.js:540
http.js:540 responseType: text being served with Content-Type: text/html
_onSuccess @ http.js:540
http.js:540 responseType: text being served with Content-Type: text/css
_onSuccess @ http.js:540
http.js:540 responseType: text being served with Content-Type: text/css
_onSuccess @ http.js:540
http.js:540 responseType: text being served with Content-Type: text/html
_onSuccess @ http.js:540
http.js:540 responseType: text being served with Content-Type: text/css
_onSuccess @ http.js:540
AgoraRTC_N-4.9.3.js?id=75223493&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:14 17:06:33:737 Agora-SDK [DEBUG]: [lock-safari-1] is created.
AgoraRTC_N-4.9.3.js?id=75223493&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:14 17:06:34:281 Agora-SDK [INFO]: browser compatibility {"getDisplayMedia":true,"getStreamFromExtension":true,"supportUnifiedPlan":true,"supportMinBitrate":true,"supportSetRtpSenderParameters":true,"supportDualStream":true,"webAudioMediaStreamDest":true,"supportReplaceTrack":true,"supportWebGL":true,"webAudioWithAEC":false,"supportRequestFrame":true,"supportShareAudio":true,"supportDualStreamEncoding":false} {"name":"Chrome","version":"103","os":"Windows 10","osVersion":"10"}
AgoraRTC_N-4.9.3.js?id=75223493&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:14 17:06:34:294 Agora-SDK [DEBUG]: Loading global parameters from cache Object
debug.js:120 script 'objectPicker' is not found, awaiting it to be added to registry
warn @ debug.js:120
debug.js:120 script 'vrSliderBtns' is not found, awaiting it to be added to registry
warn @ debug.js:120
debug.js:120 script 'vrSliderBtns' is not found, awaiting it to be added to registry
warn @ debug.js:120
debug.js:120 script 'vrSliderBtns' is not found, awaiting it to be added to registry
warn @ debug.js:120
instance.js:570 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
play @ instance.js:570
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: Init wss://ns.exitgames.com:19093 95f263ab-855f-45e1-b944-11f81bc8f8a3 1
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: State: Uninitialized -> ConnectingToNameServer
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: Connecting to NameServer wss://ns.exitgames.com:19093
debug.js:74 DEPRECATED: pc.RenderTarget constructor no longer accepts GraphicsDevice parameter.
deprecated @ debug.js:74
debug.js:98 Lightmapper - node [EyeLeft] contains meshes without required uv1, excluding it from baking.
debug.js:98 Lightmapper - node [EyeRight] contains meshes without required uv1, excluding it from baking.
debug.js:98 Lightmapper - node [Wolf3D_Beard] contains meshes without required uv1, excluding it from baking.
debug.js:98 Lightmapper - node [Wolf3D_Hair] contains meshes without required uv1, excluding it from baking.
debug.js:98 Lightmapper - node [Wolf3D_Hands] contains meshes without required uv1, excluding it from baking.
debug.js:98 Lightmapper - node [Wolf3D_Head] contains meshes without required uv1, excluding it from baking.
debug.js:98 Lightmapper - node [Wolf3D_Shirt] contains meshes without required uv1, excluding it from baking.
debug.js:98 Lightmapper - node [Wolf3D_Teeth] contains meshes without required uv1, excluding it from baking.
launch.js:15193 Failed to compile fragment shader:
1: #version 300 es
2:
3:
4:
5: #define varying in
6: out highp vec4 pc_fragColor;
7: #define gl_FragColor pc_fragColor
8: #define texture2D texture
9: #define textureCube texture
10: #define texture2DProj textureProj
11: #define texture2DLodEXT textureLod
12: #define texture2DProjLodEXT textureProjLod
13: #define textureCubeLodEXT textureLod
14: #define texture2DGradEXT textureGrad
15: #define texture2DProjGradEXT textureProjGrad
16: #define textureCubeGradEXT textureGrad
17: #define GL2
18: #define SUPPORTS_TEXLOD
19: precision highp float;
20: precision highp sampler2DShadow;
21: varying vec3 vPositionW;
22: varying vec3 vNormalW;
23: varying vec2 vUv0;
24: varying vec2 vUv1;
25:
26: uniform vec3 view_position;
27:
28: uniform vec3 light_globalAmbient;
29:
30: float square(float x) {
31: return x*x;
32: }
33:
34: float saturate(float x) {
35: return clamp(x, 0.0, 1.0);
36: }
37:
38: vec3 saturate(vec3 x) {
39: return clamp(x, vec3(0.0), vec3(1.0));
40: }
41: uniform float textureBias;
42:
43: vec3 detailMode_mul(vec3 c1, vec3 c2) {
44: return c1 * c2;
45: }
46:
47: vec3 detailMode_add(vec3 c1, vec3 c2) {
48: return c1 + c2;
49: }
50:
51:
52: vec3 detailMode_screen(vec3 c1, vec3 c2) {
53: return 1.0 - (1.0 - c1)*(1.0 - c2);
54: }
55:
56:
57: vec3 detailMode_overlay(vec3 c1, vec3 c2) {
58: return mix(1.0 - 2.0*(1.0 - c1)*(1.0 - c2), 2.0*c1*c2, step(c1, vec3(0.5)));
59: }
60:
61: vec3 detailMode_min(vec3 c1, vec3 c2) {
62: return min(c1, c2);
63: }
64:
65: vec3 detailMode_max(vec3 c1, vec3 c2) {
66: return max(c1, c2);
67: }
68: vec4 dReflection;
69: vec3 dAlbedo;
70: vec3 dNormalW;
71: vec3 dVertexNormalW;
72: vec3 dViewDirW;
73: vec3 dReflDirW;
74: vec3 dDiffuseLight;
75: vec3 dSpecularLight;
76: vec3 dSpecularity;
77: float dGlossiness;
78: float dAlpha;
79: vec4 ccReflection;
80: vec3 ccNormalW;
81: vec3 ccSpecularLight;
82: float ccSpecularity;
83: float ccGlossiness;
84: #define AREA_LUTS_PRECISION highp
85:
86:
87: void getNormal() {
88: dNormalW = normalize(dVertexNormalW);
89: }
90:
91: vec3 gammaCorrectInput(vec3 color) {
92: return pow(color, vec3(2.2));
93: }
94:
95: float gammaCorrectInput(float color) {
96: return pow(color, 2.2);
97: }
98:
99: vec4 gammaCorrectInput(vec4 color) {
100: return vec4(pow(color.rgb, vec3(2.2)), color.a);
101: }
102:
103: vec4 texture2DSRGB(sampler2D tex, vec2 uv) {
104: vec4 rgba = texture2D(tex, uv);
105: rgba.rgb = gammaCorrectInput(rgba.rgb);
106: return rgba;
107: }
108:
109: vec4 texture2DSRGB(sampler2D tex, vec2 uv, float bias) {
110: vec4 rgba = texture2D(tex, uv, bias);
111: rgba.rgb = gammaCorrectInput(rgba.rgb);
112: return rgba;
113: }
114:
115: vec4 textureCubeSRGB(samplerCube tex, vec3 uvw) {
116: vec4 rgba = textureCube(tex, uvw);
117: rgba.rgb = gammaCorrectInput(rgba.rgb);
118: return rgba;
119: }
120:
121: vec3 gammaCorrectOutput(vec3 color) {
122: color += vec3(0.0000001);
123: return pow(color, vec3(0.45));
124: }
125:
126: uniform float exposure;
127:
128: vec3 toneMap(vec3 color) {
129: float tA = 2.51;
130: float tB = 0.03;
131: float tC = 2.43;
132: float tD = 0.59;
133: float tE = 0.14;
134: vec3 x = color * exposure;
135: return (x*(tA*x+tB))/(x*(tC*x+tD)+tE);
136: }
137:
138: float dBlendModeFogFactor = 1.0;
139:
140: vec3 addFog(vec3 color) {
141: return color;
142: }
143:
144: vec3 decodeLinear(vec4 raw) {
145: return raw.rgb;
146: }
147:
148: vec3 decodeGamma(vec4 raw) {
149: return pow(raw.xyz, vec3(2.2));
150: }
151:
152: vec3 decodeRGBM(vec4 raw) {
153: vec3 color = (8.0 * raw.a) * raw.rgb;
154: return color * color;
155: }
156:
157: vec3 decodeRGBE(vec4 raw) {
158: if (raw.a == 0.0) {
159: return vec3(0.0, 0.0, 0.0);
160: } else {
161: return raw.xyz * pow(2.0, raw.w * 255.0 - 128.0);
162: }
163: }
164:
165: const float PI = 3.141592653589793;
166:
167: vec2 toSpherical(vec3 dir) {
168: return vec2(dir.xz == vec2(0.0) ? 0.0 : atan(dir.x, dir.z), asin(dir.y));
169: }
170:
171: vec2 toSphericalUv(vec3 dir) {
172: vec2 uv = toSpherical(dir) / vec2(PI * 2.0, PI) + 0.5;
173: return vec2(uv.x, 1.0 - uv.y);
174: }
175:
176:
177:
178:
179: const float atlasSize = 512.0;
180: const float seamSize = 1.0 / atlasSize;
181:
182:
183: vec2 mapUv(vec2 uv, vec4 rect) {
184: return vec2(mix(rect.x + seamSize, rect.x + rect.z - seamSize, uv.x),
185: mix(rect.y + seamSize, rect.y + rect.w - seamSize, uv.y));
186: }
187:
188:
189: vec2 mapRoughnessUv(vec2 uv, float level) {
190: float t = 1.0 / exp2(level);
191: return mapUv(uv, vec4(0, 1.0 - t, t, t * 0.5));
192: }
193:
194:
195: vec2 mapMip(vec2 uv, float level) {
196: float t = 1.0 / exp2(level);
197: return mapUv(uv, vec4(1.0 - t, 1.0 - t, t, t * 0.5));
198: }
199:
200: vec3 texture2DRGBM(sampler2D t Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Lobby_Big" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "crystal_mat" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec2 vUv0;
12: varying vec2 vUv1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33: vec2 getUv1() {
34: return vertex_texCoord1;
35: }
36:
37:
38: mat4 getModelMatrix() {
39: return matrix_model;
40: }
41:
42: vec4 getPosition() {
43: dModelMatrix = getModelMatrix();
44: vec3 localPos = vertex_position;
45:
46:
47:
48:
49: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
50: dPositionW = posW.xyz;
51:
52: vec4 screenPos;
53: screenPos = matrix_viewProjection * posW;
54:
55:
56: return screenPos;
57: }
58:
59: vec3 getWorldPosition() {
60: return dPositionW;
61: }
62:
63:
64: void main(void) {
65: gl_Position = getPosition();
66: vPositionW = getWorldPosition();
67: vec2 uv0 = getUv0();
68: vUv0 = uv0;
69: vec2 uv1 = getUv1();
70: vUv1 = uv1;
71:
72: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Lobby_Base" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Railling_mat_2" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec2 vUv0;
12: varying vec2 vUv1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33: vec2 getUv1() {
34: return vertex_texCoord1;
35: }
36:
37:
38: mat4 getModelMatrix() {
39: return matrix_model;
40: }
41:
42: vec4 getPosition() {
43: dModelMatrix = getModelMatrix();
44: vec3 localPos = vertex_position;
45:
46:
47:
48:
49: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
50: dPositionW = posW.xyz;
51:
52: vec4 screenPos;
53: screenPos = matrix_viewProjection * posW;
54:
55:
56: return screenPos;
57: }
58:
59: vec3 getWorldPosition() {
60: return dPositionW;
61: }
62:
63:
64: void main(void) {
65: gl_Position = getPosition();
66: vPositionW = getWorldPosition();
67: vec2 uv0 = getUv0();
68: vUv0 = uv0;
69: vec2 uv1 = getUv1();
70: vUv1 = uv1;
71:
72: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Loby_mat" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Untitled" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: attribute vec4 instance_line1;
30: attribute vec4 instance_line2;
31: attribute vec4 instance_line3;
32: attribute vec4 instance_line4;
33:
34: vec2 getUv0() {
35: return vertex_texCoord0;
36: }
37: #define INSTANCING
38:
39:
40: mat4 getModelMatrix() {
41: return mat4(instance_line1, instance_line2, instance_line3, instance_line4);
42: }
43:
44: vec4 getPosition() {
45: dModelMatrix = getModelMatrix();
46: vec3 localPos = vertex_position;
47:
48:
49:
50:
51: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
52: dPositionW = posW.xyz;
53:
54: vec4 screenPos;
55: screenPos = matrix_viewProjection * posW;
56:
57:
58: return screenPos;
59: }
60:
61: vec3 getWorldPosition() {
62: return dPositionW;
63: }
64:
65:
66: vec3 getNormal() {
67: dNormalMatrix = mat3(instance_line1.xyz, instance_line2.xyz, instance_line3.xyz);
68:
69: vec3 tempNormal = vertex_normal;
70:
71:
72:
73: return normalize(dNormalMatrix * tempNormal);
74: }
75:
76:
77: void main(void) {
78: gl_Position = getPosition();
79: vPositionW = getWorldPosition();
80: vNormalW = getNormal();
81: vec2 uv0 = getUv0();
82: vUv0 = uv0;
83:
84: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Chair_Table1" with flags 65564
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32: #define MORPHING_TEXTURE_BASED
33: #define MORPHING_TEXTURE_BASED_POSITION
34: #define MORPHING_TEXTURE_BASED_NORMAL
35: attribute float morph_vertex_id;
36:
37: attribute vec4 vertex_boneWeights;
38: attribute vec4 vertex_boneIndices;
39:
40: uniform highp sampler2D texture_poseMap;
41: uniform vec4 texture_poseMapSize;
42:
43: void getBoneMatrix(const in float i, out vec4 v1, out vec4 v2, out vec4 v3) {
44: float j = i * 3.0;
45: float dx = texture_poseMapSize.z;
46: float dy = texture_poseMapSize.w;
47:
48: float y = floor(j * dx);
49: float x = j - (y * texture_poseMapSize.x);
50: y = dy * (y + 0.5);
51:
52:
53: v1 = texture2D(texture_poseMap, vec2(dx * (x + 0.5), y));
54: v2 = texture2D(texture_poseMap, vec2(dx * (x + 1.5), y));
55: v3 = texture2D(texture_poseMap, vec2(dx * (x + 2.5), y));
56: }
57:
58: mat4 getSkinMatrix(const in vec4 indices, const in vec4 weights) {
59:
60: vec4 a1, a2, a3;
61: getBoneMatrix(indices.x, a1, a2, a3);
62:
63: vec4 b1, b2, b3;
64: getBoneMatrix(indices.y, b1, b2, b3);
65:
66: vec4 c1, c2, c3;
67: getBoneMatrix(indices.z, c1, c2, c3);
68:
69: vec4 d1, d2, d3;
70: getBoneMatrix(indices.w, d1, d2, d3);
71:
72:
73: vec4 v1 = a1 * weights.x + b1 * weights.y + c1 * weights.z + d1 * weights.w;
74: vec4 v2 = a2 * weights.x + b2 * weights.y + c2 * weights.z + d2 * weights.w;
75: vec4 v3 = a3 * weights.x + b3 * weights.y + c3 * weights.z + d3 * weights.w;
76:
77:
78: float one = dot(weights, vec4(1.0));
79:
80:
81: return mat4(
82: v1.x, v2.x, v3.x, 0,
83: v1.y, v2.y, v3.y, 0,
84: v1.z, v2.z, v3.z, 0,
85: v1.w, v2.w, v3.w, one
86: );
87: }
88: #define SKIN
89:
90:
91:
92:
93: uniform vec4 morph_tex_params;
94:
95: vec2 getTextureMorphCoords() {
96: float vertexId = morph_vertex_id;
97: vec2 textureSize = morph_tex_params.xy;
98: vec2 invTextureSize = morph_tex_params.zw;
99:
100:
101: float morphGridV = floor(vertexId * invTextureSize.x);
102: float morphGridU = vertexId - (morphGridV * textureSize.x);
103:
104:
105: return (vec2(morphGridU, morphGridV) * invTextureSize) + (0.5 * invTextureSize);
106: }
107:
108: uniform highp sampler2D morphPositionTex;
109:
110: mat4 getModelMatrix() {
111: return matrix_model * getSkinMatrix(vertex_boneIndices, vertex_boneWeights);
112: }
113:
114: vec4 getPosition() {
115: dModelMatrix = getModelMatrix();
116: vec3 localPos = vertex_position;
117:
118:
119:
120:
121: vec2 morphUV = getTextureMorphCoords();
122: vec3 morphPos = texture2D(morphPositionTex, morphUV).xyz;
123: localPos += morphPos;
124:
125: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
126: dPositionW = posW.xyz;
127:
128: vec4 screenPos;
129: screenPos = matrix_viewProjection * posW;
130:
131:
132: return screenPos;
133: }
134:
135: vec3 getWorldPosition() {
136: return dPositionW;
137: }
138:
139: uniform highp sampler2D morphNormalTex;
140:
141: vec3 getNormal() {
142: dNormalMatrix = mat3(dModelMatrix[0].xyz, dModelMatrix[1].xyz, dModelMatrix[2].xyz);
143:
144: vec3 tempNormal = vertex_normal;
145:
146:
147:
148: vec2 morphUV = getTextureMorphCoords();
149: vec3 morphNormal = texture2D(morphNormalTex, morphUV).xyz;
150: tempNormal += morphNormal;
151:
152: return normalize(dNormalMatrix * tempNormal);
153: }
154:
155:
156: void main(void) {
157: gl_Position = getPosition();
158: vPositionW = getWorldPosition();
159: vNormalW = getNormal();
160: vec2 uv0 = getUv0();
161: vUv0 = uv0;
162:
163: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Wolf3D_Skin" with flags 138247
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32: #define MORPHING_TEXTURE_BASED
33: #define MORPHING_TEXTURE_BASED_POSITION
34: #define MORPHING_TEXTURE_BASED_NORMAL
35: attribute float morph_vertex_id;
36:
37: attribute vec4 vertex_boneWeights;
38: attribute vec4 vertex_boneIndices;
39:
40: uniform highp sampler2D texture_poseMap;
41: uniform vec4 texture_poseMapSize;
42:
43: void getBoneMatrix(const in float i, out vec4 v1, out vec4 v2, out vec4 v3) {
44: float j = i * 3.0;
45: float dx = texture_poseMapSize.z;
46: float dy = texture_poseMapSize.w;
47:
48: float y = floor(j * dx);
49: float x = j - (y * texture_poseMapSize.x);
50: y = dy * (y + 0.5);
51:
52:
53: v1 = texture2D(texture_poseMap, vec2(dx * (x + 0.5), y));
54: v2 = texture2D(texture_poseMap, vec2(dx * (x + 1.5), y));
55: v3 = texture2D(texture_poseMap, vec2(dx * (x + 2.5), y));
56: }
57:
58: mat4 getSkinMatrix(const in vec4 indices, const in vec4 weights) {
59:
60: vec4 a1, a2, a3;
61: getBoneMatrix(indices.x, a1, a2, a3);
62:
63: vec4 b1, b2, b3;
64: getBoneMatrix(indices.y, b1, b2, b3);
65:
66: vec4 c1, c2, c3;
67: getBoneMatrix(indices.z, c1, c2, c3);
68:
69: vec4 d1, d2, d3;
70: getBoneMatrix(indices.w, d1, d2, d3);
71:
72:
73: vec4 v1 = a1 * weights.x + b1 * weights.y + c1 * weights.z + d1 * weights.w;
74: vec4 v2 = a2 * weights.x + b2 * weights.y + c2 * weights.z + d2 * weights.w;
75: vec4 v3 = a3 * weights.x + b3 * weights.y + c3 * weights.z + d3 * weights.w;
76:
77:
78: float one = dot(weights, vec4(1.0));
79:
80:
81: return mat4(
82: v1.x, v2.x, v3.x, 0,
83: v1.y, v2.y, v3.y, 0,
84: v1.z, v2.z, v3.z, 0,
85: v1.w, v2.w, v3.w, one
86: );
87: }
88: #define SKIN
89:
90:
91:
92:
93: uniform vec4 morph_tex_params;
94:
95: vec2 getTextureMorphCoords() {
96: float vertexId = morph_vertex_id;
97: vec2 textureSize = morph_tex_params.xy;
98: vec2 invTextureSize = morph_tex_params.zw;
99:
100:
101: float morphGridV = floor(vertexId * invTextureSize.x);
102: float morphGridU = vertexId - (morphGridV * textureSize.x);
103:
104:
105: return (vec2(morphGridU, morphGridV) * invTextureSize) + (0.5 * invTextureSize);
106: }
107:
108: uniform highp sampler2D morphPositionTex;
109:
110: mat4 getModelMatrix() {
111: return matrix_model * getSkinMatrix(vertex_boneIndices, vertex_boneWeights);
112: }
113:
114: vec4 getPosition() {
115: dModelMatrix = getModelMatrix();
116: vec3 localPos = vertex_position;
117:
118:
119:
120:
121: vec2 morphUV = getTextureMorphCoords();
122: vec3 morphPos = texture2D(morphPositionTex, morphUV).xyz;
123: localPos += morphPos;
124:
125: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
126: dPositionW = posW.xyz;
127:
128: vec4 screenPos;
129: screenPos = matrix_viewProjection * posW;
130:
131:
132: return screenPos;
133: }
134:
135: vec3 getWorldPosition() {
136: return dPositionW;
137: }
138:
139: uniform highp sampler2D morphNormalTex;
140:
141: vec3 getNormal() {
142: dNormalMatrix = mat3(dModelMatrix[0].xyz, dModelMatrix[1].xyz, dModelMatrix[2].xyz);
143:
144: vec3 tempNormal = vertex_normal;
145:
146:
147:
148: vec2 morphUV = getTextureMorphCoords();
149: vec3 morphNormal = texture2D(morphNormalTex, morphUV).xyz;
150: tempNormal += morphNormal;
151:
152: return normalize(dNormalMatrix * tempNormal);
153: }
154:
155:
156: void main(void) {
157: gl_Position = getPosition();
158: vPositionW = getWorldPosition();
159: vNormalW = getNormal();
160: vec2 uv0 = getUv0();
161: vUv0 = uv0;
162:
163: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Wolf3D_Hair" with flags 138247
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Wolf3D_Hair" with flags 131077
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33: attribute vec4 vertex_boneWeights;
34: attribute vec4 vertex_boneIndices;
35:
36: uniform highp sampler2D texture_poseMap;
37: uniform vec4 texture_poseMapSize;
38:
39: void getBoneMatrix(const in float i, out vec4 v1, out vec4 v2, out vec4 v3) {
40: float j = i * 3.0;
41: float dx = texture_poseMapSize.z;
42: float dy = texture_poseMapSize.w;
43:
44: float y = floor(j * dx);
45: float x = j - (y * texture_poseMapSize.x);
46: y = dy * (y + 0.5);
47:
48:
49: v1 = texture2D(texture_poseMap, vec2(dx * (x + 0.5), y));
50: v2 = texture2D(texture_poseMap, vec2(dx * (x + 1.5), y));
51: v3 = texture2D(texture_poseMap, vec2(dx * (x + 2.5), y));
52: }
53:
54: mat4 getSkinMatrix(const in vec4 indices, const in vec4 weights) {
55:
56: vec4 a1, a2, a3;
57: getBoneMatrix(indices.x, a1, a2, a3);
58:
59: vec4 b1, b2, b3;
60: getBoneMatrix(indices.y, b1, b2, b3);
61:
62: vec4 c1, c2, c3;
63: getBoneMatrix(indices.z, c1, c2, c3);
64:
65: vec4 d1, d2, d3;
66: getBoneMatrix(indices.w, d1, d2, d3);
67:
68:
69: vec4 v1 = a1 * weights.x + b1 * weights.y + c1 * weights.z + d1 * weights.w;
70: vec4 v2 = a2 * weights.x + b2 * weights.y + c2 * weights.z + d2 * weights.w;
71: vec4 v3 = a3 * weights.x + b3 * weights.y + c3 * weights.z + d3 * weights.w;
72:
73:
74: float one = dot(weights, vec4(1.0));
75:
76:
77: return mat4(
78: v1.x, v2.x, v3.x, 0,
79: v1.y, v2.y, v3.y, 0,
80: v1.z, v2.z, v3.z, 0,
81: v1.w, v2.w, v3.w, one
82: );
83: }
84: #define SKIN
85:
86:
87: mat4 getModelMatrix() {
88: return matrix_model * getSkinMatrix(vertex_boneIndices, vertex_boneWeights);
89: }
90:
91: vec4 getPosition() {
92: dModelMatrix = getModelMatrix();
93: vec3 localPos = vertex_position;
94:
95:
96:
97:
98: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
99: dPositionW = posW.xyz;
100:
101: vec4 screenPos;
102: screenPos = matrix_viewProjection * posW;
103:
104:
105: return screenPos;
106: }
107:
108: vec3 getWorldPosition() {
109: return dPositionW;
110: }
111:
112:
113: vec3 getNormal() {
114: dNormalMatrix = mat3(dModelMatrix[0].xyz, dModelMatrix[1].xyz, dModelMatrix[2].xyz);
115:
116: vec3 tempNormal = vertex_normal;
117:
118:
119:
120: return normalize(dNormalMatrix * tempNormal);
121: }
122:
123:
124: void main(void) {
125: gl_Position = getPosition();
126: vPositionW = getWorldPosition();
127: vNormalW = getNormal();
128: vec2 uv0 = getUv0();
129: vUv0 = uv0;
130:
131: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Wolf3D_Body" with flags 131079
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert2" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Slot_setup_mat1" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lobby podium material" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Bar_mat2" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Hammer_hit_Mat" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "HangingLamp_mat" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Blackjack_Table" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Blackjack_Table" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: attribute vec4 instance_line1;
31: attribute vec4 instance_line2;
32: attribute vec4 instance_line3;
33: attribute vec4 instance_line4;
34:
35: vec2 getUv0() {
36: return vertex_texCoord0;
37: }
38:
39: vec2 getUv1() {
40: return vertex_texCoord1;
41: }
42: #define INSTANCING
43:
44:
45: mat4 getModelMatrix() {
46: return mat4(instance_line1, instance_line2, instance_line3, instance_line4);
47: }
48:
49: vec4 getPosition() {
50: dModelMatrix = getModelMatrix();
51: vec3 localPos = vertex_position;
52:
53:
54:
55:
56: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
57: dPositionW = posW.xyz;
58:
59: vec4 screenPos;
60: screenPos = matrix_viewProjection * posW;
61:
62:
63: return screenPos;
64: }
65:
66: vec3 getWorldPosition() {
67: return dPositionW;
68: }
69:
70:
71: vec3 getNormal() {
72: dNormalMatrix = mat3(instance_line1.xyz, instance_line2.xyz, instance_line3.xyz);
73:
74: vec3 tempNormal = vertex_normal;
75:
76:
77:
78: return normalize(dNormalMatrix * tempNormal);
79: }
80:
81:
82: void main(void) {
83: gl_Position = getPosition();
84: vPositionW = getWorldPosition();
85: vNormalW = getNormal();
86: vec2 uv0 = getUv0();
87: vUv0 = uv0;
88: vec2 uv1 = getUv1();
89: vUv1 = uv1;
90:
91: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Bar_Chair" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: attribute vec4 instance_line1;
31: attribute vec4 instance_line2;
32: attribute vec4 instance_line3;
33: attribute vec4 instance_line4;
34:
35: vec2 getUv0() {
36: return vertex_texCoord0;
37: }
38:
39: vec2 getUv1() {
40: return vertex_texCoord1;
41: }
42: #define INSTANCING
43:
44:
45: mat4 getModelMatrix() {
46: return mat4(instance_line1, instance_line2, instance_line3, instance_line4);
47: }
48:
49: vec4 getPosition() {
50: dModelMatrix = getModelMatrix();
51: vec3 localPos = vertex_position;
52:
53:
54:
55:
56: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
57: dPositionW = posW.xyz;
58:
59: vec4 screenPos;
60: screenPos = matrix_viewProjection * posW;
61:
62:
63: return screenPos;
64: }
65:
66: vec3 getWorldPosition() {
67: return dPositionW;
68: }
69:
70:
71: vec3 getNormal() {
72: dNormalMatrix = mat3(instance_line1.xyz, instance_line2.xyz, instance_line3.xyz);
73:
74: vec3 tempNormal = vertex_normal;
75:
76:
77:
78: return normalize(dNormalMatrix * tempNormal);
79: }
80:
81:
82: void main(void) {
83: gl_Position = getPosition();
84: vPositionW = getWorldPosition();
85: vNormalW = getNormal();
86: vec2 uv0 = getUv0();
87: vUv0 = uv0;
88: vec2 uv1 = getUv1();
89: vUv1 = uv1;
90:
91: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Flying_Chair1" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "ScifiSofa_mat1" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "New Material" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv1() {
30: return vertex_texCoord1;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv1 = getUv1();
76: vUv1 = uv1;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Steps_Additional" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Center_table_mat" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Slot_podium_mat3" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: attribute vec4 instance_line1;
30: attribute vec4 instance_line2;
31: attribute vec4 instance_line3;
32: attribute vec4 instance_line4;
33:
34: vec2 getUv0() {
35: return vertex_texCoord0;
36: }
37: #define INSTANCING
38:
39:
40: mat4 getModelMatrix() {
41: return mat4(instance_line1, instance_line2, instance_line3, instance_line4);
42: }
43:
44: vec4 getPosition() {
45: dModelMatrix = getModelMatrix();
46: vec3 localPos = vertex_position;
47:
48:
49:
50:
51: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
52: dPositionW = posW.xyz;
53:
54: vec4 screenPos;
55: screenPos = matrix_viewProjection * posW;
56:
57:
58: return screenPos;
59: }
60:
61: vec3 getWorldPosition() {
62: return dPositionW;
63: }
64:
65:
66: vec3 getNormal() {
67: dNormalMatrix = mat3(instance_line1.xyz, instance_line2.xyz, instance_line3.xyz);
68:
69: vec3 tempNormal = vertex_normal;
70:
71:
72:
73: return normalize(dNormalMatrix * tempNormal);
74: }
75:
76:
77: void main(void) {
78: gl_Position = getPosition();
79: vPositionW = getWorldPosition();
80: vNormalW = getNormal();
81: vec2 uv0 = getUv0();
82: vUv0 = uv0;
83:
84: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Steps_01" with flags 65541
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert2" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert4" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert2" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "New Material" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "New Material" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "New Material" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "New Material" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12:
13: attribute vec3 vertex_position;
14: attribute vec3 vertex_normal;
15: attribute vec4 vertex_tangent;
16: attribute vec2 vertex_texCoord0;
17: attribute vec2 vertex_texCoord1;
18: attribute vec4 vertex_color;
19:
20: uniform mat4 matrix_viewProjection;
21: uniform mat4 matrix_model;
22: uniform mat3 matrix_normal;
23:
24: vec3 dPositionW;
25: mat4 dModelMatrix;
26: mat3 dNormalMatrix;
27:
28:
29: mat4 getModelMatrix() {
30: return matrix_model;
31: }
32:
33: vec4 getPosition() {
34: dModelMatrix = getModelMatrix();
35: vec3 localPos = vertex_position;
36:
37:
38:
39:
40: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
41: dPositionW = posW.xyz;
42:
43: vec4 screenPos;
44: screenPos = matrix_viewProjection * posW;
45:
46:
47: return screenPos;
48: }
49:
50: vec3 getWorldPosition() {
51: return dPositionW;
52: }
53:
54:
55: vec3 getNormal() {
56: dNormalMatrix = matrix_normal;
57:
58: vec3 tempNormal = vertex_normal;
59:
60:
61:
62: return normalize(dNormalMatrix * tempNormal);
63: }
64:
65:
66: void main(void) {
67: gl_Position = getPosition();
68: vPositionW = getWorldPosition();
69: vNormalW = getNormal();
70:
71: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Water Base Material" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Gift_mat" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Gift_mat" with flags 65548
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "GiftMachine_mat_1" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: attribute vec4 instance_line1;
30: attribute vec4 instance_line2;
31: attribute vec4 instance_line3;
32: attribute vec4 instance_line4;
33:
34: vec2 getUv0() {
35: return vertex_texCoord0;
36: }
37: #define INSTANCING
38:
39:
40: mat4 getModelMatrix() {
41: return mat4(instance_line1, instance_line2, instance_line3, instance_line4);
42: }
43:
44: vec4 getPosition() {
45: dModelMatrix = getModelMatrix();
46: vec3 localPos = vertex_position;
47:
48:
49:
50:
51: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
52: dPositionW = posW.xyz;
53:
54: vec4 screenPos;
55: screenPos = matrix_viewProjection * posW;
56:
57:
58: return screenPos;
59: }
60:
61: vec3 getWorldPosition() {
62: return dPositionW;
63: }
64:
65:
66: vec3 getNormal() {
67: dNormalMatrix = mat3(instance_line1.xyz, instance_line2.xyz, instance_line3.xyz);
68:
69: vec3 tempNormal = vertex_normal;
70:
71:
72:
73: return normalize(dNormalMatrix * tempNormal);
74: }
75:
76:
77: void main(void) {
78: gl_Position = getPosition();
79: vPositionW = getWorldPosition();
80: vNormalW = getNormal();
81: vec2 uv0 = getUv0();
82: vUv0 = uv0;
83:
84: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Slot_slab_mat_1" with flags 65548
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "RailingSolid_mat" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert2" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Frame_mat_2" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Slot_SetupMat" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Slot_Platform" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "lambert1_14" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "Pathway_Mat" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "Fountain_Mat_01" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: attribute vec4 instance_line1;
30: attribute vec4 instance_line2;
31: attribute vec4 instance_line3;
32: attribute vec4 instance_line4;
33:
34: vec2 getUv0() {
35: return vertex_texCoord0;
36: }
37: #define INSTANCING
38:
39:
40: mat4 getModelMatrix() {
41: return mat4(instance_line1, instance_line2, instance_line3, instance_line4);
42: }
43:
44: vec4 getPosition() {
45: dModelMatrix = getModelMatrix();
46: vec3 localPos = vertex_position;
47:
48:
49:
50:
51: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
52: dPositionW = posW.xyz;
53:
54: vec4 screenPos;
55: screenPos = matrix_viewProjection * posW;
56:
57:
58: return screenPos;
59: }
60:
61: vec3 getWorldPosition() {
62: return dPositionW;
63: }
64:
65:
66: vec3 getNormal() {
67: dNormalMatrix = mat3(instance_line1.xyz, instance_line2.xyz, instance_line3.xyz);
68:
69: vec3 tempNormal = vertex_normal;
70:
71:
72:
73: return normalize(dNormalMatrix * tempNormal);
74: }
75:
76:
77: void main(void) {
78: gl_Position = getPosition();
79: vPositionW = getWorldPosition();
80: vNormalW = getNormal();
81: vec2 uv0 = getUv0();
82: vUv0 = uv0;
83:
84: }
Object
console.error @ launch.js:15193
​ Error in material "JoiningSeat_Mat" with flags 65549
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "DiceHoarding_mat1" with flags 131148
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv1() {
30: return vertex_texCoord1;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv1 = getUv1();
76: vUv1 = uv1;
77:
78: }
Object
console.error @ launch.js:15193
​ Error in material "Dice_mat_7" with flags 131148
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "Slot_platform_mat" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
​ Error in material "Ring_mat" with flags 65549
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "PodiumBridge_Mat" with flags 131148
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "Lobby_Big" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "centerDomeMat_1" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "Roulette_Mat_v01" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: attribute vec4 instance_line1;
30: attribute vec4 instance_line2;
31: attribute vec4 instance_line3;
32: attribute vec4 instance_line4;
33:
34: vec2 getUv0() {
35: return vertex_texCoord0;
36: }
37: #define INSTANCING
38:
39:
40: mat4 getModelMatrix() {
41: return mat4(instance_line1, instance_line2, instance_line3, instance_line4);
42: }
43:
44: vec4 getPosition() {
45: dModelMatrix = getModelMatrix();
46: vec3 localPos = vertex_position;
47:
48:
49:
50:
51: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
52: dPositionW = posW.xyz;
53:
54: vec4 screenPos;
55: screenPos = matrix_viewProjection * posW;
56:
57:
58: return screenPos;
59: }
60:
61: vec3 getWorldPosition() {
62: return dPositionW;
63: }
64:
65:
66: vec3 getNormal() {
67: dNormalMatrix = mat3(instance_line1.xyz, instance_line2.xyz, instance_line3.xyz);
68:
69: vec3 tempNormal = vertex_normal;
70:
71:
72:
73: return normalize(dNormalMatrix * tempNormal);
74: }
75:
76:
77: void main(void) {
78: gl_Position = getPosition();
79: vPositionW = getWorldPosition();
80: vNormalW = getNormal();
81: vec2 uv0 = getUv0();
82: vUv0 = uv0;
83:
84: }
Object
console.error @ launch.js:15193
​ Error in material "BetBoard_mat" with flags 65549
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: attribute vec4 instance_line1;
31: attribute vec4 instance_line2;
32: attribute vec4 instance_line3;
33: attribute vec4 instance_line4;
34:
35: vec2 getUv0() {
36: return vertex_texCoord0;
37: }
38:
39: vec2 getUv1() {
40: return vertex_texCoord1;
41: }
42: #define INSTANCING
43:
44:
45: mat4 getModelMatrix() {
46: return mat4(instance_line1, instance_line2, instance_line3, instance_line4);
47: }
48:
49: vec4 getPosition() {
50: dModelMatrix = getModelMatrix();
51: vec3 localPos = vertex_position;
52:
53:
54:
55:
56: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
57: dPositionW = posW.xyz;
58:
59: vec4 screenPos;
60: screenPos = matrix_viewProjection * posW;
61:
62:
63: return screenPos;
64: }
65:
66: vec3 getWorldPosition() {
67: return dPositionW;
68: }
69:
70:
71: vec3 getNormal() {
72: dNormalMatrix = mat3(instance_line1.xyz, instance_line2.xyz, instance_line3.xyz);
73:
74: vec3 tempNormal = vertex_normal;
75:
76:
77:
78: return normalize(dNormalMatrix * tempNormal);
79: }
80:
81:
82: void main(void) {
83: gl_Position = getPosition();
84: vPositionW = getWorldPosition();
85: vNormalW = getNormal();
86: vec2 uv0 = getUv0();
87: vUv0 = uv0;
88: vec2 uv1 = getUv1();
89: vUv1 = uv1;
90:
91: }
Object
console.error @ launch.js:15193
​ Error in material "Bet_Area_02" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "Center_Podium1" with flags 131148
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "Lobby_Mirror_Lamp_01" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "crystal_mat" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "Lobby_Base" with flags 131148
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
​ Error in material "Lobby_Center" with flags 131149
console.error @ launch.js:15193
​ Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv1() {
30: return vertex_texCoord1;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv1 = getUv1();
76: vUv1 = uv1;
77:
78: }
Object
console.error @ launch.js:15193
​ Error in material "Default Material" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "RailingGlass_mat" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUV0_1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33: uniform vec3 texture_opacityMapTransform0;
34: uniform vec3 texture_opacityMapTransform1;
35:
36:
37: mat4 getModelMatrix() {
38: return matrix_model;
39: }
40:
41: vec4 getPosition() {
42: dModelMatrix = getModelMatrix();
43: vec3 localPos = vertex_position;
44:
45:
46:
47:
48: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
49: dPositionW = posW.xyz;
50:
51: vec4 screenPos;
52: screenPos = matrix_viewProjection * posW;
53:
54:
55: return screenPos;
56: }
57:
58: vec3 getWorldPosition() {
59: return dPositionW;
60: }
61:
62:
63: vec3 getNormal() {
64: dNormalMatrix = matrix_normal;
65:
66: vec3 tempNormal = vertex_normal;
67:
68:
69:
70: return normalize(dNormalMatrix * tempNormal);
71: }
72:
73:
74: void main(void) {
75: gl_Position = getPosition();
76: vPositionW = getWorldPosition();
77: vNormalW = getNormal();
78: vec2 uv0 = getUv0();
79: vUv0 = uv0;
80: vUV0_1 = vec2(dot(vec3(uv0, 1), texture_opacityMapTransform0), dot(vec3(uv0, 1), texture_opacityMapTransform1));
81:
82: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Waterfall Material" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec2 vUv0;
12: varying vec2 vUv1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33: vec2 getUv1() {
34: return vertex_texCoord1;
35: }
36:
37:
38: mat4 getModelMatrix() {
39: return matrix_model;
40: }
41:
42: vec4 getPosition() {
43: dModelMatrix = getModelMatrix();
44: vec3 localPos = vertex_position;
45:
46:
47:
48:
49: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
50: dPositionW = posW.xyz;
51:
52: vec4 screenPos;
53: screenPos = matrix_viewProjection * posW;
54:
55:
56: return screenPos;
57: }
58:
59: vec3 getWorldPosition() {
60: return dPositionW;
61: }
62:
63:
64: void main(void) {
65: gl_Position = getPosition();
66: vPositionW = getWorldPosition();
67: vec2 uv0 = getUv0();
68: vUv0 = uv0;
69: vec2 uv1 = getUv1();
70: vUv1 = uv1;
71:
72: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Fountain_Mat_1" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Holo_Mat" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert9" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert8" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec2 vUV0_1;
12:
13: attribute vec3 vertex_position;
14: attribute vec3 vertex_normal;
15: attribute vec4 vertex_tangent;
16: attribute vec2 vertex_texCoord0;
17: attribute vec2 vertex_texCoord1;
18: attribute vec4 vertex_color;
19:
20: uniform mat4 matrix_viewProjection;
21: uniform mat4 matrix_model;
22: uniform mat3 matrix_normal;
23:
24: vec3 dPositionW;
25: mat4 dModelMatrix;
26: mat3 dNormalMatrix;
27:
28: vec2 getUv0() {
29: return vertex_texCoord0;
30: }
31: uniform vec3 texture_emissiveMapTransform0;
32: uniform vec3 texture_emissiveMapTransform1;
33: uniform vec3 texture_opacityMapTransform0;
34: uniform vec3 texture_opacityMapTransform1;
35:
36:
37: mat4 getModelMatrix() {
38: return matrix_model;
39: }
40:
41: vec4 getPosition() {
42: dModelMatrix = getModelMatrix();
43: vec3 localPos = vertex_position;
44:
45:
46:
47:
48: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
49: dPositionW = posW.xyz;
50:
51: vec4 screenPos;
52: screenPos = matrix_viewProjection * posW;
53:
54:
55: return screenPos;
56: }
57:
58: vec3 getWorldPosition() {
59: return dPositionW;
60: }
61:
62:
63: void main(void) {
64: gl_Position = getPosition();
65: vPositionW = getWorldPosition();
66: vec2 uv0 = getUv0();
67: vUV0_1 = vec2(dot(vec3(uv0, 1), texture_emissiveMapTransform0), dot(vec3(uv0, 1), texture_emissiveMapTransform1));
68:
69: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Water material Copy" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUV0_1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32: uniform vec3 texture_emissiveMapTransform0;
33: uniform vec3 texture_emissiveMapTransform1;
34: uniform vec3 texture_opacityMapTransform0;
35: uniform vec3 texture_opacityMapTransform1;
36:
37:
38: mat4 getModelMatrix() {
39: return matrix_model;
40: }
41:
42: vec4 getPosition() {
43: dModelMatrix = getModelMatrix();
44: vec3 localPos = vertex_position;
45:
46:
47:
48:
49: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
50: dPositionW = posW.xyz;
51:
52: vec4 screenPos;
53: screenPos = matrix_viewProjection * posW;
54:
55:
56: return screenPos;
57: }
58:
59: vec3 getWorldPosition() {
60: return dPositionW;
61: }
62:
63:
64: vec3 getNormal() {
65: dNormalMatrix = matrix_normal;
66:
67: vec3 tempNormal = vertex_normal;
68:
69:
70:
71: return normalize(dNormalMatrix * tempNormal);
72: }
73:
74:
75: void main(void) {
76: gl_Position = getPosition();
77: vPositionW = getWorldPosition();
78: vNormalW = getNormal();
79: vec2 uv0 = getUv0();
80: vUV0_1 = vec2(dot(vec3(uv0, 1), texture_emissiveMapTransform0), dot(vec3(uv0, 1), texture_emissiveMapTransform1));
81:
82: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Water material Reverse Copy" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert2" with flags 65548
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert1_24" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Transparency1" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert3" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert4" with flags 131148
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12:
13: attribute vec3 vertex_position;
14: attribute vec3 vertex_normal;
15: attribute vec4 vertex_tangent;
16: attribute vec2 vertex_texCoord0;
17: attribute vec2 vertex_texCoord1;
18: attribute vec4 vertex_color;
19:
20: uniform mat4 matrix_viewProjection;
21: uniform mat4 matrix_model;
22: uniform mat3 matrix_normal;
23:
24: vec3 dPositionW;
25: mat4 dModelMatrix;
26: mat3 dNormalMatrix;
27:
28:
29: mat4 getModelMatrix() {
30: return matrix_model;
31: }
32:
33: vec4 getPosition() {
34: dModelMatrix = getModelMatrix();
35: vec3 localPos = vertex_position;
36:
37:
38:
39:
40: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
41: dPositionW = posW.xyz;
42:
43: vec4 screenPos;
44: screenPos = matrix_viewProjection * posW;
45:
46:
47: return screenPos;
48: }
49:
50: vec3 getWorldPosition() {
51: return dPositionW;
52: }
53:
54:
55: vec3 getNormal() {
56: dNormalMatrix = matrix_normal;
57:
58: vec3 tempNormal = vertex_normal;
59:
60:
61:
62: return normalize(dNormalMatrix * tempNormal);
63: }
64:
65:
66: void main(void) {
67: gl_Position = getPosition();
68: vPositionW = getWorldPosition();
69: vNormalW = getNormal();
70:
71: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "New Material" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert15" with flags 65540
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert14" with flags 65540
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec2 vUv0;
12:
13: attribute vec3 vertex_position;
14: attribute vec3 vertex_normal;
15: attribute vec4 vertex_tangent;
16: attribute vec2 vertex_texCoord0;
17: attribute vec2 vertex_texCoord1;
18: attribute vec4 vertex_color;
19:
20: uniform mat4 matrix_viewProjection;
21: uniform mat4 matrix_model;
22: uniform mat3 matrix_normal;
23:
24: vec3 dPositionW;
25: mat4 dModelMatrix;
26: mat3 dNormalMatrix;
27:
28: vec2 getUv0() {
29: return vertex_texCoord0;
30: }
31:
32:
33: mat4 getModelMatrix() {
34: return matrix_model;
35: }
36:
37: vec4 getPosition() {
38: dModelMatrix = getModelMatrix();
39: vec3 localPos = vertex_position;
40:
41:
42:
43:
44: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
45: dPositionW = posW.xyz;
46:
47: vec4 screenPos;
48: screenPos = matrix_viewProjection * posW;
49:
50:
51: return screenPos;
52: }
53:
54: vec3 getWorldPosition() {
55: return dPositionW;
56: }
57:
58:
59: void main(void) {
60: gl_Position = getPosition();
61: vPositionW = getWorldPosition();
62: vec2 uv0 = getUv0();
63: vUv0 = uv0;
64:
65: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "locator-rings-3" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Screen_01" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert3" with flags 65548
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Roulette_Mat_v02" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "New Material" with flags 65548
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUV0_1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32: uniform vec3 texture_emissiveMapTransform0;
33: uniform vec3 texture_emissiveMapTransform1;
34: uniform vec3 texture_opacityMapTransform0;
35: uniform vec3 texture_opacityMapTransform1;
36:
37:
38: mat4 getModelMatrix() {
39: return matrix_model;
40: }
41:
42: vec4 getPosition() {
43: dModelMatrix = getModelMatrix();
44: vec3 localPos = vertex_position;
45:
46:
47:
48:
49: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
50: dPositionW = posW.xyz;
51:
52: vec4 screenPos;
53: screenPos = matrix_viewProjection * posW;
54:
55:
56: return screenPos;
57: }
58:
59: vec3 getWorldPosition() {
60: return dPositionW;
61: }
62:
63:
64: vec3 getNormal() {
65: dNormalMatrix = matrix_normal;
66:
67: vec3 tempNormal = vertex_normal;
68:
69:
70:
71: return normalize(dNormalMatrix * tempNormal);
72: }
73:
74:
75: void main(void) {
76: gl_Position = getPosition();
77: vPositionW = getWorldPosition();
78: vNormalW = getNormal();
79: vec2 uv0 = getUv0();
80: vUV0_1 = vec2(dot(vec3(uv0, 1), texture_emissiveMapTransform0), dot(vec3(uv0, 1), texture_emissiveMapTransform1));
81:
82: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Water material" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUV0_1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32: uniform vec3 texture_emissiveMapTransform0;
33: uniform vec3 texture_emissiveMapTransform1;
34: uniform vec3 texture_opacityMapTransform0;
35: uniform vec3 texture_opacityMapTransform1;
36:
37:
38: mat4 getModelMatrix() {
39: return matrix_model;
40: }
41:
42: vec4 getPosition() {
43: dModelMatrix = getModelMatrix();
44: vec3 localPos = vertex_position;
45:
46:
47:
48:
49: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
50: dPositionW = posW.xyz;
51:
52: vec4 screenPos;
53: screenPos = matrix_viewProjection * posW;
54:
55:
56: return screenPos;
57: }
58:
59: vec3 getWorldPosition() {
60: return dPositionW;
61: }
62:
63:
64: vec3 getNormal() {
65: dNormalMatrix = matrix_normal;
66:
67: vec3 tempNormal = vertex_normal;
68:
69:
70:
71: return normalize(dNormalMatrix * tempNormal);
72: }
73:
74:
75: void main(void) {
76: gl_Position = getPosition();
77: vPositionW = getWorldPosition();
78: vNormalW = getNormal();
79: vec2 uv0 = getUv0();
80: vUV0_1 = vec2(dot(vec3(uv0, 1), texture_emissiveMapTransform0), dot(vec3(uv0, 1), texture_emissiveMapTransform1));
81:
82: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Water material Reverse" with flags 65549
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv0 = getUv0();
76: vUv0 = uv0;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Holo_Mat" with flags 65548
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv1;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv1() {
30: return vertex_texCoord1;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: vec3 getNormal() {
61: dNormalMatrix = matrix_normal;
62:
63: vec3 tempNormal = vertex_normal;
64:
65:
66:
67: return normalize(dNormalMatrix * tempNormal);
68: }
69:
70:
71: void main(void) {
72: gl_Position = getPosition();
73: vPositionW = getWorldPosition();
74: vNormalW = getNormal();
75: vec2 uv1 = getUv1();
76: vUv1 = uv1;
77:
78: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "lambert4" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12:
13: attribute vec3 vertex_position;
14: attribute vec3 vertex_normal;
15: attribute vec4 vertex_tangent;
16: attribute vec2 vertex_texCoord0;
17: attribute vec2 vertex_texCoord1;
18: attribute vec4 vertex_color;
19:
20: uniform mat4 matrix_viewProjection;
21: uniform mat4 matrix_model;
22: uniform mat3 matrix_normal;
23:
24: vec3 dPositionW;
25: mat4 dModelMatrix;
26: mat3 dNormalMatrix;
27:
28:
29: mat4 getModelMatrix() {
30: return matrix_model;
31: }
32:
33: vec4 getPosition() {
34: dModelMatrix = getModelMatrix();
35: vec3 localPos = vertex_position;
36:
37:
38:
39:
40: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
41: dPositionW = posW.xyz;
42:
43: vec4 screenPos;
44: screenPos = matrix_viewProjection * posW;
45:
46:
47: return screenPos;
48: }
49:
50: vec3 getWorldPosition() {
51: return dPositionW;
52: }
53:
54:
55: vec3 getNormal() {
56: dNormalMatrix = matrix_normal;
57:
58: vec3 tempNormal = vertex_normal;
59:
60:
61:
62: return normalize(dNormalMatrix * tempNormal);
63: }
64:
65:
66: void main(void) {
67: gl_Position = getPosition();
68: vPositionW = getWorldPosition();
69: vNormalW = getNormal();
70:
71: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Hologram" with flags 65548
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Railling_mat_2" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUv1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33:
34: vec2 getUv1() {
35: return vertex_texCoord1;
36: }
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: dPositionW = posW.xyz;
52:
53: vec4 screenPos;
54: screenPos = matrix_viewProjection * posW;
55:
56:
57: return screenPos;
58: }
59:
60: vec3 getWorldPosition() {
61: return dPositionW;
62: }
63:
64:
65: vec3 getNormal() {
66: dNormalMatrix = matrix_normal;
67:
68: vec3 tempNormal = vertex_normal;
69:
70:
71:
72: return normalize(dNormalMatrix * tempNormal);
73: }
74:
75:
76: void main(void) {
77: gl_Position = getPosition();
78: vPositionW = getWorldPosition();
79: vNormalW = getNormal();
80: vec2 uv0 = getUv0();
81: vUv0 = uv0;
82: vec2 uv1 = getUv1();
83: vUv1 = uv1;
84:
85: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Loby_mat" with flags 131149
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec2 vUv0;
12:
13: attribute vec3 vertex_position;
14: attribute vec3 vertex_normal;
15: attribute vec4 vertex_tangent;
16: attribute vec2 vertex_texCoord0;
17: attribute vec2 vertex_texCoord1;
18: attribute vec4 vertex_color;
19:
20: uniform mat4 matrix_viewProjection;
21: uniform mat4 matrix_model;
22: uniform mat3 matrix_normal;
23:
24: vec3 dPositionW;
25: mat4 dModelMatrix;
26: mat3 dNormalMatrix;
27:
28: vec2 getUv0() {
29: return vertex_texCoord0;
30: }
31:
32:
33: mat4 getModelMatrix() {
34: return matrix_model;
35: }
36:
37: vec4 getPosition() {
38: dModelMatrix = getModelMatrix();
39: vec3 localPos = vertex_position;
40:
41:
42:
43:
44: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
45: dPositionW = posW.xyz;
46:
47: vec4 screenPos;
48: screenPos = matrix_viewProjection * posW;
49:
50:
51: return screenPos;
52: }
53:
54: vec3 getWorldPosition() {
55: return dPositionW;
56: }
57:
58:
59: void main(void) {
60: gl_Position = getPosition();
61: vPositionW = getWorldPosition();
62: vec2 uv0 = getUv0();
63: vUv0 = uv0;
64:
65: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "defaultImageMaterial" with flags 65541
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec4 vVertexColor;
11: varying vec3 vPositionW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32:
33:
34: mat4 getModelMatrix() {
35: return matrix_model;
36: }
37:
38: vec4 getPosition() {
39: dModelMatrix = getModelMatrix();
40: vec3 localPos = vertex_position;
41:
42:
43:
44:
45: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
46: dPositionW = posW.xyz;
47:
48: vec4 screenPos;
49: screenPos = matrix_viewProjection * posW;
50:
51:
52: return screenPos;
53: }
54:
55: vec3 getWorldPosition() {
56: return dPositionW;
57: }
58:
59:
60: void main(void) {
61: gl_Position = getPosition();
62: vPositionW = getWorldPosition();
63: vec2 uv0 = getUv0();
64: vUv0 = uv0;
65: vVertexColor = vertex_color;
66:
67: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "defaultTextMaterial" with flags 65557
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec2 vUv0;
12:
13: attribute vec3 vertex_position;
14: attribute vec3 vertex_normal;
15: attribute vec4 vertex_tangent;
16: attribute vec2 vertex_texCoord0;
17: attribute vec2 vertex_texCoord1;
18: attribute vec4 vertex_color;
19:
20: uniform mat4 matrix_viewProjection;
21: uniform mat4 matrix_model;
22: uniform mat3 matrix_normal;
23:
24: vec3 dPositionW;
25: mat4 dModelMatrix;
26: mat3 dNormalMatrix;
27:
28: vec2 getUv0() {
29: return vertex_texCoord0;
30: }
31: #define SCREENSPACE
32:
33:
34: uniform float projectionFlipY;
35:
36:
37:
38:
39: mat4 getModelMatrix() {
40: return matrix_model;
41: }
42:
43: vec4 getPosition() {
44: dModelMatrix = getModelMatrix();
45: vec3 localPos = vertex_position;
46:
47:
48:
49:
50: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
51: posW.zw = vec2(0.0, 1.0);
52: dPositionW = posW.xyz;
53:
54: vec4 screenPos;
55: screenPos = posW;
56: screenPos.y *= projectionFlipY;
57:
58:
59: return screenPos;
60: }
61:
62: vec3 getWorldPosition() {
63: return dPositionW;
64: }
65:
66:
67: void main(void) {
68: gl_Position = getPosition();
69: vPositionW = getWorldPosition();
70: vec2 uv0 = getUv0();
71: vUv0 = uv0;
72:
73: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "defaultScreenSpaceImageMaterial" with flags 65797
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec4 vVertexColor;
11: varying vec3 vPositionW;
12: varying vec2 vUv0;
13:
14: attribute vec3 vertex_position;
15: attribute vec3 vertex_normal;
16: attribute vec4 vertex_tangent;
17: attribute vec2 vertex_texCoord0;
18: attribute vec2 vertex_texCoord1;
19: attribute vec4 vertex_color;
20:
21: uniform mat4 matrix_viewProjection;
22: uniform mat4 matrix_model;
23: uniform mat3 matrix_normal;
24:
25: vec3 dPositionW;
26: mat4 dModelMatrix;
27: mat3 dNormalMatrix;
28:
29: vec2 getUv0() {
30: return vertex_texCoord0;
31: }
32: #define SCREENSPACE
33:
34:
35: uniform float projectionFlipY;
36:
37:
38:
39:
40: mat4 getModelMatrix() {
41: return matrix_model;
42: }
43:
44: vec4 getPosition() {
45: dModelMatrix = getModelMatrix();
46: vec3 localPos = vertex_position;
47:
48:
49:
50:
51: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
52: posW.zw = vec2(0.0, 1.0);
53: dPositionW = posW.xyz;
54:
55: vec4 screenPos;
56: screenPos = posW;
57: screenPos.y *= projectionFlipY;
58:
59:
60: return screenPos;
61: }
62:
63: vec3 getWorldPosition() {
64: return dPositionW;
65: }
66:
67:
68: void main(void) {
69: gl_Position = getPosition();
70: vPositionW = getWorldPosition();
71: vec2 uv0 = getUv0();
72: vUv0 = uv0;
73: vVertexColor = vertex_color;
74:
75: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "defaultScreenSpaceTextMaterial" with flags 65813
console.error @ launch.js:15193
launch.js:15193 Failed to compile vertex shader:
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUV0_1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33: uniform vec3 texture_opacityMapTransform0;
34: uniform vec3 texture_opacityMapTransform1;
35:
36:
37: mat4 getModelMatrix() {
38: return matrix_model;
39: }
40:
41: vec4 getPosition() {
42: dModelMatrix = getModelMatrix();
43: vec3 localPos = vertex_position;
44:
45:
46:
47:
48: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
49: dPositionW = posW.xyz;
50:
51: vec4 screenPos;
52: screenPos = matrix_viewProjection * posW;
53:
54:
55: return screenPos;
56: }
57:
58: vec3 getWorldPosition() {
59: return dPositionW;
60: }
61:
62:
63: vec3 getNormal() {
64: dNormalMatrix = matrix_normal;
65:
66: vec3 tempNormal = vertex_normal;
67:
68:
69:
70: return normalize(dNormalMatrix * tempNormal);
71: }
72:
73:
74: void main(void) {
75: gl_Position = getPosition();
76: vPositionW = getWorldPosition();
77: vNormalW = getNormal();
78: vec2 uv0 = getUv0();
79: vUv0 = uv0;
80: vUV0_1 = vec2(dot(vec3(uv0, 1), texture_opacityMapTransform0), dot(vec3(uv0, 1), texture_opacityMapTransform1));
81:
82: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Waterfall Material" with flags 65549
console.error @ launch.js:15193
1356953:1 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost
launch.js:15193 Failed to compile vertex shader:
null
1: #version 300 es
2:
3:
4:
5: #define attribute in
6: #define varying out
7: #define texture2D texture
8: #define GL2
9: #define VERTEXSHADER
10: varying vec3 vPositionW;
11: varying vec3 vNormalW;
12: varying vec2 vUv0;
13: varying vec2 vUV0_1;
14:
15: attribute vec3 vertex_position;
16: attribute vec3 vertex_normal;
17: attribute vec4 vertex_tangent;
18: attribute vec2 vertex_texCoord0;
19: attribute vec2 vertex_texCoord1;
20: attribute vec4 vertex_color;
21:
22: uniform mat4 matrix_viewProjection;
23: uniform mat4 matrix_model;
24: uniform mat3 matrix_normal;
25:
26: vec3 dPositionW;
27: mat4 dModelMatrix;
28: mat3 dNormalMatrix;
29:
30: vec2 getUv0() {
31: return vertex_texCoord0;
32: }
33: uniform vec3 texture_opacityMapTransform0;
34: uniform vec3 texture_opacityMapTransform1;
35:
36:
37: mat4 getModelMatrix() {
38: return matrix_model;
39: }
40:
41: vec4 getPosition() {
42: dModelMatrix = getModelMatrix();
43: vec3 localPos = vertex_position;
44:
45:
46:
47:
48: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
49: dPositionW = posW.xyz;
50:
51: vec4 screenPos;
52: screenPos = matrix_viewProjection * posW;
53:
54:
55: return screenPos;
56: }
57:
58: vec3 getWorldPosition() {
59: return dPositionW;
60: }
61:
62:
63: vec3 getNormal() {
64: dNormalMatrix = matrix_normal;
65:
66: vec3 tempNormal = vertex_normal;
67:
68:
69:
70: return normalize(dNormalMatrix * tempNormal);
71: }
72:
73:
74: void main(void) {
75: gl_Position = getPosition();
76: vPositionW = getWorldPosition();
77: vNormalW = getNormal();
78: vec2 uv0 = getUv0();
79: vUv0 = uv0;
80: vUV0_1 = vec2(dot(vec3(uv0, 1), texture_opacityMapTransform0), dot(vec3(uv0, 1), texture_opacityMapTransform1));
81:
82: }
Object
console.error @ launch.js:15193
launch.js:15193 Error in material "Waterfall Material" with flags 65549
console.error @ launch.js:15193
debug.js:98 pc.GraphicsDevice: WebGL context lost.
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: NameServer: Connected
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: State: ConnectingToNameServer -> ConnectedToNameServer
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: NameServer: Authenticate...
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: NameServer: Authenticated
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: NameServer: Setting userId sent by server: 45be0fd4-b6d1-4f99-aae4-7fac4c1d10e7
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: NameServer: Connecting to Master server wss://5C41DFF7F36BC37011BD8F000BF90B38.exitgames.com:19090 ...
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: State: ConnectedToNameServer -> ConnectingToMasterserver
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: Connecting to Master wss://5C41DFF7F36BC37011BD8F000BF90B38.exitgames.com:19090
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: NameServer: Disconnected
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: Master: Connected
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: Master: Authenticate with secret...
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: Master: Authenticated
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: State: ConnectingToMasterserver -> ConnectedToMaster
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: Master: Join Lobby undefined undefined ...
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: Master: Joined to Lobby
Photon-Javascript_SDK.js?id=75721317&branchId=85c547c0-ca46-4db1-bd8e-7109e52f88d3:201 Demo: State: ConnectedToMaster -> JoinedLobby
manager.js:266 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
_resumeContext @ manager.js:266
manager.js:266 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
_resumeContext @ manager.js:266
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