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Another HTML cleanup
This file has been truncated, but you can view the full file.
### Eclipse Workspace Patch 1.0
#P L2J_DataPack_BETA
Index: dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm
===================================================================
--- dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm (revision 9639)
+++ dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
The teleport device is not working because you're not a party member.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/auction/AgitSale3.htm
===================================================================
--- dist/game/data/html/auction/AgitSale3.htm (revision 9639)
+++ dist/game/data/html/auction/AgitSale3.htm (working copy)
@@ -29,7 +29,7 @@
<tr>
<td width=120></td>
<td width=80 align=center><button action="%AGIT_LINK_BACK%" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=80 align=center><button action="bypass -h npc_%objectId%_confirmAuction" value="Confirm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=80 align=center><button action="bypass -h npc_%objectId%_confirmAuction" value="Confirm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Tetrarch Vellior:<br>
Have you ever suffered the pain of not being able to sleep? I have lately been plagued every night by <font color="LEVEL">bad dreams</font>. Every night a beautiful woman with fair skin white as snow and hair black as ebony comes to my side and places her blood-red lips near my ear, speaking horrendous and unspeakable things with a hissing voice like a snake that makes my insides burn ...<br>
-The strangest thing is, when I wake up, I cannot remember any of her terrifying, chilling stories. I have called upon all of my magic knowledge, but I have yet to find out the identity of the culprit responsible for sending a devil into my dreams. But I have been able to find out the identity of the monster that appears in my nightmare. It is the <font color="LEVEL">succubus</font> named<font color="LEVEL"> Merkenis</font>, who makes her home inside of the abandoned School of Dark Arts. I do not know what her purpose is, but I want to escape from this cursed nightmare as soon as I can. Won't you put an end to this spiteful monster for me?<br>
+The strangest thing is, when I wake up, I cannot remember any of her terrifying, chilling stories. I have called upon all of my magic knowledge, but I have yet to find out the identity of the culprit responsible for sending a devil into my dreams. But I have been able to find out the identity of the monster that appears in my nightmare. It is the <font color="LEVEL">succubus</font> named <font color="LEVEL">Merkenis</font>, who makes her home inside of the abandoned School of Dark Arts. I do not know what her purpose is, but I want to escape from this cursed nightmare as soon as I can. Won't you put an end to this spiteful monster for me?<br>
<a action="bypass -h Quest Q00170_DangerousSeduction 30305-04.htm">Say you will get rid of the nightmare for him</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
I understand your amazement, but such things are possible.<br>
The objects upon which Shilen bestowed the power to seal often were also granted awareness and will.<br>
Gazkh was created to control unstable dinosaurs through a powerful mystic seal, and it became more than a weapon -- it was given life.<br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4m.html">Part of the first verse is incorrect. Please enter the notes again.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm
===================================================================
--- dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Beast Herder Tunatun:<br>
-That's not the only reason. When you use this Beast Handler's Whip, you can use a variety supplemental magic on the cubs you train.<br>The more kinds of beasts you train, the greater the magic you can use!<br>
+That's not the only reason. When you use this Beast Handler's Whip, you can use a variety supplemental magic on the cubs you train.<br>
+The more kinds of beasts you train, the greater the magic you can use!<br>
<a action="bypass -h Quest Q00020_BringUpWithLove 31537-07.htm">Continue to listen to the story</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html (working copy)
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
I told you everything I learned before! But you know how much I love talking about plants, so ask away. OH! Also, I found out about a new species of Frog that lives on the Plains called the Rainbow Frog that might prove useful to you! I know, I know, I am pretty awesome like that... What can I say?<br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
I've said enough; now I must return to my duty. Please help bring rest to those ancestors of mine who are forced to roam the ruins of the ancient temple.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/guard/30582.htm
===================================================================
--- dist/game/data/html/guard/30582.htm (revision 9639)
+++ dist/game/data/html/guard/30582.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Centurion Tiku:<br>
I, Tiku, am a Centurion, charged with guarding Orc Village. remember, honor only comes to those with a firm hand!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html (working copy)
@@ -2,5 +2,5 @@
You've come back empty-handed. Did you not promise to bring me harpy's <font color="LEVEL">Silver Feathers, the teeth of a Wyrm</font> and the <font color="LEVEL">venom of a medusa</font>?<br>
As soon as you obtain these three materials, bring them to me. I will reward you for each that you bring back. I've inherited quite a fortune from my deceased parents, so don't worry about the reward. Please don't quit, help me.<br>
<a action="bypass -h Quest Q00331_ArrowOfVengeance 30125-6.html">Say you will quit</a><br>
-<a action="bypass -h Quest Q00331_ArrowOfVengeance 30125-7.html"> Say you will collect the materials</a>
+<a action="bypass -h Quest Q00331_ArrowOfVengeance 30125-7.html">Say you will collect the materials</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm (working copy)
@@ -1,6 +1,5 @@
-<html><body>
-Chief Guard Mouen:<br>
+<html><body>Chief Guard Mouen:<br>
The poisons of the plains caused the Leto to die off, and what Leto didn't die began to... evolve, if you could call it that. They have become a new species, calling themselves the Tanta. Only I doubt poison alone could do that, so it must be magic too. The poor Leto... they had no choice in the matter.<br>
A group of investigators were sent to look into the matter months ago. We haven't heard anything back from them, though, and my duties keep me from handling the situation personally. Could you do me a favor and talk to the Chief Investigator for me? His name is Johnny.<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-03.htm">Say you will.</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-03.htm">Say you will.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Prana:
-<br>
-A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_01.html">Wizard.</a>
-<br>
+<html><body>High Priest Prana:<br>
+A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_01.html">Wizard.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_01.html">Cleric.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm (working copy)
@@ -1,4 +1,4 @@
<html><body><br>
Only a Noblesse can use the Noblesse Only Teleport.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
Ah, you haven't left yet. My sponsor Virgil is in Rune Castle Town now. Go meet him there.
</body></html>
Index: dist/game/data/scripts/hellbound/Falk/32297-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/Falk/32297-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Falk/32297-01.htm (working copy)
@@ -1,6 +1,4 @@
-<html><body>
-Falk:<br>
-I see that you're an adventurer from a foreign land. Would you consider helping me? If you do, I'll help smooth your dealings with others in my
-Caravan group.<br>
+<html><body>Falk:<br>
+I see that you're an adventurer from a foreign land. Would you consider helping me? If you do, I'll help smooth your dealings with others in my Caravan group.<br>
<a action="bypass -h npc_%objectId%_Quest Falk">Help Falk.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
<font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
-A while back someone was here asking about a<font color="LEVEL"> large blue treasure box</font>. The bait I gave you earlier was designed to find it! Don't look so hurt! It only works if the person using it doesn't know about it. If you haven't found it yet, please continue to look for it. Only you can use that bait now.<br>
-This should be easy for you! I can't tell you who the<font color="LEVEL"> large blue treasure box</font> belongs to now, but I will if you find it! It was lost near the shore. Look for it there. Your fishing skill must be level 9 and you must bring the box to me unopened. Someone else may have found it by now, so make sure to ask around about it in the market. </body></html>
\ No newline at end of file
+A while back someone was here asking about a <font color="LEVEL">large blue treasure box</font>. The bait I gave you earlier was designed to find it! Don't look so hurt! It only works if the person using it doesn't know about it. If you haven't found it yet, please continue to look for it. Only you can use that bait now.<br>
+This should be easy for you! I can't tell you who the <font color="LEVEL">large blue treasure box</font> belongs to now, but I will if you find it! It was lost near the shore. Look for it there. Your fishing skill must be level 9 and you must bring the box to me unopened. Someone else may have found it by now, so make sure to ask around about it in the market.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Unidentifiable Body:<br>
-You search the body in an attempt to find out who the person was, but come up empty.<br>Hmm, the right hand looks clenched. Maybe there's something in its grip worth noting.<br>
+You search the body in an attempt to find out who the person was, but come up empty.<br>
+Hmm, the right hand looks clenched. Maybe there's something in its grip worth noting.<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 32568-02.html">Prise the fingers open.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
My grandfather wants to see you right now! Hurry up!
</body></html>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
The Echo Crystal is a fragile object and is easily broken. This one is worn out after so many years, and needs to be restored. It's delicate work requiring specialized tools. I'll need the long and sturdy claws of Malruk succubi from the Dragon Valley.<br>
Bring me ten sharp claws. Make sure they are in excellent condition!
</body></html>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Caradine:<br>
+<html><body>Caradine:<br>
Good to see you! Thank you for helping us. We've been trying to find you since we received this letter from Virgil, addressed to you.<br>
<a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31740-05.html">"Let me see the letter."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html (working copy)
@@ -1,4 +1,6 @@
<html><body>High Priest Orven:<br>
-Well, the Emperor's Key is not a key at all, but a prayer. It dates back to the Elmoreden era, and is rather brief compared to other prayers of the time.<br>I suspect there is a secret message hidden in that prayer, which will reveal how it relates to the Sacred Book. I don't know anything more, but I think I know someone who can help.<br>A friend of mine is a cryptologist -- a codebreaker. He might be able to determine the hidden meaning of the prayer. What do you think? Would you like to speak with him?<br>
+Well, the Emperor's Key is not a key at all, but a prayer. It dates back to the Elmoreden era, and is rather brief compared to other prayers of the time.<br>
+I suspect there is a secret message hidden in that prayer, which will reveal how it relates to the Sacred Book. I don't know anything more, but I think I know someone who can help.<br>
+A friend of mine is a cryptologist -- a codebreaker. He might be able to determine the hidden meaning of the prayer. What do you think? Would you like to speak with him?<br>
<a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-04.html">"Absolutely."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30599-1.htm
===================================================================
--- dist/game/data/html/default/30599-1.htm (revision 9639)
+++ dist/game/data/html/default/30599-1.htm (working copy)
@@ -4,5 +4,5 @@
<a action="bypass -h npc_%objectId%_Chat 3">What is the best equipment for me?</a><br>
<a action="bypass -h npc_%objectId%_Chat 4">What is the best hunting site for me?</a><br>
<a action="bypass -h npc_%objectId%_Chat 5">Tell me about skills</a><br>
-<a action="bypass -h npc_%objectId%_Chat 9">Which quests are available to me?</a>
+<a action="bypass -h npc_%objectId%_Chat 9">Which quests are available to me?</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html (working copy)
@@ -1,15 +1,8 @@
-<html><body>
-High Priest Biotin:
-<br>
-To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.
-<br>
-To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.
-<br>
-How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple</font>. She will test your ability and, if you are ready, can change your profession to a Wizard.
-<br>
-Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.
-<br>
+<html><body>High Priest Biotin:<br>
+To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
+To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
+How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple</font>. She will test your ability and, if you are ready, can change your profession to a Wizard.<br>
+Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
Good work. Now wait a moment while I cast the spell...<br>
<a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 30759-05.html">Wait</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Natives/32364-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/Natives/32364-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Natives/32364-02.htm (working copy)
@@ -1,4 +1,4 @@
-<html><body>
-Hellbound Traitor:<br>
-I need 10 <font color="LEVEL">Marks of Betrayal</font>. You don't even have one!<br>Don't try to trick me -- just get what I asked for!
+<html><body>Hellbound Traitor:<br>
+I need 10 <font color="LEVEL">Marks of Betrayal</font>. You don't even have one!<br>
+Don't try to trick me -- just get what I asked for!
</body></html>
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Friend of the Elroki, be welcome here. You need not tell me who you are or why are you here -- the ancestors surrounding me have already told me that you are the outsider destined by fate to save the Elroki tribe from the evil facing it.<br>
Outsider, my ancestors wish to convey a message to you through me. Are you ready to hear it?<br>
<a action="bypass -h Quest Q00124_MeetingTheElroki 32117-03.html">Say that you are ready.</a>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
With the Lost Nest no longer under Shilen's rule, the goddess was unable to continue to protect the Elroki tribe, and much of the Elrokians' power derived from her mighty magic was lost.<br>
Meanwhile, freed from Elrokian control, the dinosaurs roamed unfettered throughout the land, wreaking havoc wherever they went.<br>
The Elroki tribe was forced to flee to the Primeval Plains, where they settled and became a mere shadow of their former selves. Gone were the mighty Elrokian warriors, replaced by timid villagers and short-sighted leaders. Eventually, their descendants even forgot their true heritage and their true home.<br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the fifth note of the third verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6i.html">Do</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6i.html">Re</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/html/default/31362.htm
===================================================================
--- dist/game/data/html/default/31362.htm (revision 9639)
+++ dist/game/data/html/default/31362.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Carrier Tate:<br>
I don't need any help. This is my job.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html (working copy)
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.
-<br>
-However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.
-<br>
-To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.
-<br>
-She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.<br>
+However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.<br>
+To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.<br>
+She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Buron/32345-5r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Buron/32345-5r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Buron/32345-5r.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
The Resistance village is saved, and our home is again our own! Now we must formulate a plan to rescue the caravan slaves imprisoned in the quarry.
Beleth desired that place because of its wealth of rare minerals. If we can save those slaves, I'm sure that the caravan will be favorably disposed
towards us. Without their help, we will surely starve...
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html (working copy)
@@ -1,3 +1,4 @@
<html><body>High Priest Raymond:<br>
-There - now go! Hurry, and don't forget what I said! Use your invisibility skills, move fast, and steer clear from the guards!<br>Oh, and 72.79.78.71!
+There - now go! Hurry, and don't forget what I said! Use your invisibility skills, move fast, and steer clear from the guards!<br>
+Oh, and 72.79.78.71!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
The pride of the ancient Elrokian warriors -- in a sense, their other self, proof of Mother Shilen's blessing and faithfulness. Ah, this is! This must be a fragment of the weapon the Elrokian warriors once wielded.<br>
May I see it more closely?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-17.html">Show Mushika's relic to Chuta Kaimu.</a>
Index: dist/game/data/scripts/custom/EchoCrystals/31043-10.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-10.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-10.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
Oh, the lonely moon! My aching heart! This isn't my style at all!~<br>
-Your crystal is finished!</body></html>
\ No newline at end of file
+Your crystal is finished!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Einhasad cast her from the continent, installing in her place as the goddess of water the weak and timid Eva. The primitive creatures who called her mother were suddenly abandoned, forever disrupting the balance of this island.<br>
As a result, we Elrokians were forced to migrate to these Primeval Plains to escape the mindless fury of the dinosaurs.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4i.html">Next</a>
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Investigator Sally:<br>
-Oh, thank you so much, that's really cool of you. I wish I was tough like you... or heck, even as tough as my little niece Gretzka. She's a tough little cookie. Anyway, that's not important. What is important is that you bring me samples of the plants on the Plains. I need <font color="LEVEL">one bag of spores from the Fantasy Mushroom</font>, <font color="LEVEL">one bag of spores from the Sticky Mushroom</font>, and <font color="LEVEL">one leaf from the Energy Plant</font>. All of these can be found on the Plains. And this goes without saying, but don't eat them until I have a chance to study them!<br>
+<html><body>Investigator Sally:<br>
+Oh, thank you so much, that's really cool of you. I wish I was tough like you... or heck, even as tough as my little niece Gretzka. She's a tough little cookie. Anyway, that's not important. What is important is that you bring me samples of the plants on the Plains. I need <font color="LEVEL">one bag of spores from the Fantasy Mushroom</font>, <font color="LEVEL">one bag of spores from the Sticky Mushroom</font>, and <font color="LEVEL">one leaf from the Energy Plant</font>. All of these can be found on the Plains. And this goes without saying, but don't eat them until I have a chance to study them!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
Is this the book? Great job! I'm sorry I didn't recognize you!<br>
Why didn't you say something? I never imagined I was making someone of your stature run errands for me! I've heard all about you! Please forgive me if I offended you!<br>
Somebody wants to meet you. Will you meet him?<br>
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
Have you heard of the natives of this island, the Elroki tribe? Perhaps you've heard the common drivel about an uncivilized race abandoned by the gods, beset by primitive and ferocious creatures. Hogwash!<br>
Those rumors are spread by people ignorant of the truth. The Elrokians I know are different than us, but no less intelligent. Their culture is steeped in tradition, in fact.<br>
And I will never forget the aid they gave me and my expedition.<br>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Hierarch Asterios:
-<br>
-I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible.
-<br>
+<html><body>Hierarch Asterios:<br>
+I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
You missed her, my friend!<br>
I came running when I sensed she was in danger, but she was already gone. The winged vermin wouldn't tell me where she was taken, so I had to use force!<br>
<a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31751-02.html">"Where do you think she is?"</a>
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Unfortunately, all I could discover was when the medicine existed. So I asked the shaman Karakawei to summon the spirits of the Elrokians of that time and ask them where the medicine is.<br>
Karakawei knew the risks, but for my sake he attempted to summon our ancestors' spirits. For many days, his efforts were in vain, but finally he was able to contact a spirit who possessed knowledge of the medicine's whereabouts. Since then we've been anxiously waiting for an adventurer with the courage and skill to recover it for us.<br>
There is not a moment to spare! Please go straight to Karakawei -- you'll probably find him praying around the barracks. After you've obtained the medicine, please return to me at once. In the meantime, I will attempt to discover the cause of this illness while protecting my father from the riots.<br>
Index: dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html
===================================================================
--- dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html (working copy)
@@ -1,5 +1,5 @@
<html><body>Gatekeeper Teranu Mardui:<br>
Welcome, friend of Varka!<br>
My elder says that I can escort you to another village. Since you're our friend, I'll gladly open the gate of time and space for you.<br>
-<a action="bypass -h Quest VarkaSilenosSupport Teleport">Teleport</a>
+<a action="bypass -h Quest VarkaSilenosSupport Teleport">Teleport</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman.
-<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-If you want to take the Test of the Orc Shaman, go to <font color="LEVEL">Tataru Zu Hestui</font> of our village. He will tell you everything you need to know. Also, to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio. There are Orcs there that teach Mystics like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Orc Shaman.
-<br>
+<html><body>Flame Lord Kakai:<br>
+To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+If you want to take the Test of the Orc Shaman, go to <font color="LEVEL">Tataru Zu Hestui</font> of our village. He will tell you everything you need to know. Also, to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio. There are Orcs there that teach Mystics like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Orc Shaman.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html (working copy)
@@ -1,3 +1,4 @@
<html><body>High Priest Hollint:<br>
-I've imbued it with a blessing to ward off evil spirits, and safeguard Jacob's passage. <font color="LEVEL">Priest Cain</font> will need it for the service though, so be sure to hand it to him.<br>Einhasad's grace, my child. Safe travels.
+I've imbued it with a blessing to ward off evil spirits, and safeguard Jacob's passage. <font color="LEVEL">Priest Cain</font> will need it for the service though, so be sure to hand it to him.<br>
+Einhasad's grace, my child. Safe travels.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-7.html">You have entered the third verse of the warrior song correctly.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm (working copy)
@@ -1,9 +1,6 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
You're here...<br>
-Dark magic was forced in...and is slowly rotting this place...within the Tower... It has altered it...from my original design...
-I wish I could help you... I knew you would come here...after overcoming the barriers...<br>
-But you cannot relax yet... The most formidable obstacle still awaits you... Before you face the final trial...listen to this old man's advice,
-I pray...<br>
+Dark magic was forced in...and is slowly rotting this place...within the Tower... It has altered it...from my original design... I wish I could help you... I knew you would come here...after overcoming the barriers...<br>
+But you cannot relax yet... The most formidable obstacle still awaits you... Before you face the final trial...listen to this old man's advice, I pray...<br>
<a action="bypass -h Quest TowerOfNaia 32370-03a.htm">Listen</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Priest Franz:<br>
-But, we were wrong. It has since emerged that that power still exists, and is contained in a Seal Stone <font color="LEVEL">buried in Lilith's own body</font>.<br>Now... not all the books can currently be controlled, but the Book of Seals is said to teach whoever reads it, and gain them mastery over all se... seven....<br>What... what's that? It's gone cold....<br>
+But, we were wrong. It has since emerged that that power still exists, and is contained in a Seal Stone <font color="LEVEL">buried in Lilith's own body</font>.<br>
+Now... not all the books can currently be controlled, but the Book of Seals is said to teach whoever reads it, and gain them mastery over all se... seven....<br>
+What... what's that? It's gone cold....<br>
<a action="bypass -h Quest Q00198_SevenSignsEmbryo fight">Look around.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm (working copy)
@@ -1,9 +1,8 @@
<html><body>
<center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
Sorry, but you are not trasformed...<br>
-Only transformed players can finish race...<br>
+Only transformed players can finish race...
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html
===================================================================
--- dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Kahman:<br>
+<html><body>Mercenary Kahman:<br>
State your business here! We received no order.<br>
<a action="bypass -h Quest Q00109_InSearchOfTheNest 31554-2.html">"Pierce sent me."</a>
</body></html>
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Index: dist/game/data/html/default/30990-4.htm
===================================================================
--- dist/game/data/html/default/30990-4.htm (revision 9639)
+++ dist/game/data/html/default/30990-4.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Lottery Ticket Seller:<br>
%result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Buron/32345-2r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Buron/32345-2r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Buron/32345-2r.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
The mainlanders are incredibly strong ?they have advanced all the way to the Oasis. Rumor also has it that the ghosts of priests and warriors appear
from time to time at the ancient temple ruins located to the southwest of the Oasis. Talk to Bernarde at the Oasis to learn more.<br>
I should mention that Bernarde has a deep mistrust of foreigners, so you'd be well advised to dress like a native when you meet him.
Index: dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
Darion's minions are likely still numerous within the Steel Citadel, making our path even more difficult. We must find a way to decrease their numbers!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31357.htm
===================================================================
--- dist/game/data/html/default/31357.htm (revision 9639)
+++ dist/game/data/html/default/31357.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Secretary Leandro:<br>
I'm busy! So very busy! Why is the deputy manor lord never ever at his desk?<br>
Get out of my way! Have you seen Sir Windawood? No? No one's seen him in the village either!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/festival/festival_3a.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_3a.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_3a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Scores for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the<font color="LEVEL"> period of competition</font> begins.<br>
+<html><body>Festival Guide:<br>
+Scores for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the <font color="LEVEL">period of competition</font> begins.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
</body></html>
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Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Secret Agent Collin:<br>
-A pair of work gloves... not bad. Bit old though, ain't they?<br>Never mind. You passed the tests, meanin' our training sessions are now complete. <font color="LEVEL">Lady Claudia</font> asked me to send you onto her as soon as you were done--you'll find her in <font color="LEVEL">Aden's outer ring</font>.<br>You best leave. Well done.
+A pair of work gloves... not bad. Bit old though, ain't they?<br>
+Never mind. You passed the tests, meanin' our training sessions are now complete. <font color="LEVEL">Lady Claudia</font> asked me to send you onto her as soon as you were done--you'll find her in <font color="LEVEL">Aden's outer ring</font>.<br>
+You best leave. Well done.
</body></html>
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Index: dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
It appears that it is possible to move to a different floor.<br>
<a action="bypass -h Quest TullyWorkshop cube68_tp_0">Return to the 6th floor.</a><br>
<a action="bypass -h Quest TullyWorkshop cube68_tp_1">Return to the 8th floor.</a><br>
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Guard Stan:<br>
-Ha, did Hector tell you to be that vague, too? He's jumpier than a cat in a thunderstorm these days, looking for things that ain't there, and jamming two coincidences together to make conspiracies.<br>Yeah, maybe I saw something, and maybe it was a bit odd. Maybe I felt a pervading sense of evil shortly before seeing whatever it was, and maybe it made an unholy chattering sound as it shot off into the shadows.<br>But you know what? Maybe it was nothing. Thought about that?<br>
+Ha, did Hector tell you to be that vague, too? He's jumpier than a cat in a thunderstorm these days, looking for things that ain't there, and jamming two coincidences together to make conspiracies.<br>
+Yeah, maybe I saw something, and maybe it was a bit odd. Maybe I felt a pervading sense of evil shortly before seeing whatever it was, and maybe it made an unholy chattering sound as it shot off into the shadows.<br>
+But you know what? Maybe it was nothing. Thought about that?<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-03.html">"Well, no actually. What exactly did you see?"</a>
</body></html>
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Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
+<html><body>Head Blacksmith Moka:<br>
Transfer? Haven't you already transferred? Why do you want to know about the first class transfer? Go to the mainland, train hard and develop your skills -- then attempt the second class transfer!
</body></html>
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Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5h.html">You have entered the fourth note of the second verse. Please enter the fifth note.</a>
</body></html>
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Index: dist/game/data/scripts/hellbound/Natives/32357-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/Natives/32357-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Natives/32357-02.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
Thank you. Now I can leave here!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/mammblack_2b.htm
===================================================================
--- dist/game/data/html/seven_signs/mammblack_2b.htm (revision 9639)
+++ dist/game/data/html/seven_signs/mammblack_2b.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Blacksmith of Mammon:<br>
<a action="bypass -h npc_%objectId%_multisell 311262502">Craft an A-grade dualsword</a><br>
-<a action="bypass -h npc_%objectId%_exc_multisell 311262510">Bestow special ability on A-grade weapon.</a><br>
+<a action="bypass -h npc_%objectId%_exc_multisell 311262510">Bestow special ability on A-grade weapon.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm (working copy)
@@ -1,8 +1,7 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br>
Need to know more? It's no bother!<br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"Nah, that's OK, I'm good."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"Nah, that's OK, I'm good."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30993-2.htm
===================================================================
--- dist/game/data/html/default/30993-2.htm (revision 9639)
+++ dist/game/data/html/default/30993-2.htm (working copy)
@@ -10,5 +10,5 @@
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
I wish you luck! Enjoy the lottery.<br>
<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm
===================================================================
--- dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
-You're back! Did you finish your assignment already? Maybe I should've made it harder for you! Let me check it out... Is that the<font color="LEVEL"> large blue treasure box</font>?<br>
-<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-05.htm">"Here it is."</a></body></html>
\ No newline at end of file
+You're back! Did you finish your assignment already? Maybe I should've made it harder for you! Let me check it out... Is that the <font color="LEVEL">large blue treasure box</font>?<br>
+<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-05.htm">"Here it is."</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Frog King:<br>
-Hurry and take the ribbiting bead to her! Take too long and someone else might snap her up!<br>Go! Rib-ribbit!
+Hurry and take the ribbiting bead to her! Take too long and someone else might snap her up!<br>
+Go! Rib-ribbit!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31940.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31940.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31940.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Baron's Hall Gatekeeper:<br>
I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/HeavyMedal/31228.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31228.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31228.htm (working copy)
@@ -1,9 +1,8 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
Meow! Greetings! I'm Roy the Cat!<br>
My master, the great collector Bashtal from the Bronze Key guild, has asked me and my friends to collect medals that were scattered throughout the world. The search has brought me to this village!<br>
-I'm organizing an event I'm calling the<font color="LEVEL"> Medal Collecting Event</font>! Anyone who brings medals will receive fabulous prizes! Meow!<br>
+I'm organizing an event I'm calling the <font color="LEVEL">Medal Collecting Event</font>! Anyone who brings medals will receive fabulous prizes! Meow!<br>
<a action="bypass -h Quest HeavyMedal talk">"I want to trade medals for prizes."</a><br>
<a action="bypass -h Quest HeavyMedal 31228-1.htm">"Tell me more about the event."</a><br>
-<a action="bypass -h Quest HeavyMedal 31228-2.htm">"What are the prizes?"</a><br>
+<a action="bypass -h Quest HeavyMedal 31228-2.htm">"What are the prizes?"</a>
</body></html>
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Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
It seems Mushika has already decided.<br>
Outsider, I know that Mushika has asked you to go to the Lost Nest. But did he tell you of the place itself, of his purpose in sending you there?<br>
In the Elrokian tongue, the Lost Nest is called Wallamai.<br>
Index: dist/game/data/html/default/30991-4.htm
===================================================================
--- dist/game/data/html/default/30991-4.htm (revision 9639)
+++ dist/game/data/html/default/30991-4.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Lottery Ticket Seller:<br>
%result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31928.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31928.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31928.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Marquis' Hall Gatekeeper:<br>
I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
Find Matild to get the materials for the spell. Aren't you supposed to be in a hurry?
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
That an outsider like you would come all this way to render aid to our Elkrohki tribe... please know that we are truly grateful. But unfortunately, only the outsider selected by fate itself can help our tribe now.<br>
(Only characters level 77 and above are permitted to take on this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Commander Kbaldir:<br>
You definitely have the look of a seasoned warrior. I can tell, you and I have seen our share of battles, haven't we? Hehe, one of these days we'll have to share a few pints.<br>
But matters of state come first. I have a favor to ask if you're willing.<br>
-<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-02.htm">Ask about the favor.</a><br>
+<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-02.htm">Ask about the favor.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
Kassandra's nightmare has some important details concerning you. Ogmar knows the story, talk to him.
</body></html>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Rivian:
-<br>
-I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.
-<br>
+<html><body>Grand Master Rivian:<br>
+I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html (working copy)
@@ -1,5 +1,7 @@
<html><body>Secret Agent Collin:<br>
-Yes, magically transformed. You'll be visually indistinguishable from the priests. But as any spy worth his salt knows, there's more to a disguise than getting dressed into fancy rags. Gotta play the part too, move like them, talk like them, think like them.<br>Right, enough chat. Your first task will be to see the <font color="LEVEL">Frog King</font> at the nearby <font color="LEVEL">lake</font> and swindle him out of somethin' precious.<br>Think on your feet, act fast, and get out of there before they have your legs for lunch. Remember what I told you and keep your wits about you!<br>
+Yes, magically transformed. You'll be visually indistinguishable from the priests. But as any spy worth his salt knows, there's more to a disguise than getting dressed into fancy rags. Gotta play the part too, move like them, talk like them, think like them.<br>
+Right, enough chat. Your first task will be to see the <font color="LEVEL">Frog King</font> at the nearby <font color="LEVEL">lake</font> and swindle him out of somethin' precious.<br>
+Think on your feet, act fast, and get out of there before they have your legs for lunch. Remember what I told you and keep your wits about you!<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-05.html">"Okay, please disguise me as a frog."</a><br>
(The transformation will cancel all movement and speed related buffs.)
</body></html>
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Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-You look like an adventurer with some staying power, unless my eyes deceive me.
-<br>
+<html><body>Grand Master Aldenia:<br>
+You look like an adventurer with some staying power, unless my eyes deceive me.<br>
I think your best course of action right now is to not attempt a class transfer; trust your judgment in your present profession. Perhaps a challenging quest with a group of your closest friends is the cure for any feelings of uncertainty or indecision...
</body></html>
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Index: dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html (working copy)
@@ -1,5 +1,5 @@
<html><body>Master Cobendell:<br>
To create a Healing Potion to treat the fever, I need the <font color="LEVEL">dryad's tear</font>, where the purest life forces of the earth are concentrated. Long ago the dryads were beautiful spirits of the trees that sang of the life force of the earth. However, after the balance of magic powers flowing through the woods and the earth were undone during the battle with the Humans, the dryads became spirits with a deep-rooted hatred for all the material races. You can still find <font color="LEVEL">dryads</font> today if you travel to the Elven Forest to west of the village.<br>
When the dryad's physical body is destroyed, a <font color="LEVEL">dryad's tear</font> is created. But you must keep this amulet with you at all times. The crystal embedded in this necklace works as a catalyst to concentrate the spiritual power scattered when a dryad is killed into the dryad's tear.<br>
-Well then, good luck on your journey. <font color="LEVEL">Gather ten Dryad's Tears</font> and bring them to me.<br>
+Well then, good luck on your journey. <font color="LEVEL">Gather ten Dryad's Tears</font> and bring them to me.
</body></html>
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Index: dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm
===================================================================
--- dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Fishing Guild Member Linnaeus:<br>
-You've obtained all the crimson drake's hearts. Please accept this<font color="LEVEL"> bait of flame</font>. You'll find it quite different than baits containing the other elements. You won't catch any fish with it, but you're more likely to discover a sunken Treasure Chest! You won't always land your catch with this bait.<br>
+You've obtained all the crimson drake's hearts. Please accept this <font color="LEVEL">bait of flame</font>. You'll find it quite different than baits containing the other elements. You won't catch any fish with it, but you're more likely to discover a sunken Treasure Chest! You won't always land your catch with this bait.<br>
This bait is mostly useless unless your fishing level is exectly 20. If it's not, you should consider giving it to someone else. Remember, bring anything you recover to me unopened!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Haven't you collected the materials for the ritual yet? We cannot begin until I have the claws and bone fragments necessary to summon the spirits of my ancestors.<br>
Go to the Lost Nest and hunt <font color="LEVEL">Ornithomimus and Deinonychus</font>. Collect their claws and bone fragments; you must obtain more than two each in order for me to proceed with the ritual.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm (working copy)
@@ -1,7 +1,7 @@
-<html><BODY>
-Messenger:<BR>What brings you to this place? I can't be responsible for your safety here!<BR>
-Unless, that is, you're a member of the <FONT color=00ffff><?my_pledge_name?></FONT> Clan in charge of the farm.<BR>
-<a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Qualification Test for Clan Hall Battle Registration</A><BR>
-<a action="bypass -h Quest WildBeastReserve register_clan">Register for Clan Hall Battle</A><BR>
-<a action="bypass -h Quest WildBeastReserve view_attacker_list">Clans Participating in the Preliminaries</A><BR>
-</BODY></html>
+<html><body>Messenger:<br>
+What brings you to this place? I can't be responsible for your safety here!<br>
+Unless, that is, you're a member of the <FONT color=00ffff><?my_pledge_name?></FONT> Clan in charge of the farm.<br>
+<a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Qualification Test for Clan Hall Battle Registration</A><br>
+<a action="bypass -h Quest WildBeastReserve register_clan">Register for Clan Hall Battle</A><br>
+<a action="bypass -h Quest WildBeastReserve view_attacker_list">Clans Participating in the Preliminaries</A>
+</body></html>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. No Warehouse Chief or Head Blacksmith on this island can complete the transfer, but I can give you the information you'll need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_01.html">Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. No Warehouse Chief or Head Blacksmith on this island can complete the transfer, but I can give you the information you'll need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_01.html">Scavenger.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32171_artisan.html">Artisan.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRace/900104-1.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/900104-1.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/900104-1.htm (working copy)
@@ -1,7 +1,6 @@
<html><body>
<center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
Congratz! You are first on Finish line!<br>
<button value="Finish Race" action="bypass -h Quest eventmodRace finish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test.
-<br>
-You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test.<br>
+You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_01.html">Elven Knight.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_01.html">Elven Knight.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_01.html">Elven Scout.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
Who...Who has awakened me from this silence?!? You? A small and strange-looking creature has done this? I have never seen such a strange-looking creature... by all that is Shilen...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-10.html">The speech trails off and is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/help/mixing/6317-2.htm
===================================================================
--- dist/game/data/html/help/mixing/6317-2.htm (revision 9639)
+++ dist/game/data/html/help/mixing/6317-2.htm (working copy)
@@ -11,5 +11,5 @@
There are three temperature settings: Temperature 1 "Salamander" is by far the safest, and mixing will certainly succeed, but the least amount of reagent is produced. With Temperature 2 "Ifrit", there is a risk that the materials will be destroyed, but a larger quantity of reagent is produced. Temperature 3 "Phoenix" is the highest and most likely to fail but creates the largest amount of reagent.<br><br>
<font color="LEVEL">5. Mixing Ingredients</font><br>
Once the correct types and quantities of ingredients and catalysts are placed into the urn and the temperature is set, the mixing begins. If the formula is correct and the ingredients don't melt away, the desired reagent will be created.<br><br>
-<a action="bypass -h player_help 6317.htm#6317">Back</a><br>
+<a action="bypass -h player_help 6317.htm#6317">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
Do I speak recklessly?<br>
Shilen cannot bestow Gazkh on you now, and it is impossible to find an intact ax.<br>
But if you are truly so willing to wield Gazkh and go into Sailren's nest, there should be a way.<br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
Balu Kaimu awaits your response after completing its search concerning Gazkh and abnormal phenomena.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-3b.html">Try to communicate with it.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Grand Magister Devon:
-<br>
-I refuse to explain class transfer to someone who has already transferred once.
-<br>
+<html><body>Grand Magister Devon:<br>
+I refuse to explain class transfer to someone who has already transferred once.<br>
You have no need to stay on this island. Go walk your own path.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Master Stedmiel:<br>
+<html><body>Master Stedmiel:<br>
Did you deliver the Poetry Book to Talien yet? This is the only copy, so be extra careful. Tell Talien I expect the best.
</body></html>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html (working copy)
@@ -1,13 +1,7 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for a Palus Knight, you must have at least achieved level 20 and passed the Palus Knight test.
-<br>
-After passing it, you must return to the mainland -- that is where the true test of your ability lies.
-<br>
-If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.
-<br>
-To take the test, seek out Master Virgil in Gludio.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for a Palus Knight, you must have at least achieved level 20 and passed the Palus Knight test.<br>
+After passing it, you must return to the mainland -- that is where the true test of your ability lies.<br>
+If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.<br>
+To take the test, seek out Master Virgil in Gludio.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm
===================================================================
--- dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
-I think this is the<font color="LEVEL"> large blue treasure box</font> that my client lost. It seems to contain a blueprint of golem. The only blacksmith in this whole area capable of making such a thing is Shaling in this village. She told me recently that she had dropped a box containing a blueprint in the river while she was traveling. This must be it! Please take this blueprint of golem to Shaling in the Blacksmith Shop.</body></html>
\ No newline at end of file
+I think this is the <font color="LEVEL">large blue treasure box</font> that my client lost. It seems to contain a blueprint of golem. The only blacksmith in this whole area capable of making such a thing is Shaling in this village. She told me recently that she had dropped a box containing a blueprint in the river while she was traveling. This must be it! Please take this blueprint of golem to Shaling in the Blacksmith Shop.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
May I see it more closely? (Place the relic near the Pillar.) This is indeed proof that you are the long-awaited outsider fated to save this island. Long ago, Shilen foretold that when the ancient evil of this island woke again from its slumber, fate would send an outsider, armed with Gazkh, to save the Elrokian people and restore them to their rightful home.<br>
Shilen instructed the we Kaimus share with him the wisdom he needs. You are the outsider whom fate has chosen! I now obey my mother Shilen's command -- here is written wisdom concerning Gazkh. Return to the Elrokian village and give this to its leader. He too has an important role to play in averting this coming doom and will aid you in your quest.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Cornerstone of Restraining:<br>
-Looking closely, you see a hole to put in something like a bead. It looks like the orb in the hands of<font color="LEVEL"> Restrainers of Glory</font>, who keep the cave, is going to fit into the hole perfectly.
-</body></html>
+<html><body>Cornerstone of Restraining:<br>
+Looking closely, you see a hole to put in something like a bead. It looks like the orb in the hands of <font color="LEVEL">Restrainers of Glory</font>, who keep the cave, is going to fit into the hole perfectly.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm (working copy)
@@ -1,5 +1,6 @@
<html><body>High Priest Orven:<br>
-Do you know the tragedy that has befallen <font color="LEVEL">Gracia</font>? The power of Shilen, the Goddess of Death, has manifested itself in the form of a <font color="LEVEL">Seed</font> that has transformed the entire continent into a land of death. Despite the valiant efforts by a few lords and their warriors, most of Gracia is chaos and evil.<br>Do you know what this means? When <font color="LEVEL">Gracia has fallen completely into evil, Aden will be targeted next</font>. Our leaders met in what is being called the <font color="LEVEL">Giran Assembly</font> and decided we must face this threat as a unified group. The Kamael were finally welcomed into the alliance at that time.<br>
+Do you know the tragedy that has befallen <font color="LEVEL">Gracia</font>? The power of Shilen, the Goddess of Death, has manifested itself in the form of a <font color="LEVEL">Seed</font> that has transformed the entire continent into a land of death. Despite the valiant efforts by a few lords and their warriors, most of Gracia is chaos and evil.<br>
+Do you know what this means? When <font color="LEVEL">Gracia has fallen completely into evil, Aden will be targeted next</font>. Our leaders met in what is being called the <font color="LEVEL">Giran Assembly</font> and decided we must face this threat as a unified group. The Kamael were finally welcomed into the alliance at that time.<br>
Now we need brave adventurers to fight this rising tide of darkness. Please help!<br>
<a action="bypass -h Quest Q10267_JourneyToGracia 30857-02.htm">"Tell me what happened in Gracia."</a><br>
<a action="bypass -h Quest Q10267_JourneyToGracia 30857-05.htm">"How can I help?"</a><br>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
(<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-09.html">The pillar appears to be pulsing slowly, almost as if it were breathing. You feel a sudden urge to place your hand against the pillar.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
This fragment is surely a remnant of the ax Gazkh, which was once wielded by Elrokian warriors at the peak of the tribe's power. Now I believe that you are truly the outsider of whom the prophecies speak. Blessed be the name of Shilen!<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-18.html">"What do the prophecies say about this outsider of fate?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html (working copy)
@@ -1,5 +1,7 @@
<html><body>Secret Agent Collin:<br>
-So you've conned a talking frog and an old lady, now comes the real test. I want you to speak to one of the <font color="LEVEL">adult villagers</font> here and get him to hand you one of <font color="LEVEL">their belongings</font>.<br>Do it and we'll be done with our trainin'. Fail and we'll know more work is needed.<br>Ready for the transformation?<br>
+So you've conned a talking frog and an old lady, now comes the real test. I want you to speak to one of the <font color="LEVEL">adult villagers</font> here and get him to hand you one of <font color="LEVEL">their belongings</font>.<br>
+Do it and we'll be done with our trainin'. Fail and we'll know more work is needed.<br>
+Ready for the transformation?<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-21.html">"I think so."</a><br><br>
<font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm (working copy)
@@ -2,7 +2,6 @@
You must abide by the following rules in order to participate in the game.<br>
Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
Entry denied!<br>
-You're not a member of a clan.<br>
-<br>
+You're not a member of a clan.<br><br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.
-<br>
-The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_02.html">Ask about transfer to Elven Wizard.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.<br>
+The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_02.html">Ask about transfer to Elven Wizard.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html (working copy)
@@ -1,3 +1,4 @@
<html><body>High Priest Raymond:<br>
-There we go! Now you'll need to use the <font color="LEVEL">Light of Dawn teleporter</font> here in the <font color="LEVEL">Temple</font> to get to the Sanctum. Once there use your <font color="LEVEL">invisibility skills, move fast</font>, and <font color="LEVEL">steer clear from the guards</font>.<br>Oh, and the code! 72.79.78.71. 72.79.78.71. 72.79.78.71. DO NOT forget it!<br><font color="LEVEL">(See High Priest Raymond again to clear the Sentry Morph after abandoning the quest.)</font>
+There we go! Now you'll need to use the <font color="LEVEL">Light of Dawn teleporter</font> here in the <font color="LEVEL">Temple</font> to get to the Sanctum. Once there use your <font color="LEVEL">invisibility skills, move fast</font>, and <font color="LEVEL">steer clear from the guards</font>.<br>
+Oh, and the code! 72.79.78.71. 72.79.78.71. 72.79.78.71. DO NOT forget it!<br><font color="LEVEL">(See High Priest Raymond again to clear the Sentry Morph after abandoning the quest.)</font>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Priest Cain:<br>
-While you were gone I did some research, by the by, and I believe the Contractor deaths have something to do with the <font color="LEVEL">Seven Signs</font>.<br>As I'm sure you know, the forces of dawn wage war with the forces of dusk for control over the three Seals. I may as well tell you now; I belong to the Order of the Dawn. That's actually how I came to be in charge of this place.<br>You've had first-hand experiences of these murders, as well as the murderers, and I feel I would be remiss in not extending our hand to you. Help us, and we will reward you well.<br>
+While you were gone I did some research, by the by, and I believe the Contractor deaths have something to do with the <font color="LEVEL">Seven Signs</font>.<br>
+As I'm sure you know, the forces of dawn wage war with the forces of dusk for control over the three Seals. I may as well tell you now; I belong to the Order of the Dawn. That's actually how I came to be in charge of this place.<br>
+You've had first-hand experiences of these murders, as well as the murderers, and I feel I would be remiss in not extending our hand to you. Help us, and we will reward you well.<br>
<a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-12.html">"I'll help you, certainly."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/olympiad/olympiad_5buffs.htm
===================================================================
--- dist/game/data/html/olympiad/olympiad_5buffs.htm (revision 9639)
+++ dist/game/data/html/olympiad/olympiad_5buffs.htm (working copy)
@@ -14,7 +14,7 @@
<a action="bypass -h npc_%objectId%_OlyBuff 4358">Guidance Lv3</a><br>
<a action="bypass -h npc_%objectId%_OlyBuff 4359">Focus Lv3</a><br>
<a action="bypass -h npc_%objectId%_OlyBuff 4360">Death Whisper Lv3</a><br>
-<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a>
+<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a>
</center></td></tr>
<tr><td height=24></td></tr>
</table>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test.
-<br>
-You cannot complete the transfer here, however, so go to <font color="LEVEL">the Town of Gludio</font> and seek out the Temple's <font color="LEVEL">High Priest Raymond</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test.<br>
+You cannot complete the transfer here, however, so go to <font color="LEVEL">the Town of Gludio</font> and seek out the Temple's <font color="LEVEL">High Priest Raymond</font>.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
You are the outsider whom fate decreed would awake me with the words of my mother, Shilen. I cannot communicate with you now, so pass me by and return to your path.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
Sol-Fa-Mi-Fa-Mi!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html
===================================================================
--- dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html (working copy)
@@ -1,3 +1,3 @@
<html><body>Fishermen's Guild Member Linnaeus:<br>
-You said you'd brought all of the Crimson Drake's Hearts, but they are not enough. I cannot make<font color="LEVEL"> Bait of Flame</font> containing the power of flame with these. Even though you are a famous soldier, you have to bring me the right materials for making it.
+You said you'd brought all of the Crimson Drake's Hearts, but they are not enough. I cannot make <font color="LEVEL">Bait of Flame</font> containing the power of flame with these. Even though you are a famous soldier, you have to bring me the right materials for making it.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-01b.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-01b.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-01b.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
Due to the newcomers from the continent, Darion's military power has been weakened. But it is rumored that they are attempting to alter the Magic Fields.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
It is not true that Shilen abandoned this island. The truth is that she was stripped of her right to govern after she was seduced by her father, Gran Kain. Although the crime was his, it was Shilen who was punished, and it was the Lost Nest that suffered most.<br>
History scorns Shilen for this act, judging her as willful, cold-hearted and selfish. But this island's creatures know the truth.<br>
Far from cold-hearted, Shilen loved even the primitive creatures that the other gods had forsaken. As their mother-goddess, she fretted about their safety and the future of this island until the moment her position was usurped.<br>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-In order to become a Knight, you must have achieved at least level 20 and passed the Knight test. But, as I mentioned before, you cannot transfer here.
-<br>
-You must go to <font color="LEVEL">Gludio</font>. <font color="LEVEL">Grand Master Ramos</font> in Gludin Village or <font color="LEVEL">Grand Master Rains</font> in Gludio Castle in the eastern part of Gludin Village will test your qualifications and, if he deems you worthy, transfer your occupation to Knight.
-<br>
+<html><body>Grand Master Aldenia:<br>
+In order to become a Knight, you must have achieved at least level 20 and passed the Knight test. But, as I mentioned before, you cannot transfer here.<br>
+You must go to <font color="LEVEL">Gludio</font>. <font color="LEVEL">Grand Master Ramos</font> in Gludin Village or <font color="LEVEL">Grand Master Rains</font> in Gludio Castle in the eastern part of Gludin Village will test your qualifications and, if he deems you worthy, transfer your occupation to Knight.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm (working copy)
@@ -1,6 +1,4 @@
-<html><body>
-Old Dwarven Ghost:<br>
-On the upper level...of the sealed Tower of Naia...is a lock that blocks...the only exit...in order to
-<font color="LEVEL">prevent energy from leaking outside...and a control device</font> for the lock...<br>
+<html><body>Old Dwarven Ghost:<br>
+On the upper level...of the sealed Tower of Naia...is a lock that blocks...the only exit...in order to <font color="LEVEL">prevent energy from leaking outside...and a control device</font> for the lock...<br>
<a action="bypass -h Quest TullyWorkshop 32370-02b.htm">Keep listening.</a>
</body></html>
Index: dist/game/data/scripts/custom/EchoCrystals/31042-13.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-13.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-13.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Kantabilon:<br>
This music makes me want to get up and dance! I haven't felt this good in years! All it needs is an accordion!<br>
-Your crystal is complete. Enjoy it!</body></html>
\ No newline at end of file
+Your crystal is complete. Enjoy it!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_01.html">Orc Raider</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_01.html">Orc Raider</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_01.html">Monk</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Are you not the outsider who went to search for the Mantarasa Egg? Why have you come here?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-03.html">Tell him that Chief Mushika sent you.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm
===================================================================
--- dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Priest Eliyah:<br>
Dind't I say I don't want to repeat myself?<br>
-<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a<font color="LEVEL"> Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
+<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a <font color="LEVEL">Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
Many people have been decieved by Flauron and ended up as live sacrifices. You should probably take some trusted comrades with you, but I heard that the Pagans have a strange technique for scattering the forces of outsiders. Be very careful!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
You received no help from Karakawei? Or were you simply too frightened to take the medicine?<br>
Courage! You are under the protection of Shilen and the ancient Elrokians. Simply listen to your instincts and fate will guide your course. Calm your worries and concentrate on finding the medicine, I beg you!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Cornerstone of Restraining:<br>
+<html><body>Cornerstone of Restraining:<br>
You see a small hole.<br>
As soon as you put the orb in, the entire cornerstone is surrounded by bright light, and slowly disappears. You can save the unicorn if you make the remaining Cornerstones of Restraining disappear.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html
===================================================================
--- dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
Please take that book to <font color="LEVEL">Marquez</font> at the wharf on Primeval Isle.<br>
I know that you'll enjoy meeting him. An old adventurer himself, he always has time to talk to a young up-and-comer such as yourself.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm (working copy)
@@ -3,5 +3,5 @@
<a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30602-4.htm
===================================================================
--- dist/game/data/html/default/30602-4.htm (revision 9639)
+++ dist/game/data/html/default/30602-4.htm (working copy)
@@ -1,6 +1,6 @@
<html><body>
-For now, go out and hunt<font color="LEVEL"> crimson keltirs</font>, elder crimson keltirs or kasha wolves northwest of the village. Wolves are the most dangerous, so watch out. Leave the village by the north or south gate and climb down the hill. You can't miss them.<br>
-When you target a monster, the monster's name appears in the upper central portion of the screen.<font color="LEVEL"> The colour of the name tells you the monster's difficulty</font>. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
+For now, go out and hunt <font color="LEVEL">crimson keltirs</font>, elder crimson keltirs or kasha wolves northwest of the village. Wolves are the most dangerous, so watch out. Leave the village by the north or south gate and climb down the hill. You can't miss them.<br>
+When you target a monster, the monster's name appears in the upper central portion of the screen. <font color="LEVEL">The colour of the name tells you the monster's difficulty</font>. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
And I warn you, don't try to tangle with the goblins yet. Goblins are smarter and stronger than you think, but the most dangerous thing is that they know about teamwork. If you attack one, several others may come to its aid. Even if you might have a chance against a single goblin, you won't be able to stand against two or three.<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Hierarch Asterios:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_01.html">Elven Knight</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_01.html">Elven Knight</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_01.html">Elven Scout</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Priest Cain:<br>
-Pick it? No no--I have a supplier already, only he's a forgetful type and I fear he's just forgotten to send me the package.<br>I need you to visit my supplier, <font color="LEVEL">Herb Collector Eric</font>, and bring me the herbs that he should have already gathered. He's normally found in the <font color="LEVEL">Enchanted Valley</font>, so I'd suggest you start your search for him there.<br>Godspeed my friend. Be safe.
+Pick it? No no--I have a supplier already, only he's a forgetful type and I fear he's just forgotten to send me the package.<br>
+I need you to visit my supplier, <font color="LEVEL">Herb Collector Eric</font>, and bring me the herbs that he should have already gathered. He's normally found in the <font color="LEVEL">Enchanted Valley</font>, so I'd suggest you start your search for him there.<br>
+Godspeed my friend. Be safe.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Priest Wood:<br>
-I believe it is of paramount importance that we find the <font color="LEVEL">Sacred Book of Seals</font> immediately.<br>Hurry to <font color="LEVEL">High Priest Orven in the Temple of Einhasad in the Town of Aden</font>. I will send a messenger ahead of you. Now, go!
+I believe it is of paramount importance that we find the <font color="LEVEL">Sacred Book of Seals</font> immediately.<br>
+Hurry to <font color="LEVEL">High Priest Orven in the Temple of Einhasad in the Town of Aden</font>. I will send a messenger ahead of you. Now, go!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30566-1.htm
===================================================================
--- dist/game/data/html/default/30566-1.htm (revision 9639)
+++ dist/game/data/html/default/30566-1.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Atuba Chief Varkees:<br>
Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
He must be from our island. He looks unusually fit and strong.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
The melody sounds similar to the one that Balu Kaimu sang. Perhaps it is the next verse of the song; given its similarity to the other melody, it should be easy to memorize.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4a.html">Listen to the melody.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
I hear that the mainlanders and the Resistance have advanced deep into the heart of the Steel Citadel. Oh, that this accursed land might finally see the
dawning of a new era! I could cry tears of joy just thinking about it! But we cannot celebrate just yet -- we must still go to the aid of our brethren in
the castle.
Index: dist/game/data/html/territorystatus.htm
===================================================================
--- dist/game/data/html/territorystatus.htm (revision 9639)
+++ dist/game/data/html/territorystatus.htm (working copy)
@@ -1,6 +1,6 @@
<html><body><br><font color="LEVEL">[Territory Status]</font><br><br>
Name : %castlename% Territory of %territory%<br>
-Lord :<font color="55FFFF"> %clanleadername%</font> (<font color="55FFFF">%clanname%</font> clan)<br>
+Lord : <font color="55FFFF">%clanleadername%</font> (<font color="55FFFF">%clanname%</font> clan)<br>
Tax Rate : <font color="55FFFF">%taxpercent%</font> %<br><br>
<button action="bypass -h npc_%objectId%_Chat 0" value="Initial Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
Fool!<br>
In the past, Shilen required her Elrokian warriors to take a sacred oath. Only then did she grant them the ability to wield Gazkh. In Shilen's stead, you must swear the oath to me.<br>
If you refuse, you will never be able to wield Gazkh. Consider carefully! Do you wish to continue?<br>
Index: dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm
===================================================================
--- dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
The teleport device does not work because you're not a party leader or a party member is too far away.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
The Pillar of Wisdom looks like any other monument, but there is a feeling of some kind of hidden power. But no matter how much you stare and prod it, you cannot discover anything peculiar.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-High Perfect Took:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_01.html">Orc Raider.</a>
-<br>
+<html><body>High Perfect Took:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_01.html">Orc Raider.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_01.html">Orc Monk.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-Haven't you already transferred twice?
-<br>
+<html><body>Head Blacksmith Moka:<br>
+Haven't you already transferred twice?<br>
It seems like you are trying to help a friend, but you should tell your friend to talk to me personally. I don't have much to say to you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
What is this...? Oh, it smells rancid! No way I'll take that!<br>
<a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31743-02.html">"But you must!"</a>
</body></html>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
I knew you could do it! She looks better already. Thank you.<br>
I don't know how to tell you, but there's someone who worships the Lady of the Lake who wants to see you. Do you want to meet her?<br>
<a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31742-05.html">"Yes."</a>
Index: dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
They say that the caravan slaves are being forced to work at the quarry. If you can rescue them, the caravan may become more willing to ally with the
natives. Please help us by freeing the caravan slaves!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
You are indeed filled with curiosity! Very well, then. Listen carefully and I will read to you the part in which the password is hidden. The contents of <font color="LEVEL">"Traces of Living Beings from Ancient Times"</font> is fairly well known to any scholar of mythology or history.<br>
"... In the days of old, when the circle of the gods was broken, countless races were spawned from that circle. The greatest of them were the gods themselves; the next greatest were the Giants. And the gods gave the Giants authority to rule over the world."<br>
All scholars know this story, but in these latter days men wonder what has become of all the creatures brought forth into the world at the breaking of the circle.<br>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Bitz:
-<br>
-A <font color="LEVEL">Warrior</font> is a Human Fighter who relies on great physical strength. Placing importance on attack powers, Warriors concentrate on learning how to strengthen attack skills. Their HP is higher than all others'. Warriors can later change profession to <font color="LEVEL">Warlord</font> or <font color="LEVEL">Gladiator</font>, the higher-level professions that boast of the greatest power in armed combat. Warriors are brave heroes who always stand in the front line of attack to prove their worth.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_02.html">Ask about changing profession to a Warrior</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+A <font color="LEVEL">Warrior</font> is a Human Fighter who relies on great physical strength. Placing importance on attack powers, Warriors concentrate on learning how to strengthen attack skills. Their HP is higher than all others'. Warriors can later change profession to <font color="LEVEL">Warlord</font> or <font color="LEVEL">Gladiator</font>, the higher-level professions that boast of the greatest power in armed combat. Warriors are brave heroes who always stand in the front line of attack to prove their worth.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_02.html">Ask about changing profession to a Warrior</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.
-<br>
-However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.
-<br>
-To take the Test of the Artisan, go to <font color="LEVEL">Blacksmith Silvera</font>. She will give you detailed instructions. If you pass the test and earn your qualifications, go to the <font color="LEVEL">town of Gludio</font> and meet <font color="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.<br>
+However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.<br>
+To take the Test of the Artisan, go to <font color="LEVEL">Blacksmith Silvera</font>. She will give you detailed instructions. If you pass the test and earn your qualifications, go to the <font color="LEVEL">town of Gludio</font> and meet <font color="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/warehouse/32890.htm
===================================================================
--- dist/game/data/html/warehouse/32890.htm (revision 9639)
+++ dist/game/data/html/warehouse/32890.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Warehouse Keeper Ruiman:<br>
Welcome! You've had a long journey, eh? How about storing some of your belongings here, eh?<br>
<a action="bypass -h npc_%objectId%_Chat 1">Use private warehouse</a><br>
-<a action="bypass -h npc_%objectId%_Chat 2">Use clan warehouse</a><br>
+<a action="bypass -h npc_%objectId%_Chat 2">Use clan warehouse</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
I read this document over and over again, but I never thought the password was hidden inside.<br>
I didn't know that this book was really a secret document written in ancient secret passwords -- like others, I read it only with scholarly interest.<br>
But although this seems to be like any other document, through proper decryption we can discover its hidden meaning.<br>
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Priest Wood:<br>
-The Sacred Book of Seals? I thought that was a myth. How fascinating....<br>What have you learned about it?<br>
+The Sacred Book of Seals? I thought that was a myth. How fascinating....<br>
+What have you learned about it?<br>
<a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-03.htm">"First tell me. What do you know about the 'Emperor's Key'?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30133.htm
===================================================================
--- dist/game/data/html/default/30133.htm (revision 9639)
+++ dist/game/data/html/default/30133.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Abyssal Celebrant Kartia:<br>
All things are temporal. Never forget that no matter how powerful one becomes, he must always eventually return to Shilen.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30991-2.htm
===================================================================
--- dist/game/data/html/default/30991-2.htm (revision 9639)
+++ dist/game/data/html/default/30991-2.htm (working copy)
@@ -10,5 +10,5 @@
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
I wish you luck! Enjoy the lottery.<br>
<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html
===================================================================
--- dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
Excellent! Excellent! Marquez will be so pleased! Let me fetch the book for you so you can take it to Marquez. You will find him in the <font color="LEVEL">front area of the wharf on Primeval Isle</font>. Obviously, you'll need to take a ship from Rune Port to reach the island.<br>
May your journey be uneventful!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm
===================================================================
--- dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
We have no use for someone so inexperienced. Get some more training and we'll see what we can do for you...<br>
(Only characters who are level 81 or higher may undertake this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6h.html">You have entered the fourth note of the third verse. Please enter the fifth note.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
Good!<br>
Remember, the warrior song contains 3 verses. The memorial ceremony can be completed only when you perfectly sing every single scale of each verse.<br>
Are you ready?<br>
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Priest Cain:<br>
-Ah good--I assume that package is full of the herbs Eric collected? Pass it here won't you?<br>Now we can begin the service. Close your eyes, my child, and pray with me....<br>
+Ah good--I assume that package is full of the herbs Eric collected? Pass it here won't you?<br>
+Now we can begin the service. Close your eyes, my child, and pray with me....<br>
<a action="bypass -h Quest Q00193_SevenSignsDyingMessage showmovie">Close your eyes.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Beast Herder Tunatun:<br>
-I hope you aren't all talk! Feed them, diligently, with Feed from the Feed Sellers, and fortune may shine on you... with a jewel!<br>However, a beast with any evil in it can be dangerous. So be careful! I'll be waiting for that jewel.
+I hope you aren't all talk! Feed them, diligently, with Feed from the Feed Sellers, and fortune may shine on you... with a jewel!<br>
+However, a beast with any evil in it can be dangerous. So be careful! I'll be waiting for that jewel.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Hude/32298-06a.htm
===================================================================
--- dist/game/data/scripts/hellbound/Hude/32298-06a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Hude/32298-06a.htm (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Hude:<br>
-Well done! With high quality materials like this, I can fetch a very good price indeed. Here, take this Map of Tears that the Caravan found near Hellbound.
-Put it to good use.
+<html><body>Hude:<br>
+Well done! With high quality materials like this, I can fetch a very good price indeed. Here, take this Map of Tears that the Caravan found near Hellbound. Put it to good use.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Secret Agent Collin:<br>
-Well then! You must be the one who cracked knuckles against Cain's monster. Good work there - those things ain't known for staying down.<br>I've been told what you're to do, pal, and I ain't jealous of you. Listen closely though and I'll make sure you get in and out before priests even realize they've been caught with their pants down.<br>
+Well then! You must be the one who cracked knuckles against Cain's monster. Good work there - those things ain't known for staying down.<br>
+I've been told what you're to do, pal, and I ain't jealous of you. Listen closely though and I'll make sure you get in and out before priests even realize they've been caught with their pants down.<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-03.html">"So where do we start?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html (working copy)
@@ -3,6 +3,6 @@
<center>
<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
<a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
Yes, these are all that remains of my mortal body, summoned forth from their resting place by the power of your Warrior's Song to perform one final duty.<br>
As you take these ashes, accept my spirit! We are now linked, you and I. Take these ashes and go to the end of the <font color="LEVEL">southeast</font> area. It was there that Sailren was supposedly sealed. Examine the area carefully for the seal stone; it should be there as well.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-8.html">"What seal stone are you talking about?"</a>
Index: dist/game/data/html/help/13134.htm
===================================================================
--- dist/game/data/html/help/13134.htm (revision 9639)
+++ dist/game/data/html/help/13134.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Temple Book of Secrets:<br>
One who possesses the Essence of Fire may use it to restore the true form of the Sprite's Sword.<br>
-Use the method known only to the temple inspectors.<br>
+Use the method known only to the temple inspectors.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic.
-<br>
-The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_02.html">Ask about changing profession to a Shillien Oracle</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic.<br>
+The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_02.html">Ask about changing profession to a Shillien Oracle</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html (working copy)
@@ -3,6 +3,6 @@
<center>
<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
<a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
-You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power.
-Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly,
-each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
+<html><body>Spooky Tombstone:<br>
+You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
<a action="bypass -h npc_%objectId%_Quest TullyWorkshop">Insert Tully's medal in the groove.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html (working copy)
@@ -1,4 +1,4 @@
<html><body>Mysterious Wizard:<br>
Where did you hear the name Nidrah?<br>
-<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-07.html">"From the person who told me to see you about the doll."<br>
+<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-07.html">"From the person who told me to see you about the doll."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Secret Agent Collin:<br>
-What are you waitin' for? A pat on the back?<br>Hurry to the <font color="LEVEL">Outer Ring of the Town of Aden</font> and see <font color="LEVEL">Lady Claudia</font>!
+What are you waitin' for? A pat on the back?<br>
+Hurry to the <font color="LEVEL">Outer Ring of the Town of Aden</font> and see <font color="LEVEL">Lady Claudia</font>!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
Try to gain insight about the questions regarding: <font color="LEVEL">Gazkh and abnormal phenomenon.</font> (The engraved letters on the Ulu Kaimu stone monument scatter, then realign into a new sequence. They seem to float inside the stone monument.)<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3a.html">Try to communicate, since it seems like the letters have been re-organized.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30989.htm
===================================================================
--- dist/game/data/html/default/30989.htm (revision 9639)
+++ dist/game/data/html/default/30989.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Chest of Bifrons:<br>
A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRace/900104-winner.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/900104-winner.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/900104-winner.htm (working copy)
@@ -1,9 +1,8 @@
<html><body>
<center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
You finish first! You are winner of our race!<br>
-Take that item as a reward...<br>
+Take that item as a reward...
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Master Stedmiel:<br>
+<html><body>Master Stedmiel:<br>
I hope Talien's work bears fruit. Hearing the stories of old heroes will help people know their own ideals. Tell him I have great expectations!
</body></html>
Index: dist/game/data/scripts/hellbound/Kief/32354-01a.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-01a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-01a.htm (working copy)
@@ -1,6 +1,4 @@
-<html><body>
-Kief<br>
-Have you come to save us? Then I must ask you for a favor. In order to move about this island, you need Darion's permission.
-If you don't have it, there is no place here that you will be able to go. Help us, please!<br>
+<html><body>Kief<br>
+Have you come to save us? Then I must ask you for a favor. In order to move about this island, you need Darion's permission. If you don't have it, there is no place here that you will be able to go. Help us, please!<br>
<a action="bypass -h Quest Kief Badges">Give all of Darion's licenses.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Hierarch Asterios:
-<br>
+<html><body>Hierarch Asterios:<br>
You have already changed profession. From now on, you should devote yourself to the path which you have chosen to bring honor to the Elves. May the grace of Eva be with you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
Do not judge the Primeval Isle by only looking at this wharf. It is a dangerous place where primitive dinosaurs hide in the thick jungle, waiting for weak ones like you to wander by unawares! I've seen many like you who came to a bad end here!<br>
Exploring this island is not something to be done on a whim, mark my words. One day, when you are more experienced, you may be ready to explore its mysteries.<br>
(Only characters level 75 and above are permitted to take on this quest.)
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
<font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/custom/EchoCrystals/31043-16.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-16.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-16.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
Come out and play with me! Forget your troubles! Come on! Get happy!<br>
-It's finished! This is really my kind of music!</body></html>
\ No newline at end of file
+It's finished! This is really my kind of music!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Yes, or so the shaman Karakawei and I believe. My father is the only Elrokian to have explored the Lost Nest, bringing back the ancient relic. He has truly devoted his entire life to restoring the lost stature of the Elroki tribe.<br>
Despite his efforts, some malcontents accused him of dwelling on the past while neglecting the present. Now their influence has spread like a grass fire in summer.<br>
Amidst all this chaos, my father fell ill, and I have searched everywhere for a cure. Eventually, I found references in the ancient tomes about a mysterious medicine capable of healing any illness. It was known to the ancient Elrokians back when they inhabited the Lost Nest.<br>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Ugh, you... Do you look down your nose upon our Elrokian warriors, or are you simply ignorant of the facts? Inexperienced youngsters like you come to a bad end quickly in this place...<br>
(Only characters level 76 and above are permitted to take on this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
My brother Balu Kaimu stands under a tree near the road if you travel <font color="LEVEL">south</font> from here. Communicate with him in the same way you have with me.<br>
Awaken him with the word <font color="LEVEL">toon</font>, which Shilen first said to him when she gave him life. He will share his wisdom with you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
My hero, my master!<br>
Should my spirit ever return here, gather my shattered body and sing to me the warrior song of old.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4a.html">As the letters on the Pillar of Wisdom are reorganized, you hear a stirring, almost sad melody.</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the first note of the third verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6a.html">Do</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6a.html">Re</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Priest Franz:<br>
-I must first apologize for taking so long to get here. Unfortunately I can only get about so quickly, and I was quite a way away.<br>Now, I have heard from Sir Athebaldt, his good wife Lady Claudia, and Iason Heine. You've collected quite a revered list of companions, but from what I have gathered... it is they who should consider themselves blessed.<br>
+I must first apologize for taking so long to get here. Unfortunately I can only get about so quickly, and I was quite a way away.<br>
+Now, I have heard from Sir Athebaldt, his good wife Lady Claudia, and Iason Heine. You've collected quite a revered list of companions, but from what I have gathered... it is they who should consider themselves blessed.<br>
<a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-02.html">"Thank you..."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chief Investigator Johnny:<br>
+<html><body>Chief Investigator Johnny:<br>
Mouen sent you? Damn it, this investigation is my responsibility. He should learn to trust me and quit doubting me. So what did he say?<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-02.htm">"He said he wanted the results of the investigation as soon as possible."</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-02.htm">"He said he wanted the results of the investigation as soon as possible."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
The only hope is for you to become an Elrokian warrior, the one destined to wield Gazkh!<br>
But wait! Gazkh is no toy to be picked up on a whim. It is as dangerous as a serpent, as powerful as fire itself! You must prove yourself worthy to be its owner.<br>
Stranger, I see that you are already wise and brave. But that alone is not enough. If you wish to travel this path, there is one more task you must perform.<br>
Index: dist/game/data/scripts/events/HeavyMedal/31228-1.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31228-1.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31228-1.htm (working copy)
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
<font color="LEVEL">1 - Medals and Prizes</font><br>
Hunting the monsters that dwell outside the village will yield medals. Bring them to me and I'll reward you with a fabulous prize, personally selected for you by Collector Bashtal! You'll find two types of medals: Regular medals and glittering medals. Glittering medals are quite rare, and therefore most valuable, especially for your future.<br><br>
<font color="LEVEL">2 - Advancing Levels</font><br>
A collector's level reflects that player's contribution to the medal collection and collecting skill. Meow! Higher levels are eligible for a greater selection of prizes. Winnie over there can tell you more about raising your level.<br>
-<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a><br>
+<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Chief Mushika looks in your eyes intently.<br>
(Only characters above level 76 who have formed a bond with the Elroki tribe are permitted to take on this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
That is correct. Just as I can communicate with Ulu Kaimu, I can communicate with my other brothers as well. But Chuta Kaimu cannot communicate with Ulu Kaimu. I can communicate with both, but I cannot channel all their wisdom.<br>
We Kaimus share our wisdom through a complex process. For so it is ordained by my mother, Shilen, that we cannot monopolize our wisdom.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-17.html">Please tell me where he is and how I can awaken him.</a><br>
Index: dist/game/data/scripts/mods/eventmodRace/900103-signup.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/900103-signup.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/900103-signup.htm (working copy)
@@ -1,9 +1,8 @@
<html><body>
<center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
Thanks for signup. Stay near me, when we start Race i will transform only players near me!<br>
-Without proper transformation you cannot finish Race!<br>
+Without proper transformation you cannot finish Race!
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
Whoo...Who has awakened me from this silence you small and strange-looking creature has done it I have never seen such a strange-looking creature since Shilen gave me life...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-10.html">The speech is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30524-1.htm
===================================================================
--- dist/game/data/html/default/30524-1.htm (revision 9639)
+++ dist/game/data/html/default/30524-1.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Collector Pippi:<br>
-The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
+The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the <font color="LEVEL">Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br>
Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a>
Index: dist/game/data/html/default/32757.htm
===================================================================
--- dist/game/data/html/default/32757.htm (revision 9639)
+++ dist/game/data/html/default/32757.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Greymore:<br>
Ahh!? Hey, you trying to scare me??<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
(Show the item to Ulu Kaimu).<br>
Hmmm... This recalls memories of....<br>
The blessing of water...my mother Shilen... I also remember Shilen's wisdom -- and her concern about the dinosaurs.<br>
Index: dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html (working copy)
@@ -1,5 +1,5 @@
<html><body>Trader Simplon:<br>
-Recently, the lord announced that he would restore all the villages that became ruins during the war and solicited to the warriors guild for soldiers to do away with the undead. If you want to prove that you have the qualities of a Warrior, go to the <font color="LEVEL">Ruins of Agony</font> and fight with the<font color="LEVEL"> tracker skeletons</font>!<br>
+Recently, the lord announced that he would restore all the villages that became ruins during the war and solicited to the warriors guild for soldiers to do away with the undead. If you want to prove that you have the qualities of a Warrior, go to the <font color="LEVEL">Ruins of Agony</font> and fight with the <font color="LEVEL">tracker skeletons</font>!<br>
The skeletons in the ruins are the spirits of poor soldiers that lost their lives cruelly during the war and become undead. Bring back <font color="LEVEL">ten rusted swords</font> that they used. While you perform this task, take this mark with you, since you have become a member of our warriors guild for a short time.<br>
What? Difficult? What are you saying! Twenty years ago when I was about your age, the witch Cleo led undead troops into the Castle of Gludio. My comrades and I fought against hundreds of skeletons in just one night! And here you are whining about killing just ten tracker skeletons?! No more unnecessary words, now be off with you!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/villagemaster/30565-1.htm
===================================================================
--- dist/game/data/html/villagemaster/30565-1.htm (revision 9639)
+++ dist/game/data/html/villagemaster/30565-1.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Flame Lord Kakai:<br>
Originally, we Orcs consisted of seven powerful tribes and reigned over the entire world. But about 2,000 years ago, we engaged in a large scale war against those despicable Elves. Of course, the superiority of our race over any other was unquestionable -- which is undoubtedly why the Elves allied themselves with those shrewd and cunning humans. Their combined treachery defeated us and drove us far from our lands. Ah, but those arrogant Elves were also betrayed by the humans and driven deep into the woods. "The hand that parries can also thrust," as the saying goes.<br>
After the war, our people built a new home here on the <font color="LEVEL">Immortal Plateau</font>, which was once Pa'agro's sacred ground, and we have been steadily preparing to reclaim our former glory. But <font color="LEVEL">the Ragna Tribe</font>, one of the seven original tribes, betrayed the rest. Their shameful act has tainted our people's honor. It is unforgivable! they do not even deserve to be called "Orcs."<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Go back.</a>
+<a action="bypass -h npc_%objectId%_Chat 0">Go back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-06.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-06.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-06.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Octavia:<br>
-How can I make an Echo Crystal without a score~? Unless you want me to make a silent Echo Crystal~!!</body></html>
\ No newline at end of file
+How can I make an Echo Crystal without a score~? Unless you want me to make a silent Echo Crystal~!!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-04.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-04.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-04.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Kantabilon:<br>
Oh, how noble! It brings to mind thousands of orcs marching bravely off to war...<br>
-Your crystal is complete! Enjoy it!</body></html>
\ No newline at end of file
+Your crystal is complete! Enjoy it!
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30363-1.htm
===================================================================
--- dist/game/data/html/default/30363-1.htm (revision 9639)
+++ dist/game/data/html/default/30363-1.htm (working copy)
@@ -1,21 +1,21 @@
<html><body>
-<tr><td>It is only natural that in order to create a duel</td></tr>
-<tr><td>sword, you'd need the two single swords which</td></tr>
+<tr><td>It is only natural that in order to create a duel</td></tr>
+<tr><td>sword, you'd need the two single swords which</td></tr>
<tr><td>being combined.</td></tr><br>
-<tr><td>Of course, I charge a small fee since I'm not</td></tr>
-<tr><td>working for charity and all. And heating costs</td></tr>
+<tr><td>Of course, I charge a small fee since I'm not</td></tr>
+<tr><td>working for charity and all. And heating costs</td></tr>
<tr><td>for stoking the fire are pretty steep...</td></tr><br>
-<tr><td>As you may know, it is not easy to handle the</td></tr>
-<tr><td>sword unless the balance between both hands</td></tr>
+<tr><td>As you may know, it is not easy to handle the</td></tr>
+<tr><td>sword unless the balance between both hands</td></tr>
<tr><td>is equal.</td></tr><br>
-<tr><td>That means that only swords of identical</td></tr>
+<tr><td>That means that only swords of identical</td></tr>
<tr><td>grades can be combined...</td></tr><br>
-<tr><td>Plus, keep in mind that enchanted weapons</td></tr>
-<tr><td>lose their effect once they are combined with</td></tr>
+<tr><td>Plus, keep in mind that enchanted weapons</td></tr>
+<tr><td>lose their effect once they are combined with</td></tr>
<tr><td>another sword.</td></tr><br>
-<tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr>
-<tr><td>you know all this.</td></tr> <br>
-<tr><td>Here, select the sword that you wish to</td></tr>
-<tr><td>combine from the following list.</td></tr> <br>
+<tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr>
+<tr><td>you know all this.</td></tr><br>
+<tr><td>Here, select the sword that you wish to</td></tr>
+<tr><td>combine from the following list.</td></tr><br>
<center><a action="bypass -h npc_%objectId%_Chat 2">See List</a></center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Priest Cain:<br>
-Hmm... a contractor? That makes two in two days.<br>I'm not believer in coincidences, you know. Perhaps there are patterns here that can be discerned--pinpoints that alone mean little, but together map something significant.<br>This Jacob fellow, where was he based?<br>
+Hmm... a contractor? That makes two in two days.<br>
+I'm not believer in coincidences, you know. Perhaps there are patterns here that can be discerned--pinpoints that alone mean little, but together map something significant.<br>
+This Jacob fellow, where was he based?<br>
<a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-03.html">"In Oren."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm (working copy)
@@ -2,7 +2,6 @@
You must abide by the rules in order to participate in the game.<br>
Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
Entry denied!<br>
-You have a non-clan member in your midst.<br>
-<br>
+You have a non-clan member in your midst.<br><br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-High Priest Biotin:
-<br>
-The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves.
-<br>
-Also, Clerics have great healing powers and for this gift they are always welcomed and respected. Those Clerics who continue in their training and in the service of others can attain higher profession, such as <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_02.html">Ask about changing profession to a Cleric</a>
-<br>
+<html><body>High Priest Biotin:<br>
+The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves.<br>
+Also, Clerics have great healing powers and for this gift they are always welcomed and respected. Those Clerics who continue in their training and in the service of others can attain higher profession, such as <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_02.html">Ask about changing profession to a Cleric</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-02.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-02.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-02.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Excellent! These are claws and bone fragments I need for the ritual! I know that the dinosaurs must have fought fiercely, but I see that you were able to procure everything we need. Well done!<br>
Now that we have all the materials, we will proceed with the ritual.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-12.html">Watch the ritual.</a>
Index: dist/game/data/html/default/32029-3.htm
===================================================================
--- dist/game/data/html/default/32029-3.htm (revision 9639)
+++ dist/game/data/html/default/32029-3.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Steward:<br>
That is fine. Let us prepare for your ordeal. We will have an appropriate fighting arena prepared for you shortly, so make yourselves ready and wait here until the gate is closed. If you do not remain here until then, I cannot help you.<br>
<a action="bypass -h npc_%objectId%_Chat 4">"What kind of creatures are in the garden?"</a>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/festival/festival_3c.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_3c.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_3c.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
+<html><body>Festival Guide:<br>
Thank you for registering your party's festival score.<br>
-Congratulations! It is the<font color="LEVEL"> highest score</font> your cabal has obtained so far for this festival!
+Congratulations! It is the <font color="LEVEL">highest score</font> your cabal has obtained so far for this festival!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Gramd Magister Devon:
-<br>
-The technique transmitted through darkness was designed for Dark Elves, the children of darkness.
-<br>
+<html><body>Gramd Magister Devon:<br>
+The technique transmitted through darkness was designed for Dark Elves, the children of darkness.<br>
Those who live in the light can only learn it with great difficulty.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/fortress/supportunit.htm
===================================================================
--- dist/game/data/html/fortress/supportunit.htm (revision 9639)
+++ dist/game/data/html/fortress/supportunit.htm (working copy)
@@ -7,4 +7,5 @@
<a action="bypass -h npc_%objectId%_exc_multisell 90001004">Trade with enchanted shirt.</a><br>
<a action="bypass -h npc_%objectId%_Chat 1">Obtain Talisman.</a><br>
<a action="bypass -h npc_%objectId%_subskills">Learn special skills for low-ranking soldiers.</a>
-</center></body></html>
+</center>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Alas, our chief, Mushika, should have never begun the exploration. His arrogance aroused the wrath of our ancestors and brought on his illness. But Shilen has promised that Mushika would not perish, and will soon recover to help save the Elroki tribe. The key to his recovery lies in your willingness, fated outsider, to help our people.<br>
Wait! One of my departed ancestors wishes to speak with you through me.<br>
<a action="bypass -h Quest Q00124_MeetingTheElroki 32117-04.html">Talk to Karakawei while he is chanting a spell of invocation.</a><br>
Index: dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member Willie:<br>
The powers of attraction of elements lie within the elements themselves. The elements are wind, ice, land and flame. Me and some of my buddies at the guild have figured out how to make bait from the elements! I use the power of land.<br>
-To use it, you must travel all the way to the<font color="LEVEL"> Forest of Outlaws in Oren</font>. There you'll find Tarlk basilisks, a middle-level spirits of land. Bring me<font color="LEVEL"> 100 Tarlk basilisks' eyes</font>. I'll make a very special bait for you.</body></html>
\ No newline at end of file
+To use it, you must travel all the way to the <font color="LEVEL">Forest of Outlaws in Oren</font>. There you'll find Tarlk basilisks, a middle-level spirits of land. Bring me <font color="LEVEL">100 Tarlk basilisks' eyes</font>. I'll make a very special bait for you.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_01.html">Scavenger</a>
-<br>
+<html><body>Warehouse Chief Reed:<br>
+When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_01.html">Scavenger</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30520_artisan.html">Artisan</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-15.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-15.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-15.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal!!<br>
-Barbado has a lovely score with a theme of feast!</body></html>
\ No newline at end of file
+Barbado has a lovely score with a theme of feast!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Sir Gustav Athebaldt:<br>
-Hurry along to <font color="LEVEL">Agent Collin</font>, won't you? He won't wait for you forever, you know.<br>Hurry! <font color="LEVEL">Oren's South Entrance</font>!
+Hurry along to <font color="LEVEL">Agent Collin</font>, won't you? He won't wait for you forever, you know.<br>
+Hurry! <font color="LEVEL">Oren's South Entrance</font>!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-11h.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-11h.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-11h.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
Here it is.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html (working copy)
@@ -2,4 +2,4 @@
<a action="bypass -h Quest CastleChamberlain goto 13055" msg="811;Front Of Rune Castle">Front Of Rune Castle</a><br1>
<a action="bypass -h Quest CastleChamberlain goto 13056" msg="811;Rune Town Square">Rune Town Square</a><br1>
<a action="bypass -h Quest CastleChamberlain goto 13057" msg="811;Front of the Swamp Fortress">Front of the Swamp Fortress</a><br1>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Ho, you are hot-tempered, I see!<br>
Patience, my young friend! Everything has its own time and place. I do not know what you were doing before coming to see me, but it is not difficult to tell that you abandoned whatever you were supposed to be doing to come here.<br>
Am I wrong?
Index: dist/game/data/scripts/hellbound/Kief/32354-01e.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-01e.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-01e.htm (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Kief:<br>
-There is a recent rumor that the First Generation Seer appears in the Ancient Temple Remnants. I don't know if it's true, since I haven't seen it myself.
-Do you think it's possible?
+<html><body>Kief:<br>
+There is a recent rumor that the First Generation Seer appears in the Ancient Temple Remnants. I don't know if it's true, since I haven't seen it myself. Do you think it's possible?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
But... the golden princess... the princess...!<br>
<a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-03.html">"What's happening to her? What did you see in your dream?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm (working copy)
@@ -3,5 +3,5 @@
<a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Bitz:
-<br>
-To become a Rogue, your level must be at least 20, and you must pass the Test of the Rogue. But as I told you, you cannot become a Rogue here. You must first go out into the world and improve your skills.
-<br>
-Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Rogue. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Rogue to determine if you are worthy of this honor.
-<br>
+<html><body>Grand Master Bitz:<br>
+To become a Rogue, your level must be at least 20, and you must pass the Test of the Rogue. But as I told you, you cannot become a Rogue here. You must first go out into the world and improve your skills.<br>
+Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Rogue. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Rogue to determine if you are worthy of this honor.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
Your identity is confirmed! I sense a signal from my brother Balu Kaimu, who has also been awakened from his long slumber. He shares wisdom with me that confirms you are indeed the outsider fated to save this island.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">It seems that your identity has been confirmed.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Hierarch Asterios:
-<br>
-<font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders.
-<br>
-The most talented of Elven Knights are sometimes selected as <font color="LEVEL">Temple Knights</font>, the highest order of the Elves, or <font color="LEVEL">Swordsingers</font>, who train Elven Swordsmanship to a fine art. Of course, much hard training, as well as great talent, is required.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_02.html">Ask about changing profession to Elven Knight</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+<font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders.<br>
+The most talented of Elven Knights are sometimes selected as <font color="LEVEL">Temple Knights</font>, the highest order of the Elves, or <font color="LEVEL">Swordsingers</font>, who train Elven Swordsmanship to a fine art. Of course, much hard training, as well as great talent, is required.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_02.html">Ask about changing profession to Elven Knight</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
What manner of wisdom do you seek, that you should venture so far from the safety of home and hearth? I see it is no trivial whim that brings you here, but that you have been entrusted with a most important task...<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2d.html">"I have heard that this item was once yours. Is that true?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm
===================================================================
--- dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm (revision 9639)
+++ dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm (working copy)
@@ -1,5 +1,3 @@
<html><body>Newbie Guide:<br>
-You have already received the Apprentice Adventurer's Weapon Exchange Coupon!
-Trying to trick me, eh? Don't underestimate my memory for faces!
-(Each character may only receive 1 Apprentice Adventurer's Weapon Exchange Coupon.)
+You have already received the Apprentice Adventurer's Weapon Exchange Coupon! Trying to trick me, eh? Don't underestimate my memory for faces! (Each character may only receive 1 Apprentice Adventurer's Weapon Exchange Coupon.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm (working copy)
@@ -3,5 +3,5 @@
<a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
You will find Chuta Kaimu at the very end of the <font color="LEVEL">southwest</font> area.<br>
I know my brother will shine the light of wisdom upon you...<br><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-5b.html">Listen to the melody's second verse once more.</a>
Index: dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm
===================================================================
--- dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm (revision 9639)
+++ dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Grand Master Aldenia:<br>
To become a Human Knight, you need the appropriate level and token. Your level should be at least 20 to be qualified to change profession. To become a Knight, you need a token to prove that you passed the Test of the Human Knight, in addition to an appropriate level.
-I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit<font color="LEVEL"> Sir Klaus Vasper</font>, who is one of the high-level Knights in the<font color="LEVEL"> village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the<font color="LEVEL"> sword of ritual</font>.
+I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit <font color="LEVEL">Sir Klaus Vasper</font>, who is one of the high-level Knights in the <font color="LEVEL">village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the <font color="LEVEL">sword of ritual</font>.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4b.html">Do-Mi-Fa-Sol-Fa!</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm
===================================================================
--- dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
-You're back! Did you finish your assignment already? No? Well then, by all means, go and find the<font color="LEVEL"> large blue treasure box</font>. It won't be easy to find, but I'm really counting on you!</body></html>
\ No newline at end of file
+You're back! Did you finish your assignment already? No? Well then, by all means, go and find the <font color="LEVEL">large blue treasure box</font>. It won't be easy to find, but I'm really counting on you!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-11e.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-11e.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-11e.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
Thank you. Your support was a great help in expelling Beleth from this place.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Lost to my people's memory, unremembered and unknown, I, Elrokian of old, speak with you!<br>
The wisdom of the ancestors is this: find the egg laid by the Mantarasa dinosaur. The gods have bestowed upon it the gift of healing. To find it, make your mind as light as an eagle's feather and as clean as the morning dew and travel north.<br>
You will find the <font color="LEVEL">Mantarasa Egg</font> on the <font color="LEVEL">border between the Primeval Plains and the Lost Nest</font>. Only the Mantarasa Egg can save these poor children of the Elroki. May their former glory be restored to them!
Index: dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm (working copy)
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
Ah, a wolf, eh? It's been too long since I've had the pleasure of meeting a collector of your character!<br>
Here are the prizes you can choose from!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122804">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122804">"I want to trade a medal for a prize."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html (working copy)
@@ -1,4 +1,4 @@
-<html><body> Head Blacksmith Ferris:<br>
+<html><body>Head Blacksmith Ferris:<br>
What brings you here? Ah, Leikar sent you? The Sewing kit she ordered, eh? I was just about to start on it. I'll just be a moment...<br>
I must have some scraps of Steel somewhere around here...<br>
Hmm... I must've used it all up!<br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6f.html">You have entered the third note of the third verse. Please enter the fourth note.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html
===================================================================
--- dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html (revision 9639)
+++ dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Code Input Device:<br>
-You have entered the code correctly.<br>The door opens.
+You have entered the code correctly.<br>
+The door opens.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm
===================================================================
--- dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Controller:<br>
+<html><body>Controller:<br>
With a loud noise, a series of bright green lights emanate from the image representing the pillar, and a powerful energy vortex forms nearby.<br>
It appears as though you may now enter the Tower of Naia.<br>
(Only one party can enter at a time.)<br>
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
You see some very intricate controls, but nothing seems to be functioning at the moment.<br>
<a action="bypass -h Quest TullyWorkshop touch_device">Touch various controls to try and make them move.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
Index: dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm
===================================================================
--- dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm (revision 9639)
+++ dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm (working copy)
@@ -1,5 +1,3 @@
<html><body>Newbie Guide:<br>
-You are not eligible to use the warehouse.
-You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change.
-(Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use the warehouse.)
+You are not eligible to use the warehouse. You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change. (Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use the warehouse.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material.
-<br>
-The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who are capable of recovering powerful arcane items like Dragon Scales.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_02.html">Ask about changing class to Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Reed:<br>
+Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material.<br>
+The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who are capable of recovering powerful arcane items like Dragon Scales.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_02.html">Ask about changing class to Scavenger.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm (working copy)
@@ -5,5 +5,4 @@
<a action="bypass -h Quest BanditStrongHold view_clan_npc">View a Clan NPC (any clan member)</a><br>
<a action="bypass -h Quest BanditStrongHold register_member">Register as a clan member. (Any clan member)</a><br><br>
<a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">Quest</a>
-
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
(Show the item to Chuta Kaimu.)<br>
This is...<br>
Long years have changed its shape and appearance, making recognition difficult. Wait while I access more stored wisdom regarding it.<br>
Index: dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm (working copy)
@@ -1,7 +1,6 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
Wow! <font color="LEVEL">Are you really a fox level collector?</font> Meow! I wouldn't have known at first glance, but now that I get a closer look at you, I can see it in your eyes! I'm sure your'e already familiar with the game, so I'll keep the explanation brief...<br>
<font color="LEVEL">If you wish to become a wolf level collector, pay me 40 glittering medals and I'll play a game with you! Meow!</font> You can play as many times as you want, as long as you have enough glittering medals.<br>
The game tests both your abilities and your luck, the two essential qualities of a collector! Meow!<br>
-<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br>
+<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm
===================================================================
--- dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Jerian:<br>
+<html><body>Jerian:<br>
This foe is still too powerful. Come back when he is weakened.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/teleporter/epictransformed.htm
===================================================================
--- dist/game/data/html/teleporter/epictransformed.htm (revision 9639)
+++ dist/game/data/html/teleporter/epictransformed.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>%npcname%:<br>
-Oh, my! I'm sorry, but this teleport is reserved only for use by adventurers -- not villagers, childrens or ... frogs!<br>
+Oh, my! I'm sorry, but this teleport is reserved only for use by adventurers -- not villagers, childrens or ... frogs!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html
===================================================================
--- dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
I see. Obviously, the book has greater value for me than for others; I'm sure you understand. In any case, thank you for bringing it to me.<br>
If you ever decide to explore the Primeval Isle for yourself, I may be of service to you. Until that day, farewell!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
Thank the gods... Finally someone willing to help me...<br>
I will send you...up the stairs of this tower... That is all I can do for now...<br>
You will encounter powerful devils...who will try your strength...<br>But unintentionally... some of the devils...may be of help to you...<br>
Index: dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html
===================================================================
--- dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html (working copy)
@@ -2,6 +2,6 @@
Are you one of the soldiers from Aden? You deserve a reward simply for coming such a long way to help us.<br>
Unfortunately, things are happening very quickly here, and I'm afraid I don't have the luxury for long conversations.<br>
Even as we speak, monsters unlike any we've ever seen or heard of are wreaking havoc on my people. They seem to be filled with insane hatred toward all humanoids.<br>
-But if you have the <font color="LEVEL"> will and skill to fight them</font>, even these enemies can be defeated. I ask for nothing else. Nothing is more fearsome than a mighty warrior fighting in a righteous cause.<br>
+But if you have the <font color="LEVEL">will and skill to fight them</font>, even these enemies can be defeated. I ask for nothing else. Nothing is more fearsome than a mighty warrior fighting in a righteous cause.<br>
To arms! When you're ready to fight, come see me again.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
The item you have brought here is surely a fragment of the weapon wielded by ancient Elrokian warriors to subjugate and control the vicious dinosaurs of the island. Blessed by Shilen herself, it was a powerful force for order in their hands.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-17.html">Show Chuta Kaimu the relic youy received from Mushika.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Back so soon? Are you sure that you've really visited the Pillars of Wisdom and the Statue of Shilen? I mean no offense, but you seem to lack the confidence of one who has completed this arduous journey.<br>
If you bypassed one of the 3 Pillars of Wisdom or the Statue of Shilen, please go back and finish your task.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html
===================================================================
--- dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html (working copy)
@@ -1,5 +1,5 @@
<html><body>
An old bookshelf is standing in front of you. It's extremely worn, and the lower section is used as a locker. A few books are arranged on the shelves, and the locker is secured with a padlock which bears the mark of the Hellmann Family.<br>
-<a action="bypass -h Quest Q00021_HiddenTruth 31526-04.html"> Take out a book and read it.</a><br>
+<a action="bypass -h Quest Q00021_HiddenTruth 31526-04.html">Take out a book and read it.</a><br>
<a action="bypass -h Quest Q00021_HiddenTruth 31526-08.html">Examine the area around the bookshelf.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.
-<br>
-The most talented of Palus Knights are selected for the highest order, as a <font color="LEVEL">Shillien Knight</font>, or become <font color="LEVEL">Bladedancers</font>, with almost unearthly skill in swordsmanship.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_02.html">Ask about changing profession to a Palus Knight</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.<br>
+The most talented of Palus Knights are selected for the highest order, as a <font color="LEVEL">Shillien Knight</font>, or become <font color="LEVEL">Bladedancers</font>, with almost unearthly skill in swordsmanship.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_02.html">Ask about changing profession to a Palus Knight</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Library of Sages Director Sophia:<br>
-Orven! Well, why didn't you say so? And you're working with Franz, too? This must be an important mission you've undertaken.<br>Of course you may have the text with my compliments.
+Orven! Well, why didn't you say so? And you're working with Franz, too? This must be an important mission you've undertaken.<br>
+Of course you may have the text with my compliments.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Falk/32297-02a.htm
===================================================================
--- dist/game/data/scripts/hellbound/Falk/32297-02a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Falk/32297-02a.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Falk:<br>
+<html><body>Falk:<br>
Thank you! Here, take this and you'll be able to trade with other Caravans.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
The outsider of fate!<br>
(The engraved letters on Chuta Kaimu's monument scatter, then begin to form a new pattern. You suspect that it may be searching for information regarding the outsider of fate. Finally the letters stop moving, having reassembled themselves into a new pattern.)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">Ask if it is confirming your identity.</a>
Index: dist/game/data/html/default/30363-2.htm
===================================================================
--- dist/game/data/html/default/30363-2.htm (revision 9639)
+++ dist/game/data/html/default/30363-2.htm (working copy)
@@ -1,9 +1,9 @@
<html><body>
<center><tr><td>[Create]</td></tr></center>
-<tr><td>Our Blacksmith Guild creates items at a very</td></tr>
+<tr><td>Our Blacksmith Guild creates items at a very</td></tr>
<tr><td>reasonable price.</td></tr><br>
-<tr><td>You may entrust your precious materials to our</td></tr>
-<tr><td>Blacksmiths. They have a long-standing</td></tr>
+<tr><td>You may entrust your precious materials to our</td></tr>
+<tr><td>Blacksmiths. They have a long-standing</td></tr>
<tr><td>tradition of integrity.</td></tr><br>
<tr><td>We will do our best to serve you.</td></tr><br>
<tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr><br>
Index: dist/game/data/scripts/custom/EchoCrystals/31043-14.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-14.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-14.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Nameless Spirit:<br>
-It's about time! I've learned where<font color="LEVEL"> another me</font>... no... where the once-me is!<br>I never know what he will do next! I must eliminate him as soon as possible! <font color="LEVEL"> Unfortunately, at our current strength we can only put him to sleep</font>... But when he wakes up, we can put him right back to sleep, and prevent him from amassing more power! It's not perfect, but there's no other way!<br>
+It's about time! I've learned where <font color="LEVEL">another me</font>... no... where the once-me is!<br>
+I never know what he will do next! I must eliminate him as soon as possible! <font color="LEVEL">Unfortunately, at our current strength we can only put him to sleep</font>... But when he wakes up, we can put him right back to sleep, and prevent him from amassing more power! It's not perfect, but there's no other way!<br>
<a action="bypass -h Quest Q00119_LastImperialPrince 31453-02.htm">"Tell me more."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
Three nights ago Kassandra had another nightmare and woke up screaming. Now she doesn't respond to anyone and stares aimlessly. Since she trusts you, maybe she'll talk to you. Please help her get over this illness.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6d.html">You have entered the second note of the third verse. Please enter the third note.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm (working copy)
@@ -1,6 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
-Be welcome, then. Salute the lords behind me politely. Yes, well done... Now then, my masters wish a favor from you.
-As you are of humble origin and likely unable to understand their words, I will deliver their message.<br>
+<html><body>Mysterious Agent:<br>
+Be welcome, then. Salute the lords behind me politely. Yes, well done... Now then, my masters wish a favor from you. As you are of humble origin and likely unable to understand their words, I will deliver their message.<br>
<a action="bypass -h Quest TullyWorkshop 32372-02a.htm">Listen to his story.</a>
</body></html>
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Iason Heine:<br>
-Oh yes, yes I can. But I'm afraid my Elmoreden is rather out of practice, and the language was created to confuse outsiders. Pronounce one syllable differently and the whole sentence changes or loses meaning you see, and written Elmoreden is simply a phonetic interpretation of the spoken language....<br>I will need time to translate this page, my child. In the meantime I suggest you get some rest, or perhaps a drink or two. Haha--here's a small reward for you!
+Oh yes, yes I can. But I'm afraid my Elmoreden is rather out of practice, and the language was created to confuse outsiders. Pronounce one syllable differently and the whole sentence changes or loses meaning you see, and written Elmoreden is simply a phonetic interpretation of the spoken language....<br>
+I will need time to translate this page, my child. In the meantime I suggest you get some rest, or perhaps a drink or two. Haha--here's a small reward for you!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Natives/32362.htm
===================================================================
--- dist/game/data/scripts/hellbound/Natives/32362.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Natives/32362.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Hellbound Native:<br>
+<html><body>Hellbound Native:<br>
Ugh...food...give me some food...
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Warehouse Chief Croop:<br>
-I want you to prepare a memorial service for m'cousin. It's a simple enough thing, and <font color="LEVEL">High Priest Hollint</font> will be there to help you out.<br>Dwarves need to put into the ground fast, aye? Return their bodies to the soil, give our children's children nutrients for the farming and ore for the augmenting.<br>So, will ye do it? I'll be busy getting his body back here, and need a hand... if you're offering yours.<br>
+I want you to prepare a memorial service for m'cousin. It's a simple enough thing, and <font color="LEVEL">High Priest Hollint</font> will be there to help you out.<br>
+Dwarves need to put into the ground fast, aye? Return their bodies to the soil, give our children's children nutrients for the farming and ore for the augmenting.<br>
+So, will ye do it? I'll be busy getting his body back here, and need a hand... if you're offering yours.<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-14.html">"I'd be glad to help."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
That is related to the reason why the order of the Lost Nest was threatened. Shilen ordered the Elroki tribe to move the dinosaurs to a more remote place.<br>
But during that journey, some of the dinosaurs disobeyed Shilen's commands and attempted to flee. The brave Elrokian warriors defeated them at great cost to their tribe -- and then only with the help of Shilen herself.<br>
The order Shilen had imposed was thrown out of balance, and the seals of gods created to control those violent dinosaurs were damaged. For you see, Shilen had bestowed the power to seal to stone pillars like us in order to curb her violent children.<br>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Ah, is this the real epitaph from the pillar of wisdom?<br>
You, outsider, have done well indeed. Thank you for showing it to me, but Mushika should be the first to see it.<br>
Go and give it to him.
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
<font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/html/help/13130.htm
===================================================================
--- dist/game/data/html/help/13130.htm (revision 9639)
+++ dist/game/data/html/help/13130.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Temple Book of Secrets:<br>
The power of the Essence of Water can be felt not far from here.<br>
-In a cave of water, where even left and right are unbalanced, you will find that reckless Water Sprite, Hillas, waiting for you.<br>
+In a cave of water, where even left and right are unbalanced, you will find that reckless Water Sprite, Hillas, waiting for you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
These are all the memories I can find about this question. It is now your decision whether to use this wisdom or not.<br>
O fated outsider, wisdom is a tool like any other, to be used or discarded at the whim of its handler. Please remember my wisdom...<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4a.html">Listen to Ulu Kaimu's wisdom one more time.</a><br>
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html (working copy)
@@ -1,4 +1,7 @@
<html><body>Guard Hector:<br>
-A letter? Pass it here then....<br>(He silently reads the letter.)<br>Ah, Croop. Well, this is different then. All right, I'll unstitch these lips, but if word reaches me that you've been fillin' the taverns with this I'll come straight after you.<br>The rumors are true enough--there is someone... something out there offing folk. Old Stan even saw it with his own two eyes. Said it moves fast, hides in the shadows. Sneaky thing, he said. Old Stan th...<br>
+A letter? Pass it here then....<br>
+(He silently reads the letter.)<br>
+Ah, Croop. Well, this is different then. All right, I'll unstitch these lips, but if word reaches me that you've been fillin' the taverns with this I'll come straight after you.<br>
+The rumors are true enough--there is someone... something out there offing folk. Old Stan even saw it with his own two eyes. Said it moves fast, hides in the shadows. Sneaky thing, he said. Old Stan th...<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-03.html">"So you don't know anything yourself? Where's Stan?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRace/admin_menu.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/admin_menu.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/admin_menu.htm (working copy)
@@ -25,7 +25,7 @@
<font color="LEVEL">Teleports:</font>
<table width=270>
<tr>
-<td><button value="Start Point" action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Start Point" action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Finish Point" action="bypass -h admin_event_bypass eventmodRace tele1" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
Index: dist/game/data/html/default/30990-2.htm
===================================================================
--- dist/game/data/html/default/30990-2.htm (revision 9639)
+++ dist/game/data/html/default/30990-2.htm (working copy)
@@ -10,5 +10,5 @@
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
I wish you luck! Enjoy the lottery.<br>
<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-08.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-08.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-08.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Kantabilon:<br>
-Well, if you want an Echo Crystal it will cost you 200 adena.</body></html>
\ No newline at end of file
+Well, if you want an Echo Crystal it will cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html (working copy)
@@ -2,6 +2,6 @@
Argh! May your beard become as sparse as a Gremlin's whiskers, you empty-headed wastrel! You are as forgetful as Brunon...<br>
First, stop by the Weapons and Armor Shop and get a sack of Boom-boom Powder from <font color="LEVEL">Trader Shari</font>.<br>
Then go to the General Store and get a pair of Mining Boots from <font color="LEVEL">Trader Garita</font>.<br>
-After that, go to the Warehouse and get us a case of Redstone Beer from<font color="LEVEL"> Warehouse Chief Reed</font>.<br>
+After that, go to the Warehouse and get us a case of Redstone Beer from <font color="LEVEL">Warehouse Chief Reed</font>.<br>
Finally, pick up a Miner's Pick from <font color="LEVEL">Blacksmith Brunon</font>.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Buron/32345-7r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Buron/32345-7r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Buron/32345-7r.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
I've learned why even the money-hungry caravans fear to go to the Scarred Plateau. How can such a terrible place exist... I have not been there myself,
but they say that it is inhabited by terrible monsters. That said, apparently it is possible to obtain Magic Spirits from those monsters,
for which foreign magicians will pay a steep price. If you could capture some for us, we would be in your debt.
Index: dist/game/data/html/help/13135.htm
===================================================================
--- dist/game/data/html/help/13135.htm (revision 9639)
+++ dist/game/data/html/help/13135.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Temple Book of Secrets:<br>
Only a warrior strong enough to wake the true power of the Sword of Fire and Water can use that power to open a path to the heart of chaos.<br>
-The Fire Sprite Gargos dwells alone beyond the place where 4 rooms meet.<br>
+The Fire Sprite Gargos dwells alone beyond the place where 4 rooms meet.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Shilen commanded my Elkrokhian ancestors to rule over the dinosaurs, using powerful magic to control and restrain them. It was the peak of Shilen's glory, and the world owed her a debt it could never repay.<br>
But the other gods envied Shilen, and sought a chance to discredit her. At last she was seduced by her father, Gran Kain. Great with child, she was punished by her enraged mother, Einhasad.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4h.html">Next.</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the fourth note of the second verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5g.html">Re</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5g.html">Mi</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html (working copy)
@@ -1,5 +1,5 @@
<html><body>Pet Manager Lundy:<br>
Excellent! I'll give you one of my most valuable possessions.<br>
There are very few of these, even among the very rich, and today you become one of the chosen few owners!<br>
-Please accept this<font color="LEVEL"> pet exchange ticket</font>. Your new pet is a very popular breed from the north. Raise it carefully! It is very, very rare!
+Please accept this <font color="LEVEL">pet exchange ticket</font>. Your new pet is a very popular breed from the north. Raise it carefully! It is very, very rare!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-4b.html">Fa-Sol-Ti-Sol-Fa!</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-Hmm, I teach only Dwarven Fighters and Scavengers.
-<br>
-Why have you come? Your race is too dull-witted to understand the nuances of commerce. Focus on strengthening your sword arm, my friend, and leave these matters to the Dwarves!
-<br>
+<html><body>Warehouse Chief Reed:<br>
+Hmm, I teach only Dwarven Fighters and Scavengers.<br>
+Why have you come? Your race is too dull-witted to understand the nuances of commerce. Focus on strengthening your sword arm, my friend, and leave these matters to the Dwarves!<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
Heads, eh? Let's see...<br>
-Sorry, you lose! It's tails! Bring more glittering medals and I'll play the game with you again!<br>
+Sorry, you lose! It's tails! Bring more glittering medals and I'll play the game with you again!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
What do you mean?!<br>
Are you saying that in the final battle against Sailren, Gazkh was shattered in the supreme effort to seal the creature?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2i.html">"I heard that at that time, the goddess Shilen used the power of the Gazkh to seal Sailren."</a>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
+<html><body>Head Blacksmith Bronk:<br>
You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/32119.htm
===================================================================
--- dist/game/data/html/default/32119.htm (revision 9639)
+++ dist/game/data/html/default/32119.htm (working copy)
@@ -3,5 +3,5 @@
Ulu Kaimu:<br>
The stone pillar looks like it was erected a long time ago.<br>
The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
You obtained ashes from the Warrior's Grave after successfully completing the memorial service.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-7a.html">"Are these the Elrokian warrior's ashes?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-04.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-04.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-04.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
Oh, my! What a bellicose theme! I feel like marching off to war! Da dum da dum dum~!<br>
-La la~! Your crystal is finished~! Tra la la~ la la~!</body></html>
\ No newline at end of file
+La la~! Your crystal is finished~! Tra la la~ la la~!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-08.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-08.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-08.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
I'm trying to make a living here! If you won't pay for the ingredients, do you expect me to?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-<font color="LEVEL">Warriors</font> place a premium on physical strength. Their powerful physique means a wealth of HPs, which they need given their straightforward style of attack. Particularly accomplished Warriors may aspire to become <font color="LEVEL">Warlords</font>, the masters of battle, or <font color="LEVEL">Gladiators</font>, whose expertise is personal combat.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_02.html">Ask about the transfer to Warrior.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+<font color="LEVEL">Warriors</font> place a premium on physical strength. Their powerful physique means a wealth of HPs, which they need given their straightforward style of attack. Particularly accomplished Warriors may aspire to become <font color="LEVEL">Warlords</font>, the masters of battle, or <font color="LEVEL">Gladiators</font>, whose expertise is personal combat.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_02.html">Ask about the transfer to Warrior.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-12.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-12.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-12.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Kantabilon:<br>
-How do you expect me to make a crystal if you don't bring me a score?</body></html>
\ No newline at end of file
+How do you expect me to make a crystal if you don't bring me a score?
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/festival/dusk_guide.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/dusk_guide.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/dusk_guide.htm (working copy)
@@ -8,7 +8,7 @@
<font color="LEVEL">[ "How can I participate?" ]</font><br1>
<a action="bypass -h npc_%objectId%_FestivalDesc 3">"What are the prerequisites?"</a><br1>
<a action="bypass -h npc_%objectId%_Festival 1">"I wish to participate."</a><br>
-<font color="LEVEL"> [ "How do I register and obtain the scores?" ]</font><br1>
+<font color="LEVEL">[ "How do I register and obtain the scores?" ]</font><br1>
<a action="bypass -h npc_%objectId%_Festival 3">"I wish to register a score."</a><br1>
<a action="bypass -h npc_%objectId%_Festival 4">"Show me the high scores."</a><br1>
<a action="bypass -h npc_%objectId%_Festival 5">"What is the status of the festival?"</a><br>
Index: dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html (working copy)
@@ -1,4 +1,4 @@
<html><body>Information Broker Mist:<br>
Do you have the wine I ordered?<br>
-<a action="bypass -h Quest Q00037_MakeFormalWear 31627-02.html">"Here's the wine."</a>
+<a action="bypass -h Quest Q00037_MakeFormalWear 31627-02.html">"Here's the wine."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html (working copy)
@@ -1,7 +1,7 @@
<html><body>
Sure, just bring the ingredients I need and I'll make it for you right away.<br>
What would you like?<br>
-<center>
+<center>
<a action="bypass -h npc_%objectId%_multisell 350980005">Choose Item</a>
-</center>
+</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Priest Cain:<br>
-You'll find <font color="LEVEL">Herb Collector Eric</font> in the <font color="LEVEL">Enchanted Valley</font>.<br>Don't forget to bring back the herbs I need!
+You'll find <font color="LEVEL">Herb Collector Eric</font> in the <font color="LEVEL">Enchanted Valley</font>.<br>
+Don't forget to bring back the herbs I need!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Herb Collector Eric:<br>
-Priest Ca... oh! Oh... that's what this package was then.<br>See, least I remembered to pick the herbs, eh? Picked an' packaged, then just forgot who they were going to.<br>Well, here you are. Send along my apologies to the good priest, won't you?
+Priest Ca... oh! Oh... that's what this package was then.<br>
+See, least I remembered to pick the herbs, eh? Picked an' packaged, then just forgot who they were going to.<br>
+Well, here you are. Send along my apologies to the good priest, won't you?
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31389.htm
===================================================================
--- dist/game/data/html/default/31389.htm (revision 9639)
+++ dist/game/data/html/default/31389.htm (working copy)
@@ -4,5 +4,5 @@
Oh, hello, traveler! Sorry to tell you this, but there's no place to stay in this village! Violet over there is selling some odd items, but other than that... this is, well, a ghost town!<br>
If only I could... Sigh...! I just want to leave here and run away to Rune Castle Town!<br>
Oh, was I talking out loud? Where could I possibly go? I couldn't leave this land! My ancestors have lived here for generations!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm (working copy)
@@ -1,8 +1,7 @@
<html><body>Priest Kanis:<br>
On the day of the attack on the Crystal Oracle, the Oracle's Shamaness was also lost.<br>
After much effort, I was finally able to determine her whereabouts.<br>
-But my skill is insufficient to defeat the monster that guards her.<br>
-<br>
+But my skill is insufficient to defeat the monster that guards her.<br><br>
I need the help of an experienced adventurer.<br>
<a action="bypass -h Quest Q00131_BirdInACage 32264-04.html">"I will help."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
My heart leaps for joy at this unexpected clue! I never expected news of the ancient weapon, Gazkh, from an old document like this. Not even a scholarly tome, at that! But in this ordinary book, <font color="LEVEL">"Traces of Living Beings of the Ancient Times,"</font> lay hidden the ancient Elrokian password... This discovery will help us reconstruct a long lost part of Elrokian history.<br>
Most importantly, we now have this vital clue about the whereabouts of the Gazkh fragments. They must be found -- are you willing to help us do so?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32114-2b.html">Tell him that you will try to find the fragments.</a><br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
To communicate with Ulu Kaimu, place your hands on the pillar and think about the question you wish to ask.<br>
As you do so, the ancient letters moving rhythmically on the face of the pillar seem to gather around your hands. You feel a sensation of warmth.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3.html">Ulu Kaimu has recognized you.</a>
Index: dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
-Thanks for your help. I can't get around to get the materials I need like I used to... Now I'll make the<font color="LEVEL"> bait of wind</font> for you. I use the repulsive power between the elements of water and wind. Just as water and air don't mix, things that are underwater begin to float.<br>
-Now, give me the<font color="LEVEL"> 100 essences of wind</font>!<br>
-<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-07.html">"Here they are."</a></body></html>
\ No newline at end of file
+Thanks for your help. I can't get around to get the materials I need like I used to... Now I'll make the <font color="LEVEL">bait of wind</font> for you. I use the repulsive power between the elements of water and wind. Just as water and air don't mix, things that are underwater begin to float.<br>
+Now, give me the <font color="LEVEL">100 essences of wind</font>!<br>
+<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-07.html">"Here they are."</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html (working copy)
@@ -1,5 +1,6 @@
<html><body>High Priest Raymond:<br>
-Perfect. Just don't forget it.<br>Now are you ready to be transformed?<br>
+Perfect. Just don't forget it.<br>
+Now are you ready to be transformed?<br>
<a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-04.html">"Yes. Let's do this."</a><br>
<a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-05.html">"Not now."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-Sorry, but since you are not a Dwarf, I don't think you can really master economic theory and complex calculation.
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+Sorry, but since you are not a Dwarf, I don't think you can really master economic theory and complex calculation.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Natives/32357-01b.htm
===================================================================
--- dist/game/data/scripts/hellbound/Natives/32357-01b.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Natives/32357-01b.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
To my mind, Hellbound Island has earned its freedom. My thanks!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age.
-<br>
-The most exceptional among the Palus Knights may go on to be selected as a <font color="LEVEL">Shillien Knight</font>, renowned as the personal guard of Shilen, or a <font color="LEVEL">Blade Dancer</font>, whose twin swords weave a whirlwind dance of destruction.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_02.html">Ask about the transfer to Palus Knight.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age.<br>
+The most exceptional among the Palus Knights may go on to be selected as a <font color="LEVEL">Shillien Knight</font>, renowned as the personal guard of Shilen, or a <font color="LEVEL">Blade Dancer</font>, whose twin swords weave a whirlwind dance of destruction.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_02.html">Ask about the transfer to Palus Knight.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-High Perfect Took:
-<br>
+<html><body>High Perfect Took:<br>
Haven't you already transferred twice? May you always use your skills for the advancement of our race! Give our enemies a taste of your awesome strength! Dejakar Pa'agrio!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31368.htm
===================================================================
--- dist/game/data/html/default/31368.htm (revision 9639)
+++ dist/game/data/html/default/31368.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Monk of Silence Mikelan:<br>
I am a silent monk. Our monastery is conducting a ritual which is only performed once a decade. Access to the monastery is restricted until the ceremony is complete. You must detour. Bless you, my child!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest </a>
+<a action="bypass -h npc_%objectId%_Quest">Quest </a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31943.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31943.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31943.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Marquis' Hall Gatekeeper:<br>
I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html (working copy)
@@ -1,11 +1,8 @@
<html><body>Water Dragon's Shamaness Parme:<br>
(Suddenly, an ethereal and sorrowful melody begins to flow from the Echo Crystal you received from Kanis.<br>
-The Shamaness' body is engulfed in light, and her eyes come back into focus as she clutches her head and shrieks in pain.<br>
-<br>
-A moment later...<br>
-<br>
-She seems to recover, although still appears somewhat disoriented.)<br>
-<br>
+The Shamaness' body is engulfed in light, and her eyes come back into focus as she clutches her head and shrieks in pain.<br><br>
+A moment later...<br><br>
+She seems to recover, although still appears somewhat disoriented.)<br><br>
Wh...who...are you?<br>
And where...am I?<br>
<a action="bypass -h Quest Q00131_BirdInACage 32271-03.html">Explain what happened.</a>
Index: dist/game/data/html/seven_signs/festival/festival_8a.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_8a.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_8a.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Festival Guide:<br>
-You must be the<font color="LEVEL"> party leader</font> to increase the challenge of the festival.
+<html><body>Festival Guide:<br>
+You must be the <font color="LEVEL">party leader</font> to increase the challenge of the festival.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
These are perfect. I'll start working on it right away. It shouldn't take very long.<br>
<a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31042-05.html">Wait</a>
</body></html>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html (working copy)
@@ -1,5 +1,6 @@
<html><body>Secret Agent Collin:<br>
-What happened? How come the transformation slipped?<br>Ah, it doesn't matter. Want me to change you again?<br>
+What happened? How come the transformation slipped?<br>
+Ah, it doesn't matter. Want me to change you again?<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-15.html">"Yes."</a><br><br>
<font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/siege/35639-busy.htm
===================================================================
--- dist/game/data/html/siege/35639-busy.htm (revision 9639)
+++ dist/game/data/html/siege/35639-busy.htm (working copy)
@@ -1,2 +1,2 @@
-<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.<br>
+<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Villager Kuta:<br>
-Yeah well, you do now. Just thank your lucky stars that I bought a new pair recently, and still have the old ones kicking about. Go on--take them, but if they don't fit properly don't you dare even think about complaining.<br>Now let's get goi... WHAT ARE THOSE THINGS ON YOUR FEET?! Don't tell me you didn't bring proper shoes either!<br>
+Yeah well, you do now. Just thank your lucky stars that I bought a new pair recently, and still have the old ones kicking about. Go on--take them, but if they don't fit properly don't you dare even think about complaining.<br>
+Now let's get goi... WHAT ARE THOSE THINGS ON YOUR FEET?! Don't tell me you didn't bring proper shoes either!<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-05.html">"Oh... I must have left them at home...."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Uh... We've never met before...have we? You seem somehow familiar...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-02.htm">"We spoke briefly while you were very sick."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Secret Agent Collin:<br>
-There - you're a child again. Now hurry and bring me a belonging from the old woman, all right?<br>Now the transformation won't last long, so move fast, and steer clear of water! You'll also want to use some of your movement skills to get you there before the illusion wears off.<br>Go!
+There - you're a child again. Now hurry and bring me a belonging from the old woman, all right?<br>
+Now the transformation won't last long, so move fast, and steer clear of water! You'll also want to use some of your movement skills to get you there before the illusion wears off.<br>
+Go!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30992-4.htm
===================================================================
--- dist/game/data/html/default/30992-4.htm (revision 9639)
+++ dist/game/data/html/default/30992-4.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Lottery Ticket Seller:<br>
%result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm
===================================================================
--- dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm (revision 9639)
+++ dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm (working copy)
@@ -1,6 +1,3 @@
<html><body>Newbie Guide:<br>
-You are not eligible to have the Apprentice Adventurer's Weapon Exchange Coupon!
-It is reserved especially for new adventurers who are visiting the world of Lineage 2 for the first time.
-You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change.
-(Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use it.)
+You are not eligible to have the Apprentice Adventurer's Weapon Exchange Coupon! It is reserved especially for new adventurers who are visiting the world of Lineage 2 for the first time. You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change. (Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use it.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4e.html">You have entered the first note of the first verse. Please enter the second note.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm (working copy)
@@ -4,4 +4,5 @@
You will be killed by the intruder-destruction device...unless... are you willing to help me...?<br>
<a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask him how to help.</a><br>
<a action="bypass -h Quest TullyWorkshop 32370-01d.htm">Ask him about the Spooky Tombstone.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body></html>
\ No newline at end of file
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/32029-7.htm
===================================================================
--- dist/game/data/html/default/32029-7.htm (revision 9639)
+++ dist/game/data/html/default/32029-7.htm (working copy)
@@ -5,4 +5,4 @@
<a action="bypass -h npc_%objectId%_Chat 6">. . . Freya's Servants?</a><br>
<a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
<a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Nameless Spirit:<br>
-Well, I found out where he was hiding, but it already had a <font color="LEVEL">magic force field</font> around it. According to Wigoth, the force field uses a <font color="LEVEL">song as its password</font>. Therefore, we need <font color="LEVEL">a certain type of continuous wavelength</font> to pass through the force field.<br>I hate to say it, but I'm afraid I know him better than anyone else... The song he chose for his password is probably...<br>
+Well, I found out where he was hiding, but it already had a <font color="LEVEL">magic force field</font> around it. According to Wigoth, the force field uses a <font color="LEVEL">song as its password</font>. Therefore, we need <font color="LEVEL">a certain type of continuous wavelength</font> to pass through the force field.<br>
+I hate to say it, but I'm afraid I know him better than anyone else... The song he chose for his password is probably...<br>
<a action="bypass -h Quest Q00119_LastImperialPrince 31453-03.htm">"What?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
Mother Shilen, I implore you!<br>
Before my life ends in sorrow for my master's death,<br>
Before I am destroyed by the wrath of Sailren,<br>
Index: dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html (working copy)
@@ -1,4 +1,4 @@
<html><body>Isael Silvershadow:<br>
You are back! Now, I apologize for testing you, but I couldn't find someone trustworthy for my task. Thank you for all your help!<br>
-(You have already completed this quest.)<br>
+(You have already completed this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
I have allowed the ancient Elrokian warrior's spirit to enter your body. Now you are a master of Gazkh! As long as the Elrokian spirit is within you, the Gazkh will serve you.<br>
Remember, your loyalty is now to Shilen and Shilen alone!<br>
In her stead, I command you, faithful warrior, to return to the Elrokian village and find the help you require to restore Gazkh.
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
I am Chuta Kaimu, a Pillar of Wisdom whose name means "eyes watching heaven" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
Now you know how to communicate with me, so tell me: How is it that you came to know that word? It evoked a sacred oath between my mother Shilen and the ancient Elrokian warriors...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
Index: dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm (working copy)
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
Ah, a <font color="LEVEL">rabbit</font>, eh?<br>
<font color="LEVEL">To raise your level to hyena, pay me 10 glittering medals and I'll play a game with you! </font>Meow!<br>
The game is a test of both your luck and skill, the two essential qualities of a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect, and your luck is tested by how often you win the game.<br>
If you lose, pay 10 more glittering medals and try again! You'll eventually win. Meow!! Would you like to give it a try?<br>
-<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br>
+<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-05.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-05.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-05.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30995-3.htm
===================================================================
--- dist/game/data/html/default/30995-3.htm (revision 9639)
+++ dist/game/data/html/default/30995-3.htm (working copy)
@@ -3,7 +3,6 @@
<img src="L2UI.SquareWhite" width=270 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
</center>
-
<table width=270 border=0 bgcolor="111111">
<tr>
<td fixwidth=60>Lane Selection</td>
@@ -12,7 +11,6 @@
<td fixwidth=30 align=right>Odds</td>
</tr>
</table>
-
<table width=270 border=0>
<tr>
<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td>
@@ -22,21 +20,18 @@
<td fixwidth=30 align=right><font color="00ffff">13%</font></td>
</tr>
</table>
-
<table width=270 border=0>
<tr><td width=100>Select Bet Amount</td>
<td width=170>
-<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a><br1>
</td></tr>
</table>
-
<img src="L2UI.SquareBlank" width=270 height=10>
<img src="L2UI.SquareWhite" width=270 height=1>
<img src="L2UI.SquareBlank" width=270 height=5>
-
<table width=270 border=0 cellpadding=0 cellspacing=0>
<tr>
<td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
@@ -44,5 +39,4 @@
<td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
</tr>
</table>
-
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
Demons have been very active in the Enchanted Megaliths lately. There must be something going on for them to only increase security in that area.
Would you investigate? Perhaps you will find something that will help us reduce Beleth's power.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Hight Priest Prana:
-<br>
-In order to transfer to a Cleric, you must have achieved at least level 20 and passed the Cleric test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.
-<br>
-To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.
-<br>
-Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.
-<br>
+<html><body>Hight Priest Prana:<br>
+In order to transfer to a Cleric, you must have achieved at least level 20 and passed the Cleric test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.<br>
+To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.<br>
+Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Thank you for saying that. Asamah and I suspect that my illness is somehow connected to our ancient home, the Lost Nest.<br>
Nor do we think that our troubles have ended simply because I have been restored to health.<br>
But in you, I see the fated link that will reconnect my people with our past and our future. The moment my eyes beheld you, my spirit told me that you are the one destined to save the Elroki.<br>
Index: dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html (working copy)
@@ -1,5 +1,5 @@
<html><body>Trader Leon:<br>
All right. Guard Cadmon sent you here, didn't he? I'm glad you made it here. A number of young men have tried to come here, but they all ran away even before they reached the Orc barracks. I've sustained a great loss.<br>
-As you know, the Ketra Orcs are the most daring and ferocious tribe. They never lag behind in terms of body structure or strength. So those who are weak run away at the sight of those orcs, causing me a great deal of trouble. But since Cadmon sent you here and you seem to possess great skills, I guess I don't have to worry about that. The task is simple. Take this box of supplies to the Ketra Orc outpost and deliver them to<font color="LEVEL"> Messenger Wahkan</font>. It won't be difficult to find Wahkan since he's staying in the base center. Although it may be a little difficult to enter the base...<br>
+As you know, the Ketra Orcs are the most daring and ferocious tribe. They never lag behind in terms of body structure or strength. So those who are weak run away at the sight of those orcs, causing me a great deal of trouble. But since Cadmon sent you here and you seem to possess great skills, I guess I don't have to worry about that. The task is simple. Take this box of supplies to the Ketra Orc outpost and deliver them to <font color="LEVEL">Messenger Wahkan</font>. It won't be difficult to find Wahkan since he's staying in the base center. Although it may be a little difficult to enter the base...<br>
<a action="bypass -h Quest Q00011_SecretMeetingWithKetraOrcs 31256-02.html">"OK. Entrust me with the task."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
You hear a clear, plaintive melody. It sounds like a folk song, or perhaps even some sort of military tune. The melody is easy to remember.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4a.html">Listen to the melody.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
You see some very intricate controls, but nothing seems to be functioning at the moment.<br>
<a action="bypass -h Quest TullyWorkshop touch_device">Try to determine the machine's purpose and operational principles.</a><br>
<a action="bypass -h talk_select">Quest.</a>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
<font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html (working copy)
@@ -3,6 +3,6 @@
<center>
<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
<a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
I am mentally connected with my brother, Ulu Kaimu, whom you also awakened with Shilen's word. I have shared information concerning you with him, so you will not need to prove yourself to him. In fact, the entire flow of history, from the creation of the Lost Nest until the present, made our meeting here and now inevitable.<br>
It is my mother Shilen's will that I communicate with you. Outsider, tell me: what wisdom do you seek from Balu Kaimu?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-13.html">"What did the Lost Nest used to look like?"</a><br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
There is no time to give you all the details now -- they can wait until the first step is finished.<br>
First, you must retrieve my ashes from this grave. A memorial ceremony will prepare my remains; sing the <font color="LEVEL">Warrior Song</font> that inspired countless Elrokian warriors as they prepared for battle in the days of old. Summoned by that old tune, my bones will rouse themselves from their long slumber and emerge.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4a.html">"I don't know that song very well."</a><br>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
Shilen made several brothers like me in order that the history of the island might be recorded from many different angles. She created us in groups and granted us the power to communicate among ourselves, that we might share our wisdom with each other.<br>
But because Shilen was concerned that Kaimus might abuse the wisdom she gave us, she alone knows how many stone pillars have life.<br>
Among them, I can communicate only with one brother Kaimu. I do not know if he possesses the wisdom that you seek.<br>
Index: dist/game/data/html/help/13133.htm
===================================================================
--- dist/game/data/html/help/13133.htm (revision 9639)
+++ dist/game/data/html/help/13133.htm (working copy)
@@ -2,5 +2,5 @@
Temple Book of Secrets:<br>
You have defeated the Water Sprite! However, the Fire Sprite is even fiercer and stronger.<br>
To face it, you must have the Essence of Water.<br>
-You will find Kinsus, the Sprite that guards the Essence of Fire, where 4 rooms converge at the top of the Temple of Fire.<br>
+You will find Kinsus, the Sprite that guards the Essence of Fire, where 4 rooms converge at the top of the Temple of Fire.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html (working copy)
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm (working copy)
@@ -1,2 +1,4 @@
<html><body>Sentry Jenna:<br>
-Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>To meet<font color="LEVEL"> Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.</body></html>
\ No newline at end of file
+Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>
+To meet <font color="LEVEL">Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-High Priest Prana:
-<br>
-Welcome, my child. I am High Priest Prana of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another Guild.
-<br>
+<html><body>High Priest Prana:<br>
+Welcome, my child. I am High Priest Prana of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another Guild.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Ah, my spirit rejoices to hear you say that you will help us! In truth, this will not be an easy task. The fate of the Elroki tribe is in your hands, my friend.<br>
But fear not! You are the warrior chosen by Shilen for this purpose. Not only will Shilen lead you to Gazkh, she will fight by your side until the final day! She will guard and guide you, just as she did my ancestors.<br>
Here, take this. It will aid you on your journey. May Shilen be with you.
Index: dist/game/data/html/SepulcherNpc/31932.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31932.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31932.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Count's Hall Gatekeeper:<br>
I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm (working copy)
@@ -2,7 +2,6 @@
You must abide by the following rules in order to participate in the game.<br>
Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
Entry denied!<br>
-Read the rules again.<br>
-<br>
+Read the rules again.<br><br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html (working copy)
@@ -1,5 +1,6 @@
<body>Darkness of Dawn:<br>
-You hear what seems to be a human voice emanate from the shining blue sphere.<br>"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn.<br>
+You hear what seems to be a human voice emanate from the shining blue sphere.<br>
+"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn.<br>
To access my functions, you must confirm your identity.<br>
If you have already received the permission of Order of the Dawn, you will be able to pass through... Do you wish to gain access now?<br>
<a action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Access the Darkness of Dawn.</a><br>
Index: dist/game/data/html/default/32469.htm
===================================================================
--- dist/game/data/html/default/32469.htm (revision 9639)
+++ dist/game/data/html/default/32469.htm (working copy)
@@ -2,5 +2,5 @@
Vice Hierarch Eindburgh:<br>
The Kamael have had the same Elders for ages. Except for me...<br>
Why am I the exception? Ah! I am Kekropus' opposite number. I can do the one thing that he cannot. What is that, you ask? Make trouble! Ha!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
The controls are still dark and unmovable.<br>
(You must wait until the device becomes operational before attempting anything else.)
</body></html>
Index: dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
Eh, where is the treasure?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
I knew it... Then...perish...with my tower...
</body></html>
Index: dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm
===================================================================
--- dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm (working copy)
@@ -1,6 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-Ah, it has been awhile! Share a pint with me old friend!
-We can catch up on old times!<br>
+<html><body>Guard Pinaps:<br>
+Ah, it has been awhile! Share a pint with me old friend! We can catch up on old times!<br>
(You have already performed this quest).
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html
===================================================================
--- dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html (revision 9639)
+++ dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Identity Confirm Device:<br>
-Error. ID does not match facial patterns. Error.<br>(The door remains shut.)
+Error. ID does not match facial patterns. Error.<br>
+(The door remains shut.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
No, no. Forgive the ramblings of an old man.<br>
It's unfair to ask you to aid our Elroki tribe, given all that you've already done for me, but... Somehow I think you may be able to succeed where we have failed.<br><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-05.html">Tell him that you are interested and ask to hear more.</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
Righteous Elrokian warrior! I accept your oath on behalf of Shilen. You are reborn as a true Elrokian warrior, protected by Shilen and given power over the dinosaurs.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2h.html">"The oath mentioned that I would wield Gazkh. Where is Gazkh?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
Go to Goddard Castle Town and meet Caradine.
</body></html>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Apparently our ancestors wielded a powerful ax called Gazkh. More than just a weapon, it was a sacred relic granted to our tribe by the goddess Shilen herself.<br>
Gazkh's most important power was the ability to keep the dinosaurs of the Lost Nest sealed within their prison. But somehow the ax's head was shattered, dispersing that power and creating a number of side effects.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-1a.html">"What side effects?"</a>
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html (working copy)
@@ -1,4 +1,6 @@
<html><body>High Priest Raymond:<br>
-Well, let me see it then!<br>Oh, after all that! I can make out the odd word, but this is written in Elmoreden. It's an ancient language conceived by merchants so as to hide their plans from outsiders. Clever....<br>It was rarely spoken then, but is almost unheard of now. In fact, I know of just one man that can help--<font color="LEVEL">Iason Heine</font>.<br>
+Well, let me see it then!<br>
+Oh, after all that! I can make out the odd word, but this is written in Elmoreden. It's an ancient language conceived by merchants so as to hide their plans from outsiders. Clever....<br>
+It was rarely spoken then, but is almost unheard of now. In fact, I know of just one man that can help--<font color="LEVEL">Iason Heine</font>.<br>
<a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-08.html">"Who?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Fishermen's Guild Member Willie:<br>
Hi, traveler! You look like an experienced fisherman! You know, if you want to catch something really special, you've got to use special bait!<br>
I think you're ready for the big time, my friend! I suggest you try this bait made of Tarlk basilisk's eyes! It pulls the most incredible things from the deep! It's one of the most powerful of my products! It uses the power of the spirit of the land! Will you bring the materials I need to make it for you?<br>
-<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-03.htm">What is it for anyways?</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-03.htm">What is it for anyways?</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm (working copy)
@@ -1,8 +1,6 @@
<html><body>Entrance Manager:<br>
To participate in the game, you must abide by the rules. I'm afraid that I must deny your entry because you do not meet the following requirement:<br>
-Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br>
-<br>
-I'm sorry, but your name seems to have been removed from the participants' list. Apparently you didn't have enough cards to register.<br>
-<br>
+Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br><br>
+I'm sorry, but your name seems to have been removed from the participants' list. Apparently you didn't have enough cards to register.<br><br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Attempt re-entry.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
<font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 W_Three">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Priest Franz:<br>
-Thank you. We must uncover exactly what has happened and who is behind it all. Shilen stirs, but she can't be acting alone... I must look at our enemies--the Order of Dusk.<br>More training is required--much more--before we can even look at them though. I propose a respite: you should leave and prepare yourself for a great fight, while I shall take this Shilen fragment and study it further.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
+Thank you. We must uncover exactly what has happened and who is behind it all. Shilen stirs, but she can't be acting alone... I must look at our enemies--the Order of Dusk.<br>
+More training is required--much more--before we can even look at them though. I propose a respite: you should leave and prepare yourself for a great fight, while I shall take this Shilen fragment and study it further.<br>
+Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html (working copy)
@@ -1,3 +1,4 @@
<html><body>High Priest Hollint:<br>
-Here you are then. I hope it's sufficient for the tasks you undertook.<br>Now, as I'm sure you can appreciate I have many things to prepare. Thank you for all that you have done. Everyone in Oren appreciates your hard work.
+Here you are then. I hope it's sufficient for the tasks you undertook.<br>
+Now, as I'm sure you can appreciate I have many things to prepare. Thank you for all that you have done. Everyone in Oren appreciates your hard work.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-11f.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-11f.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-11f.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
I am sorry, but you do not have anything.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
I am the seal stone, the gatekeeper set to watch over Sailren.<br>
I am also an avatar of Shilen, who was the mother of this island and the first daughter of Einhasad and Gran Kain.<br>
I ask you, you who are imbued with the spirit of an Elrokian warrior, who you are and why you are here.<br>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Lady Claudia:<br>
-Excellent news. I am so very thankful to Priest Cain for getting you involved in the Order of the Dawn in the first place. Perhaps you will be the one who can finally tip the scales back in our favor.<br>Now here's a little something for you.<br>
+Excellent news. I am so very thankful to Priest Cain for getting you involved in the Order of the Dawn in the first place. Perhaps you will be the one who can finally tip the scales back in our favor.<br>
+Now here's a little something for you.<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-03.html">"Oh, thank you!"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Ma...Marquez! My friend...(coughing)...I'm sorry. Before... your book...is...finished...I, Mushika...must...go to...Shilen's side. Please, call my...son...Asamah...(coughing)...
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
Take the medicine that I, Rahorakti, made you, to the dreaming girl of flame, Kassandra.
</body></html>
Index: dist/game/data/scripts/custom/EchoCrystals/31042-15.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-15.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-15.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Kantabilon:<br>
-How do you expect me to make an Echo Crystal if you don't bring me a score?</body></html>
\ No newline at end of file
+How do you expect me to make an Echo Crystal if you don't bring me a score?
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
You've finally found the egg! Looking closer, it appears to be only a shell, however. What's happened to whatever was inside?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
You came back empty-handed? Hurry up and get five units of Lunargent and a bottle of Hellfire Oil!
</body></html>
Index: dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm
===================================================================
--- dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member O'Fulle:<br>
-Well, you could've brought more... Oh well, take this<font color="LEVEL"> bait of chill</font>. It will increase your chance of finding lost items in the water. No good at all for catching fish, though! You won't always land your catch with this bait.<br>
-It works best if your fishing skill is exactly level 12. If it's not, you should consider giving it to someone who can use it more effectively. Remember, bring anything you recover to me unopened!</body></html>
\ No newline at end of file
+Well, you could've brought more... Oh well, take this <font color="LEVEL">bait of chill</font>. It will increase your chance of finding lost items in the water. No good at all for catching fish, though! You won't always land your catch with this bait.<br>
+It works best if your fishing skill is exactly level 12. If it's not, you should consider giving it to someone who can use it more effectively. Remember, bring anything you recover to me unopened!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm
===================================================================
--- dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm (working copy)
@@ -1,6 +1,5 @@
-<html><body>
-Old Dwarven Ghost:<br>
-One existence in Core Naia... a collective body of numerous nature spirits... Its name is...<font color="LEVEL"> Epidos</font>...<br>
+<html><body>Old Dwarven Ghost:<br>
+One existence in Core Naia... a collective body of numerous nature spirits... Its name is... <font color="LEVEL">Epidos</font>...<br>
It creates small creatures...<br>
When you see...a strange creature in the room...do not kill it...unless you can withstand the fury of Epidos...<br>
(Before facing the Raid Boss Epidos, it is recommended you have a party of at least 27 characters. Epidos possesses water, fire, wind and earth attributes.)
Index: dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html (working copy)
@@ -3,6 +3,6 @@
<center>
<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
<a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html (working copy)
@@ -1,15 +1,8 @@
-<html><body>
-High Priest Biotin:
-<br>
-To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.
-<br>
-To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.
-<br>
-How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple.</font>. She will test your ability and, if you are ready, can change your profession to Cleric.
-<br>
-<font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.
-<br>
+<html><body>High Priest Biotin:<br>
+To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
+To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
+How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple.</font>. She will test your ability and, if you are ready, can change your profession to Cleric.<br>
+<font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Secret Agent Collin:<br>
-There you go. Remember to <font color="LEVEL">stay out of water</font>, and <font color="LEVEL">move fast</font>, else you'll be back here again beggin' for another chance.<br>Now hurry up. That treasure won't bring itself will it?
+There you go. Remember to <font color="LEVEL">stay out of water</font>, and <font color="LEVEL">move fast</font>, else you'll be back here again beggin' for another chance.<br>
+Now hurry up. That treasure won't bring itself will it?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Iason Heine:<br>
-Ah yes! I've heard about you from the good Lady Claudia! I understand the Order of the Dawn owes you a great deal.<br>I am Iason Heine, master accountant for the Lords of Dawn. I believe you have something for me?<br>
+Ah yes! I've heard about you from the good Lady Claudia! I understand the Order of the Dawn owes you a great deal.<br>
+I am Iason Heine, master accountant for the Lords of Dawn. I believe you have something for me?<br>
<a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30969-02.html">"Here. It's very delicate."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm
===================================================================
--- dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>Fishermen's Guild Member Linneus:<br>
-I think this is my client's<font color="LEVEL"> red treasure box</font>. It contains the musical score that Mr. Rukal was looking for. It has his name listed as the composer and lyricist. If it is anything like his other works, it's wonderfully powerful music! Take it to Mr. Rukal in Dion Castle Town.
+I think this is my client's <font color="LEVEL">red treasure box</font>. It contains the musical score that Mr. Rukal was looking for. It has his name listed as the composer and lyricist. If it is anything like his other works, it's wonderfully powerful music! Take it to Mr. Rukal in Dion Castle Town.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/teleporter/free/30540.htm
===================================================================
--- dist/game/data/html/teleporter/free/30540.htm (revision 9639)
+++ dist/game/data/html/teleporter/free/30540.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-&$556;<br><br>
+<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 16" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
<a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
<a action="bypass -h npc_%objectId%_goto 1020" msg="811;The Town of Schuttgart">The Town of Schuttgart</a><br1>
Index: dist/game/data/scripts/events/GiftOfVitality/4306-02.htm
===================================================================
--- dist/game/data/scripts/events/GiftOfVitality/4306-02.htm (revision 9639)
+++ dist/game/data/scripts/events/GiftOfVitality/4306-02.htm (working copy)
@@ -5,5 +5,5 @@
Warrior: Wind Walk, Shield, Magic Barrier, Bless the Body, Vampiric Rage, Regeneration, Haste.<br>
Mage: Wind Walk, Shield, Magic Barrier, Bless the Soul, Acumen, Concentration, Empower.<br><br>
<a action="bypass -h Quest GiftOfVitality memories_player">Receive the Memories of a Newbie.</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31933.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31933.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31933.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Marquis' Hall Gatekeeper:<br>
I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
(Karakawei begins chanting in a low voice. Suddenly, his body becomes rigid and unmoving, like a stone statue. Has his spirit left his body to communicate with his ancestors?)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-13.html">Karakawei appears to regain awareness. Speak to him.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html
===================================================================
--- dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html (working copy)
@@ -2,5 +2,5 @@
Hmm, as I expected... These are indeed very valuable documents. They contain detailed information about the Mounted Troop that is occupying the Seed of Destruction. This will give us a considerable tactical advantage.<br>
Ah, I see he also recorded his observations of the magic power and origin of the Seed from the perspective of a Magister.<br>
This last part is particularly interesting....<br>
-<a action="bypass -h Quest Q10272_LightFragment 32559-05.html">"What does it say?"</a>
+<a action="bypass -h Quest Q10272_LightFragment 32559-05.html">"What does it say?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
Do-Mi-Fa-Sol-Fa!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Frog King:<br>
-Greedy ribbiting frog lady! Rib-rib-ribbit!<br>Well then I'll send her dead worms! Dead ribbiting worms and rotting ribbiting flowers! Romantic, right? Croak!<br>
+Greedy ribbiting frog lady! Rib-rib-ribbit!<br>
+Well then I'll send her dead worms! Dead ribbiting worms and rotting ribbiting flowers! Romantic, right? Croak!<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-05.html">"Maybe a ribbiting jewel? She'd like that... ribbit!"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm
===================================================================
--- dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
I cannot trust you. Outsider!<br>
<a action="bypass -h Quest Buron 32345-01.htm">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
No data for this html<br>
<edit var="passage" width = 60><br1>
-<a action="bypass -h Quest RainbowSpringsChateau enterText_ $passage">Register for Siege</a><br>
+<a action="bypass -h Quest RainbowSpringsChateau enterText_ $passage">Register for Siege</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
<font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html (working copy)
@@ -1,3 +1,6 @@
<html><body>Unidentifiable Body:<br>
-You force the fingers open, and find a blood-stained necklace nestled within.<br>Turning it over, you find a simple "J" engraving on the reverse of the necklace.<br>J? Jacob? Is this him?<br>Take the necklace.
+You force the fingers open, and find a blood-stained necklace nestled within.<br>
+Turning it over, you find a simple "J" engraving on the reverse of the necklace.<br>
+J? Jacob? Is this him?<br>
+Take the necklace.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Welcome, benefactor of the Elkrohki tribe!<br>
My father and I were just thanking the gods for your arrival. Had you not come when you did, both he and the whole future of the Elroki tribe would have perished.<br>
We are in your debt. How can we repay you?<br>
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Priest Cain:<br>
-Thank you, friend! Thank you!<br>Now I will study the necklace and see if my theory regarding Jacob's message holds water. You should hurry to <font color="LEVEL">Sir Gustav Athebaldt in Oren</font>. He coordinates our efforts, and will be able to tell you far more than I.<br>Go - hurry, and keep your sword arm free.
+Thank you, friend! Thank you!<br>
+Now I will study the necklace and see if my theory regarding Jacob's message holds water. You should hurry to <font color="LEVEL">Sir Gustav Athebaldt in Oren</font>. He coordinates our efforts, and will be able to tell you far more than I.<br>
+Go - hurry, and keep your sword arm free.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
Well, it's obvious you're not here to buy fishing gear! Have you ever been fishing? Try it once, you'll be hooked! Heh heh! I'm the man to see when you need bait!<br>
-(This quest may only be undertaken by characters of level 27 or above who have completed Lanosco's Special Bait quest.)</body></html>
\ No newline at end of file
+(This quest may only be undertaken by characters of level 27 or above who have completed Lanosco's Special Bait quest.)
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
You called me a gift of the gods, a blessing to the warrior's hand.<br>
You charged me to carry out the sacred task at your side.<br>
Aieee! My shattered and scattered body. Now the entire Lost Nest is my grave.<br>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors.
-<br>
-The most elite Dark Wizards choose to be either <font color="LEVEL"> Spellhowlers</font> or <font color="LEVEL">Phantom Summoners</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_02.html">"How do I become a Dark Wizard?"</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors.<br>
+The most elite Dark Wizards choose to be either <font color="LEVEL">Spellhowlers</font> or <font color="LEVEL">Phantom Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_02.html">"How do I become a Dark Wizard?"</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Chief Investigator Johnny:<br>
-Mouen said you'd be compensated for this? (Sigh) Alright, but this is all I got for the investigation myself. Here, take it.<br>
+<html><body>Chief Investigator Johnny:<br>
+Mouen said you'd be compensated for this? (Sigh) Alright, but this is all I got for the investigation myself. Here, take it.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Frog King:<br>
-A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
+A ribbiting human wakes me up! Ribbit!<br>
+Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
Tails? Let's see...<br>
-Tails it is! Congratulations, you've reached <font color="LEVEL">fox level</font>! Keep this mark with you to prove it.<br>
+Tails it is! Congratulations, you've reached <font color="LEVEL">fox level</font>! Keep this mark with you to prove it.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm
===================================================================
--- dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Beast Herder Tunatun:<br>
-Now sometimes, and I do mean rarely, a cub remains purely innocent and good, without any trace of evil. Again, this is rare. But when it does happen, that cub will produce a white jewel.<br>We call this jewel a <font color="LEVEL">Jewel of Innocence</font>. It's a product of the cub's pure love for its master.<br>
+Now sometimes, and I do mean rarely, a cub remains purely innocent and good, without any trace of evil. Again, this is rare. But when it does happen, that cub will produce a white jewel.<br>
+We call this jewel a <font color="LEVEL">Jewel of Innocence</font>. It's a product of the cub's pure love for its master.<br>
<a action="bypass -h Quest Q00020_BringUpWithLove 31537-10.htm">"So, what you really want to say is...?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
Instead of answering, the stone surface of the pillar seems to shimmer as words appear, forming a phrase that seems almost slightly raised, like button. Push on it gently.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3b.html">Warrior song.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Villager Kuta:<br>
-Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
+Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>
+Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Why haven't you left? If you've already spoken with Karakawei, you should know what you have to do. I can do nothing else for you now, so go.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Flame Lord Kakai:
-<br>
+<html><body>Flame Lord Kakai:<br>
Haven't you already changed profession twice? You have attained great strength. I hope you will always use your power to restore the glory of our race. Give your enemies a taste of your unthinkable strength! Dejakyar Pa'agrio!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
<font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Great Master Lawrence:<br>
-Sigh... don't you see? "These are the records..." Now, where are records kept? The library! Start with the <font color="LEVEL">Library of Sages in Rune</font>--they have the oldest records collection in the kingdom.<br>I believe <font color="LEVEL">Sophia</font> is still the director there, and she has one of the most gifted minds in all of Aden.<br>Give her the number, and mention my name--I'm sure she'll give you all the help she can. But hurry... I fear the worst is yet to come.
+Sigh... don't you see? "These are the records..." Now, where are records kept? The library! Start with the <font color="LEVEL">Library of Sages in Rune</font>--they have the oldest records collection in the kingdom.<br>
+I believe <font color="LEVEL">Sophia</font> is still the director there, and she has one of the most gifted minds in all of Aden.<br>
+Give her the number, and mention my name--I'm sure she'll give you all the help she can. But hurry... I fear the worst is yet to come.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html (working copy)
@@ -5,9 +5,7 @@
Now the equipment is activated...<br>
It can now retain high entropy energy.<br>
This is entirely due to your valiant efforts in delivering the Refined Crystal Sample to me.<br>
-Thank you very much -- we are in your debt.<br>
-<br>
-<br>
+Thank you very much -- we are in your debt.<br><br><br>
Now, we must collect all the crystals possible from the lake below the Crystal Oracle in order to focus their combined energy... It will be a dangerous task, so I hope some more experienced adventurers will lend me their assistance...<br>
(Galate's whispered plea is clear -- why not help her with this?)
</body></html>
\ No newline at end of file
Index: dist/game/data/html/help/13136.htm
===================================================================
--- dist/game/data/html/help/13136.htm (revision 9639)
+++ dist/game/data/html/help/13136.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Temple Book of Secrets:<br>
Only those truly without fear may enter the very heart of chaos, where fire and water collide.<br>
-There the Sprite Adiantum wields both the power of fire and water.<br>
+There the Sprite Adiantum wields both the power of fire and water.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Warehouse Chief Croop:<br>
-Aye... I thought that'd be the way of things. Poor boy... he wasn't ready to go.<br>Ach. You see people slipping off the coil all the time, but still... harder to cope with when it's blood.<br>Where's the body then?<br>
+Aye... I thought that'd be the way of things. Poor boy... he wasn't ready to go.<br>
+Ach. You see people slipping off the coil all the time, but still... harder to cope with when it's blood.<br>
+Where's the body then?<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-11.html">"East of Oren Castle. It's in bad shape."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
You'll find Grand Seer Rahorakti in the Sage's Library in the basement of this building.
</body></html>
Index: dist/game/data/html/teleporter/30719-1.htm
===================================================================
--- dist/game/data/html/teleporter/30719-1.htm (revision 9639)
+++ dist/game/data/html/teleporter/30719-1.htm (working copy)
@@ -2,5 +2,5 @@
<a action="bypass -h npc_%objectId%_goto 31" msg="811;Underground Shopping Area">Underground Shopping Area</a><br1>
<a action="bypass -h npc_%objectId%_goto 32" msg="811;1st Floor Lobby">1st Floor Lobby</a><br1>
<a action="bypass -h npc_%objectId%_goto 33" msg="811;2nd Floor Human Wizard Guild">2nd Floor Human Wizard Guild</a><br1>
-<a action="bypass -h npc_%objectId%_goto 35" msg="811;4th Floor Dark Wizard Guild">4th Floor Dark Wizard Guild</a>
+<a action="bypass -h npc_%objectId%_goto 35" msg="811;4th Floor Dark Wizard Guild">4th Floor Dark Wizard Guild</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Villager Kuta:<br>
-Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
+Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>
+Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Bitz:
-<br>
-The <font color="LEVEL">Human Knight</font> seeks to balance attack and defense, rather than devoting all efforts to a strong attack. Knights are known for their spirit of self-sacrifice. With shields and excellent armor, they stand between the monsters and their companions. For your future reference, Knights have the opportunity to change to the higher-level professions of <font color="LEVEL">Paladin</font> or <font color="LEVEL">Dark Avenger</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_02.html">Ask about changing professions to a Knight</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+The <font color="LEVEL">Human Knight</font> seeks to balance attack and defense, rather than devoting all efforts to a strong attack. Knights are known for their spirit of self-sacrifice. With shields and excellent armor, they stand between the monsters and their companions. For your future reference, Knights have the opportunity to change to the higher-level professions of <font color="LEVEL">Paladin</font> or <font color="LEVEL">Dark Avenger</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_02.html">Ask about changing professions to a Knight</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/festival/festival_2b.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_2b.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_2b.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-You must be in a party with<font color="LEVEL"> at least</font> %minFestivalPartyMembers% members.<br>
+<html><body>Festival Guide:<br>
+You must be in a party with <font color="LEVEL">at least</font> %minFestivalPartyMembers% members.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the third note of the second verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5e.html">Re</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5e.html">Mi</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/html/default/32572.htm
===================================================================
--- dist/game/data/html/default/32572.htm (revision 9639)
+++ dist/game/data/html/default/32572.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Frog King:<br>
Ribbit! Why does servant take so long? Rib-rib-ribbit.<br>
Simple ribbiting task! Servant takes love letter to frog lady! Rib-ribbit. Ribbit!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Chief Guard Mouen:<br>
-Go to the <font color="LEVEL">Plains of the Lizardmen</font> and tell <font color="LEVEL">Johnny</font> we're still anxiously awaiting a response and the clock's ticking. He owes me for paying for the investigation. I suppose I'll compensate you as well if you can get him to finally respond.<br>
+<html><body>Chief Guard Mouen:<br>
+Go to the <font color="LEVEL">Plains of the Lizardmen</font> and tell <font color="LEVEL">Johnny</font> we're still anxiously awaiting a response and the clock's ticking. He owes me for paying for the investigation. I suppose I'll compensate you as well if you can get him to finally respond.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>
-The ol mahum prefects possess a powerful magic. They have been known to burn their enemies alive! Ah, yes, the infamous Aura Burn! They are also masters of their staffs, and are strong enough to withstand attack by swords or clubs. Their only weakness is a susceptibility to magic spells...<br>
+The ol mahum prefects possess a powerful magic. They have been known to burn their enemies alive! Ah, yes, the infamous Aura Burn! They are also masters of their staffs, and are strong enough to withstand attack by swords or clubs. Their only weakness is a susceptibility to magic spells...
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Jude/32356-02a.htm
===================================================================
--- dist/game/data/scripts/hellbound/Jude/32356-02a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Jude/32356-02a.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Jude:<br>
+<html><body>Jude:<br>
Oh oh, the treasure... Where did you say it was?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
I have personally studied all we know regarding Gazkh, but all I know is that its fragments disappeared following its destruction during the battle with Sailren.<br>
You said that you had something else to ask me?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4b.html">"What can you tell me about why Shilen was cast out as the goddess of water?"</a>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Flame Lord Kakai:
-<br>
+<html><body>Flame Lord Kakai:<br>
You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakyar Pa'agrio!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/BaseTower/32301-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/BaseTower/32301-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/BaseTower/32301-01.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kendal:<br>
+<html><body>Kendal:<br>
(It feels creepy for some reason.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Quarry/32299-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/Quarry/32299-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Quarry/32299-02.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Quarry Slave:<br>
+<html><body>Quarry Slave:<br>
Have you come to rescue us? Please save us!<br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the third note of the third verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6e.html">Do</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6e.html">Re</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member Linneus:<br>
-Wow! Did you already find the<font color="LEVEL"> red treasure box</font>? Let me see it! I need to verify that it's the one my client lost.<br>
-<a action="bypass -h Quest Q00030_ChestCaughtWithABaitOfFire 31577-04a.htm">"Here it is."</a></body></html>
\ No newline at end of file
+Wow! Did you already find the <font color="LEVEL">red treasure box</font>? Let me see it! I need to verify that it's the one my client lost.<br>
+<a action="bypass -h Quest Q00030_ChestCaughtWithABaitOfFire 31577-04a.htm">"Here it is."</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
Armor yourself in silver armor and grasp Gazkh!<br>
(Bluish light plays across the head of the ax, clearly outlining both it and the seal emblem.)<br>
Seal, tell me truly today if our Elrokian warriors will be victorious over the vicious creature, Sailren!<br>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Sir Gustav Athebaldt:<br>
-We do--the <font color="LEVEL">Priests of Dawn</font> hold the page. One of our spies was able to find the document, but was discovered and killed before we could spirit him away.<br>I want you to go in his place, infiltrate the Priests of Dawn and steal the <font color="LEVEL">last page of that contract</font>. We'll train you up first, or rather <font color="LEVEL">Agent Collin</font> will.<br>You'll find him at <font color="LEVEL">Oren's South Entrance</font>. Take him this note else he'll tell you little more than the time of day.
+We do--the <font color="LEVEL">Priests of Dawn</font> hold the page. One of our spies was able to find the document, but was discovered and killed before we could spirit him away.<br>
+I want you to go in his place, infiltrate the Priests of Dawn and steal the <font color="LEVEL">last page of that contract</font>. We'll train you up first, or rather <font color="LEVEL">Agent Collin</font> will.<br>
+You'll find him at <font color="LEVEL">Oren's South Entrance</font>. Take him this note else he'll tell you little more than the time of day.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
-Hello again! You got the<font color="LEVEL"> bait of wind</font> from me before. Did it work? Honestly, it's not intended to catch fish at all!<br>
+Hello again! You got the <font color="LEVEL">bait of wind</font> from me before. Did it work? Honestly, it's not intended to catch fish at all!<br>
But you look rather pleased with yourself! Did you catch anything? Besides fish, I mean!<br>
-<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-03.htm">"What do you mean?"</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-03.htm">"What do you mean?"</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Secret Agent Collin:<br>
-Well, we get you training!<br>First thing you need to know is that we ain't going to be dressin' you up in rags and have you wobblin' about like some old madam.<br>No no--you're gonna be <font color="LEVEL">transformed</font>, my friend!<br>
+Well, we get you training!<br>
+First thing you need to know is that we ain't going to be dressin' you up in rags and have you wobblin' about like some old madam.<br>
+No no--you're gonna be <font color="LEVEL">transformed</font>, my friend!<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-04.html">"Transformed?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31148.htm
===================================================================
--- dist/game/data/html/default/31148.htm (revision 9639)
+++ dist/game/data/html/default/31148.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Pirate's Treasure Chest:<br>
A sturdy-looking, waterproof Cargo Box. Could it contain the treasure of the pirates?<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31454.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31454.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31454.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Ghost of Wigoth:<br>
Phew! You escaped safely!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Library of Sages Director Sophia:<br>
-Only four digits? Hmm... that must be very old text. We use 12-digits these days. Unfortunately, many of our old records were destroyed, so we may not be able to locate it.<br>Let me look.<br>
+Only four digits? Hmm... that must be very old text. We use 12-digits these days. Unfortunately, many of our old records were destroyed, so we may not be able to locate it.<br>
+Let me look.<br>
<a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-03.html">"I'll wait."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Secret Agent Collin:<br>
-Perfect! Just remember that the disguise <font color="LEVEL">won't last forever</font>, and you'll need to use some <font color="LEVEL">skills</font> to get you there and back in good time.<br>Oh, and <font color="LEVEL">stay out of the water</font>! The magic'll be broken if you get wet!<br>There's not much time left before the transformation ends, so hurry!<br>Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather.
+Perfect! Just remember that the disguise <font color="LEVEL">won't last forever</font>, and you'll need to use some <font color="LEVEL">skills</font> to get you there and back in good time.<br>
+Oh, and <font color="LEVEL">stay out of the water</font>! The magic'll be broken if you get wet!<br>
+There's not much time left before the transformation ends, so hurry!<br>Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
Eww! It's bitter.<br>
I think my headache is going away! My grandpa wants you to go see him.
</body></html>
Index: dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm
===================================================================
--- dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>Fishermen's Guild Member Linneus:<br>
-You found the<font color="LEVEL"> red treasure box</font>? Well, I hope you didn't open it! Let me see... Hmm, this isn't the box I'm looking for.
+You found the <font color="LEVEL">red treasure box</font>? Well, I hope you didn't open it! Let me see... Hmm, this isn't the box I'm looking for.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Natives/32357-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/Natives/32357-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Natives/32357-01.htm (working copy)
@@ -1,6 +1,4 @@
-<html><body>
-Native Slave:<br>
-Please save me! You must have Darion's Badge to leave this place. Any native who attempts to leave the Outer Gate without permission is immediately
-put to death. Will you give me a Badge? I beg of you...<br>
+<html><body>Native Slave:<br>
+Please save me! You must have Darion's Badge to leave this place. Any native who attempts to leave the Outer Gate without permission is immediately put to death. Will you give me a Badge? I beg of you...<br>
<a action="bypass -h Quest Natives FreeSlaves">Give him Darion's Badge.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Priest Cain:<br>
-So then Jacob ran the errands between the Merchants of Mammon and Oren, while the man I buried yesterday was from... where was it... ah yes--Goddard.<br>Hmm. I will have to think on this for a while. I have heard whispers of others being killed too, but will have to speak with my associates to ascertain the rumors that have foundation, and those which do not.<br>So what part did you play in this act? I assume you are not family.<br>
+So then Jacob ran the errands between the Merchants of Mammon and Oren, while the man I buried yesterday was from... where was it... ah yes--Goddard.<br>
+Hmm. I will have to think on this for a while. I have heard whispers of others being killed too, but will have to speak with my associates to ascertain the rumors that have foundation, and those which do not.<br>
+So what part did you play in this act? I assume you are not family.<br>
<a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-04.html">"No. I was hired to find Jacob by Crook, his cousin."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
If you wish to have the masters' blesing, you must concentrate. Do not all come here at once, either!<br>
(Some members of your party are too far away to allow your group to move.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html (working copy)
@@ -1,2 +1,3 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
-You didn't bring enough ingredients! This isn't enough to make bait! You must bring more Essence of Wind!</body></html>
\ No newline at end of file
+You didn't bring enough ingredients! This isn't enough to make bait! You must bring more Essence of Wind!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
You did it! I have to say, I'm impressed. And you didn't even eat any of them... right? RIGHT? Uh oh. Don't move! I'll analyze these plants as quickly as possible.<br>
Hm... what's that smell? Did you step in something on the way here?
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30990-5.htm
===================================================================
--- dist/game/data/html/default/30990-5.htm (revision 9639)
+++ dist/game/data/html/default/30990-5.htm (working copy)
@@ -51,5 +51,5 @@
</tr>
</table>
</center>
-<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
+<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31939.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31939.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31939.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Duke's Hall Gatekeeper:<br>
I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/32292.htm
===================================================================
--- dist/game/data/html/default/32292.htm (revision 9639)
+++ dist/game/data/html/default/32292.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Galate:<br>
Salutations; I am Galate, and I have been charged by the Ivory Tower to investigate a possible connection between the Isle of Prayer and Hellbound Isle. We will have answers at last! Priest Kanis on the Isle of Prayer knows the secret for entering Hellbound; go meet him.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31934.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31934.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31934.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Duke's Hall Gatekeeper:<br>
I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm (working copy)
@@ -1,8 +1,7 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br>
I can talk about plants and fungus all day! Want to know more?<br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I'll pass, but thanks."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I'll pass, but thanks."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm
===================================================================
--- dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chief Guard Mouen:<br>
+<html><body>Chief Guard Mouen:<br>
Hey, there you are! How are you doing? We're very pleased with how you handled that matter with the investigators. Might not have done it without you. Thanks!<br>
-(This quest is complete.)<br>
+(This quest is complete.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Investigator Sally:<br>
-Well, you really helped me out! Let me return the favor someday. And again, thanks so much!<br>
+<html><body>Investigator Sally:<br>
+Well, you really helped me out! Let me return the favor someday. And again, thanks so much!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
Agh! I'm dying to learn more about the plants and fungus on the Plains of the Lizardmen! The Plains are full of so many species, some you can't find anywhere else! But I couldn't send you, as much as I want to know. You're just not strong enough yet.<br>
-(Only characters level 82 and above are allowed to take this quest.)<br>
+(Only characters level 82 and above are allowed to take this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Did you forget where to take the Mantarasa Egg? Shame! The egg was supposed to be used to save the life of Mushika, our sick chief. Take the egg to Asamah, his son, immediately. Make haste!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Bitz:
-<br>
+<html><body>Grand Master Bitz:<br>
You cannot change profession because you have already done so. I think you need to explore the wide world and train yourself a great deal before considering your next profession.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/guard/30577.htm
===================================================================
--- dist/game/data/html/guard/30577.htm (revision 9639)
+++ dist/game/data/html/guard/30577.htm (working copy)
@@ -3,5 +3,5 @@
Never let anything threaten our sacred heritage!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-01c.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-01c.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-01c.htm (working copy)
@@ -1,8 +1,5 @@
-<html><body>
-Kief:<br>
-In the Battered Lands live monsters created by Beleth's dark magic. Just before they die, it is possible to use this magic bottle to obtain their Life Force,
-which contains the original magical energy used to create them. Take it and capture the Chimeras' Life Force, then return to me.
-The Ivory Tower magicians will undoubtedly pay a high price for those Life Forces, even the dim ones. Of course, a Contained Life Force would be even better...<br>
+<html><body>Kief:<br>
+In the Battered Lands live monsters created by Beleth's dark magic. Just before they die, it is possible to use this magic bottle to obtain their Life Force, which contains the original magical energy used to create them. Take it and capture the Chimeras' Life Force, then return to me. The Ivory Tower magicians will undoubtedly pay a high price for those Life Forces, even the dim ones. Of course, a Contained Life Force would be even better...<br>
<a action="bypass -h Quest Kief 32354-11g.htm">Ask about the Magic Bottle.</a><br>
<a action="bypass -h Quest Kief dlf">Deliver Dim Life Forces.</a><br>
<a action="bypass -h Quest Kief lf">Deliver Life Forces.</a><br>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
(<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Fallen Unicorn:<br>
+<html><body>Fallen Unicorn:<br>
The unicorn staggers to its feet. The force field must be gone.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
The purpose of this stone statue is not fully known, but it appears to be some sort of seal stone that has a powerful control power. Without further information, you must pass it by for now.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-High Priest Biotin:
-<br>
-It is good to meet you, my child. I am the High Priest Biotin of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another teacher.
-<br>
+<html><body>High Priest Biotin:<br>
+It is good to meet you, my child. I am the High Priest Biotin of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another teacher.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
Should the one who holds the Star of Destiny really be doing favors for someone else? Go to the Cemetry and get five units of Crimson Moss by killing Taik Orc Supply Leader and cutting them open.
</body></html>
Index: dist/game/data/scripts/hellbound/Natives/32363.htm
===================================================================
--- dist/game/data/scripts/hellbound/Natives/32363.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Natives/32363.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Hellbound Resistance:<br>
+<html><body>Hellbound Resistance:<br>
Our comrades barely escaped with their lives are are now suffering from the effects of their wounds and a lack of food. We need help!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html (working copy)
@@ -1,3 +1,3 @@
<html><body>Trader Vladimir:<br>
-Excellent, I'll tell you what to do. Find the<font color="LEVEL"> mysterious Necromancer</font> at the entrance to the<font color="LEVEL"> Valley of Saints</font>. He'll help you test your fate. Look for someone from my guild if you should need help.
+Excellent, I'll tell you what to do. Find the <font color="LEVEL">mysterious Necromancer</font> at the entrance to the <font color="LEVEL">Valley of Saints</font>. He'll help you test your fate. Look for someone from my guild if you should need help.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-It seems that you have already completed the class transfer.
-<br>
+<html><body>Grand Master Aldenia:<br>
+It seems that you have already completed the class transfer.<br>
Trust the choice you made and venture out into the world to gain the experience you need.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Priest Franz:<br>
-You must leave now, my child. We will do our research, and then contact you when the time is right.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
+You must leave now, my child. We will do our research, and then contact you when the time is right.<br>
+Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html (working copy)
@@ -1,4 +1,4 @@
<html><body>Jeweler Ellie:<br>
Ah! I didn't think that you could get it so quickly! Thank you! 5 Oriharukons, 500 units of silver and 150 Thons. I'll make some beautiful jewelry for a special occasion!<br>
-<a action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</a>
+<a action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
Ah, Darion's favorite retainer... They overthrew him at the peak of his power -- an accomplishment not to be underestimated.<br>
My superiors are interested in you. Will you follow me and them?<br>
<a action="bypass -h Quest TullyWorkshop tele_to_7th_floor">Accept.</a><br>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
That's all I can see. Ask Uncle Ogmar, he used to travel a lot, maybe he would know where it is. Please help the princess!
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
Ah, well met, my friend! My thanks for helping Derek's soul enter Nirvana at last. The natives in the village have received his guardianship.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
They had swords... so many... the princess is trying to escape, but she's caught... No! Don't hurt her!<br>
White feathers everywhere...! The princess is crying... she looks so sad... She is taken away!<br>
<a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-04.html">"Where to? What do you see around there? Please tell me!"</a>
Index: dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html (working copy)
@@ -1,3 +1,3 @@
<html><body>Mineral Trader Fundin:<br>
-Take this to<font color="LEVEL"> Flame Blacksmith Vulcan in the lower level of Gods' Cauldron.</font> He'll reward you for it, he's been waiting.
+Take this to <font color="LEVEL">Flame Blacksmith Vulcan in the lower level of Gods' Cauldron.</font> He'll reward you for it, he's been waiting.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider.
-<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Test of the Orc Raider, go to <font color="LEVEL">Prefect Karukia</font> over there. He will tell you everything you need to know. And when you are ready to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio to meet <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession.
-<br>
+<html><body>Flame Lord Kakai:<br>
+Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Test of the Orc Raider, go to <font color="LEVEL">Prefect Karukia</font> over there. He will tell you everything you need to know. And when you are ready to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio to meet <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
There is already a brave Elrokian warrior's spirit within you!<br>
In Shilen's stead, I now command you, faithful warrior, to search for Gazkh with all your might. Returh to the Elrokian village; someone there will aid you in your search.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
Apparently Derek, the first priest, appears from time to time in the ruins of the ancient temple. How tragic that his spirit still wanders there,
unable to rest! Unless he can, I fear there will never be peace between the temple and the native village...
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html (working copy)
@@ -1,7 +1,6 @@
<html><body>Galate:<br>
Hmm, what have we here? Oh, well, this certainly proves you are who you say you are, doesn't it?<br>
I'm sorry to have doubted you, but I'm sure you understand my predicament.<br>
-Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br>
-<br>
+Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br><br>
<a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-06.html">I heard that there's a way to get onto Hellbound Island without Beleth detecting it.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options.
-<br>
-If you are a Dark Mage, you may transfer to a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which class would you prefer to learn more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_01.html">Dark Wizard.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options.<br>
+If you are a Dark Mage, you may transfer to a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which class would you prefer to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_01.html">Dark Wizard.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32160_shillien_oracle_01.html">Shillien Oracle.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Quarry/32299-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/Quarry/32299-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Quarry/32299-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Quarry Slave:<br>
+<html><body>Quarry Slave:<br>
Who...who are you?<br>
<a action="bypass -h Quest Quarry FollowMe">Tell him to follow you.</a>
</body></html>
Index: dist/game/data/scripts/hellbound/Natives/32357-02a.htm
===================================================================
--- dist/game/data/scripts/hellbound/Natives/32357-02a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Natives/32357-02a.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
You do not have enough Badges from Darion. You need a minimum of 5 if you want to leave this palace.
</body></html>
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Unidentifiable Body:<br>
-You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was.<br>(Only characters who are above level 79 and in the process of the Seven Signs and Series of Unknown Deaths quests may undertake this quest.)
+You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was.<br>
+(Only characters who are above level 79 and in the process of the Seven Signs and Series of Unknown Deaths quests may undertake this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/html/fisherman/fishing_championship.htm
===================================================================
--- dist/game/data/html/fisherman/fishing_championship.htm (revision 9639)
+++ dist/game/data/html/fisherman/fishing_championship.htm (working copy)
@@ -11,7 +11,7 @@
<table width=270 border=0 bgcolor="111111">
<tr>
<td width=50 align=center>Ranking </td><td width=150 align=center>Fisherman </td> <td width=70 align=center>Length </td>
-</tr> </table>
+</tr></table>
<table width=270 border=0>
<tr><td width=50></td><td width=150></td><td width=70></td></tr>
<tr><td width=50 align=center>1st </td><td width=150 align=center>Not Working</td><td width=70 align=center>00.00</td></tr>
Index: dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm (working copy)
@@ -3,5 +3,5 @@
<font color="LEVEL">If you'd like to try to raise your level, give me 5 glittering medals and I'll play a game with you! Meow!</font> If you lose, you can always try again!<br>
The game will help you develop the qualities you'll need as a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect and your luck is tested by the number of times you win the game.<br>
You can play as long as you have glittering medals! Meow!! Would you like to give it a try?<br>
-<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br>
+<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Villager Kuta:<br>
-Forgotten them?! Well you scamper on home right now and fetch them then, you hear?<br>I'm docking your pay--half wages today! You've made me late too, so don't think I'll be waiting here for you when you finally manage to get your mangy form ready.<br>Hurry up!
+Forgotten them?! Well you scamper on home right now and fetch them then, you hear?<br>
+I'm docking your pay--half wages today! You've made me late too, so don't think I'll be waiting here for you when you finally manage to get your mangy form ready.<br>
+Hurry up!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html
===================================================================
--- dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
You've done your part, and I thank you for it. Go to see <font color="LEVEL">Kahman</font> over there for your reward.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member O'Fulle:<br>
-Did you recover my stolen bait materials? Awesome! Please accept this<font color="LEVEL"> bait of chill</font> from my inventory as a token of my gratitude! Please give me the<font color="LEVEL"> 100 lost bait materials</font> that you found!<br>
-<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-07.html">"Here they are."</a></body></html>
\ No newline at end of file
+Did you recover my stolen bait materials? Awesome! Please accept this <font color="LEVEL">bait of chill</font> from my inventory as a token of my gratitude! Please give me the <font color="LEVEL">100 lost bait materials</font> that you found!<br>
+<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-07.html">"Here they are."</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4i.html">You have entered the third note of the first verse. Please enter the fourth note.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
I am Elroki... Kuk... Karakawei is returning from the spirit world. This Elrokian is telling you one last time...<br>
Outsider, <font color="LEVEL">please find the Mantarasa Egg... on the border of the Primeval Plains and the Lost Nest...</font> Shilen's divine protection be with you always!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/festival/desc_2.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/desc_2.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/desc_2.htm (working copy)
@@ -11,12 +11,12 @@
<tr><td></td></tr>
<tr><td></td></tr>
<tr><td><font color="LEVEL">3. Starting the Festival</font></td></tr>
-<tr><td>If the application is accepted, all party members present and visible to me are teleported immediately to the festival site. Please bear in mind that if a servitor or a pet is currently in a summoned state, it cannot be teleported. After teleportation there is a 1-2 minute waiting period before the festival begins.</td></tr>
+<tr><td>If the application is accepted, all party members present and visible to me are teleported immediately to the festival site. Please bear in mind that if a servitor or a pet is currently in a summoned state, it cannot be teleported. After teleportation there is a 1-2 minute waiting period before the festival begins.</td></tr>
<tr><td></td></tr>
<tr><td></td></tr>
<tr><td><font color="LEVEL">4. Performing</font></td></tr>
<tr><td>The Festival of Darkness lasts for 18 minutes. During that time, monsters appear and attack your party. For every monster that you kill, a <font color="FF0000">blood offering</font> is added to the inventory of the party leader. Try to collect as many blood offerings as you can during the 18 minutes.<br>
-Death during the festival doesn't cause you to drop any equipment and your experience value falls only 25% of the normal amount. These are the only concessions, so don't risk your life carelessly.</td></tr>
+Death during the festival doesn't cause you to drop any equipment and your experience value falls only 25% of the normal amount. These are the only concessions, so don't risk your life carelessly.</td></tr>
<tr><td></td></tr>
<tr><td></td></tr>
<tr><td><font color="LEVEL">5. Special Notes</font></td></tr>
@@ -36,15 +36,15 @@
<tr><td><font color="LEVEL">8. Scoring</font></td></tr>
<tr><td>The score is calculated based on the number of blood offerings collected until the end of the festival or your party's surrender.<br>
After the festival is over and the party has left the room, the party leader should come to me and <font color="FF0000">register the score</font>. If it is not the top score of the week it will not be registered.<br>
-Score must be registered within 40 minutes of the start of the festival. Late registration of score is not permitted under any circumstances.</td></tr>
+Score must be registered within 40 minutes of the start of the festival. Late registration of score is not permitted under any circumstances.</td></tr>
<tr><td></td></tr>
<tr><td></td></tr>
-<tr><td><font color="LEVEL">9. Challenging the Festival Again</font></td></tr>
+<tr><td><font color="LEVEL">9. Challenging the Festival Again</font></td></tr>
<tr><td>Your party may participate in the Festival of Darkness as many times as you wish.</td></tr>
<tr><td></td></tr>
<tr><td></td></tr>
<tr><td><font color="LEVEL">10. Bonuses</font></td></tr>
-<tr><td>Bonuses are paid to the party with the highest score in the week following the competition period, also known as the seal validation period.</td></tr>
+<tr><td>Bonuses are paid to the party with the highest score in the week following the competition period, also known as the seal validation period.</td></tr>
</table>
<br><a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm (working copy)
@@ -1,9 +1,8 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
Compensation? Silence! You are fortunate that my masters did not hear you utter such a profane word.<br>
-Do you really think that defeating a couple of minions is comparable to defeating Darion? If you agree to face Darion,
-our lords may choose to bless you <font color="LEVEL">greenhorns</font> in your battle.<br>
+Do you really think that defeating a couple of minions is comparable to defeating Darion? If you agree to face Darion, our lords may choose to bless you <font color="LEVEL">greenhorns</font> in your battle.<br>
Of course, that depends on their feelings towards you at the time.<br>
<a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords themselves cannot fight with Darion.</a><br>
<a action="bypass -h Quest TullyWorkshop buff">Agree to defeat Darion.</a><br>
-<a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a></body></html>
+<a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a>
+</body></html>
Index: dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
Now we must defeat both Beleth and Darion, and in doing so bring peace to Hellbound...
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
This fragment of Gazkh floods me with its suffering! The pain!<br>
Another memory surfaces!<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4c.html">The letters on the pillar spell out the phrase "Warrior's Grave."</a>
Index: dist/game/data/html/merchant/31428.htm
===================================================================
--- dist/game/data/html/merchant/31428.htm (revision 9639)
+++ dist/game/data/html/merchant/31428.htm (working copy)
@@ -2,5 +2,5 @@
Welcome, ye who follow the cry fo fire! I am Shafa, daughter of Pa'agrio! What is your business with me? Speak up! Do you seek the power of a bear? Or perhaps the patience of a hunting spider? Would you like to run like a wolf, faster than the wind? Amulets can bring you all of these things!<br>
<a action="bypass -h npc_%objectId%_Buy 3142800">Buy</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Manor tax rate and information</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
From the midst of his storm of memories, Balu Kaimu has found the one that you will need most.<br>
It comes not from an Elrokian, but is actually a memory of the ax Gazkh about its owner. It seems that Gazkh frequently communicated spiritually with its owner.<br>
The memory ends with the Warrior's Song, an ancient Elrokian song of battle. The ending is the clearest part of the memory, so the song must have great significance.<br>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
Like I told you last time, go meet Stedmiel in Hunters Village, and ask him about the records of the story about soldiers who fought against Devil Beleth.
</body></html>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test.
-<br>
-You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test.<br>
+You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Priest Eliyah:<br>
-Have you ever seen the<font color="LEVEL"> Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
+Have you ever seen the <font color="LEVEL">Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
No one's really sure what they do in there, since they never let the townspeople inside... I'm sure they're keeping some ghastly secret! Although their security is very tight, there just might be a way in...<br>
<a action="bypass -h Quest Q00636_TruthBeyond 31329-03.htm">"How can I get inside the Pagan Temple?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
Ah...<br>
Actually, I am simply binding you to the oath on Shilen's behalf... She and she alone can give you Gazkh.<br>
You undoubtedly know that Shilen suffered unspeakable tragedy after the seal of Sailren. The poor goddess was abandoned by her parents and brothers and sisters, shunned and transformed into the goddess of death. The world today has forgotten how wise and powerful Shilen was. Were she still the water goddess, the chaos rampant in the world would be far less than it is.<br>
Index: dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm (working copy)
@@ -1,4 +1,3 @@
<html><body>
-Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when
-they find themselves at a disadvantage in battle.
+Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when they find themselves at a disadvantage in battle.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Tully's Gatekeeper:<br>
-The machine does not appear to be functional. It looks like someone attempted to operate it improperly and damaged it.<br>
+<html><body>Tully's Gatekeeper:<br>
+The machine does not appear to be functional. It looks like someone attempted to operate it improperly and damaged it.
</body></html>
Index: dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chief Investigator Johnny:<br>
+<html><body>Chief Investigator Johnny:<br>
Investigators <font color="LEVEL">Sally</font> and <font color="LEVEL">Laki</font> are supposed to have conducted the investigation and turned in their reports. I guess they haven't been delivered. I'll crack the whip on those two and make sure they get the results of the investigation back to Mouen. Anything you might be curious about the plains, just ask them. Personally, I don't go out there because the poison gets on my clothes, and these threads cost me a pretty penny. Clothes make the man, they say.<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-03.htm">Mention compensation.</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-03.htm">Mention compensation.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
Search the corpses, you're sure to find something.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
We cannot waste any more time! Please go straight to Karakawei and ask for his help.<br>
I suspect that you will likely find him praying near the barracks.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
The dinosaurs are primitive creatures born when the circle of the gods was broken in the ancient time. Possessed of the same power as the giants, they were a threat to the other 5 races -- to the gods themselves, in fact.<br>
The gods wished to protect the other races from these creatures, but hesitated.<br>
So the water goddess, Shilen took it upon herself to be a mother to these dangerous creatures.<br>
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
Aren't you supposed to be in a hurry?
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-11.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-11.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-11.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Kantabilon:<br>
-If you want an Echo Crystal it'll cost you 200 adena.</body></html>
\ No newline at end of file
+If you want an Echo Crystal it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Priest Wood:<br>
-The Emperor's Key...the Emperor's Key... It does sound familiar... Hmm....<br>No, I don't think I can quite place it. Franz will certainly know more than I, but I don't think you can afford to wait. You really ought to search for that book.<br>
+The Emperor's Key...the Emperor's Key... It does sound familiar... Hmm....<br>
+No, I don't think I can quite place it. Franz will certainly know more than I, but I don't think you can afford to wait. You really ought to search for that book.<br>
<a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-04.html">"Agreed."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the second note of the first verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4f.html">Do</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4f.html">Re</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/html/default/32120.htm
===================================================================
--- dist/game/data/html/default/32120.htm (revision 9639)
+++ dist/game/data/html/default/32120.htm (working copy)
@@ -3,5 +3,5 @@
Balu Kaimu:<br>
The stone pillar looks like it was erected a long time ago.<br>
The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html (working copy)
@@ -1,3 +1,6 @@
<html><body>Guard Hector:<br>
-<font color="LEVEL">Stan?</font> He guards the <font color="LEVEL">southern entrance to Oren Castle </font>. Should be on duty right about now, as luck would have it.<br>Mind you, he is known for spinning the odd tale. Once he told me he'd seen a giant rat scrambling through the castle kitchens, so we went down together, swords at the ready an' torches lit.<br>Only turned out to be a stray dog didn't it? Cute little thing n all, called it Bessie. Course, then it died. Jumped out a window, it did. Stupid mutt.<br>Anyway, enough of that. You go see Stan.
+<font color="LEVEL">Stan?</font> He guards the <font color="LEVEL">southern entrance to Oren Castle </font>. Should be on duty right about now, as luck would have it.<br>
+Mind you, he is known for spinning the odd tale. Once he told me he'd seen a giant rat scrambling through the castle kitchens, so we went down together, swords at the ready an' torches lit.<br>
+Only turned out to be a stray dog didn't it? Cute little thing n all, called it Bessie. Course, then it died. Jumped out a window, it did. Stupid mutt.<br>
+Anyway, enough of that. You go see Stan.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
I have nothing to say. Away with you!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
Take the Echo Crystal and go back to your poet friend.
</body></html>
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Such disrespect! Do you not know that I am readying myself to enter the sacred space where life and death coexist?<br>
Though you are the outsider of fate, you must not trifle with these matters. They are beyond your comprehension. Be still and watch!<br>
<a action="bypass -h Quest Q00124_MeetingTheElroki 32117-03.html">Return.</a>
Index: dist/game/data/html/mods/Wedding_noformal.htm
===================================================================
--- dist/game/data/html/mods/Wedding_noformal.htm (revision 9639)
+++ dist/game/data/html/mods/Wedding_noformal.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>%npcname%:<br>
You are not wearing formal wear, go get formal wear and come back later.
-If dont know where get it, then<font color="LEVEL"> Trader Alexis</font> in Aden town can help you.
+If dont know where get it, then <font color="LEVEL">Trader Alexis</font> in Aden town can help you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm (working copy)
@@ -1,4 +1,4 @@
<html><body><br>
You do not have any Olympiad Tokens. If you wish to continue, you must pay using Adena.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Dimension Keeper:<br>
-Your sense of justice and fair play are commendable, but the dimension gap is no place for the unprepared! Because the place has time and space twisted, I cannot let you in without the<font color="LEVEL"> dimension fragment</font>.<br>
+Your sense of justice and fair play are commendable, but the dimension gap is no place for the unprepared! Because the place has time and space twisted, I cannot let you in without the <font color="LEVEL">dimension fragment</font>.<br>
<a action="bypass -h Quest OracleTeleport 6.htm">"Where can I find a dimension fragment?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Grandma Tess:<br>
-Oh my--of course it is!<br>Now sit down, won't you, and tell old Grandma what you've been up to. I thought all you kids were going fishing today? Couldn't you catch anything?<br>
+Oh my--of course it is!<br>
+Now sit down, won't you, and tell old Grandma what you've been up to. I thought all you kids were going fishing today? Couldn't you catch anything?<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-04.html">"No Grandma! And I'm real hungry!"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
Have you heard the song about King Raul and the 5 clan members who helped him to unify the kingdom? Everyone in Aden knows that one! I'm afraid many of the details have been lost to history. It was a beautiful song, sung by the bards in the time of King Raul. Now it's been forgotten.<br>
I've heard that a Dwarven artisan in Heine has captured the song in an Echo Crystal. He's known as a Melody Maestro. Find him and bring me the crystal. It will be a great help.
</body></html>
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Priest Franz:<br>
-Well, I cannot fully interpret the document, but... I can understand enough.<br><font color="LEVEL">"When the... when the new powers of... Shilen enter the world, monsters unseen shall become... seen."</font><br>Oh my....<br>
+Well, I cannot fully interpret the document, but... I can understand enough.<br><font color="LEVEL">"When the... when the new powers of... Shilen enter the world, monsters unseen shall become... seen."</font><br>
+Oh my....<br>
<a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-09.html">"What does it mean?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Secret Agent Collin:<br>
-The blue bead! Well, didn't think you'd get anything quite as fancy as this, I must admit.<br>Well then, I think we can consider that part of the test passed. Now let's see how you handle part two....
+The blue bead! Well, didn't think you'd get anything quite as fancy as this, I must admit.<br>
+Well then, I think we can consider that part of the test passed. Now let's see how you handle part two....
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
When Eva became the goddess of water, it was the single most unfortunate thing to befall our tribe up to that time. Shilen's misfortune continued from that day onward, and eventually she became slanderously known as a goddess of evil or a goddess of death. Some historians also began describing her as the avatar of evil.<br>
But I have heard that other, less-biased historical documents depict Shilen as a victim of Eva's insatiable jealousy. They say that not only did we lose our wise and strong goddess, but that all the suffering and chaos in our world is a reflection of Eva's spiteful heart.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-5.html">"That's enough information. Where is Gazkh?"</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
I perceive a metal fragment chipped from a blunt weapon...<br>
Wait... What is this symbol?<br>
Ah! This is a fragment of Gazkh!<br>
Index: dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm
===================================================================
--- dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Jerian:<br>
+<html><body>Jerian:<br>
You are not a party leader. Lead a group into battle, or just send your party leader to talk to me.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html (working copy)
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
Energy Plants recover your hit points by 70%, but like I said, there's one side effect. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br>
I love talking about plants! Want to know more?!<br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I think I'm good for now."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I think I'm good for now."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/help/13132.htm
===================================================================
--- dist/game/data/html/help/13132.htm (revision 9639)
+++ dist/game/data/html/help/13132.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Temple Book of Secrets:<br>
Once you have strengthened your weapon, you should be able to face even a strong Sprite.<br>
-You will find the Water Sprite Papion on a bridge spanning the Temples of Water and Fire.<br>
+You will find the Water Sprite Papion on a bridge spanning the Temples of Water and Fire.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/clanNotice.htm
===================================================================
--- dist/game/data/html/clanNotice.htm (revision 9639)
+++ dist/game/data/html/clanNotice.htm (working copy)
@@ -1,7 +1,6 @@
<html><title>Clan Announcements</title>
<body><br>
-<center><font color="CCAA00">%clan_name%</font>
-<font color="6655FF"> Clan Alert Message</font></center><br>
+<center><font color="CCAA00">%clan_name%</font> <font color="6655FF">Clan Alert Message</font></center><br>
<img src="L2UI.SquareWhite" width=270 height=1><br>
%notice_text%
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html (working copy)
@@ -1,6 +1,6 @@
<html><body>Trader Helmut:<br>
Did Guard Cadmon send you? All right. I guess you are good enough.<br>
Bear in mind that the Varka Silenos are different from other Silenos. They may look alike, but the Varka Silenos have traditionally been fearless soldiers. They are completely different from other Silenos who are engaged in stock farming. They are very particular about manners. You should try not to offend them.<br>
-Okay, here's the task. You need to take this box of supplies to the<font color="LEVEL"> Varka Silenos base</font>. Sounds simple, right? Even a three year old can do this.<br>
+Okay, here's the task. You need to take this box of supplies to the <font color="LEVEL">Varka Silenos base</font>. Sounds simple, right? Even a three year old can do this.<br>
<a action="bypass -h Quest Q00012_SecretMeetingWithVarkaSilenos 31258-02.html">"All right. Entrust me with the task."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Hierarch Asterios:
-<br>
+<html><body>Hierarch Asterios:<br>
You have already changed profession twice. The only thing more that you need is the grace of Eva. Please use your powers always to exalt the pride of the Elves!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Villager Kuta:<br>
-Typical. And would you look at that--you didn't bring any gloves! Bet that was Tano 'n all eh?<br>Well, you can't work without gloves, pal. You'll have hands like ribbons before lunchtime.<br>
+Typical. And would you look at that--you didn't bring any gloves! Bet that was Tano 'n all eh?<br>
+Well, you can't work without gloves, pal. You'll have hands like ribbons before lunchtime.<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-04.html">"I'm sorry mister Kuta. I didn't know."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-11i.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-11i.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-11i.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
I'm sorry, but you don't have enough.
</body></html>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
(<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm
===================================================================
--- dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm (revision 9639)
+++ dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Jack Sage:<br><br>
Your Vitality has been replenished to level 4 and will be maintained in that state for 2 hours! Go outside, defeat monsters, and return as an adventurer capable of protecting the world!<br>
(The Gift of Vitality buff will disappear when switching sub-classes.)<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
+<html><body>Warehouse Chief Reed:<br>
Haven't you already changed profession twice? Go attend to your duties! I mean, catch a dragon or take over a castle or something.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6.html">You have entered the second verse of the warrior song correctly. Please move on to the third verse.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Dorian:<br>
+<html><body>Dorian:<br>
Some members of your party are too far away to allow me to help them enter.
</body></html>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
Chuta Kaimu awaits your reaction after it has finished searching for Gazkh.and.abnormal.phenomena.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3a.html">It seems like its search has been completed. Try to communicate with it.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
Welcome. Are you the one Kassandra was talking about? She's the girl with the nightmares. To prepare medicine for her I need a very rare herb. Will you help me save her?<br>
<a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31336-02.html">"I'll help."</a>
</body></html>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-High Perfect Took:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.
-<br>
+<html><body>High Perfect Took:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_01.html">Listen to a description of an Orc Shaman.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
Tejakar Paagrio! That must be the Swamp of Screams. The valley between two tall peaks, that must be around the Gateway of Evil Spirits in the east of the swamp.<br>
Maybe we should look around there.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html (working copy)
@@ -1,6 +1,5 @@
<html><body>Water Dragon's Shamaness Parme:<br>
While being teleported through the power of the Shamaness, you hear her final whisper in your ear:<br>
-The name of the one who destroyed the Oracle and trapped me in this place is...<br>
-<br>
+The name of the one who destroyed the Oracle and trapped me in this place is...<br><br>
Be...le...th...
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/MissQueen/31760-1.htm
===================================================================
--- dist/game/data/scripts/custom/MissQueen/31760-1.htm (revision 9639)
+++ dist/game/data/scripts/custom/MissQueen/31760-1.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Adventurers' Guide Miss Queen:<br>
-You've already received a weapon exchange coupon for training adventurers! Do you actually think you can fool Miss Queen?<br>(Players are only allowed one trainee weapon exchange coupon per account.)
+You've already received a weapon exchange coupon for training adventurers! Do you actually think you can fool Miss Queen?<br>
+(Players are only allowed one trainee weapon exchange coupon per account.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.
-<br>
-The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Swordsingers</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_02.html">Ask about transfer to Elven Knight.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.<br>
+The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Swordsingers</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_02.html">Ask about transfer to Elven Knight.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Natives/32364-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/Natives/32364-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Natives/32364-01.htm (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Hellbound Traitor:<br>
-Ha ha! You have the <font color="LEVEL">Mark of Betrayal</font>. Ah, but unless I have 10 of them, no deal. Bring them all and I will open this door
-right away.
+<html><body>Hellbound Traitor:<br>
+Ha ha! You have the <font color="LEVEL">Mark of Betrayal</font>. Ah, but unless I have 10 of them, no deal. Bring them all and I will open this door right away.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
You came just in time. Something big is happening. You're the only one who can help.<br>
<a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31742-02.html">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-03.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-03.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-03.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!<br>
-Bard Swan has a lovely travel score you might like... Tra la la~ la la~!</body></html>
\ No newline at end of file
+Bard Swan has a lovely travel score you might like... Tra la la~ la la~!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html
===================================================================
--- dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html (working copy)
@@ -2,5 +2,5 @@
Welcome, my friend! I'm Ashas Varka Durai, an elder of the Varka tribe.<br>
To defend the land that was promised to us, we're at war with the arrogant Ketra Orcs. You've helped us to significantly damage them. They've proven to be much more formidable than we thought. We've reached an intractable stalemate! To bring our struggle to an end, you must make a long, hard journey. I wish you well!<br>
But, be careful. Whatever you do, you must remember our brothers are watching you. <font color="LEVEL">As soon as you lay a hand on our Varka tribe, all the promises between you and us will disappear!</font><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html (working copy)
@@ -2,5 +2,5 @@
Oh, you're here for Kanis, are you?<br>
My apologies, but can I know that for sure?<br>
My enemies would stop at nothing to get what I'm working on at the moment, and I really can't be too careful...<br>
-<a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-05.html"> Give the refined crystal samples from Kanis.</a>
+<a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-05.html">Give the refined crystal samples from Kanis.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
The bravest of the Elrokian warriors, my master!<br>
My duty is to defend you from Sailren's claws, but you are wounded -- you fall!<br>
Your lifeless hand opens, and Gazkh falls to the ground, no longer a warrior's weapon.<br>
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Priest Wood:<br>
-Oh, I know!<br><font color="LEVEL">High Priest Orven</font> reads every scroll he can get his hands on. Perhaps he knows something about the Emperor's Key. He's at the <font color="LEVEL">Temple of Einhasad in the Town of Aden</font>. Tell him I sent you.<br>I'll send a messenger ahead of you. But hurry!
+Oh, I know!<br><font color="LEVEL">High Priest Orven</font> reads every scroll he can get his hands on. Perhaps he knows something about the Emperor's Key. He's at the <font color="LEVEL">Temple of Einhasad in the Town of Aden</font>. Tell him I sent you.<br>
+I'll send a messenger ahead of you. But hurry!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village.
-<br>
-Even after you demonstrated your qualifications, though, the class change is not possible here -- this place is designed only to train beginners up to a certain skill level. You must go to <font color="LEVEL">Gludio on the mainland</font> to become an Elven Wizard. Seek out <font color="LEVEL">High Priest Raymond</font> in the Temple in <font color="LEVEL">Gludio</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village.<br>
+Even after you demonstrated your qualifications, though, the class change is not possible here -- this place is designed only to train beginners up to a certain skill level. You must go to <font color="LEVEL">Gludio on the mainland</font> to become an Elven Wizard. Seek out <font color="LEVEL">High Priest Raymond</font> in the Temple in <font color="LEVEL">Gludio</font>.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-High Priest Biotin:
-<br>
+<html><body>High Priest Biotin:<br>
You have already changed profession. If you are here to learn magic, I suggest you go to a nearby sanctuary or Magister.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/guard/30584.htm
===================================================================
--- dist/game/data/html/guard/30584.htm (revision 9639)
+++ dist/game/data/html/guard/30584.htm (working copy)
@@ -2,5 +2,5 @@
Behold, the domicile of <font color="LEVEL">Lord, Kakai</font>! You'll find the Lords gathered on the second floor of King's Hall. You must always remember to give them proper deference!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm (working copy)
@@ -1,9 +1,7 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
It is obvious that only the strongest lords should govern this citadel.<br>
-Although they have already humbled the devils who previously ruled this tower, there is one more obstacle to their victory:
-that arrogant beast called <font color="LEVEL">Darion</font>, Beleth's chief lackey.<br>Once he is eliminated, my superiors will be free to become the
-true masters of this tower.<br>
+Although they have already humbled the devils who previously ruled this tower, there is one more obstacle to their victory: that arrogant beast called <font color="LEVEL">Darion</font>, Beleth's chief lackey.<br>
+Once he is eliminated, my superiors will be free to become the true masters of this tower.<br>
Well...heh heh...perhaps just one of the lords...<br>
<a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords cannot do it by themselves.<br>
<a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation.</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
The seal stone is the most powerful of its kind in the Lost Nest, keeping both man and dinosaur apart from each other.<br>
It will likely possess some sort of unique shape; I doubt you will have trouble recognizing it when you see it.<br>
Deposit my ashes on the stone and you will learn how to wield Gazkh. The seal stone may also have other information we need to stop Sailren from destroying the island.<br>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Frog King:<br>
-A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
+A ribbiting human wakes me up! Ribbit!<br>
+Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm
===================================================================
--- dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
Have you heard of the book entitled "Traces of Living Beings in Ancient Times?" While clearing out the library's underground warehouse one day, I discovered a very old, very worn-out book filled with snatches of some ancient language. Believe me when I tell you that my years of working here have made me pretty familiar with most of the ancient tongues, but this language is totally strange to me. I hope to be able to eventually translate it, but right now it has me completely stymied!<br>
In any event, I placed it on my shelf and, to my chagrin, eventually forgot about it. But recently I have heard that it may be a very valuable tome -- very valuable indeed!<br>
<a action="bypass -h Quest Q00110_ToThePrimevalIsle 31338-0c.htm">Ask why it is valuable.</a>
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Priest Franz:<br>
-Fight the creature or we'll both be killed!<br>(Another player is currently speaking with him.)
+Fight the creature or we'll both be killed!<br>
+(Another player is currently speaking with him.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
Fa-Sol-Ti-Sol-Fa!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
The Resistance Village is often attacked by Demons who have begun to sense the power of the Resistance and the continent's inhabitants. Be careful!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html (working copy)
@@ -1,3 +1,4 @@
<html><body>High Priest Raymond:<br>
-Hurry to the city of <font color="LEVEL">Heine</font> and find <font color="LEVEL">Iason Heine</font>.<br>Ask him to <font color="LEVEL">translate the text</font> for us, and perhaps he'll be able to help us along our path.
+Hurry to the city of <font color="LEVEL">Heine</font> and find <font color="LEVEL">Iason Heine</font>.<br>
+Ask him to <font color="LEVEL">translate the text</font> for us, and perhaps he'll be able to help us along our path.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm
===================================================================
--- dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>Guard Stan:<br>
-Not enough items.<br>
+Not enough items.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html
===================================================================
--- dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
I can tell by your looks that you found something. Well? Is my scout OK?<br>
Spit it out, soldier! What do you know?<br>
<a action="bypass -h Quest Q00109_InSearchOfTheNest 31553-3.html">"Read this memo."</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
<font color="LEVEL">The eldest daughter of Einhasad and Gran Kain</font> is inquiring about you.<br>
You stem from the Lizardman race, but you are now a part of the Elroki tribe that was born from the energy of water and prospered under the protection of the water goddess Shilen. Is this true?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2c.html">Say yes</a><br>
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
You must go see Uncle Ogmar. Hurry!
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-<font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding.
-<br>
-<font color="LEVEL">Spellsingers</font> have refined Elemental Magic to its highest level, and have all followed the path of the <font color="LEVEL">Elemental Summoner</font>..
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_02.html">"Tell me about the class transfer to the Elven Wizard Class."</a>
-<br>
+<html><body>Tetrarch Asterios:<br>
+<font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding.<br>
+<font color="LEVEL">Spellsingers</font> have refined Elemental Magic to its highest level, and have all followed the path of the <font color="LEVEL">Elemental Summoner</font>..<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_02.html">"Tell me about the class transfer to the Elven Wizard Class."</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-07.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-07.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-07.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Kantabilon:<br>
Oh, how romantic! And melancholy at the same time... Like love, wouldn't you agree? Yes, this definitely has an Elven quality to it... Perhaps I should add a female Elven voice to the crystal?~<br>
-It is complete. Enjoy!</body></html>
\ No newline at end of file
+It is complete. Enjoy!
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/admin/transform2.htm
===================================================================
--- dist/game/data/html/admin/transform2.htm (revision 9639)
+++ dist/game/data/html/admin/transform2.htm (working copy)
@@ -60,40 +60,40 @@
<br>
<table width=260>
<tr>
-<td><center>Normal:</center></td>
-<td><center>Strong:</center></td>
-<td><center>Weak:</center></td>
+<td><center>Normal:</center></td>
+<td><center>Strong:</center></td>
+<td><center>Weak:</center></td>
</tr>
<tr>
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 217 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 216 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 218 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 217 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 216 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 218 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 211 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 210 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 212 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 211 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 210 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 212 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 202 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 201 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 203 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 202 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 201 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 203 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 214 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 213 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 215 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 214 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 213 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 215 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 208 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 207 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 209 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 208 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 207 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 209 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 205 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 204 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 206 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-</tr>
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 205 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 204 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 206 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
</table>
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
<font color="LEVEL">The.fragments.of.Gazkh.are.breathing.in.the.iron.monsters'.body.</font>Go.where.the.brightest.light.shines.upon.and.the.darkest.night.falls.in.search.of.the.fragment.and.the.gate.keeper.who.looks.like.our.god.will.open.the.door.<br>
That is it. This book is a kind of secret map that indicates where the fragment of Gazkh is. The writer of this book probably created this password hoping that the fragment would be found by the right person.<br>
The very fact that we have discovered this is proof of Shilen's guiding hand on our actions!<br>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Hierarch Asterios:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_01.html">Elven Wizard</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_01.html">Elven Wizard</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_01.html">Elven Oracle</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm (working copy)
@@ -1,9 +1,7 @@
-<html><body>
-Snow:<br><br>
+<html><body>Snow:<br><br>
Event Chest's are spawned at Fantasy Isle main square<br>
But they are not 'normal' chests. They are invisible...<br>
So... you must use magic to see that chests<br>
While you are transformed into Rabbit use <font color="LEVEL">Magic Eye</font> skill to see if near you are some chests.<br>
-If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.<br>
-<br>
+If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-14.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-14.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-14.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Kantabilon:<br>
-If you want me to create an Echo Crystal it'll cost you 200 adena.</body></html>
\ No newline at end of file
+If you want me to create an Echo Crystal it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm
===================================================================
--- dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chief Investigator Johnny:<br>
+<html><body>Chief Investigator Johnny:<br>
Get off my back. The reports have been sent.<br>
-(This quest is complete.)<br>
+(This quest is complete.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html (working copy)
@@ -1,3 +1,3 @@
<html><body>
Quest may only be undertaken by a character of the proper sub-class.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Warehouse Chief Croop:<br>
-Oh. Aye... aye it is. And this is his blood too, I suppose.<br>I bought this for him when he started working for me, you know. Was my way of bringing him closer to the family, but look what happened....<br>Ach. I'm not one for softness. I have another job for you to do now, if ye'll take it.<br>
+Oh. Aye... aye it is. And this is his blood too, I suppose.<br>
+I bought this for him when he started working for me, you know. Was my way of bringing him closer to the family, but look what happened....<br>
+Ach. I'm not one for softness. I have another job for you to do now, if ye'll take it.<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-13.html">"What's the job?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/merchant/31668.htm
===================================================================
--- dist/game/data/html/merchant/31668.htm (revision 9639)
+++ dist/game/data/html/merchant/31668.htm (working copy)
@@ -2,5 +2,5 @@
I haven't a traveler in these parts in quite a while! Business has been terrible lately! You've made my day, stranger! How can I help you?<br>
<a action="bypass -h npc_%objectId%_Buy 3166800">Buy</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
Take this to the dreaming girl now. With Paagrio's blessing she will fulfill her important destiny, harsh as it may be. Keep her safe!
</body></html>
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm (working copy)
@@ -1,7 +1,6 @@
<html><body>Messenger Yetti:<br>
Pettite~ the transparent and lively building behind me is called <font color="LEVEL">Rainbow Spring</font>. It's not your ordinary hideout. You won't see a horde of peasants spilling blood for it. This one is special. Very high class...<br>
-Registration finished at: <font color="LEVEL">%time%</font><br>
-<br>
+Registration finished at: <font color="LEVEL">%time%</font><br><br>
<a action="bypass -h Quest RainbowSpringsChateau messenger_yetti002.htm">Hideout battle game instruction</a><br>
<a action="bypass -h Quest RainbowSpringsChateau register">Hideout battle game registration</a><br>
<a action="bypass -h Quest RainbowSpringsChateau messenger_yetti015.htm">Cancel registration</a><br>
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Long, long ago, Shilen placed ancient creatures on the Primeval Isle. While her power kept these dangerous beings known as dinosaurs in check, she also, in her wisdom, allowed our ancestors to govern them.<br>
If we had more time, I could tell you fantastic tales about the ancient Elrokian warriors, whose courage and skill awed even the mighty-limbed dinosaurs.<br>
But now, we have fallen so far from those heights that the world refuses to believe we are even descended from that heroic race.<br>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Caradine:<br>
+<html><body>Caradine:<br>
Virgil's in trouble! Go to him immediately!
</body></html>
Index: dist/game/data/html/SepulcherNpc/31935.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31935.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31935.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Baron's Hall Gatekeeper:<br>
I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/32029-5.htm
===================================================================
--- dist/game/data/html/default/32029-5.htm (revision 9639)
+++ dist/game/data/html/default/32029-5.htm (working copy)
@@ -5,4 +5,4 @@
<a action="bypass -h npc_%objectId%_Chat 7">. . . Freya's White Bear and Freya's Dog?</a><br>
<a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
<a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31388.htm
===================================================================
--- dist/game/data/html/default/31388.htm (revision 9639)
+++ dist/game/data/html/default/31388.htm (working copy)
@@ -2,5 +2,5 @@
Welcome! We don't get many visitors in this village! Not many villagers any more, either, come to think of it! They all moved away. The few of us who remain survive by collecting fruit and hunting.<br>
It's a small village, but we get by!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Why don't you move to Rune Castle Town?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member O'Fulle:<br>
A while back, I ordered some special seeds from Goddard that are designed for cold weather. The flowers of the plants are used to make a very special bait! They're called ice snow flowers because they bloom in the dead of winter. All of my order was stolen by bandits, and with the chaos left after the war, I haven't been able to order any more! But I'm just a poor fisherman, and no better equipped to deal with them than you are!<br>
-(This quest may only be undertaken by characters of level 36 or above.) </body></html>
\ No newline at end of file
+(This quest may only be undertaken by characters of level 36 or above.)
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-The Sel Mahums are training for war, it's up to us to keep the peace.
-But we need to know more about their training operation. I cannot leave my post, I'm duty bound.
-I'll need your help. Get the <font color="LEVEL">Sel Mahum training schedule from the training instructor</font> and bring it here.<br>
+<html><body>Guard Pinaps:<br>
+The Sel Mahums are training for war, it's up to us to keep the peace. But we need to know more about their training operation. I cannot leave my post, I'm duty bound. I'll need your help. Get the <font color="LEVEL">Sel Mahum training schedule from the training instructor</font> and bring it here.<br>
Then bring the <font color="LEVEL">Sel Mahum training log new privates and Sel Mahum soldiers carry</font>.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html (working copy)
@@ -1,5 +1,5 @@
<html><body>Trader Galladucci:<br>
Did you check the Magic Sword Hilt carefully? Well, well, thank you. You performed impressively!<br>
Giran is a big town, you know, filled with all sorts of activities. You'll also meet all types of people, so mind your manners! Now that you've seen a bit of it, what do you think so far?<br>
-<a action="bypass -h Quest Q00173_ToTheIsleOfSouls 30097-06.html"> "It's great, but I miss my village."</a>
+<a action="bypass -h Quest Q00173_ToTheIsleOfSouls 30097-06.html">"It's great, but I miss my village."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Spirit of an Aged Dwarf:<br>
+<html><body>Spirit of an Aged Dwarf:<br>
Thank you for...releasing my soul... In return...I will teach you the key to my technology...so that you may enter...the <font color="LEVEL">Tower of Naia</font>....<br>
<a action="bypass -h Quest TullyWorkshop 32370-02a.htm">Ask how.</a>
</body></html>
Index: dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Dimension Keeper:<br>
-As you may already know, first I'll send you to a safe waiting place. Speak with the<font color="LEVEL"> Rift Post</font> there, they'll let you inside.<br>
+As you may already know, first I'll send you to a safe waiting place. Speak with the <font color="LEVEL">Rift Post</font> there, they'll let you inside.<br>
They're classified depending on where their responsibilities lie.<br>
<font color="LEVEL">The level 30 force is managed by Recruits, level 40 by Privates, level 50 by Officers, level 60 by Generals, level 70 by Commanders and higher-force Heroes</font>. Take heed and visit the manager most suitable for you. Good luck!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Frog King:<br>
-Ribbit! Servant! You were ribbiting servant I sent to give letter to ribbiting frog lady, yes? Think you were... all look the same to me. Rib-rib-ribbit.<br>Did you give her it? Croak!<br>
+Ribbit! Servant! You were ribbiting servant I sent to give letter to ribbiting frog lady, yes? Think you were... all look the same to me. Rib-rib-ribbit.<br>
+Did you give her it? Croak!<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-03.html">"Yes I did... er... ribbit."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31452.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31452.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31452.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Ghost of Wigoth:<br>
You've destroyed the Shadow of Halisha! Good job!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
+<html><body>Head Blacksmith Bronk:<br>
Haven't you already changed profession twice? Go do your duty -- catch a dragon and bring its scales, or make a siege golem and take over a castle.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
My father, Chief Mushika, has found a very important clue about Gazkh.<br>
Since his discovery, he has been anxiously waiting for you. Go quickly to meet him.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm (working copy)
@@ -3,5 +3,5 @@
<a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/adventurer_guildsman/31829-1.htm
===================================================================
--- dist/game/data/html/adventurer_guildsman/31829-1.htm (revision 9639)
+++ dist/game/data/html/adventurer_guildsman/31829-1.htm (working copy)
@@ -3,5 +3,5 @@
<a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br>
<a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br>
<a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br>
-<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br>
+<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the first note of the first verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 DO_One">Do</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4d.html">Re</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/hellbound/Kief/32354-10a.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-10a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-10a.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
I just can't find Darion's Badges.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm (working copy)
@@ -1,8 +1,7 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
Energy Plants recover your hit points by 70% and so far, I haven't noticed any adverse side-effects. Well... there's one thing. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br>
I love talking about plants! Want to know more?!<br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I think I'm good for now."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I think I'm good for now."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Secret Agent Collin:<br>
-Back eh?<br>Let's see what you brought then.<br>
+Back eh?<br>
+Let's see what you brought then.<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-19.html">"Here. Grandma's candy."</a>
</body></html>
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Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_01.html">Artisan</a>
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_01.html">Artisan</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30525_scavenger.html">Scavenger</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/auction/AgitSaleCancel.htm
===================================================================
--- dist/game/data/html/auction/AgitSaleCancel.htm (revision 9639)
+++ dist/game/data/html/auction/AgitSaleCancel.htm (working copy)
@@ -1,6 +1,6 @@
<html><body>
If an auction is canceled, you cannot register an auction again for seven days and the <font color="LEVEL">deposit</font> is not returned.<br>
-The<font color="LEVEL"> deposit</font> for this clan hall is <font color="aaccff">%AGIT_DEPOSIT%</font> adena.<br>
+The <font color="LEVEL">deposit</font> for this clan hall is <font color="aaccff">%AGIT_DEPOSIT%</font> adena.<br>
Do you want to cancel the auction?
<img src="L2UI.SquareBlank" width=270 height=10>
<img src="L2UI.SquareWhite" width=270 height=1>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_01.html">Artisan.</a>
-<br>
+<html><body>Head Blacksmith Moka:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_01.html">Artisan.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32157_scavenger.html">Scavenger.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_01.html">Elven Wizard.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_01.html">Elven Wizard.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_01.html">Oracle.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Priest Wood:<br>
-You've come to see Franz, yes?<br>I'm afraid you just missed him. He left for a meeting with the High Priests. If you're unable to await his return, then perhaps I can help. I'm his secretary. I assure you, I'm very trustworthy.<br>
+You've come to see Franz, yes?<br>
+I'm afraid you just missed him. He left for a meeting with the High Priests. If you're unable to await his return, then perhaps I can help. I'm his secretary. I assure you, I'm very trustworthy.<br>
<a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-02.htm">"Well, there's this sacred book..."</a>
</body></html>
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Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Guard Stan:<br>
-You still have questions for me? I told you everything I know.<br>The thing I saw that night was in the <font color="LEVEL">area east of Oren Castle</font>.<br>Unless you have something else to ask me, you better get going--I'll be back on duty soon....
+You still have questions for me? I told you everything I know.<br>
+The thing I saw that night was in the <font color="LEVEL">area east of Oren Castle</font>.<br>
+Unless you have something else to ask me, you better get going--I'll be back on duty soon....
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31369.htm
===================================================================
--- dist/game/data/html/default/31369.htm (revision 9639)
+++ dist/game/data/html/default/31369.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Monk of Silence Mennon:<br>
Greetings, my child. I'm a monk. The Monastery of Silence is currently conducting a holy ritual which is only held once a decade. During this ritual, access to the monastery is restricted to the silent monks in order to prevent external forces from affecting the ritual. You must make a detour. Bless you, my child!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest </a>
+<a action="bypass -h npc_%objectId%_Quest">Quest </a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
I am Balu Kaimu, a Pillar of Wisdom whose name means "eyes watching sea" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
Now you know how to communicate with me, so tell me: How is it that you came to know that word? It evoked a sacred oath between my mother Shilen and the ancient Elrokian warriors...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-I only teach Artisans. For Collector-related information, visit <font color="LEVEL">Warehouse Chief Fisler</font>!
-<br>
+<html><body>Head Blacksmith Moka:<br>
+I only teach Artisans. For Collector-related information, visit <font color="LEVEL">Warehouse Chief Fisler</font>!<br>
<a action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</a>
</body></html>
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Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Sir Gustav Athebaldt:<br>
-Good, very good! One thing the Order can never have too much of is talented individuals such as yourself.<br>Now, this story. Let's start back at the very beginning, shall we? Emperor Shunaiman unifies Aden, and brings peace to a world that had for centuries been ravaged by war, greed, and chaos.<br>Even today his time is remembered as a time of prosperity and peace--a golden age.<br>
+Good, very good! One thing the Order can never have too much of is talented individuals such as yourself.<br>
+Now, this story. Let's start back at the very beginning, shall we? Emperor Shunaiman unifies Aden, and brings peace to a world that had for centuries been ravaged by war, greed, and chaos.<br>
+Even today his time is remembered as a time of prosperity and peace--a golden age.<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-03.html">"I know that."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Very well. Then go to Karakawei and tell him that I sent you. He will tell you in detail what you must do in the Lost Nest.<br>
Complete the task as Karakawei directs you and then return to me.<br>
This is all I can tell you -- it is not entirely safe to speak openly of these important matters here.<br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
If you still have questions, then visit my brother, Balu Kaimu. He may be able to communicate with other pillars and may possess more memories on this subject that I do.<br>
Travel <font color="LEVEL">south</font> along this road and you will find him.
</body></html>
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Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Frog King:<br>
-Well ribbiting done! Ribbit!<br>And what did she say? Tell me and I'll send you flies for a whole week! Two weeks! Croak!<br>
+Well ribbiting done! Ribbit!<br>
+And what did she say? Tell me and I'll send you flies for a whole week! Two weeks! Croak!<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-04.html">"She said she liked it... ribbit! But love cannot be proven by just a ribbiting letter...."</a>
</body></html>
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Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
In particular, the epitaph of wisdom that you brought me is truly a mysterious and valuable item. The letters inside it seem to have a life of their own! They have assembled themselves to tell me of an ancient relic, Gazkh.<br>
My father, Mushika, the high priest Karakawei and I are all beside ourselves with the excitement of this discovery.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-0d.htm">"Did you find the information that you were seeking?"</a>
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
Please help my granddaughter.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm
===================================================================
--- dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Guard Pinaps:<br>
+<html><body>Guard Pinaps:<br>
Excellent work! Now we know what kind of training the Sel Mahums are doing. Nicely done! Here, you've earned this!
</body></html>
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Index: dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Nameless Spirit:<br>
-First I must ask Wigoth if this song will get me through the force field... Thanks for all your help! Please accept this... It isn't much, but it's a token of my appreciation.<br>By the way, could you come back to see me? I'll need your help with something else...<font color="LEVEL">I"ll need to settle up with my twin Frintezza soon</font>.
+First I must ask Wigoth if this song will get me through the force field... Thanks for all your help! Please accept this... It isn't much, but it's a token of my appreciation.<br>
+By the way, could you come back to see me? I'll need your help with something else...<font color="LEVEL">I"ll need to settle up with my twin Frintezza soon</font>.
</body></html>
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Index: dist/game/data/scripts/hellbound/Bernarde/32300-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-01.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
-Who are you? You must be from the mainland. Your people have already taken from us all there is to take. Return to your own kind and let us be!<br>
+<html><body>Bernarde:<br>
+Who are you? You must be from the mainland. Your people have already taken from us all there is to take. Return to your own kind and let us be!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/GiftOfVitality/4306.htm
===================================================================
--- dist/game/data/scripts/events/GiftOfVitality/4306.htm (revision 9639)
+++ dist/game/data/scripts/events/GiftOfVitality/4306.htm (working copy)
@@ -5,5 +5,5 @@
<a action="bypass -h Quest GiftOfVitality vitality">Receive the Gift of Vitality.</a><br><br>
<a action="bypass -h Quest GiftOfVitality 4306-02.htm">Ask about the Memories of a Newbie.</a><br><br>
<a action="bypass -h Quest GiftOfVitality 4306-03.htm">Ask about the Memories of a Newbie for summons.</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306-04.htm">What is the great danger you're talking about?</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306-04.htm">What is the great danger you're talking about?</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Guard Stan:<br>
-ARGH!<br>What are you playing at? There's something sneaking round the castle, people are going missing, everyone's on edge, and you still think the best idea is to sneak up on old Stan and scare the stuffing out of him?!<br>What's wrong with you? And what do you want?<br>
+ARGH!<br>
+What are you playing at? There's something sneaking round the castle, people are going missing, everyone's on edge, and you still think the best idea is to sneak up on old Stan and scare the stuffing out of him?!<br>
+What's wrong with you? And what do you want?<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-02.html">"Hector sent me. I'm here about the thing you saw."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
He must be from our island -- he has a robust complexion that I haven't seen anywhere else! I have news from those who have visited the
Ancient Temple Remnants. They say that the soul of Derek, the First Generation Seer, wanders that place. I do not know the truth of these tales,
but I believe those who told them to me are credible witnesses. Will you go and investigate the Ancient Temple Remnants? If you encounter Derek,
Index: dist/game/data/html/teleporter/30486.htm
===================================================================
--- dist/game/data/html/teleporter/30486.htm (revision 9639)
+++ dist/game/data/html/teleporter/30486.htm (working copy)
@@ -1,6 +1,6 @@
<html><body>Gatekeeper Hanna:<br>
Until recently, no one knew how to get to the third floor of this tower. But now we can go there. The transport device of the giants at the Ivory Tower was successfully studied, and a way was opened.<br>
-According to those who have explored there, there are many dangerous monsters on the third floor. There is also a huge gate left by the giants, but I am told that no one has been able to open it yet. Some<font color="LEVEL"> special technique to open the door</font> is required, it is thought.<br>
+According to those who have explored there, there are many dangerous monsters on the third floor. There is also a huge gate left by the giants, but I am told that no one has been able to open it yet. Some <font color="LEVEL">special technique to open the door</font> is required, it is thought.<br>
So what do you say, do you want to explore the third floor?<br>
<a action="bypass -h npc_%objectId%_goto 55" msg="811;the 3rd floor">Go to the 3rd floor.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
This last story is about the heroes who confronted the devil Beleth. A poet recorded those terrible events in shocking detail. The record is kept by an Elf named Stedmiel in Hunters Village. Go there and ask him for it.
</body></html>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. You cannot complete a class transfer here, unfortunately, but I can give you the information you need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_01.html">Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. You cannot complete a class transfer here, unfortunately, but I can give you the information you need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_01.html">Scavenger.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32158_artisan.html">Artisan.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-03.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-03.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-03.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
It's been some time since I've seen you, my friend. How have you been?<br>
-<a action="bypass -h Quest Bernarde rumors">Ask about the rumor that has been circulating.</a><br>
+<a action="bypass -h Quest Bernarde rumors">Ask about the rumor that has been circulating.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm (working copy)
@@ -1,7 +1,6 @@
<html><body>Caretaker:<br>
You must abide by the rules in order to participate in the game.<br>
-Requirements for Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Requirements for Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
The Clan Leader must be the one to apply for entry to the game.<br>
Entry denied!<br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
Index: dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html
===================================================================
--- dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html (working copy)
@@ -1,6 +1,5 @@
<html><body>Priest Kanis:<br>
-Then please make the necessary preparations.<br>
-<br>
+Then please make the necessary preparations.<br><br>
Depart once you are ready to rescue the Shamaness from the <font color="LEVEL">Water Dragon's Cave beneath the Crystal Oracle</font>.<br>
<a action="bypass -h Quest Q00131_BirdInACage 32264-14.html">"Have you learned anything else about the Water Dragon's Cave?"</a><br>
<a action="bypass -h Quest Q00131_BirdInACage 32264-15.html">"I will depart now."</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
Yes, it is true. There will be great danger, but if you face Sailren while wielding Gazkh, you will weaken the creature's power. Then we stone statues may gather all our power and seal him again in his prison. But to wield Gazkh, you must take the Warrior's Oath, which can be made only by an Elrokian who has undergone a difficult rite of passage. The spirit of that warrior's grave gave you his ashes so that you might satisfy the conditions of the oath by giving them to me. In doing so, you will become one with the Elrokian warrior. Are you ready to take the Warrior's Oath?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2b.html">"I'm ready."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
The power to seal would be dispersed and the weapon thrown into the sea. In that way, Gazkh's suffering would be ended and its legacy preserved. Were that not to happen, Gazkh might become a burden to the tribe...or worse.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2h.html">"That's exactly what I wanted to ask about. What kind of damage could be inflicted by a Gazkh fragment that was not released properly from the power of seal?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html (working copy)
@@ -3,6 +3,6 @@
<center>
<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
<a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Warehouse Chief Croop:<br>
-Ach! There you are! I was about ready to send someone off after YOU!<br>Well, you've news I assume, and by the looks of it, it's nae good. Well, out with it. Words are no good unless spoken.<br>
+Ach! There you are! I was about ready to send someone off after YOU!<br>
+Well, you've news I assume, and by the looks of it, it's nae good. Well, out with it. Words are no good unless spoken.<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-10.html">"Jacob's dead, Croop. I'm sorry."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the fourth note of the first verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4j.html">Do</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4j.html">Re</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/html/SepulcherNpc/31936.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31936.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31936.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Viscount's Hall Gatekeeper:<br>
I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
I have already discovered why you are here by connecting the threads of events past.<br>
You need not prove yourself to me.<br>
That I am awake and communicate with you now is the will of Shilen.<br>
Index: dist/game/data/html/help/6317.htm
===================================================================
--- dist/game/data/html/help/6317.htm (revision 9639)
+++ dist/game/data/html/help/6317.htm (working copy)
@@ -2,5 +2,5 @@
<font color="LEVEL">How to use the urn-</font><br><br>
<a action="bypass -h player_help mixing/6317-1.htm#6317">Obtaining Ingredients for Reagents</a><br><br>
<a action="bypass -h player_help mixing/6317-2.htm#6317">Using the Alchemic Mixing Urn</a><br><br>
-<a action="bypass -h player_help mixing/6317-3.htm#6317">Reagents and Formulas</a><br>
+<a action="bypass -h player_help mixing/6317-3.htm#6317">Reagents and Formulas</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Buron/32345-4r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Buron/32345-4r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Buron/32345-4r.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
The Resistance village remains under frequent attack by the Devils, but they rarely break through now thanks to the efforts of both the mainlanders and
the natives. Still, we need to strike our enemy a decisive blow... Perhaps Bernarde will know of a way.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
Some time ago, I caught a few strange boxes while fishing. I thought it was strange to catch so many things that weren't fish! I quickly learned that some people will pay very well for these boxes! I think they're intrigued by the mystery of what's inside...<br>
You must use a special bait to recover items from the water. This special bait uses the magical attraction of elements to change the polarity of sunken items and raise them to the surface! I mention this because I think you may be good at it!<br>
-<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-03.htm">"What do you want me to do?"</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-03.htm">"What do you want me to do?"</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html (working copy)
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
<font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Dorian:<br>
+<html><body>Dorian:<br>
I will only speak with the party leader.
</body></html>
Index: dist/game/data/scripts/custom/MissQueen/31760-2.htm
===================================================================
--- dist/game/data/scripts/custom/MissQueen/31760-2.htm (revision 9639)
+++ dist/game/data/scripts/custom/MissQueen/31760-2.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Adventurers' Guide Miss Queen:<br>
-Here's the coupon you requested. You're now eligible to rent a weapon from the Adventurer's Guild warehouse. This coupon is non-transferable, and you are responsible for any damages or loss of weaponry.<br>You may only rent one weapon at a time, and if at any time before you reach level 25 you become unhappy with your choice, you may turn in the weapon for another coupon. Good luck!
+Here's the coupon you requested. You're now eligible to rent a weapon from the Adventurer's Guild warehouse. This coupon is non-transferable, and you are responsible for any damages or loss of weaponry.<br>
+You may only rent one weapon at a time, and if at any time before you reach level 25 you become unhappy with your choice, you may turn in the weapon for another coupon. Good luck!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
Welcome back! I've been reading the records you gave me and I found something very interesting!<br>
The stories all have something in common. They all met the Lady of the Lake and came across the Star of Destiny.<br>
Is this the Echo Crystal that contains the Forgotten Song? Great job! We can only listen to it once. We can create a musical score if we take this to my friend, Barbado.<br>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
Come in! Is this the record? Great job! The record of the seventeen heroes who confronted the Land Dragon!<br>
This is truly fascinating! Now I can write all about the story! What remarkable people! If only they could've survived their heroic encounter with Antharas! What dreams they must have had!<br>
That brings me to my point... I still need to gather much more information. Will you help me a little bit more?<br>
Index: dist/game/data/scripts/hellbound/Falk/32297-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/Falk/32297-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Falk/32297-02.htm (working copy)
@@ -1,7 +1,4 @@
<html><body>Falk:<br>
-I'm not asking anything particularly difficult, but I do need a favor from you, my friend. We in the Caravan travel to and through many places on this
-island, which requires a great many of Darion's Badges. Although we are able to lay our hands on some, they are simply not enough for us to turn a profit,
-even considering the natives' unquenching demand for Prayer Fragments... If you can spare any Darion's Badges, please give them to me.
-I don't need that many -- even 20 will suffice. In return, I will give you a voucher that will allow you trade with the Caravan members.<br>
+I'm not asking anything particularly difficult, but I do need a favor from you, my friend. We in the Caravan travel to and through many places on this island, which requires a great many of Darion's Badges. Although we are able to lay our hands on some, they are simply not enough for us to turn a profit, even considering the natives' unquenching demand for Prayer Fragments... If you can spare any Darion's Badges, please give them to me. I don't need that many -- even 20 will suffice. In return, I will give you a voucher that will allow you trade with the Caravan members.<br>
<a action="bypass -h Quest Falk badges">Give him Darion's Badges.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Angel Corpse:<br>
+<html><body>Angel Corpse:<br>
A long, blonde hair was found. Could it be from a blonde woman?
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm
===================================================================
--- dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm (revision 9639)
+++ dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm (working copy)
@@ -1,8 +1,4 @@
<html><body>Newbie Guide:<br>
Here is the Apprentice Adventurer's Armor Exchange Coupon.<br>
-You can exchange this ticket for the No-Grade Shadow Armor from the Adventure Guild warehouse.
-Keep in mind that this Exchange Coupon is reserved only for you.
-Should you lose either the ticket or the weapon you borrowed, you cannot get a new one.
-Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town.
-I wish you a pleasant and prosperous journey!
+You can exchange this ticket for the No-Grade Shadow Armor from the Adventure Guild warehouse. Keep in mind that this Exchange Coupon is reserved only for you. Should you lose either the ticket or the weapon you borrowed, you cannot get a new one. Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town. I wish you a pleasant and prosperous journey!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
+<html><body>Spooky Tombstone:<br>
You don't have enough medals to fill all 5 grooves.<br>
(In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kanaf/32346-03.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kanaf/32346-03.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kanaf/32346-03.htm (working copy)
@@ -1,7 +1,5 @@
-<html><body>
-Kanaf:<br>
-It is said that there is a passage to a workshop somewhere in the Steel Citadel where evil creatures are being manufactured for the war.
-Supposedly you need something very rare in order to enter it, and no one we know has yet been able to do so.<br>
+<html><body>Kanaf:<br>
+It is said that there is a passage to a workshop somewhere in the Steel Citadel where evil creatures are being manufactured for the war. Supposedly you need something very rare in order to enter it, and no one we know has yet been able to do so.<br>
<a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br>
<a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town</a>
</body></html>
Index: dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm
===================================================================
--- dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm (revision 9639)
+++ dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Jack Sage:<br><br>
Hum. You don't have any summon, do you? Why do you covet a gift that is not intended for you? You can receive the Memories of a Newbie for summons only if you bring a summon.<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
It is not that they do not have the power to defeat Darion, but...<br>
The terms of the treaty they signed with Beleth specified that they could not act against Darion directly. At least that is what I heard...<br>
<a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation</a><br>
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Priest Cain:<br>
-(Priest Cain is focused on fighting the strange-looking creature. He does not notice you trying to talk to him.)<br>(Another player is currently speaking with him.)
+(Priest Cain is focused on fighting the strange-looking creature. He does not notice you trying to talk to him.)<br>
+(Another player is currently speaking with him.)
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31559.htm
===================================================================
--- dist/game/data/html/default/31559.htm (revision 9639)
+++ dist/game/data/html/default/31559.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Asefa's Box:<br>
A crude, wooden box. It's locked, but should be easy to force open.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31364.htm
===================================================================
--- dist/game/data/html/default/31364.htm (revision 9639)
+++ dist/game/data/html/default/31364.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Guardian of Flame Rokar:<br>
Young warriors, light up the future of the tribe with the hot flames!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the second note of the third verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6c.html">Do</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6c.html">Re</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
You carefully pick up the egg and place it in your bag.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
You have failed to communicate with Chuta Kaimu.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-03.html">Go back to the first screen.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html (working copy)
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br>
Need to know more? It's no bother!<br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"Nah, that's OK, I'm good."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"Nah, that's OK, I'm good."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4b.html">Sol-Fa-Mi-Fa-Mi!</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
Where is your leader? I am too busy to speak with you commoners...<br>
(Only the party leader may speak with him.)
</body></html>
Index: dist/game/data/html/default/31632.htm
===================================================================
--- dist/game/data/html/default/31632.htm (revision 9639)
+++ dist/game/data/html/default/31632.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Mysterious Servitor:<br>
Default Conversation<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
Haven't you already taken the Warrior's Oath and become a true Elrokian warrior? If you are here with Gazkh to fight against Sailren, then go back. Though you may have learned to wield Gazkh, you are still unprepared to defeat Sailren in combat.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
I need the claws of Malruk Succubi to mend this Echo Crystal. I can't repair it without the proper tools. Go to the Dragon Valley to get the claws for me. I need at least 10 of them.
</body></html>
Index: dist/game/data/html/default/32104.htm
===================================================================
--- dist/game/data/html/default/32104.htm (revision 9639)
+++ dist/game/data/html/default/32104.htm (working copy)
@@ -4,4 +4,4 @@
But remember that summoning a corpse is only possible if there is a corpse... and, of course, the requisite fee.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Revive a corpse (2000000 Adena).</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Secret Agent Collin:<br>
-Right, don't mess up this time. I need you to convince <font color="LEVEL">Kuta</font> to hand you over one of <font color="LEVEL">his possessions</font>. As soon as you have it, get back here and I'll assess your progress.<br>Remember: <font color="LEVEL">move fast, avoid water</font>. Go!
+Right, don't mess up this time. I need you to convince <font color="LEVEL">Kuta</font> to hand you over one of <font color="LEVEL">his possessions</font>. As soon as you have it, get back here and I'll assess your progress.<br>
+Remember: <font color="LEVEL">move fast, avoid water</font>. Go!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Cipher Officer Leopard:<br>
-You're the adventurer that High Priest Orven sent word of! I owe a great deal to him, and if I can repay him by helping you, then I'll do all I can.<br>Now, what can I do for you?<br>
+You're the adventurer that High Priest Orven sent word of! I owe a great deal to him, and if I can repay him by helping you, then I'll do all I can.<br>
+Now, what can I do for you?<br>
<a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32594-02.html">"Tell me about the prayer known as the Emperor's Key."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31561.htm
===================================================================
--- dist/game/data/html/default/31561.htm (revision 9639)
+++ dist/game/data/html/default/31561.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Udan Mardui's Box:<br>
A crude, wooden box. It's locked, but should be easy to force open.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html (working copy)
@@ -1,5 +1,6 @@
<html><body>High Priest Sylvain:<br>
-Correct!<br>We will move on to the final question.<br>
+Correct!<br>
+We will move on to the final question.<br>
How should political and military power, currently fragmented throughout this chaotic continent, best be concentrated and used?<br>
<a action="bypass -h Quest Q00137_TempleChampionPart1 30070-04.html">"The power should be in the hands of adventurers."</a><br>
<a action="bypass -h Quest Q00137_TempleChampionPart1 30070-04.html">"The power should be balanced by distributing it among the various races."</a><br>
Index: dist/game/data/html/SepulcherNpc/31942.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31942.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31942.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Count's Hall Gatekeeper:<br>
I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
These few moments may determine the fate of the Elroki tribe itself. Every second is precious!<br>
Had I more time, I would tell you of the hardships and trials facing us right now. I might even enlist your help! But sadly I cannot spare even the time for that. Farewell! (This quest can only be taken on by characters above level 77 who have completed the "Name of Evil 1" quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-05.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-05.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-05.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Kantabilon:<br>
-If you want me to create an Echo Crystal, it'll cost you 200 adena.</body></html>
\ No newline at end of file
+If you want me to create an Echo Crystal, it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
Both the wisdom I possess and that of my brother Balu Kaimu confirms that you are whom you say you are. It was fated that we should meet.<br>
Outsider of fate, what wisdom do you seek from me? To repay you for awakening me from ages of silent slumber, ask me anything you wish to know.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-13.html">Show Chuta Kaimu the relic you received from Mushika.</a><br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
To communicate with Chuta Kaimu, place your hands on the pillar and think about the question you wish to ask.<br>
As you do so, the ancient letters moving rhythmically on the face of the pillar seem to gather around your hands. You feel a sensation of warmth.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3.html">Chuta Kaimu has recognized you.</a>
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html (working copy)
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
It turns out the Rainbow Frog is a natural antidote for the poisons found all over the Plains of the Lizardmen. Lick or eat them and you'll recover 10% of your HP, plus they have a tangy fruit-like flavor. Just try to stay away from the poison, OK?<br>
Anything else you want to know?<br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"No, I'm okay."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"No, I'm okay."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Einhasad and Gran Kain watched their 5 children grow, assigning each a duty suited to their individual abilities and strengths. Two of the God-Childs gave them worry, though.<br>
One was Shilen, whose many talents made any single duty seem too small. The other was Eva, whose quiet, passive nature seemed to obscure any talent she might have. Easily swayed by her siblings, she seemed to have no real will of her own.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4f.html">Next</a>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html (working copy)
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5b.html">You have entered the first note of the second verse. Please enter the second note.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ingenious Contraption:<br>
+<html><body>Ingenious Contraption:<br>
You see an array of complex and bewildering equipment.<br>
One shining button stands out among the rest.<br>
<a action="bypass -h Quest TullyWorkshop take_reward">Press the button.</a>
Index: dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm
===================================================================
--- dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Guard Pinaps:<br>
+<html><body>Guard Pinaps:<br>
Hey, lackey. While you're relaxing, Sel Mahums are training for war. That means get Ready!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-In order to become a Warrior, you must have achieved at least level 20 and have passed the Warrior test. But you cannot transfer here.
-<br>
-You must go to <font color="LEVEL">Gludio</font>. Travel to <font color="LEVEL">Gludin Village</font> and pass the Warrior test given to you by <font color="LEVEL">Grand Master Ramos</font>.
-<br>
+<html><body>Grand Master Aldenia:<br>
+In order to become a Warrior, you must have achieved at least level 20 and have passed the Warrior test. But you cannot transfer here.<br>
+You must go to <font color="LEVEL">Gludio</font>. Travel to <font color="LEVEL">Gludin Village</font> and pass the Warrior test given to you by <font color="LEVEL">Grand Master Ramos</font>.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html (working copy)
@@ -1,4 +1,4 @@
<html><body>Trader Leon:<br>
Man, you are really a dependable person. Don't forget.
-You must take the box of supplies to<font color="LEVEL"> Messenger Wahkan of Ketra</font> at the Ketra Orc base.
+You must take the box of supplies to <font color="LEVEL">Messenger Wahkan of Ketra</font> at the Ketra Orc base.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31941.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31941.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31941.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Viscount's Hall Gatekeeper:<br>
I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.
-<br>
-Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_02.html">Ask about changing professions to an Artisan</a>
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.<br>
+Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_02.html">Ask about changing professions to an Artisan</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
This is the Pillar of Wisdom known as Ulu Kaimu! Communication is not possible at the moment -- something is lacking.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm (working copy)
@@ -3,5 +3,5 @@
<a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/guard/30581.htm
===================================================================
--- dist/game/data/html/guard/30581.htm (revision 9639)
+++ dist/game/data/html/guard/30581.htm (working copy)
@@ -2,5 +2,5 @@
I, Orinak, am a Centurion.<br>
Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
Thank you! This treasure will be a huge help to the natives.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
I owe the Mysterious Dark Knight a favor, so I'll help you. I need to use the Sight of One-Hundred Eyes spell to find the owner of this hair. I'm missing some key ingredients, though.<br>
<a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 30759-02.html">"Where can I find them?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
It appears that it is possible to move to a different floor.<br>
<a action="bypass -h Quest TullyWorkshop cube68_tp_1">Go to the 8th floor.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
Green... brown... strange-looking trees...<br>
<a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-05.html">"What else? Tell me everything."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
Kassandra never had normal dreams. She may have the blood of a shaman in her veins. This nightmare must be a message. Please tell me about her dream.<br>
<a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31744-02.html">"Well, she described..."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Although they had subjugated all the races of the world, the Giants seemed uneasy in their rule. Legend has it that they then created a mighty army of Orcs. But no one knows their purpose... There must still have been something or some creatures they considered a threat.<br>
But what kind of creatures could threaten Giants in the safety of their mountains? More importantly, what became of these mysterious creatures?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32114-2d.html">The last part.</a>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
<font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/hellbound/Kanaf/32346-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kanaf/32346-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kanaf/32346-02.htm (working copy)
@@ -1,7 +1,5 @@
-<html><body>
-Kanaf:<br>
-According to our intelligence sources, Torture Expert Amaskari has been guarding the prisoners. However, even if some of our comrades have collaborated
-with him rather than face torture, we can't let them become human shields to protect him!<br>
+<html><body>Kanaf:<br>
+According to our intelligence sources, Torture Expert Amaskari has been guarding the prisoners. However, even if some of our comrades have collaborated with him rather than face torture, we can't let them become human shields to protect him!<br>
<a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br>
<a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a>
</body></html>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.
-<br>
-The most elite Assassins are sometimes chosen as <font color="LEVEL">Abyss Walkers</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as <font color="LEVEL">Phantom Rangers</font>, and train their archery skills to the highest level.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_02.html">Ask about changing occupation to an Assassin</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.<br>
+The most elite Assassins are sometimes chosen as <font color="LEVEL">Abyss Walkers</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as <font color="LEVEL">Phantom Rangers</font>, and train their archery skills to the highest level.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_02.html">Ask about changing occupation to an Assassin</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6b.html">You have entered the first note of the third verse. Please enter the second note.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Jude/32356-01c.htm
===================================================================
--- dist/game/data/scripts/hellbound/Jude/32356-01c.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Jude/32356-01c.htm (working copy)
@@ -1,8 +1,5 @@
-<html><body>
-Jude:<br>
-I hear that the Natives' village is often attacked these days. I don't know how the Natives gathered all those treasures and hid them,
-but that's what the Keltas are after. Do me a favor and bring me that treasure before it's all plundered. The compensation will be more than adequate,
-I promise you. Bring me 40 Native Treasures as fast as you can.<br>
+<html><body>Jude:<br>
+I hear that the Natives' village is often attacked these days. I don't know how the Natives gathered all those treasures and hid them, but that's what the Keltas are after. Do me a favor and bring me that treasure before it's all plundered. The compensation will be more than adequate, I promise you. Bring me 40 Native Treasures as fast as you can.<br>
<a action="bypass -h Quest Jude TreasureSacks">Give him 40 Native Treasures.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
Index: dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
As you probably guessed, Cougars are known for their bite! They're also much stronger than other beasts... They're worth taming, but if they get hungry, watch out! They fight tirelessly, with no thought to their own safety, or even survival! They require a very special type of handler...<br>
<a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br>
-<a action="bypass -h Quest WildBeastReserve selet_npc 35618"> "I want to form an alliance."</a>
+<a action="bypass -h Quest WildBeastReserve selet_npc 35618">"I want to form an alliance."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
After great deliberation, the two gods made Shilen the goddess of water, a role they considered suitable for her many talents. Eva, however, was only given the task of composing poems and songs to commemorate her siblings' rule.<br>
As the goddess of water, Shilen showed herself to be wise and far-seeing, which is why the other gods entrusted her with the governing of those powerful primitive creatures. Had it not been for her efforts, those creatures would have long ago escaped this island to wreak havoc on the world.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4g.html">Next.</a>
Index: dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm
===================================================================
--- dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
You've obtained all of the Essence of Wind I need to make the bait. Please accept this as a token of my appreciation. This will increase your chances of finding lost treasure, but how often you actually land your catch will depend on your skill.<br>
-Your fishing skill should be exactly level 9 to obtain the optimum performance from this bait. If you're not level 9, you might consider giving to bait to someone who is. Remember, bring anything you recover to me unopened!</body></html>
\ No newline at end of file
+Your fishing skill should be exactly level 9 to obtain the optimum performance from this bait. If you're not level 9, you might consider giving to bait to someone who is. Remember, bring anything you recover to me unopened!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
Tails? Let me see...<br>
-Tails it is! Congratulations, you've reached <font color="LEVEL">hyena level</font>! Keep this mark with you to prove it.<br>
+Tails it is! Congratulations, you've reached <font color="LEVEL">hyena level</font>! Keep this mark with you to prove it.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
+<html><body>Tetrarch Thifiell:<br>
You cannot change profession, because you have already done so. Since you have attained a certain level of skill, work harder to prepare yourself for the change to a profession of still higher level. May the blessing of Shilen be with you, and Shilen's kiss of death with your enemies.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the first note of the second verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5a.html">Re</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5a.html">Mi</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Priest Cain:<br>
-Oh my! I... I've never seen anything killed before! I don't know quite how I'm supposed to feel.<br>Come on, Cain--gather yourself--now is not the time for soul-searching! Breathe in... and breathe out. Breathe in... and out....<br>Okay, that's better. Now let's analyze what just happened. I placed the necklace on the altar, and dark flames erupted in an instant. Now why would that... of course! Dwarven magic!<br>
+Oh my! I... I've never seen anything killed before! I don't know quite how I'm supposed to feel.<br>
+Come on, Cain--gather yourself--now is not the time for soul-searching! Breathe in... and breathe out. Breathe in... and out....<br>
+Okay, that's better. Now let's analyze what just happened. I placed the necklace on the altar, and dark flames erupted in an instant. Now why would that... of course! Dwarven magic!<br>
<a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-10.html">"You're going to have to explain this."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Jerian:<br>
+<html><body>Jerian:<br>
I cannot smell any Devil's blood, or it's too far away.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-01.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
Wh-wh-who are you? Do not approach me!!!!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member O'Fulle:<br>
A while back, I ordered some special seeds from Goddard that are designed for cold weather. The flowers of the plants are used to make bait of chill. My entire order was stolen by fettered souls! In the chaos left after the war, I haven't been able to order any more. I'm just a poor fisherman, and not equipped to deal with those ruffians!<br>
-Would you help me? Bring me<font color="LEVEL"> 100 of the lost bait materials</font> from the<font color="LEVEL"> fettered souls</font> at the<font color="LEVEL"> Death Pass</font>. I'll make<font color="LEVEL"> bait of chill</font> for you.</body></html>
\ No newline at end of file
+Would you help me? Bring me <font color="LEVEL">100 of the lost bait materials</font> from the <font color="LEVEL">fettered souls</font> at the <font color="LEVEL">Death Pass</font>. I'll make <font color="LEVEL">bait of chill</font> for you.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
I can't find him. I hope nothing bad has happened.<br>
(This quest is available only for sub-class characters of level 60 or above.)
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
Find my disciple Matild at my hut, in the forest east of the Ivory Tower in Oren. Tell her you need the materials for the Sight of One-Hundred Eyes spell.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/common/augmentation_01.htm
===================================================================
--- dist/game/data/html/common/augmentation_01.htm (revision 9639)
+++ dist/game/data/html/common/augmentation_01.htm (working copy)
@@ -1,5 +1,5 @@
<html><body><br>
Augmenting means give energy to weapons or accessories. Augmenting is simple, but it isn't always accurate. A few days ago, a mysterious ore called Life Stone, which has a very similar characteristic to Soul Crystals, was found in Black Anvil. If you bring this Life Stone and some other necessities, I will augment accessories and weapons for you. Life Stone used in augmenting is greatly influenced by its owner, so once augmented only the owner can use it. Also, any accessory or weapon higher than one's capability does not display the effect of augmenting. And one last thing. Accessory augmenting requires excellent materials. How about it? Want to augment stuff?<br>
<a action="bypass -h npc_%objectId%_Augment 1">Start augmenting.</a><br>
-<a action="bypass -h npc_%objectId%_multisell 1008">Exchange Life Stone for augmenting accesorries.</a><br>
+<a action="bypass -h npc_%objectId%_multisell 1008">Exchange Life Stone for augmenting accesorries.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
For more wisdom, visit Balu Kaimu.<br>
Travel <font color="LEVEL">south</font> along this road and you will find him.<br><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-5b.html">Listen to the first verse of the melody again to ensure you remember it.</a>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
+<html><body>Warehouse Chief Fisler:<br>
Look here, haven't you already changed profession? Since you already seem to have some skill, work still harder to attain a still higher level profession.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-11d.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-11d.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-11d.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
I'm sorry, but you don't have anything.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Alchemist Matild:<br>
+<html><body>Alchemist Matild:<br>
Thanks for waiting. Here you are! Please give my best regards to my mentor. I haven't seen her for over a year. Tell Witch Kalis I'm taking good care of her house!
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Secret Agent Collin:<br>
-Now the mark's name is <font color="LEVEL">Kuta</font>. This transformation <font color="LEVEL">won't last long</font>, so run as fast as you can and get the job done in double-time.<br>Same rules as before. <font color="LEVEL">Move fast</font>, and <font color="LEVEL">avoid water</font>. Go!
+Now the mark's name is <font color="LEVEL">Kuta</font>. This transformation <font color="LEVEL">won't last long</font>, so run as fast as you can and get the job done in double-time.<br>
+Same rules as before. <font color="LEVEL">Move fast</font>, and <font color="LEVEL">avoid water</font>. Go!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
Thank you!<br>
Grandpa Virgil, Uncle Ogmar! The princess is safe!
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html
===================================================================
--- dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html (working copy)
@@ -1,3 +1,6 @@
<html><body>Beast Herder Tunatun:<br>
-Ahh... I love the farm, but I wonder what they will become when they mature.<br>It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br>Feral beasts are too dangerous for pretenders and beginners....<br>(Only characters of level 82 and above are permitted to take on this quest.)
+Ahh... I love the farm, but I wonder what they will become when they mature.<br>
+It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br>
+Feral beasts are too dangerous for pretenders and beginners....<br>
+(Only characters of level 82 and above are permitted to take on this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Pure White Unicorn:<br>
+<html><body>Pure White Unicorn:<br>
[A familiar female voice] Thank you for your help... I'm too weak now to return to my original state, but don't worry. It's too dangerous for you to stay any longer. You must go back to Kassandra and her grandfather.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Old Dwarven Ghost:<br>
-Ah... No... The particle formation... between the targets... If it's too thick... Activating... the gap control device... is like... committing... suicide...
-In other words... if you aren't properly gathered together... it means... that I can't send you... to where... you wish to go...
+<html><body>Old Dwarven Ghost:<br>
+Ah... No... The particle formation... between the targets... If it's too thick... Activating... the gap control device... is like... committing... suicide... In other words... if you aren't properly gathered together... it means... that I can't send you... to where... you wish to go...
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Secret Agent Collin:<br>
-Nice work! Didn't think you'd be smart enough to bring back something edible, my friend. Clearly you know how to worm your way into my good books, eh?<br>Now, there's one last training mission for you to do, then my work will be done. Let me know when you're ready.
+Nice work! Didn't think you'd be smart enough to bring back something edible, my friend. Clearly you know how to worm your way into my good books, eh?<br>
+Now, there's one last training mission for you to do, then my work will be done. Let me know when you're ready.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the fifth note of the second verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5i.html">Re</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5i.html">Mi</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/html/default/31365.htm
===================================================================
--- dist/game/data/html/default/31365.htm (revision 9639)
+++ dist/game/data/html/default/31365.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Guardian of Flame Yakand:<br>
Get ready for the eternal winter that is coming!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6.html">Part of the third verse is incorrect. Please enter the notes again.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Sir Gustav Athebaldt:<br>
-No doubt, but time is not something we have to spare, my friend.<br>Now listen. Our agents have succeeded in gathering all but the last page of this contract. We believe this last page has the secret agreement penned in it, the one we seek to uncover.<br>We need help. We need someone to go and recover the last page.<br>
+No doubt, but time is not something we have to spare, my friend.<br>
+Now listen. Our agents have succeeded in gathering all but the last page of this contract. We believe this last page has the secret agreement penned in it, the one we seek to uncover.<br>
+We need help. We need someone to go and recover the last page.<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-07.html">"Then you know where it is."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
No. As far as I know, it is impossible for a Gazkh to use up all of its strength...<br>
But why do you ask such things?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2k.html">"I'm investigating a link between Gazkh and strange phenomena occurring in the Elrokian village."</a>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Wallamai means a bowl filled with blood. Once the Lost Nest was a sacred place for the Elroki. Young warriors proved themselves by traveling there and completing a ceremonial rite-of-passage. But then the dinosaurs of the Lost Nest became so vicious that few of our young men returned, and those who did were half-past dead with the fear of what they had seen. In our day, only one warrior has successfully penetrated the Lost Nest and returned: Mushika. He brought out a metal fragment that he claimed was a sacred relic of our ancient past.<br>
But he was the last Elrokian to enter the Lost Nest, and it cost him dearly. I did not expect that the chief would entrust our fate to an outsider like yourself, but perhaps he sees more than I do of this matter. So, outsider of fate, are you ready to leave for our Wallamai?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-05.html">"I will do it."</a>
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
Looking good, eh? Been trying any plants lately? Hehe, me too! ... (gurgle gurgle)<br>
-(This quest is already complete.)<br>
+(This quest is already complete.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Pure White Unicorn:<br>
+<html><body>Pure White Unicorn:<br>
[A familiar female voice] Hurry and return to the Dwarven girl, Kassandra.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Antharas Watchman Gilmore:<br>
+<html><body>Antharas Watchman Gilmore:<br>
There is someone who's still looking for the old stories. Well, they happened such a long time ago, but I can never forget them. However, I am walking down the road of swords and watching the Land Dragon. I'm not a storyteller or poet like Talien.<br>
<a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 30754-02.html">Wasn't there anyone who recorded the event at the time?</a>
</body></html>
Index: dist/game/data/html/seven_signs/festival/festival_2a.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_2a.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_2a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Applications for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the<font color="LEVEL"> period of competition</font> begins.<br>
+<html><body>Festival Guide:<br>
+Applications for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the <font color="LEVEL">period of competition</font> begins.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
You were able to successfully identify the nonfunctional part and make some quick repairs to it.<br>
The controls light up and begin to hum softly. One large glowing button particularly stands out from the rest.<br>
<a action="bypass -h Quest TullyWorkshop take_reward">Press the big button.</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4k.html">You have entered the fourth note of the first verse. Please enter the fifth note.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
I cannot give you Gazkh, but if you gather up the fragments of Gazkh and bring them to me, I can reform the axhead and restore the weapon to its former power.<br>
You must find the fragments; return to the person who gave you this task and ask him for some clue.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2k.html">"Then would I be qualified to handle Gazkh?"</a>
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html (working copy)
@@ -1,4 +1,5 @@
<html><body>High Priest Raymond:<br>
-Now you'll need to know the <font color="LEVEL">password for the Storage Room's Code Input device</font>. It's 72.79.78.71. Do not, under any circumstances, forget it. Good men died getting that code; forgetting it would be a disservice to all that they sacrificed.<br>Now, what's the code?<br>
+Now you'll need to know the <font color="LEVEL">password for the Storage Room's Code Input device </font>.It's 72.79.78.71. Do not, under any circumstances, forget it. Good men died getting that code; forgetting it would be a disservice to all that they sacrificed.<br>
+Now, what's the code?<br>
<a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-03.html">"72.79.78.71."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm (working copy)
@@ -1,8 +1,6 @@
<html><body>Caretaker:<br>
To participate in the game, you must abide by the rules. I'm afraid that I must deny your entry because you do not meet the following requirement:<br>
-Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br>
-<br>
-Have you registered for the game?<br>
-<br>
+Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br><br>
+Have you registered for the game?<br><br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Attempt re-entry.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm (working copy)
@@ -4,5 +4,5 @@
But what is the source of their victory? Are they really more powerful than the mighty Orc?<br>
But I, Centurion Petukai, guard the great Flame Lord Kakai! I can't investigate this myself...<br>
Young Orc! Find the answer for me!<br>
-<a action="bypass -h Quest Q00009_IntoTheCityOfHumans 30583-04.htm"> "I'll do it!"</a>
+<a action="bypass -h Quest Q00009_IntoTheCityOfHumans 30583-04.htm">"I'll do it!"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html (working copy)
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.
-<br>
-The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_02.html">Ask about changing profession to a Monk.</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.<br>
+The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_02.html">Ask about changing profession to a Monk.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Then you are the outsider of fate, the one Marquez sent! Oh yes, I remember now, through the haze of my fever...<br>
Asamah tells me that you have brought the Mantarasa egg, despite the danger? I am not completely recovered, but I am mending, thanks to you. Like my friend Marquez, you have rare courage! Venturing into the lair of those dinosaurs to save this old man's life...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-03.htm">Tell him that you did what you had to do.</a>
Index: dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Matras:<br>
Welcome, traveler! Would you be interested in a job, by any chance?<br>
-<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-02.htm"> Ask him for details.</a>
+<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-02.htm">Ask him for details.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>High Priest Raymond:<br>
-Ah, you're our agent aren't you! Quickly, come here!<br>I'm afraid Agent Collin has been assigned elsewhere, and I've been tasked to complete your <font color="LEVEL">transformation</font> in his stead. Now, the guards will be unsuspecting, but you must <font color="LEVEL">keep your distance</font>, else your disguise will fail. Steer clear from all the guards, understand?<br>
+Ah, you're our agent aren't you! Quickly, come here!<br>
+I'm afraid Agent Collin has been assigned elsewhere, and I've been tasked to complete your <font color="LEVEL">transformation</font> in his stead. Now, the guards will be unsuspecting, but you must <font color="LEVEL">keep your distance</font>, else your disguise will fail. Steer clear from all the guards, understand?<br>
<a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-02.html">"Yes."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm (working copy)
@@ -2,6 +2,6 @@
What do you want from me? I don't like that strangers can walk around on this land as they like.<br>
Whew~, but the stronghold is under the rule of <font color="00FFFF">%clanName%</font>clans at present...<br>
<a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">Clan Hall War Registration Qualification Test</a><br>
-<a action="bypass -h Quest BanditStronghold register_clan"> Register for Clan Hall War</a><br>
+<a action="bypass -h Quest BanditStronghold register_clan">Register for Clan Hall War</a><br>
<a action="bypass -h Quest BanditStronghold view_attacker_list">View Clans Participating in Tournaments</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-11.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-11.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-11.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
I'm trying to make a living here! If you won't pay for the ingredients, do you expect me to?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member Willie:<br>
Good job, my friend! You brought everything I need to make the bait! You're really getting a good deal! Well, our guild wants to build our customer base, so we work for free! OK, give me the eyes...<br>
-<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-07.html">"Here they are."</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-07.html">"Here they are."</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Ah, so you have heard part of the tale, eh? I'm not surprised that you didn't hear more -- many consider it blasphemy, after all.<br>
Besides, a creature that considers itself an avatar of Shilen would be loathe to reveal the goddess' error, especially to an outsider. You must understand that some other races now fear and despise Shilen as the goddess of death. Even the mention of her name seals many lips.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4d.html">"Please, tell me of Shilen's origin and the reason she was exiled from her position as goddess of water."</a>
Index: dist/game/data/html/default/30992-2.htm
===================================================================
--- dist/game/data/html/default/30992-2.htm (revision 9639)
+++ dist/game/data/html/default/30992-2.htm (working copy)
@@ -10,5 +10,5 @@
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
I wish you luck! Enjoy the lottery.<br>
<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm
===================================================================
--- dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm (working copy)
@@ -1,6 +1,6 @@
<html><body>Captain Mouen:<br>
Ah! Are these the <font color="LEVEL">cellular tissues of Kaim Abigore and Knight Montagnar</font>?<br>
From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br>
-Now take these samples to <font color="LEVEL"> Magister Rovia </font> at the Temple of Einhasad. He will be very pleased.<br>
-If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL"> Magister Rovia </font>before they deteriorate!
+Now take these samples to <font color="LEVEL">Magister Rovia</font> at the Temple of Einhasad. He will be very pleased.<br>
+If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Rovia</font> before they deteriorate!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31605.htm
===================================================================
--- dist/game/data/html/default/31605.htm (revision 9639)
+++ dist/game/data/html/default/31605.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Chief Summoner Kinsley:<br>
While the Ivory Tower was under construction, the summoners made an agreement with the emperor of the Kat tribe. Hardship had driven the Kat tribe nearly to the edge of extinction! The magisters of the Ivory Tower offered to relocate them to Elysium, the evil world, on the condition that they'll return and help us if we ever need it...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-01.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-01.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-01.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
Music and travel are my two favorite things! Music makes travel twice as exciting!<br>
-Your crystal is finished! Tra la la~!</body></html>
\ No newline at end of file
+Your crystal is finished! Tra la la~!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
It appears to be a grave. But who would be buried in such a remote place? From its neglected appearance, it's clear that no one has visited here for a long time...but you have the sense the grave is the final resting place of a noble soul.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.
-<br>
+<html><body>Flame Lord Kakai:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_01.html">Description of an Orc Shaman</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Antharas Watchman Gilmore:<br>
+<html><body>Antharas Watchman Gilmore:<br>
Of the seventeen of us, the Elf Witch Baraham was best at telling stories and keeping records. She kept journals even during our difficult travels. She can tell you where to find what Talien is looking for.<br>
One problem remains, she has turned into an evil creature and can't tell the stories anymore. She's the only one who knows what really happened, and it's heart-breaking.<br>
There is hope yet. She still has the records. Find her in a cave in the Bee Hive area and take them from her. That's all I know. Good luck!
Index: dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Blueprint Seller Shaling:<br>
-You said you'd found the blueprint, but you have neither the blueprint nor the box! Are you teasing me?</body></html>
\ No newline at end of file
+You said you'd found the blueprint, but you have neither the blueprint nor the box! Are you teasing me?
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Ha! Well done, indeed! And you are so humble...<br>
My thanks for your help. I will use what you have just told me to share the knowledge of the lost history of the Elroki tribe.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4a.html">"Do you know where the fragments of Gazkh might be?"</a>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.
-<br>
-Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_02.html">Ask about changing profession to an Orc Shaman</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.<br>
+Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_02.html">Ask about changing profession to an Orc Shaman</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31930.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31930.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31930.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Baron's Hall Gatekeeper:<br>
I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Secret Agent Collin:<br>
-What do you want? A pat on the head? A kick in the jacobs?<br>Look, just get out there and fetch me something to prove you can pull off the disguise. I ain't sending you to the priests without training you up.<br>Get going.<br>
+What do you want? A pat on the head? A kick in the jacobs?<br>
+Look, just get out there and fetch me something to prove you can pull off the disguise. I ain't sending you to the priests without training you up.<br>
+Get going.<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-09.html">"I want you to remove the spell."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/teleporter/separatedsoul.htm
===================================================================
--- dist/game/data/html/teleporter/separatedsoul.htm (revision 9639)
+++ dist/game/data/html/teleporter/separatedsoul.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Separated Soul:<br>
The <font color="LEVEL">Will of Antharas</font> is a command stone that Antharas embedded into his high commanding minions. With this stone Antharas has the ability to control these creatures to do his bidding. It is a required ingredient for creating an Antharas Blood Crystal.<br>
-A long time ago when Antharas' blood was split on the ground the poison in the blood corrupted the land. However, over time land acted as a filter separating the poison from the blood. The result was a pure form of Antharas blood that crystallized over time into small <font color="LEVEL">Sealed Blood Crystals</font>. The power in Antharas' blood has a high concentration of regenaration and restoration power. Enough that it even has the power to bring back the dead. It is a required ingredient for creating an Antharas Blood Crystal.<br>
+A long time ago when Antharas' blood was split on the ground the poison in the blood corrupted the land. However, over time land acted as a filter separating the poison from the blood. The result was a pure form of Antharas blood that crystallized over time into small <font color="LEVEL">Sealed Blood Crystals</font>. The power in Antharas' blood has a high concentration of regenaration and restoration power. Enough that it even has the power to bring back the dead. It is a required ingredient for creating an Antharas Blood Crystal.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html (working copy)
@@ -3,8 +3,6 @@
(Galate activates the magical equipment using the refined crystal sample.)<br>
Ah! You can safely move onto Hellbound Island now.<br>
Here, take this as a small token of my appreciation...<br>
-Thank you very much.<br>
-<br>
-<br>
+Thank you very much.<br><br><br>
If you want to go to Hellbound Island, please come see me.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/clanHallManager/functions-apply.htm
===================================================================
--- dist/game/data/html/clanHallManager/functions-apply.htm (revision 9639)
+++ dist/game/data/html/clanHallManager/functions-apply.htm (working copy)
@@ -6,7 +6,7 @@
<tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
The fee for using this feature must be paid in advance.<br>
The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
-If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
+If there is not sufficient Adena in the clan warehouse, <font color="LEVEL">the facility will be reset</font>.<br>
<center><table width=200><tr>
<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
Index: dist/game/data/scripts/custom/EchoCrystals/31043-09.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-09.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-09.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>Octavia:<br>
-How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!<br>
+How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
Because of the strong energy field, movement is currently impossible.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
Index: dist/game/data/scripts/mods/eventmodRabbits/900101.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRabbits/900101.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRabbits/900101.htm (working copy)
@@ -1,8 +1,6 @@
-<html><body>
-Snow:<br><br>
+<html><body>Snow:<br><br>
Greetings, brave adventurer of Aden!<br>
My name is Snow. I can transform you into Rabbit. That form can be useful for you to get rewards from magic chests...<br>
<a action="bypass -h Quest eventmodRabbits transform">Transform into Rabbit</a><br><br>
-<a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a><br>
-<br>
+<a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Biotin:
-<br>
-A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_02.html">Ask about transfer to Cleric</a>
-<br>
+<html><body>High Priest Biotin:<br>
+A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_02.html">Ask about transfer to Cleric</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html (working copy)
@@ -1,3 +1,3 @@
<html><body>Pet Manager Waters:<br>
-Don't be modest, my friend! Please accept this as a token of my esteem! It's quite rare, even among very wealthy! It's a<font color="LEVEL"> pet exchange ticket</font>. Enjoy your new pet, and raise it well!
+Don't be modest, my friend! Please accept this as a token of my esteem! It's quite rare, even among very wealthy! It's a <font color="LEVEL">pet exchange ticket</font>. Enjoy your new pet, and raise it well!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
<font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 P_One">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">w</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the fourth note of the third verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6g.html">Do</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6g.html">Re</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Amazing! I am bewildered by hearing all that you have endured. Listening to your tale just now, I can't help but wonder if you are the one the prophecies speak of, the one destined to save our Elroki tribe and restore us to glory.<br>
The Warrior's Oath you invoked is so ancient that we have lost the specific wording... It is clear to me that an ancient Elrokian warrior's spirit is within you. I hear and see the proof of this, but still cannot bring myself to believe it!<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4.html">"I just did what I had to do as best I could."</a>
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Great Master Lawrence:<br>
-Hello stranger, do you know who I am? Almost no one around here does these days. Perhaps I should spend less time reading, and more time restoring the value to my name.<br>Well? Who are you?<br>
+Hello stranger, do you know who I am? Almost no one around here does these days. Perhaps I should spend less time reading, and more time restoring the value to my name.<br>
+Well? Who are you?<br>
<a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-02.html">"Your student, Leopard, recommended I speak with you."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Sir Gustav Athebaldt:<br>
-Ha! Good! I don't trust people who turn down money. Means they've already been paid, usually, and THAT means they aren't in my employ.<br>Ah yes, here. I believe this should be about right.<br>Now, there's much I need to tell you, but a man's ears are near useless when his stomach's empty. How about you rest up and get a good fill. Come back when you're good and ready for the next chapter in this messy, messy story, hear?
+Ha! Good! I don't trust people who turn down money. Means they've already been paid, usually, and THAT means they aren't in my employ.<br>
+Ah yes, here. I believe this should be about right.<br>
+Now, there's much I need to tell you, but a man's ears are near useless when his stomach's empty. How about you rest up and get a good fill. Come back when you're good and ready for the next chapter in this messy, messy story, hear?
</body></html>
\ No newline at end of file
Index: dist/game/data/html/admin/charmanage.htm
===================================================================
--- dist/game/data/html/admin/charmanage.htm (revision 9639)
+++ dist/game/data/html/admin/charmanage.htm (working copy)
@@ -43,7 +43,7 @@
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 115113 -178212 -901"><font color="LEVEL">Dwarven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 17838 170274 -3508"><font color="LEVEL">Floran Village</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 46934 51467 -2977"><font color="LEVEL">Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -44836 -112352 -239"><font color="LEVEL">Orc Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
-<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
+<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -116793 46565 368"><font color="LEVEL">Kamael Village</font></a></td>
<tr><td>Arena:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html (working copy)
@@ -1,7 +1,5 @@
-<html><body>
-High Perfect Took:
-<br>
-There is only one thing that I will tell others not of our race.<br>Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...
-<br>
+<html><body>High Perfect Took:<br>
+There is only one thing that I will tell others not of our race.<br>
+Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...<br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm (working copy)
@@ -1,9 +1,7 @@
<html><body>Messenger Yetti:<br>
Pettite~ the transparent and energetic building behind me is <font color="LEVEL">Rainbow Spring</font>. Not my type, but very high class nonetheless. It's a place so nice, it's simply overlooked by ignorant adventurers. The winner gets ultimate bragging rights.<br>
-The last winner was <font color="LEVEL">%owner%</font>, challenge him if you think you can defeat a clan!<br>
-<br>
-Registration finished at: <font color="LEVEL">%time%</font><br>
-<br>
+The last winner was <font color="LEVEL">%owner%</font>, challenge him if you think you can defeat a clan!<br><br>
+Registration finished at: <font color="LEVEL">%time%</font><br><br>
<a action="bypass -h Quest RainbowSpringsChateau messenger_yetti002.htm">Hideout battle game instruction</a><br>
<a action="bypass -h Quest RainbowSpringsChateau register">Hideout battle game registration</a><br>
<a action="bypass -h Quest RainbowSpringsChateau messenger_yetti015.htm">Cancel registration</a><br>
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Priest Cain:<br>
-I see. Well then, I can only offer you my heartfelt thanks for doing far more than you were initially hired to do.<br>Now I'm afraid I have to ask you to do something more. You see, a memorial service cannot be performed without incense, and incense cannot be made without the full complement of herbs.<br>We've been burning through much incense than normal, what with all the recent deaths, and now I'm completely out of the <font color="LEVEL">Deadman's Herb</font>. It's a key ingredient.<br>
+I see. Well then, I can only offer you my heartfelt thanks for doing far more than you were initially hired to do.<br>
+Now I'm afraid I have to ask you to do something more. You see, a memorial service cannot be performed without incense, and incense cannot be made without the full complement of herbs.<br>
+We've been burning through much incense than normal, what with all the recent deaths, and now I'm completely out of the <font color="LEVEL">Deadman's Herb</font>. It's a key ingredient.<br>
<a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-05.html">"So you want me to pick it?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Bitz:
-<br>
-To become a Warrior, your level must be at least 20, and you must pass the Test of the Warrior. But as I told you, you cannot become a Warrior here. You must first go out into the world and improve your skills.
-<br>
-Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Warrior. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Warrior to determine if you are worthy of this honor.
-<br>
+<html><body>Grand Master Bitz:<br>
+To become a Warrior, your level must be at least 20, and you must pass the Test of the Warrior. But as I told you, you cannot become a Warrior here. You must first go out into the world and improve your skills.<br>
+Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Warrior. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Warrior to determine if you are worthy of this honor.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31387.htm
===================================================================
--- dist/game/data/html/default/31387.htm (revision 9639)
+++ dist/game/data/html/default/31387.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Kurstin:<br>
What brings you to this accursed village? All you'll find here are despair, gloom and helplessness! It's a trap, a maze whose exit is forever sealed! No one get in... or out!<br>
Although we see each other now, we are in two very different places. Looks can be very deceiving!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
The dinosaurs closed ranks and resisted our attack.<br>
Blood of both men and beast stain the silver armor of the Elrokian warriors.<br>
But we are Gazkhs! Mother Shilen bestowed on us the power to seal and ordered us to serve the Elroki tribe.<br>
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Warehouse Chief Croop:<br>
-Bad shape? What do ye mean? Mutilated?<br>Hang on a wee moment now--I never even told you what Jacob looked like! How can you be sure it was him? And how can you be so sure that it was him when, as you put it, the body's in "bad shape"? Eh?<br>
+Bad shape? What do ye mean? Mutilated?<br>
+Hang on a wee moment now--I never even told you what Jacob looked like! How can you be sure it was him? And how can you be so sure that it was him when, as you put it, the body's in "bad shape"? Eh?<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-12.html">"Here. This is his right?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm
===================================================================
--- dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm (working copy)
@@ -1,5 +1,6 @@
<html><body>Beast Herder Tunatun:<br>
-You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least...<br>
+You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>
+Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least...<br>
Get this jewel for me and the reward will be great. What do you say?<br>
<a action="bypass -h Quest Q00020_BringUpWithLove 31537-11.html">Say that you will</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Hight Priest Prana:
-<br>
-In order to transfer to a Wizard, you must have achieved at least level 20 and passed the Wizard test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.
-<br>
-To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.
-<br>
-Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.
-<br>
+<html><body>Hight Priest Prana:<br>
+In order to transfer to a Wizard, you must have achieved at least level 20 and passed the Wizard test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.<br>
+To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.<br>
+Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-12.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-12.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-12.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
How do you expect me to make an Echo Crystal without a score? Unless you a silent Echo Crystal!!<br>
-A fellow once told me that an excellent theme of solitude can be obtained from Musician Nanarin. He has quite a fondness for beards. Tra la la la la!</body></html>
\ No newline at end of file
+A fellow once told me that an excellent theme of solitude can be obtained from Musician Nanarin. He has quite a fondness for beards. Tra la la la la!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/GiftOfVitality/4306-05.htm
===================================================================
--- dist/game/data/scripts/events/GiftOfVitality/4306-05.htm (revision 9639)
+++ dist/game/data/scripts/events/GiftOfVitality/4306-05.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Jack Sage:<br><br>
All you need to do is work harder on the things that you have done up to now. <font color="LEVEL">Train more, become stronger</font>, and stretch your limits! Soon a great danger will threaten the world. We are in dire need of talented adventurers who are prepared to fight! I recommend you take the Gift of Vitality and go hunting!<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-09.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-09.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-09.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Kantabilon:<br>
I already told you that I cannot make an Echo Crystal for you if you don't bring me a score!<br>
-A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...</body></html>
\ No newline at end of file
+A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
Virgil in Rune Castle Town is a very important supporter of our cause. He wants to meet you.
</body></html>
Index: dist/game/data/scripts/hellbound/Solomon/32355-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/Solomon/32355-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Solomon/32355-01.htm (working copy)
@@ -1,6 +1,4 @@
-<html><body>
-Solomon:<br>
+<html><body>Solomon:<br>
Now we have recaptured our nest from the followers of Darion, thanks to the help of those from the mainland. Thank you!<br>
-But we will require a great deal of food to continue the fight. Will you visit Caravan Jude in the Caravan Village and ask him if he would be willing
-to trade with us in secret?
+But we will require a great deal of food to continue the fight. Will you visit Caravan Jude in the Caravan Village and ask him if he would be willing to trade with us in secret?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm (working copy)
@@ -1,7 +1,7 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
He must be from our island -- he has a robust complexion that I haven't seen anywhere else! Rumor has it that the Demons are invading the natives'
village and laying it to waste. They even seem to have plundered those treasures that the natives cherish most. I would be most grateful if you could
secure those treasures and bring them to me. Of course, I must also ask you to finish the work being done at the Ancient Temple Remnants.<br>
<a action="bypass -h Quest Bernarde 32300-02a.htm">Ask about the work at the Ancient Temple Remnants.</a><br>
-<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a>
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31925.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31925.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31925.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Baron's Hall Gatekeeper:<br>
I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
I actually haven't found anything to indicate where Gazkh is.<br>
Fortunately, my father, Chief Mushika, has found some clues about Gazkh's whereabouts.<br>
He told me that he wanted tell you personally upon your return, so go talk to him. Don't waste a minute!
Index: dist/game/data/html/help/13131.htm
===================================================================
--- dist/game/data/html/help/13131.htm (revision 9639)
+++ dist/game/data/html/help/13131.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Temple Book of Secrets:<br>
You can use the Essence of Water to craft a stronger weapon.<br>
-The Temple Inspector will help you.<br>
+The Temple Inspector will help you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
You have failed to communicate with Balu Kaimu.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Go back to the first screen.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
-You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power.
-Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly,
-each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
+<html><body>Spooky Tombstone:<br>
+You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
(In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html
===================================================================
--- dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
Oh, you're the gutsy one Anton mentioned! Ha-ha-ha! Perhaps you haven't heard of me, though? At first, my sole purpose in founding this place was to obtain freedom and wealth. But I was soon attracted to the innocence and mystery of the island itself. I led an expedition deep into the island's interior, fascinated by all we encountered.<br>
It was not without its perils, though -- we were attacked by those powerful dinosaurs and the Elrokians themselves. Many of our group lost their lives. But some good did come from our efforts -- we established ties of friendship with the Elrokians.<br>
I know that I am too old now to venture again into the wild interior, but the island's mystery still quickens my heart.<br>
Index: dist/game/data/scripts/hellbound/Buron/32345-6r.htm
===================================================================
--- dist/game/data/scripts/hellbound/Buron/32345-6r.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Buron/32345-6r.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
Darion's influence has grown weak in the face of the united opposition of the newcomers from the continent, the natives and the Caravan.
His army has already abandoned most of Hellbound to the Resistance. Still, Darion's forces are doing everything possible to defend the Enchanted Megaliths.
I wonder -- is there something important buried in there?
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-In order to become a Rogue, you must have achieved at least level 20 and passed the Rogue test. The Grand Mmaster of the mainland can transfer your occupation -- we do not openly admit that he is a Rogue, but here on this tiny, narrow island we acknowledge him for what he is.
-<br>
-Journey then to <font color="LEVEL">Gludio</font>. Go to <font color="LEVEL">Gludin Village</font> and seek out <font color="LEVEL">Grand Master Ramos</font>, and he will show how to become a Rogue.
-<br>
+<html><body>Grand Master Aldenia:<br>
+In order to become a Rogue, you must have achieved at least level 20 and passed the Rogue test. The Grand Mmaster of the mainland can transfer your occupation -- we do not openly admit that he is a Rogue, but here on this tiny, narrow island we acknowledge him for what he is.<br>
+Journey then to <font color="LEVEL">Gludio</font>. Go to <font color="LEVEL">Gludin Village</font> and seek out <font color="LEVEL">Grand Master Ramos</font>, and he will show how to become a Rogue.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html (working copy)
@@ -1,3 +1,4 @@
<html><body>High Priest Raymond:<br>
-He works as an accountant for the Lords of Dawn in the city of <font color="LEVEL">Heine</font>. He's had a long, long fascination with the Elmoreden language, and I'm sure he'll be thrilled to have this contract to decipher.<br>Here's a small token of our appreciation. Now if you could please take it to him for us....
+He works as an accountant for the Lords of Dawn in the city of <font color="LEVEL">Heine</font>. He's had a long, long fascination with the Elmoreden language, and I'm sure he'll be thrilled to have this contract to decipher.<br>
+Here's a small token of our appreciation. Now if you could please take it to him for us....
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/HeavyMedal/31229-no.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-no.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-no.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-You don't have enough glittering medals to play the coin-toss game. Collect some more medals and come back. Meow!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+You don't have enough glittering medals to play the coin-toss game. Collect some more medals and come back. Meow!!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
Instead of answering, the stone surface of the pillar seems to shimmer as words appear, forming a phrase that seems almost slightly raised, like button. Push on it gently.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-4.html">Elroki Warrior's Morning</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html (working copy)
@@ -1,3 +1,5 @@
<html><body>High Priest Hollint:<br>
-Good. Now as I trust you're aware, the memorial services aren't actually held here. Unfortunately our time is more often than not spent calming the masses these days, and memorial services aren't particularly good at raising spirits.<br>Instead we've passed those duties onto the priests of the <font color="LEVEL">Service Altar near Oren's lake</font>. I believe <font color="LEVEL">Priest Cain</font> is ready to receive you actually.<br>All you need to do is bring him Jacob's necklace....
+Good. Now as I trust you're aware, the memorial services aren't actually held here. Unfortunately our time is more often than not spent calming the masses these days, and memorial services aren't particularly good at raising spirits.<br>
+Instead we've passed those duties onto the priests of the <font color="LEVEL">Service Altar near Oren's lake</font>. I believe <font color="LEVEL">Priest Cain</font> is ready to receive you actually.<br>
+All you need to do is bring him Jacob's necklace....
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRace/900104-0.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/900104-0.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/900104-0.htm (working copy)
@@ -1,7 +1,6 @@
<html><body>
<center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
Sorry, but you are not in our Race List...
</center>
Index: dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm
===================================================================
--- dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm (revision 9639)
+++ dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm (working copy)
@@ -1,8 +1,4 @@
<html><body>Newbie Guide:<br>
Here is the Apprentice Adventurer's Weapon Exchange Coupon.<br>
-You can exchange this ticket for the No-Grade Shadow Weapon from the Adventure Guild warehouse.
-Keep in mind that this Exchange Coupon is reserved only for you.
-Should you lose either the ticket or the weapon you borrowed, you cannot get a new one.
-Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town.
-I wish you a pleasant and prosperous journey!
+You can exchange this ticket for the No-Grade Shadow Weapon from the Adventure Guild warehouse. Keep in mind that this Exchange Coupon is reserved only for you. Should you lose either the ticket or the weapon you borrowed, you cannot get a new one. Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town. I wish you a pleasant and prosperous journey!
</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/festival/festival_1.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_1.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_1.htm (working copy)
@@ -1,6 +1,5 @@
-<html><body>
-Festival Guide:<br>
-To participate in the Festival of Darkness you must pay a<font color="LEVEL"> fee</font>. Please think of it as an offering on behalf of your team's success. Which will you pay?<br>
+<html><body>Festival Guide:<br>
+To participate in the Festival of Darkness you must pay a <font color="LEVEL">fee</font>. Please think of it as an offering on behalf of your team's success. Which will you pay?<br>
<a action="bypass -h npc_%objectId%_Festival 2 6360">%blueStoneNeeded% blue seal stones</a><br>
<a action="bypass -h npc_%objectId%_Festival 2 6361">%greenStoneNeeded% green seal stones</a><br>
<a action="bypass -h npc_%objectId%_Festival 2 6362">%redStoneNeeded% red seal stones</a>
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm (working copy)
@@ -1,8 +1,7 @@
<html><body>Caretaker:<br>
You must abide by the following rules in order to participate in the game.<br>
Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font>
-Entry denied!<br>
-<br>
+Entry denied!<br><br>
You need at least five people in order to play the game... Why don't you contact some friends?<br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Fishermen's Guild Member Willie:<br>
Hi, traveler! Have you ever been fishing? You'll find it much more relaxing than the life of a soldier! Why don't you come back and let me teach you to fish when you have the time. It won't be free, but your fishing skill should be exactly level 16.<br>
-(This quest may only be undertaken by characters of level 48 or above.)</body></html>
\ No newline at end of file
+(This quest may only be undertaken by characters of level 48 or above.)
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
Elrokian warrior! You have proven your courage and loyalty by passing all the trials I gave you. Receive, therefore, the ax created from the sacred water, Gazkh.<br>
And know that from this time on you are sworn to follow my commands, the chief of which is to fight until your last breath to prevent these vicious dinosaurs from unleashing chaos on the world of men. Use this power wisely and well, or risk my righteous judgment and awful wrath.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2e.html">Next.</a>
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Code Input Device:<br>
-The code is incorrect.<br>Try again.
+The code is incorrect.<br>
+Try again.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/fortress/supportunit-1.htm
===================================================================
--- dist/game/data/html/fortress/supportunit-1.htm (revision 9639)
+++ dist/game/data/html/fortress/supportunit-1.htm (working copy)
@@ -1,6 +1,6 @@
<html><body>
The Talisman is both magical and mysterious. Once applied to your bracelet, you will be able to see its surprising effect for yourself. Before I can give it to you, however, you must prove to me that you are capable of responsibly wielding such power. Give me <font color="LEVEL">10 Knight's Epaulettes</font> and I will provide you the Talisman.<br><br><br>
<center>
-<a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a>
+<a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a>
</center>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31453.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31453.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31453.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Nameless Soul:<br>
This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br>
But this sacred place is ultimately...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/teleporter/free/30576.htm
===================================================================
--- dist/game/data/html/teleporter/free/30576.htm (revision 9639)
+++ dist/game/data/html/teleporter/free/30576.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-&$556;<br><br>
+<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 1023" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
<a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
<a action="bypass -h npc_%objectId%_goto 1024" msg="811;Town of Schuttgart">Town of Schuttgart</a><br1>
Index: dist/game/data/html/default/31356.htm
===================================================================
--- dist/game/data/html/default/31356.htm (revision 9639)
+++ dist/game/data/html/default/31356.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Porter Remy:<br>
Oh, I'm so sorry! There's something urgent I must attend to! Excuse me, I must go!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/31593.htm
===================================================================
--- dist/game/data/html/default/31593.htm (revision 9639)
+++ dist/game/data/html/default/31593.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Locksmith Dorothy:<br>
This is such a peaceful place! All the happy, wealthy people roaming around like lambs ready for the fleecing! This should be a piece of cake...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for a Shillien Oracle, you must be at least level 20 and have passed the Shillien Oracle test.
-<br>
-To pass the test, you go to the village of Gludio and petition to be admitted to the guild there. After you are admitted, find the Grand Master who is said to be the highest ranking trainer there.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for a Shillien Oracle, you must be at least level 20 and have passed the Shillien Oracle test.<br>
+To pass the test, you go to the village of Gludio and petition to be admitted to the guild there. After you are admitted, find the Grand Master who is said to be the highest ranking trainer there.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
You, outsider! Are you lost?<br>
Fate has not decreed that we should meet yet. Hasten back to where you belong; there wise Elrokians will awaken you.<br>
Be patient and the ancestors will speak to you in time.
Index: dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html (working copy)
@@ -1,4 +1,4 @@
<html><body>Trader Unoren:<br>
Thank you. Now all that is left is to figure out the origin of the black magic energy from the fortress. My old friend Magister Esrandell will also thank you, I'm sure. Please pray that we may send the souls of my fallen fellows into the arms of Eva.<br>
-Please, take this. This is in gratitude for your work to bring eternal peace to our brothers who died for the future of our race. May honor and the spirits of the forest guide you on your path.<br>
+Please, take this. This is in gratitude for your work to bring eternal peace to our brothers who died for the future of our race. May honor and the spirits of the forest guide you on your path.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test.
-<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Orc Raider test, go to <font color="LEVEL">Perfect Karukia</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.
-<br>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Raider test, go to <font color="LEVEL">Perfect Karukia</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
I can't believe somebody still knows about the song! Yes, I have a crystal like that. It's my most cherished possession, but I will gladly give it to someone who appreciates it's value!<br>
There is one problem that must be solved first, otherwise taking the crystal won't help you.<br>
<a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31042-02.html">"What can I do to help?"</a>
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm (working copy)
@@ -1,7 +1,6 @@
<html><body>Caretaker:<br>
You must abide by the following rules in order to participate in the game.<br>
-Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
Your Clan Leader must apply as the party leader.<br>
Entry denied!<br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
Index: dist/game/data/html/default/32121.htm
===================================================================
--- dist/game/data/html/default/32121.htm (revision 9639)
+++ dist/game/data/html/default/32121.htm (working copy)
@@ -3,5 +3,5 @@
Chuta Kaimu:<br>
The stone pillar looks like it was erected a long time ago.<br>
The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm (working copy)
@@ -3,5 +3,5 @@
<a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
<a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
Instead of answering, the stone surface of the pillar seems to shimmer as words appear, forming a phrase that seems almost slightly raised, like a button. Push on it gently.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4.html">The master returns not.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5d.html">You have entered the second note of the second verse. Please enter the third note.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/admin/admhelp.htm
===================================================================
--- dist/game/data/html/admin/admhelp.htm (revision 9639)
+++ dist/game/data/html/admin/admhelp.htm (working copy)
@@ -2,7 +2,7 @@
<body>
<table width=260>
<tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Table of Contents</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
@@ -12,11 +12,11 @@
Despite this information can be of great aid for macroing and whatnot, the inexperienced game master should rely in the admin panels and the information they provide.<br>
<font color="LEVEL">
<table width=200>
-<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr>
-<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr>
-<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr>
-<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr>
-<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
<tr><td><a action="bypass -h admin_help help/gmcommands2.htm">Read GM Commands list Page 2</a></td></tr>
<tr><td><a action="bypass -h admin_help help/gmcommands3.htm">Read GM Commands list Page 3</a></td></tr>
</table></font>
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Angel Corpse:<br>
+<html><body>Angel Corpse:<br>
Nothing unusual.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Priest Franz:<br>
-There is more to this story, I'm sure of it, and I believe you are the one who can uncover the final chapters. Look at what you have done far, in such a short space of time, compared to what our best have uncovered over months... years even.<br>But would you willing to help us again, when the time comes?<br>
+There is more to this story, I'm sure of it, and I believe you are the one who can uncover the final chapters. Look at what you have done far, in such a short space of time, compared to what our best have uncovered over months... years even.<br>
+But would you willing to help us again, when the time comes?<br>
<a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-11.html">"Of course."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Iason Heine:<br>
-Of course it is! This document is 1500 years old, my child. The fact that it is still eligible at all is a miracle in its own right--most parchment this old is little more than dust and ash these days.<br>But this... this is remarkable! The one document binding Shunaiman and the Merchants together... in my very hands. A historian's dream....<br>
+Of course it is! This document is 1500 years old, my child. The fact that it is still eligible at all is a miracle in its own right--most parchment this old is little more than dust and ash these days.<br>
+But this... this is remarkable! The one document binding Shunaiman and the Merchants together... in my very hands. A historian's dream....<br>
<a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30969-03.html">"Can you understand the text?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30994-4.htm
===================================================================
--- dist/game/data/html/default/30994-4.htm (revision 9639)
+++ dist/game/data/html/default/30994-4.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>
Lottery Ticket Seller:<br>
%result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Lady Claudia:<br>
-There you are! I've heard plenty about you already; in fact I've not heard my husband mention someone quite so glowingly in quite some time.<br>I've also heard your training sessions with Collin are over?<br>
+There you are! I've heard plenty about you already; in fact I've not heard my husband mention someone quite so glowingly in quite some time.<br>
+I've also heard your training sessions with Collin are over?<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-02.html">"They are."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html
===================================================================
--- dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html (working copy)
@@ -6,5 +6,5 @@
<a action="bypass -h Quest MercenaryCaptain top-elite">Buy Exalted Mercenary items.</a><br>
<a action="bypass -h Quest MercenaryCaptain 36481-03.html">Mount information.</a><br>
<a action="bypass -h Quest MercenaryCaptain 36481-02.html">Mercenary Information.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
I see. Then let me tell you who Shilen once was.<br>
Untold ages ago, the union of the Goddess of Creation, Einhasad, and the God of Destruction, Gran Kain, produced 5 God-Children. Shilen was first-born, and she grew wiser daily, more courageous, more beautiful and more skilled.<br>
Loved by her subjects, she was the equal of her brothers when it came to commanding an army, an expert in both strategy and tactics.<br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
Disobey and you will have dishonored yourself, your family and your people before the gods themselves, who will punish you in their anger.<br>
Chosen Elrokian warrior! Swear this oath before my mother Einhasad and my father Gran Kain, an oath you will keep while there is breath is your body! Swear!<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2f.html">Swear the oath.</a>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
Bring me the Echo Crystal that contains the song about King Raul and the 5 clan members. A Dwarven artisan in Heine known as the Melody Maestro has the crystal. Please do this for me.
</body></html>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Secret Agent Collin:<br>
-What? Why are you back already?<br>Don't tell me you've other work that needs doing....<br>
-<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a><br><br>
+What? Why are you back already?<br>
+Don't tell me you've other work that needs doing....<br>
+<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a><br>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
I don't know... His son Asamah wrote that he thinks he has found a cure, but needs a strong young adventurer to obtain it.<br>
Were I younger, I would go myself...but I know in my heart that this is a task for another. If I cannot go, though, I will at least send someone worthy of this trust, one who can help me repay the life-debt I owe Mushika.<br>
Will you go and help? You will find Mushika and his son Asamah in the Elrokian tribal chief barracks located southeast of the Primeval Plains. To get there, though, you will need the help of a native warrior named <font color="LEVEL">Orahochin</font> who lives near the foot of the mountain that lies between the southern shore of the Primeval Plains and the Lost Nest. When you get to the Elroki camp, visit <font color="LEVEL">Mushika</font> first if possible, but do not forget to speak with <font color="LEVEL">Asamah</font> as well.
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
Very well! The item that I require is an ultimate, rare herb that can be collected only once a year! But there is also an easy way to obtain it. Go to the <font color="LEVEL">Cemetary</font> located to the east of the Town of Aden, and defeat the <font color="LEVEL">Taik Orc Supply Leaders</font> there. If you search their bodies afterward, you should be able to obtain it! I need five in order to save the Dreaming Girl of Flames.<br>
Go, and may the star of fate be upon you!
</body></html>
Index: dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html
===================================================================
--- dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mercenary Kahman:<br>
+<html><body>Mercenary Kahman:<br>
Oh, yeah! It's you! Right, then. Here you go! Don't be too disappointed if it's less than you'd like. Come back later and there'll be more work for you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/NewbieCoupons/30598.htm
===================================================================
--- dist/game/data/scripts/custom/NewbieCoupons/30598.htm (revision 9639)
+++ dist/game/data/scripts/custom/NewbieCoupons/30598.htm (working copy)
@@ -1,12 +1,7 @@
<html><body>Newbie Guide:<br>
-As token of congratulations, the Adventure Guild is pleased to open its warehouse to both apprentice adventurers
-who have reached level 6 as well as travelers who have completed their first occupation change.
-At level 6, you can borrow a <font color="LEVEL">No-Grade Shadow Weapon</font> with the
-<font color="LEVEL">Apprentice Adventurer's Weapon Exchange Coupon</font>.
-At level 20, you can borrow <font color="LEVEL">Shadow Armor</font> with the
-<font color="LEVEL">Adventurer's Magic Armor Exchange Coupon</font>.
-No-Grade Shadow Weapons can be exchanged up to level 19 and Shadow Armor can be exchanged up to level 39.
-Now then: how can I help you?<br>(Note: chaotic characters may not use weapons or armor borrowed from the Adventure Guild.)<br>
+As token of congratulations, the Adventure Guild is pleased to open its warehouse to both apprentice adventurers who have reached level 6 as well as travelers who have completed their first occupation change. At level 6, you can borrow a <font color="LEVEL">No-Grade Shadow Weapon</font> with the <font color="LEVEL">Apprentice Adventurer's Weapon Exchange Coupon</font>. At level 20, you can borrow <font color="LEVEL">Shadow Armor</font> with the <font color="LEVEL">Adventurer's Magic Armor Exchange Coupon</font>. No-Grade Shadow Weapons can be exchanged up to level 19 and Shadow Armor can be exchanged up to level 39.
+Now then: how can I help you?<br>
+(Note: chaotic characters may not use weapons or armor borrowed from the Adventure Guild.)<br>
<a action="bypass -h Quest NewbieCoupons newbie_give_weapon_coupon">Get the Apprentice Adventurer's Weapon Exchange Coupon.</a><br>
<a action="bypass -h Quest NewbieCoupons newbie_show_weapon">Use the weapon warehouse for apprentice adventurers.</a><br>
<a action="bypass -h Quest NewbieCoupons newbie_give_armor_coupon">Get the Adventurer's Magic Armor Exchange Coupon.</a><br>
Index: dist/game/data/scripts/hellbound/Jude/32356-01b.htm
===================================================================
--- dist/game/data/scripts/hellbound/Jude/32356-01b.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Jude/32356-01b.htm (working copy)
@@ -1,6 +1,4 @@
-<html><body>
-Jude:<br>
-Our thanks to you! Because of your help, many of our people have found a new life. On the other hand, I hear that Darion's situation is rapidly
-deteriorating.<br>
+<html><body>Jude:<br>
+Our thanks to you! Because of your help, many of our people have found a new life. On the other hand, I hear that Darion's situation is rapidly deteriorating.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
Index: dist/game/data/html/seven_signs/festival/festival_3b.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_3b.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_3b.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Only the<font color="LEVEL"> party leader</font> for the previous set of participants in the festival may register a score.<br>
+<html><body>Festival Guide:<br>
+Only the <font color="LEVEL">party leader</font> for the previous set of participants in the festival may register a score.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
Tails? Let's see...<br>
-Tails it is! Congratulations, you've reached <font color="LEVEL">wolf level</font>! Keep this mark with you to prove it.<br>
+Tails it is! Congratulations, you've reached <font color="LEVEL">wolf level</font>! Keep this mark with you to prove it.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html
===================================================================
--- dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
Excellent! I see in you the spirit of my younger days! Very well, let me begin:<br>
<font color="LEVEL">In the days of old</font>, when the circle of the gods was broken, countless races were spawned from that circle. The greatest of them were the gods themselves; the next greatest were the Giants. And the gods gave the Giants authority to rule over the world. All scholars know this story, but in these latter days men wonder what has become of all the creatures brought forth into the world at the breaking of the circle.<br>
An interesting beginning, eh? Clearly this was a learned author; perhaps I will discover in its pages new knowledge about the ancient Primeval Isle. I can hardly wait to begin my translation! Thank you for bringing this prize to me.
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
Here is the wisdom that you seek.<br>
Outsider of fate, Shilen's will is that you now travel to the <font color="LEVEL">Warrior's Grave</font> and pray over it with a true heart. Then you will receive what you require.<br>
The grave lies at <font color="LEVEL">the end of the southwest</font> area. Take this fragment of Gazkh that you showed me, whose memories have revealed this wisdom to me.<br>
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Sir Gustav Athebaldt:<br>
-Aha! The good priest told me about you! As fast as your legs are, nothing spreads faster than gossip my friend!<br>So you're here for your reward are you? Let's see what I can dig out for you....<br>
+Aha! The good priest told me about you! As fast as your legs are, nothing spreads faster than gossip my friend!<br>
+So you're here for your reward are you? Let's see what I can dig out for you....<br>
<a action="bypass -h Quest Q00193_SevenSignsDyingMessage 30760-02.html">"Actually I came to offer my services, but I won't say no to a reward."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/BaseTower/32301-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/BaseTower/32301-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/BaseTower/32301-02.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kendal:<br>
-It was really horrible. They were tortured, abused, killed. That's how it was. Beleth is evil, and so is Darion. Hmph. Go teach them a lesson!<br>
+<html><body>Kendal:<br>
+It was really horrible. They were tortured, abused, killed. That's how it was. Beleth is evil, and so is Darion. Hmph. Go teach them a lesson!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Library of Sages Director Sophia:<br>
-I'm so sorry: document number 1667 was lost in the great fire. However, there is a copy... a handwritten, incomplete copy. It is a mysterious record in its own right--we have no record of its title, year of publication, author, or subject.<br>I wonder if anyone has actually read it? Well, I'm going to need to see some identification before I can turn this over. Do you have a library card?<br>
+I'm so sorry: document number 1667 was lost in the great fire. However, there is a copy... a handwritten, incomplete copy. It is a mysterious record in its own right--we have no record of its title, year of publication, author, or subject.<br>
+I wonder if anyone has actually read it? Well, I'm going to need to see some identification before I can turn this over. Do you have a library card?<br>
<a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-04.html">"I have a letter of introduction from High Priest Orven. This record is to be delivered to Franz, the Witness of Dawn."</a>
</body></html>
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Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm (working copy)
@@ -1,7 +1,6 @@
<html><body>Caretaker:<br>
You must abide by the rules in order to participate in the game.<br>
-Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
You must be a Clan Leader above Clan level 3 in order to apply.<br>
Entry denied!<br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
Index: dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-We've learned Sel Mahums have begun training for battle.
-Their training grounds are near the Sel Mahum Training Grounds. This is no coincidence.
-The Town of Oren's safety is at stake. I won't just wait and see. I've sworn an oath to defend.<br>
+<html><body>Guard Pinaps:<br>
+We've learned Sel Mahums have begun training for battle. Their training grounds are near the Sel Mahum Training Grounds. This is no coincidence. The Town of Oren's safety is at stake. I won't just wait and see. I've sworn an oath to defend.<br>
<a action="bypass -h Quest Q00251_NoSecrets 30201-02.htm">Ask about the Sel Mahum Training Grounds.</a>
</body></html>
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Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
As I mentioned, there are some unique plants on the Plains of the Lizardmen. They're very rare and sought after because of what happens when you eat them. Pretty cool, right?<br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-02.htm">Ask what happens when you eat the plants</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-02.htm">Ask what happens when you eat the plants</a>
</body></html>
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Index: dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html (working copy)
@@ -1,2 +1,3 @@
<html><body>Fishermen's Guild Member O'Fulle:<br>
-You say that you brought 100 bait materials, but you don't seem to have brought enough for me to make bait! Honestly, I'm more interested in getting rid of the bandits than getting the bait materials back! Get busy, will you?</body></html>
\ No newline at end of file
+You say that you brought 100 bait materials, but you don't seem to have brought enough for me to make bait! Honestly, I'm more interested in getting rid of the bandits than getting the bait materials back! Get busy, will you?
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm
===================================================================
--- dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
I am afraid that you do not have a sufficient number of Darion's Badges.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/fortress/supportunit-talisman.htm
===================================================================
--- dist/game/data/html/fortress/supportunit-talisman.htm (revision 9639)
+++ dist/game/data/html/fortress/supportunit-talisman.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>
Very well. Here you go!
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5.html">You have entered the first verse of the warrior song correctly. Please sing the second verse.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
<font color="LEVEL">I have received news of the Elrokian chief, Mushika,</font> the leader of his tribe.<br>
In his youth, he ventured into the Lost Nest in search of relics that could shed light on his people's history. During that time, I led an expedition to the Lost Nest which nearly met with disaster. Only Mushika's intervention saved us, and he and I became good friends.<br>
But I recently received a letter from him in which he tells me that he is dying from some disease. The pain must be unbearable, since it seems that his son Asamah had to finish the letter for him.<br>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
How dare you interrupt my prayers to Shilen? Disrespectful outsider!<br>
Wait, are you not the outsider who saved the life of Mushika, our chief? He has been searching for you -- why do you wander here instead of meeting him?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Jude/32356-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/Jude/32356-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Jude/32356-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Jude:<br>
+<html><body>Jude:<br>
Newcomers, eh? Where do you hail from?<br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm (working copy)
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
There you are! I finished the analysis, and the results are good. You'll live! Basically. No need for an antidote or anything.<br>
I eat various medicinal plants all the time. For research purposes only, of course. Want me to tell you about what these ones do?<br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plants</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">Say that you don't care.</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">Say that you don't care.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chief Guard Mouen:<br>
+<html><body>Chief Guard Mouen:<br>
You ever been to the Plains of the Lizardmen? It was there that the mighty dragon Antharas was slain. They say the magic that flowed through his veins poured into the Plains and bloomed into something quite beautiful. Absolute rubbish if you ask me! The region has become sick with poison! Just ask the Leto Lizardmen.<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-02.htm">Ask about the changes.</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-02.htm">Ask about the changes.</a>
</body></html>
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Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Bitz:
-<br>
+<html><body>Grand Master Bitz:<br>
I am Grand Master Bitz of the fighter guild. There is nothing here for you to learn. Why don't you look for a guild that suits your needs?
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30566.htm
===================================================================
--- dist/game/data/html/default/30566.htm (revision 9639)
+++ dist/game/data/html/default/30566.htm (working copy)
@@ -2,5 +2,5 @@
Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/teleporter/29061.htm
===================================================================
--- dist/game/data/html/teleporter/29061.htm (revision 9639)
+++ dist/game/data/html/teleporter/29061.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>Teleportation Cubic:<br>
-<a action="bypass -h npc_%objectId%_Quest FinalEmperialTomb">Exit the Last Imperial Tomb</a><br>
+<a action="bypass -h npc_%objectId%_Quest FinalEmperialTomb">Exit the Last Imperial Tomb</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Prana:
-<br>
-A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_02.html">Ask about transfer to Wizard.</a>
-<br>
+<html><body>High Priest Prana:<br>
+A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_02.html">Ask about transfer to Wizard.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
Judging from its location, this must be the warrior's grave that Chuta Kaimu told you about.<br>
There must certainly be a story about the unknown warrior whose remains are buried here.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2a.html">Pray for the warrior's soul.</a>
Index: dist/game/data/scripts/events/GiftOfVitality/4306-04.htm
===================================================================
--- dist/game/data/scripts/events/GiftOfVitality/4306-04.htm (revision 9639)
+++ dist/game/data/scripts/events/GiftOfVitality/4306-04.htm (working copy)
@@ -3,5 +3,5 @@
The Gift was sealed centuries ago and a huge amount of money and effort from the highest ranked wizards was required for this decision to become real. The Magic Research Institute made it happen.<br>
Now everyone must work together to face the approaching evil.<br><br>
<a action="bypass -h Quest GiftOfVitality 4306-05.htm">What should I do?</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html (working copy)
@@ -1,11 +1,10 @@
-<html><body>
-Door Reinforcement:<br>
+<html><body>Door Reinforcement:<br>
The doors or walls of the castle are currently being reinforced. This will help defend against enemy attacks.<br>
<center>
<a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 1 22130002 22130001">Outer Door Reinforcement</a><br>
<a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 2 22130007 22130006">Inner Door Reinforcement 1F</a><br>
<a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 2 22130009 22130008">Inner Door Reinforcement 2F</a><br>
<a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 3 22130005 22130004">Wall Reinforcement</a><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a>
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-Didn't I just say that I was busy?
-<br>
-Why are you here? There is nothing I can tell you about the class transfer -- I only teach Dwarves who aspire to become Scavengers!
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+Didn't I just say that I was busy?<br>
+Why are you here? There is nothing I can tell you about the class transfer -- I only teach Dwarves who aspire to become Scavengers!<br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm (working copy)
@@ -1,4 +1,6 @@
<html><body>Warehouse Chief Croop:<br>
-You're the one I heard so much about? Funny, I thought you'd be taller. Ach, it doesn't matter - it's your reputation that brought you to me, not your height, eh?<br>Now listen, my cousin Jacob had inked a new contract with a supplier and was due to bring it here. Thing is, I've nae heard as much as a peep from the boy and he was due here days ago.<br>Told him, aye I did, told him not to travel by his wee self. Told him it wasn't safe. Ach....<br>
+You're the one I heard so much about? Funny, I thought you'd be taller. Ach, it doesn't matter - it's your reputation that brought you to me, not your height, eh?<br>
+Now listen, my cousin Jacob had inked a new contract with a supplier and was due to bring it here. Thing is, I've nae heard as much as a peep from the boy and he was due here days ago.<br>
+Told him, aye I did, told him not to travel by his wee self. Told him it wasn't safe. Ach....<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-02.htm">"Why's it not safe?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
My son...Asamah...(coughing)... Do you not...see...him...there?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
You're here! I've been waiting for you.<br>
What befell you during your adventure? Did you discover any relics concerning the Elroki tribe?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-3a.html">Tell him about your adventure.</a>
Index: dist/game/data/html/guard/31678.htm
===================================================================
--- dist/game/data/html/guard/31678.htm (revision 9639)
+++ dist/game/data/html/guard/31678.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Border Patrol:<br>
I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html (working copy)
@@ -1,4 +1,7 @@
<html><body>Priest Franz:<br>
-My word! What was that thing? And... and what is that thing it left?<br>It must have been searching for this copy of the Book of Seals...<br>What? This is part of the <font color="LEVEL">Sculpture of Shilen</font>... she must have somehow manifested herself into inanimate objects. My word....<br>Quickly child--hand me that manuscript.<br>
+My word! What was that thing? And... and what is that thing it left?<br>
+It must have been searching for this copy of the Book of Seals...<br>
+What? This is part of the <font color="LEVEL">Sculpture of Shilen</font>... she must have somehow manifested herself into inanimate objects. My word....<br>
+Quickly child--hand me that manuscript.<br>
<a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-08.html">"Here."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html (working copy)
@@ -1,3 +1,4 @@
<html><body>High Priest Raymond:<br>
-If not now, then when?<br>Time is running out, child. You must hurry!
+If not now, then when?<br>
+Time is running out, child. You must hurry!
</body></html>
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Index: dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm (working copy)
@@ -3,5 +3,5 @@
(He mutters to the side)<br>
<font color="LEVEL">Yes, I have just received word from higher up that we need more, so I'm telling them that it's Visitor's Day.</font><br>
(He turns back to you)<br>
-How fortunate you are! On Visitor's Day we lavish splendor on our lucky guests; generosity is our watchword. What? Oh, I was just talking to myself, hahaha! Now, here is the<font color="LEVEL"> Visitor's Mark we give to visitors</font>.
+How fortunate you are! On Visitor's Day we lavish splendor on our lucky guests; generosity is our watchword. What? Oh, I was just talking to myself, hahaha! Now, here is the <font color="LEVEL">Visitor's Mark we give to visitors</font>.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Priest Eliyah:<br>
-Have you ever seen the<font color="LEVEL"> Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
+Have you ever seen the <font color="LEVEL">Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
No one's really sure what they do in there, since they never let the townspeople inside... I'm sure they're keeping some ghastly secret! Although their security is very tight, there just might be a way in...<br>
(Quest for characters level 73 and above)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.
-<br>
-The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_02.html">Ask about transfer to Orc Raider.</a>
-<br>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.<br>
+The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_02.html">Ask about transfer to Orc Raider.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html
===================================================================
--- dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html (working copy)
@@ -1,5 +1,4 @@
<html><body>Magister Ladd:<br>
-I have successfully removed the Soultrap spells on Waterbinder, Evergreen and Rain Song. Now I will send them where they belong.
-I have no doubt that your destiny will be great.<br>
+I have successfully removed the Soultrap spells on Waterbinder, Evergreen and Rain Song. Now I will send them where they belong. I have no doubt that your destiny will be great.<br>
Caradine left a letter for you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Priest Cain:<br>
-Men and women come into this world screaming and crying, and leave it silent as a winter's night. Still, they each deserve a moment's pause for reflection and consideration.<br>You see, some walk through life and leave shallow footprints, while some leave marks as deep as trenches, and are remembered forever. I wonder which sort this Jacob fellow is... and will be.<br>
+Men and women come into this world screaming and crying, and leave it silent as a winter's night. Still, they each deserve a moment's pause for reflection and consideration.<br>
+You see, some walk through life and leave shallow footprints, while some leave marks as deep as trenches, and are remembered forever. I wonder which sort this Jacob fellow is... and will be.<br>
<a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-02.html">"He was just a simple contractor. This necklace was his only valuable possession."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm (working copy)
@@ -1,6 +1,5 @@
<html><body>Old Dwarven Ghost:<br>
-The Tombstone is...a complicated 5-stage mechanism... It has a built-in...safety lock device... To release the device, you need each key...
-You need <font color="LEVEL">5 small metal medals</font>.<br>
+The Tombstone is...a complicated 5-stage mechanism... It has a built-in...safety lock device... To release the device, you need each key... You need <font color="LEVEL">5 small metal medals</font>.<br>
Those medals...can be found...somewhere in this maze...<br>
The medal's unique owner recognition device won't allow one person to have more than one medal...so don't go looking for the medals...by yourself...<br>
<a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask again how you can help.</a>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
+<html><body>Warehouse Chief Reed:<br>
Look here, haven't you already changed profession? Well then, since you seem to have acquired some skill already, work to attain a still higher profession.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>Priest Flauron:<br>
-A wise decision! Now, here's what I want: go to the<font color="LEVEL"> Forest of the Dead </font>and defeat<font color="LEVEL"> the Bone Animator, the Bone Slayer and the Skull Animator. </font>Bring me <font color="LEVEL">10 Necromancer Hearts.</font> Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple.
+A wise decision! Now, here's what I want: go to the <font color="LEVEL">Forest of the Dead</font> and defeat <font color="LEVEL">the Bone Animator, the Bone Slayer and the Skull Animator.</font> Bring me <font color="LEVEL">10 Necromancer Hearts.</font> Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/32029-8.htm
===================================================================
--- dist/game/data/html/default/32029-8.htm (revision 9639)
+++ dist/game/data/html/default/32029-8.htm (working copy)
@@ -5,4 +5,4 @@
<a action="bypass -h npc_%objectId%_Chat 6">...Freya's Servant?</a><br>
<a action="bypass -h npc_%objectId%_Chat 7">...Freya's White Bear and Freya's Dog?</a><br>
<a action="bypass -h npc_%objectId%_Chat 9">"I don't need to obtain more information. But thanks."</a>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm
===================================================================
--- dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
A few days ago, Clark -- the most avid reader in all Rune Town -- stopped by and asked to see all the books I had cleared out from the underground warehouse. He seemed to be knowledgeable about the subject, so I showed this ancient book to him.<br>
You should have seen Clark's face! He cried out and grasped the book to him as though he was embracing a long-lost friend. He told me that, long ago, he was a member of the original Primeval Isle Expedition and a close friend of the expedition's leader, Captain Marquez. This book, he told me, is the only one of its kind. It contains much of the mythology and history of the Primeval Isle. Marquez himself has searched for it for years, but had all but given up hope of ever finding it.<br>
<a action="bypass -h Quest Q00110_ToThePrimevalIsle 31338-0d.htm">"What an amazing coincidence!"</a>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
Not just anybody can restore weapons of the old Empire, what makes you think you can help me? I can't even entrust Hilda or Feynn with the job! Well, Caradine does think highly of you.<br>
<a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31272-02.html">"I can help."</a>
</body></html>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Bitz:
-<br>
-A Fighter like you can change profession to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_01.html">Warrior</a>
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_01.html">Knight</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+A Fighter like you can change profession to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_01.html">Warrior</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_01.html">Knight</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_01.html">Rogue</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html (working copy)
@@ -1,11 +1,10 @@
-<html><body>
-Door Reinforcement:<br>
+<html><body>Door Reinforcement:<br>
The doors or walls of the castle are currently being reinforced. This will help defend against enemy attacks.<br>
<center>
<a action="bypass -h Quest CastleChamberlain manage_doors 1 24160010 24160009">Outer Door Reinforcement</a><br>
<a action="bypass -h Quest CastleChamberlain manage_doors 2 24160011 24160012">Inner Door Reinforcement 1F</a><br>
<a action="bypass -h Quest CastleChamberlain manage_doors 2 24160013 24160014">Inner Door Reinforcement 2F</a><br>
<a action="bypass -h Quest CastleChamberlain manage_doors 3 24160021 24160022">Wall Reinforcement</a><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a>
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/villagemaster/30565.htm
===================================================================
--- dist/game/data/html/villagemaster/30565.htm (revision 9639)
+++ dist/game/data/html/villagemaster/30565.htm (working copy)
@@ -4,5 +4,5 @@
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation</a><br>
<a action="bypass -h npc_%objectId%_Quest Clan">Clan</a><br>
<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRace/900103-quit.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/900103-quit.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/900103-quit.htm (working copy)
@@ -1,7 +1,6 @@
<html><body>
<center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
You are unregistered from Race list...
</center>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test.
-<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Orc Monk test, go to <font color="LEVEL">Gantaki Zu Urutu</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.
-<br>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Monk test, go to <font color="LEVEL">Gantaki Zu Urutu</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk.
-<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Test of the Monk, go to the Orc named <font color="LEVEL">Gantaki Zu Urutu</font> of our village. He will tell you everything you need to know. Also, to change profession, you must go to <font color="LEVEL">the village of Gludin</font> in the region of Gludio. There are Orcs there that teach warriors like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Monk.
-<br>
+<html><body>Flame Lord Kakai:<br>
+Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Test of the Monk, go to the Orc named <font color="LEVEL">Gantaki Zu Urutu</font> of our village. He will tell you everything you need to know. Also, to change profession, you must go to <font color="LEVEL">the village of Gludin</font> in the region of Gludio. There are Orcs there that teach warriors like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Monk.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm (working copy)
@@ -1,3 +1,3 @@
<html><body>
-Have you forgotten so soon? You're already registered! If you have the time, you should read a book called "How to Tame Beasts".<br>
+Have you forgotten so soon? You're already registered! If you have the time, you should read a book called "How to Tame Beasts".
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test.
-<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Orc Shaman test, go to <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.
-<br>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Shaman test, go to <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
Why haven't you left yet? Do I need to remind you how important this is? Visit Gabrielle in Giran Castle Town and ask her to tell you the story of the seventeen heroes.
</body></html>
Index: dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm
===================================================================
--- dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
While clearing out the library's underground warehouse one day, I discovered a very old, very worn-out book filled with snatches of some unkown ancient language. I have tried to translate it without success, but I recently learned that this book is very valuable. I am looking for an adventurer who can transport it to Primeval Isle, but I don't think that you're the right person for the job. No offense! I know it sounds like an easy task, but the island is a place filled with peril. I need someone with more...experience to undertake this mission.<br>
(Only characters level 75 and above are permitted to take on this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-01f.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-01f.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-01f.htm (working copy)
@@ -1,8 +1,5 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
Thanks to your help, the resistance is steadily gaining ground. Thank you!<br>
-I must tell you one more thing, however. Though their numbers have been greatly decreased, the monsters created by Beleth's magic still roam the
-Battered Lands. If you use a special item when those creatures are on the brink of death, you can obtain their life force,
-which contains that primal magic power. This Magic Bottle is the item you need.<br>
+I must tell you one more thing, however. Though their numbers have been greatly decreased, the monsters created by Beleth's magic still roam the Battered Lands. If you use a special item when those creatures are on the brink of death, you can obtain their life force, which contains that primal magic power. This Magic Bottle is the item you need.<br>
<a action="bypass -h Quest Kief 32354-11g.htm">Ask about the Magic Bottle.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html (working copy)
@@ -1,3 +1,4 @@
<body>Darkness of Dawn:<br>
-YYou hear what seems to be a human voice emanate from the shining blue sphere.<br>"You have the permission of the Order of the Dawn. Transport to the exterior has been initiated..."
+YYou hear what seems to be a human voice emanate from the shining blue sphere.<br>
+"You have the permission of the Order of the Dawn. Transport to the exterior has been initiated..."
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
Most of the Leto Lizardmen died from the poisons of the plants found on the plains, but those who didn't seem to have evolved into a new race called the Tanta Lizardmen. However, I believe there are some Leto that are still living in an area outside the Plains of the Lizardmen, avoiding the poisons and maintaining their original appearance.<br>
I think they live in the shadow of a hill <font color="LEVEL">northeast of the Plains, near the road leading to the Hunter's Village.</font><br>
In fact, I'm sure of it! I saw them myself.<br>
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
It appears that it is possible to move to a different floor.<br>
<a action="bypass -h Quest TullyWorkshop cube68_tp_2">Go up to the rooftop.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Lady Claudia:<br>
-Not at all! It's the least we could do!<br>Now, how about you take a small break, and come to me when you're good and ready to continue, hmm?
+Not at all! It's the least we could do!<br>
+Now, how about you take a small break, and come to me when you're good and ready to continue, hmm?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-02.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-02.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-02.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Kantabilon:<br>
-Hi there! If you want an Echo Crystal, it'll cost you 200 adena.</body></html>
\ No newline at end of file
+Hi there! If you want an Echo Crystal, it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Ah! You completed a great feat, and yet you are so humble!<br>
I -- no, we -- are truly thankful. The information you discovered will help me uncover vital parts of the lost history of our Elroki tribe.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4a.html">"But have you discovered the whereabouts of the fragments of Gazkh?"</a>
Index: dist/game/data/scripts/hellbound/Hude/32298-04b.htm
===================================================================
--- dist/game/data/scripts/hellbound/Hude/32298-04b.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Hude/32298-04b.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Hude:<br>
+<html><body>Hude:<br>
I don't see them anywhere. Don't play tricks on me!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html
===================================================================
--- dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html (working copy)
@@ -1,6 +1,6 @@
<html><body>
That facility has not been activated.<br>
-Please activate it using the <A action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</A> menu.<br>
+Please activate it using the <a action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</a> menu.<br>
<center>
<button action="bypass -h Quest CastleChamberlain functions" value="Return" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
Stranger, why have you come to this forgotten place? Why do you raise up your voice in prayer?<br>
Your desire to see me was so strong that it called to me across the black chasm of death, summoning me back to the world of men. What do you seek here?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2c.html">"I have been told that I might gain the wisdom I seek by praying here."</a>
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
Upon closer examination, it appears to be rooted to the ground almost like a large old tree. You think it must be some kind of sentient being, but can only wonder at its abilities right now.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/fortress/functions-apply.htm
===================================================================
--- dist/game/data/html/fortress/functions-apply.htm (revision 9639)
+++ dist/game/data/html/fortress/functions-apply.htm (working copy)
@@ -6,7 +6,7 @@
<tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
The fee for using this feature must be paid in advance.<br>
The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
-If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
+If there is not sufficient Adena in the clan warehouse, <font color="LEVEL">the facility will be reset</font>.<br>
<center><table width=200><tr>
<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
Index: dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-<font color="LEVEL">Wow, a wolf?!</font> I can't remember the last time I met a wolf level collector! You've reached the highest level possible! Great job! Meow!!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+<font color="LEVEL">Wow, a wolf?!</font> I can't remember the last time I met a wolf level collector! You've reached the highest level possible! Great job! Meow!!!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html (working copy)
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!
-<br>
-They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.
-<br>
-The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_02.html">Ask about transfer to Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!<br>
+They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.<br>
+The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_02.html">Ask about transfer to Scavenger.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32171_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-High Perfect Took:
-<br>
+<html><body>High Perfect Took:<br>
You cannot transfer to that class because you have already done so. Work hard to develop your skills, and in time you will be able to transfer to a more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakar Pa'agrio!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm
===================================================================
--- dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm (revision 9639)
+++ dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Dimension Keeper:<br>
-First, I'll send you to the waiting room, a safe space we created. While there, speak with the<font color="LEVEL"> Keeper of the Gap</font>. He'll allow you to enter the dimension gap.<br>
+First, I'll send you to the waiting room, a safe space we created. While there, speak with the <font color="LEVEL">Keeper of the Gap</font>. He'll allow you to enter the dimension gap.<br>
However, they are classified based on the place that they manage.<br>
<font color="LEVEL">Level 30's are managed by Recruits, Level 40's by Privates, Level 50's by Officers, Level 60's by Captains, Level 70's by Commanders, and the higher levels by Heroes</font>. Don't forget this, and visit a keeper of the gap appropriate for your level. Well, good luck to you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Warehouse Chief Croop:<br>
-Why? Ha!<br>You should wax your ears from time to time! You've not heard the stories then? No?<br>Fine, I'll tell ye. But first you'll promise me that you'll take the job, aye? I'll not wag this beard of mine for little more than etiquette and whatnot. We have a deal?<br>
+Why? Ha!<br>You should wax your ears from time to time! You've not heard the stories then? No?<br>
+Fine, I'll tell ye. But first you'll promise me that you'll take the job, aye? I'll not wag this beard of mine for little more than etiquette and whatnot. We have a deal?<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-03.html">"Sure."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm (working copy)
@@ -1,5 +1,4 @@
<html><body>
So you want to register for free, eh? There is a way... You can take a test if you can't afford the fee...<br>
<a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">"I want to take the test."</a>
-
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?
-<br>
+<html><body>Flame Lord Kakai:<br>
+I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Priest Flauron:<br>
Who comes calling? Oh, you can't want to go down this pathway. Yes, it leads to our temple, but it's awfully dangerous if you're not authorized. Unwelcome visitors often disappear down that path, never to been seen again. Unwise, tragically unwise!<br>
-I see no authorization documents on you, so no, you cannot pass there safely. Although we<font color="LEVEL"> sometimes receive visitors ...</font> that would be authorized, I suppose, under certain circumstances.<br>
+I see no authorization documents on you, so no, you cannot pass there safely. Although we <font color="LEVEL">sometimes receive visitors ...</font> that would be authorized, I suppose, under certain circumstances.<br>
<a action="bypass -h Quest Q00636_TruthBeyond 32010-02.htm">"Well, i'd like to visit too. May I?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
Didn't I tell you? Caradine was urgently looking for you. Hurry up and go see her!
</body></html>
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Thank you for saying that. Asamah and I do not think that everything has been set right simply because I have been cured.<br>
My illness was no coincidence, my foreign friend. I suspect that it is connected to something in our people's distant past. And in you I see the fated link that will reconnect our past and our future. The moment my eyes beheld you, my spirit told me so.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-06.html">"I don't understand. What are you talking about?"</a><br>
Index: dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html
===================================================================
--- dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
What's the hold up?<br>
We lost contact with the scout inside the Swamp of Screams. Follow the path and you can't miss it. I marked it on the map so you shouldn't get lost. Remember, countless lives are at stake here! We need to find that scout!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
You conclude your prayer for the unknown soul buried here.<br>
Suddenly, a hazy figure appears above the battered gravestone! Looking closely, you see the ghostly figure of an Elrokian warrior. Could it be the spirit of the person buried in this lost grave?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2b.html">Try speaking to it.</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
This is all I can remember... The look on your face tells me that this memory was not really the object of your search.<br>
Perhaps I can help. Go meet my brother, Chuta Kaimu.<br>
You will find him at the very end of the <font color="LEVEL">southwest</font> area. I believe that he will be able to shine the light of wisdom upon you...
Index: dist/game/data/html/merchant/31426.htm
===================================================================
--- dist/game/data/html/merchant/31426.htm (revision 9639)
+++ dist/game/data/html/merchant/31426.htm (working copy)
@@ -2,5 +2,5 @@
Dekara Ramchar Kakai! All glory to Flame Lord Kakai! I've been in this land of the Humans for too long! Oh, to see the Immortal Plateau where my brothers live. I wonder how things are in my hometown?<br>
<a action="bypass -h npc_%objectId%_Buy 3142600">Buy</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Manor tax rate and information</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html (working copy)
@@ -1,2 +1,3 @@
<html><body>Fishermen's Guild Member O'Fulle:<br>
-You haven't recovered the<font color="LEVEL"> lost bait materials</font> from the<font color="LEVEL"> fettered souls</font> at the Death Pass in northern Giran yet? Go on! They're no use to those beasts, anyway!</body></html>
\ No newline at end of file
+You haven't recovered the <font color="LEVEL">lost bait materials</font> from the <font color="LEVEL">fettered souls</font> at the Death Pass in northern Giran yet? Go on! They're no use to those beasts, anyway!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Bitz:
-<br>
-The <font color="LEVEL">Rogue</font> is the most unique among the three professions. They choose agility over the Warrior's power, and profit over the Knight's honor. They are armed with small daggers and bows and arrows, and can scout enemy camps without making any sound. Their abilities can make a great difference in battle. Rogues can later change to higher-level professions, like the <font color="LEVEL">Hawkeye</font>, who specializes in archery, or the <font color="LEVEL">Treasure Hunter</font>, whose primary weapon is the dagger.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_02.html">Ask about changing professions to a Rogue</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+The <font color="LEVEL">Rogue</font> is the most unique among the three professions. They choose agility over the Warrior's power, and profit over the Knight's honor. They are armed with small daggers and bows and arrows, and can scout enemy camps without making any sound. Their abilities can make a great difference in battle. Rogues can later change to higher-level professions, like the <font color="LEVEL">Hawkeye</font>, who specializes in archery, or the <font color="LEVEL">Treasure Hunter</font>, whose primary weapon is the dagger.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_02.html">Ask about changing professions to a Rogue</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm
===================================================================
--- dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm (working copy)
@@ -1,2 +1,3 @@
<html><body>Fishermen's Guild Member Lanosco:<br>
-Why haven't you gone to see Shaling yet? Take the blueprint of golem to her in the Blacksmith Shop immediately!</body></html>
\ No newline at end of file
+Why haven't you gone to see Shaling yet? Take the blueprint of golem to her in the Blacksmith Shop immediately!
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/guard/31677.htm
===================================================================
--- dist/game/data/html/guard/31677.htm (revision 9639)
+++ dist/game/data/html/guard/31677.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Border Patrol:<br>
I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Deltuva/32313-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/Deltuva/32313-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Deltuva/32313-02.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Deltuva:<br>
+<html><body>Deltuva:<br>
Hmm...I can't recall you ever having been to the Steel Citadel before. I'm afraid I cannot let you in -- it's simply too dangerous!
</body></html>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for a Dark Wizard, you must be at least level 20 and have passed the Dark Wizard test. To do so, return to the Dark Elf Village and seek out <font color="LEVEL">Varika</font> near the holy altar located in the southwest part of the village.
-<br>
-After passing the test, go to the mainland and journey to Gludio, the kingdom of the Humans. The Grand Master of the Dark Elf Guild there will make you a Dark Wizard.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for a Dark Wizard, you must be at least level 20 and have passed the Dark Wizard test. To do so, return to the Dark Elf Village and seek out <font color="LEVEL">Varika</font> near the holy altar located in the southwest part of the village.<br>
+After passing the test, go to the mainland and journey to Gludio, the kingdom of the Humans. The Grand Master of the Dark Elf Guild there will make you a Dark Wizard.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
Look for a clue on the path to the Gateway of Evil Spirits in the east of the swamp.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/30564.htm
===================================================================
--- dist/game/data/html/default/30564.htm (revision 9639)
+++ dist/game/data/html/default/30564.htm (working copy)
@@ -3,5 +3,5 @@
<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br>
<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
I know very well where the dinosaurs live. If you leave this place with Kariachin's help and go up north, you will find a cave linked to an area of the Lost Nest.<br>
Enter it and you will find the dinosaurs easily. Once among them, hunt <font color="LEVEL">Ornithomimus and Deinonychus</font> and gather their claws and bone fragments for the ritual. Once you have obtained more than two of each of them, return here. In the meantime, I will prepare another part of the ritual.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
Ah, this is a fragment of the sacred ax Gazkh, given into my hand by my mother, Shilen!<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2e.html">"So this is a part of your old ax?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/festival/festival_2c.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_2c.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_2c.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Only the<font color="LEVEL"> party leader</font> may register to participate.<br>
+<html><body>Festival Guide:<br>
+Only the <font color="LEVEL">party leader</font> may register to participate.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html (working copy)
@@ -1,4 +1,4 @@
<html><body>Secret Agent Collin:<br>
Ah ha! Let's see what you've got then.<br>
-<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-27.html">"How are these?"</a><br><br>
+<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-27.html">"How are these?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Grandma Tess:<br>
-Oh I see! Well then let me get you some of the candy I made. It's not going to fill you right up, but should keep you going until supper.<br>Hmm... I'll tell you what. How about I give you all the candy I made, and you hand it out to the others kids?<br>Now hurry back to your friends, hear? I want you all back before dark or I'll have to come looking for you again. And with my back....
+Oh I see! Well then let me get you some of the candy I made. It's not going to fill you right up, but should keep you going until supper.<br>
+Hmm... I'll tell you what. How about I give you all the candy I made, and you hand it out to the others kids?<br>
+Now hurry back to your friends, hear? I want you all back before dark or I'll have to come looking for you again. And with my back....
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm (working copy)
@@ -1,15 +1,11 @@
<html><body>
<center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
Race is started already.. So Hurry up!<br>
-<button value="Transform" action="bypass -h Quest eventmodRace transform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<br>
-<button value="unTransform" action="bypass -h Quest eventmodRace untransform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<br>
-<button value="Show Finish Point" action="bypass -h Quest eventmodRace showfinish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<br>
+<button value="Transform" action="bypass -h Quest eventmodRace transform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
+<button value="unTransform" action="bypass -h Quest eventmodRace untransform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
+<button value="Show Finish Point" action="bypass -h Quest eventmodRace showfinish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31926.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31926.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31926.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Viscount's Hall Gatekeeper:<br>
I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_01.html">Palus Knight</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_01.html">Palus Knight</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_01.html">Assassin</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
This melody...so similar to the one I heard before from Ulu Kaimu. It sounds like another verse of the previous melody.<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-4a.html">Carefully listen to the melody.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kanaf/32346-01.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kanaf/32346-01.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kanaf/32346-01.htm (working copy)
@@ -1,7 +1,5 @@
-<html><body>
-Kanaf:<br>
-We have information that the chief guard is hiding somewhere in the town. He has the key to the sculpture that can take you to the entrance of the
-Steel Citadel. To enter the Steel Citadel, you must first find him!<br>
+<html><body>Kanaf:<br>
+We have information that the chief guard is hiding somewhere in the town. He has the key to the sculpture that can take you to the entrance of the Steel Citadel. To enter the Steel Citadel, you must first find him!<br>
<a action="bypass -h Quest Kanaf info">Ask him for more information.</a><br>
<a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a>
</body></html>
Index: dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm
===================================================================
--- dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm (revision 9639)
+++ dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm (working copy)
@@ -1,9 +1,7 @@
<html><body>Caretaker:<br>
You must abide by the following rules in order to participate in the game.<br>
-Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
You need more members in your party.<br>
-Entry denied!<br>
-<br>
+Entry denied!<br><br>
<a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/common/g_cube_warehouse001.htm
===================================================================
--- dist/game/data/html/common/g_cube_warehouse001.htm (revision 9639)
+++ dist/game/data/html/common/g_cube_warehouse001.htm (working copy)
@@ -2,5 +2,5 @@
However, this item can only be used once a day, which has made it somewhat difficult to collect the fragments. How about it? If you bring the cubic fragments to me, I will exchange them for various scrolls and items. If you don't have a Wondrous Cubic, go see Helvetia in Giran village. She will tell you how to get it.<br>
Oh, and I heard that valuable jewels sometimes fall from the Wondrous Cubic occassionally! Of course, these rumors are just that, for now....<br>
(The Wondrous Cubics can be used everyday from 6:30 am.)<br>
-<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a><br><br>
+<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a><br>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
You have failed to communicate with Ulu Kaimu.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-03.html">Go back to the first screen.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Nameless Spirit:<br>
-What do you need? I don't have anything to talk to you about.<br>(Only characters of at least level 74 who have obtained the Antique Brooch through the "Four Goblets" quest may undertake this quest.)
+What do you need? I don't have anything to talk to you about.<br>
+(Only characters of at least level 74 who have obtained the Antique Brooch through the "Four Goblets" quest may undertake this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
+<html><body>Spooky Tombstone:<br>
The 5 metal grooves shine with an eery, baleful light.<br>
(In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm (working copy)
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager:<br>
+<html><body>Event Manager:<br>
Raise your level as a collector, newbie! You can exchange medals for more valuable prizes! Meeow!<br>
Here are the prizes you can choose from!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122800">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122800">"I want to trade a medal for a prize."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
(Present the item to Balu Kaimu.)<br>
Hmm... It seems familiar to me, conjuring memories long buried.<br>
I remember Elrokian warriors in their shining silver armor striking their fierce dinosaur foes with weapons forged by the gods themselves! But I don't think this is the wisdom you seek.<br>
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Invader...(coughing)...invader!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-Human fighters can aspire to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which path interests you?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_01.html">Warrior.</a>
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_01.html">Knight.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+Human fighters can aspire to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which path interests you?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_01.html">Warrior.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_01.html">Knight.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32154_rogue_01.html">Rogue.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/siege/35420-busy.htm
===================================================================
--- dist/game/data/html/siege/35420-busy.htm (revision 9639)
+++ dist/game/data/html/siege/35420-busy.htm (working copy)
@@ -1,2 +1,2 @@
-<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.<br>
+<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
The end of paradise was heralded by the sharp claws of Sailren the dinosaur. Violent and vicious, Sailren almost seemed clothed in flame. Not even the greatest Elrokian warrior could tame it.<br>
Finally, Shilen ordered Sailren isolated on a remote part of the island, far from civilization. Many Elrokian warriors perished in the capture of that terrible creature.<br>
Only Shilen's help made it possible, but from that day on, the balance of the island was lost. In the years that followed, most of the seal stones -- even the fabric of civilization itself -- were destroyed by dinosaurs that had become impossible to control.<br>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
O Shilen!<br>
Let this broken sentinel return to its master's side!<br>
Travel to a place where the thick trees lean against a cliff and hold their hands together.<br>
Index: dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm
===================================================================
--- dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ingenious Contraption:<br>
+<html><body>Ingenious Contraption:<br>
With a loud noise, the red light on the front of the machine begins to flash on and off.<br>
(Only characters who do not possess any of Tully's Medals may receive the medal. It may only be received once.)<br>
<a action="bypass -h Quest TullyWorkshop take_reward">Press the large button again.</a>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Master Stedmiel:<br>
+<html><body>Master Stedmiel:<br>
You must mean the Poetry Book with the stories of Beleth. I had forgotten about it, it was such a long time ago.<br>
A poet at the time collected the stories of old heroes. This is important work you are doing! Here's the book.<br>
<a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 30692-02.html">"Thank you."</a>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Villager Kuta:<br>
-What time do you call this?! If you want to make a career out of this, you'll have to do better than showin' up late on your first bleedin' day, hear?!<br>Who was it that gave you the job anyway? Luca? Tano? It was Tano wasn't it? I'll clip his ear for this.<br>
+What time do you call this?! If you want to make a career out of this, you'll have to do better than showin' up late on your first bleedin' day, hear?!<br>
+Who was it that gave you the job anyway? Luca? Tano? It was Tano wasn't it? I'll clip his ear for this.<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-03.html">"Uh, yes... Tano."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-11g.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-11g.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-11g.htm (working copy)
@@ -1,10 +1,4 @@
<html><body>Kief:<br>
-This magical bottle was created by the magicians of the Ivory Tower, who are frequent visitors to Hellbound.
-It was designed to be used against the monsters of the Battered Lands. Those creatures possess powerful magic, but if they become physically weakened,
-you can use the bottle to capture their magic power. Remember, they must be weakened first! Nevertheless, I think it is a risk worth running.
-The Ivory Tower magicians are eager to research these magical spirits ? these creatures may have been failures, but they were still created by Beleth,
-after all, and their magic is still powerful. Will you attempt to collect some of these magical spirits? If so, I will be happpy to provide you with this
-magical bottle for just 20 Scorpion Poison Stingers. I wish I could give it to you for free, but since I must pay the Ivory Tower magicians for it,
-I'm afraid I must charge a small fee.<br>
+This magical bottle was created by the magicians of the Ivory Tower, who are frequent visitors to Hellbound. It was designed to be used against the monsters of the Battered Lands. Those creatures possess powerful magic, but if they become physically weakened, you can use the bottle to capture their magic power. Remember, they must be weakened first! Nevertheless, I think it is a risk worth running. The Ivory Tower magicians are eager to research these magical spirits ? these creatures may have been failures, but they were still created by Beleth, after all, and their magic is still powerful. Will you attempt to collect some of these magical spirits? If so, I will be happpy to provide you with this magical bottle for just 20 Scorpion Poison Stingers. I wish I could give it to you for free, but since I must pay the Ivory Tower magicians for it, I'm afraid I must charge a small fee.<br>
<a action="bypass -h Quest Kief Bottle">Obtain the magical bottle.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html
===================================================================
--- dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
It doesn't look as though you are here to travel. Do you have anything else to say to me?<br>
<a action="bypass -h Quest Q00110_ToThePrimevalIsle 32113-1a.html">Tell him that you've brought the book about primitive creatures.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.
-<br>
-Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_02.html">Ask about transfer to Orc Shaman.</a>
-<br>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.<br>
+Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_02.html">Ask about transfer to Orc Shaman.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/merchant/32347-1.htm
===================================================================
--- dist/game/data/html/merchant/32347-1.htm (revision 9639)
+++ dist/game/data/html/merchant/32347-1.htm (working copy)
@@ -6,5 +6,5 @@
and the Fragment of a Contract with the Demon by reading this book. However, it will turn to dust if you try to use physical strength on it,
so you must be careful.<br>
If you bring it to me, I can put it to good use -- it will be utterly useless to you, in case you had other ideas. But give it to me and I will exchange it
-for an item of greater value for you.<br>
+for an item of greater value for you.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
Good job, they're safe now.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/festival/festival_5.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_5.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_5.htm (working copy)
@@ -5,7 +5,7 @@
<tr>
<td width="100" align="center">Difficulty</td>
<td width="35" align="center">Dusk</td>
-<td width="35" align="center">Dawn</td>
+<td width="35" align="center">Dawn</td>
<td width="130" align="center">Result</td>
</tr>
</table>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me.
-<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. It's important that our young Dark Elves leave the forest and explore the world to gain a deeper understanding of it.
-<br>
-Therefore, if you wish to transfer your class, you must leave the Dark Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by Dark Elves. The Grand Master of that village will facilitate your class transfer.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. It's important that our young Dark Elves leave the forest and explore the world to gain a deeper understanding of it.<br>
+Therefore, if you wish to transfer your class, you must leave the Dark Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by Dark Elves. The Grand Master of that village will facilitate your class transfer.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy.
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy.<br>
<a action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Kief/32354-01d.htm
===================================================================
--- dist/game/data/scripts/hellbound/Kief/32354-01d.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Kief/32354-01d.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
We finally returned to our home. I'm so happy!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm (working copy)
@@ -1,7 +1,6 @@
<html><body>
<center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
You are already on list...
</center>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Gabrielle:<br>
+<html><body>Gabrielle:<br>
Go to the entrance of the Dragon Valley and meet Gilmore, the watchman of the Land Dragon Antharas. Since he was there, he must know the story.
</body></html>
Index: dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html
===================================================================
--- dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html (revision 9639)
+++ dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html (working copy)
@@ -2,5 +2,5 @@
Welcome, friend of Varka!<br>
I'm in charge of keeping the tribe's supplies. I can't help you now because I don't yet have the approval of the elder.<br>
Try a little harder! Surely he'll allow you to use the warehouse.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html (working copy)
@@ -1,9 +1,6 @@
<html><body>
-Tetrarch Thifiell:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_01.html">Dark Wizard</a>
-<br>
+Tetrarch Thifiell:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_01.html">Dark Wizard</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_01.html">Shillien Oracle</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm
===================================================================
--- dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
The conflict between Humans and Elrokians began when the explorers built this wharf and maintained a presence here.<br>
Our two races are divided by differences in culture and language; what seems normal to one is often strange, even offensive, to the other. Despite my efforts to teach both sides to live together in harmony, misunderstandings are common. Blood has been spilled on more than one occasion, and the peace that now exists here is fragile at best.<br>
The Humans see the Elroki tribe as nothing more than violent savages, while the Elrokians see Humans as invaders. How can either side learn to respect the other?<br>
Index: dist/game/data/scripts/custom/EchoCrystals/31042-06.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-06.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-06.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Kantabilon:<br>
As you are well aware, I cannot make an Echo Crystal for you if you don't bring me a score!<br>
-A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...</body></html>
\ No newline at end of file
+A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html (working copy)
@@ -1,4 +1,7 @@
<html><body>Guard Hector:<br>
-Here about the murderer aren't you?<br>Can't blame you--I'm sure there's quite some bounty on his head, but I ain't here to aid the fear mongering that's been going on, no sir.<br>Besides, stay within Oren's walls and you'll be safe as houses. What's outside that pulls so many out, anyway? I swear... the folk in these parts have their heads in the clouds. They're all crusade this, save the world that....<br>Now, look at me. I'm happy, I'm content. Keep people safe, and sleep sound as a bear in Winter.<br>
+Here about the murderer aren't you?<br>
+Can't blame you--I'm sure there's quite some bounty on his head, but I ain't here to aid the fear mongering that's been going on, no sir.<br>
+Besides, stay within Oren's walls and you'll be safe as houses. What's outside that pulls so many out, anyway? I swear... the folk in these parts have their heads in the clouds. They're all crusade this, save the world that....<br>
+Now, look at me. I'm happy, I'm content. Keep people safe, and sleep sound as a bear in Winter.<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-02.html">"This is different. I've this letter for you."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html (working copy)
@@ -1,4 +1,5 @@
<html><body>High Priest Hollint:<br>
-Einhasad's blessings to you, my child. The days are getting shorter, and the nights colder--our God's comforting embrace is more important now than it ever was before.<br>What brings you to me today?<br>
+Einhasad's blessings to you, my child. The days are getting shorter, and the nights colder--our God's comforting embrace is more important now than it ever was before.<br>
+What brings you to me today?<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30191-02.html">"Croop has asked me to organize a service for his cousin. Here's his letter."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
Welcome, o' outsider whose fated coming has been foretold! You, and only you, are granted the privilege of gaining wisdom directly from Balu Kaimu.<br>
What do you seek?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3b.html">"I wish to know how the relic Gazkh is connected to the strange happenings on this island."</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
Why haven't you left?<br>
Take these ashes and travel <font color="LEVEL">southeast</font>. The seal stone that imprisons Sailren should be in that area -- find it and deposit the ashes on it and you will discover how to wield Gazkh.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5.html">Part of the second verse is incorrect. Please enter the notes again.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm
===================================================================
--- dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm (revision 9639)
+++ dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Jack Sage:<br><br>
May Eva's blessing accompany you on your journey.<br>
Good luck!<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/mods/eventmodRace/900103-1.htm
===================================================================
--- dist/game/data/scripts/mods/eventmodRace/900103-1.htm (revision 9639)
+++ dist/game/data/scripts/mods/eventmodRace/900103-1.htm (working copy)
@@ -1,7 +1,6 @@
<html><body>
<center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
You are on list right now..
<button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
Index: dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm (working copy)
@@ -1,4 +1,6 @@
<html><body>Nameless Spirit:<br>
-He probably used <font color="LEVEL">the lullaby I heard when I was young</font>. That has to be it! When I was young, my parents were always busy, so I was practically raised by my nurse! Sometimes when I couldn't fall asleep, the nurse would just smile with a sultry look and sing a beautiful lullaby.<br>I'll bet he used that lullaby as the password for the force field... Too many years have passed! I can remember the melody, but I can't remember the lyrics at all!<br>Could you do me a favor? Would you please go to <font color="LEVEL">Rune Township</font>?<br>
+He probably used <font color="LEVEL">the lullaby I heard when I was young</font>. That has to be it! When I was young, my parents were always busy, so I was practically raised by my nurse! Sometimes when I couldn't fall asleep, the nurse would just smile with a sultry look and sing a beautiful lullaby.<br>
+I'll bet he used that lullaby as the password for the force field... Too many years have passed! I can remember the melody, but I can't remember the lyrics at all!<br>
+Could you do me a favor? Would you please go to <font color="LEVEL">Rune Township</font>?<br>
<a action="bypass -h Quest Q00119_LastImperialPrince 31453-04.html">"I'll go."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Hude/32298-03.htm
===================================================================
--- dist/game/data/scripts/hellbound/Hude/32298-03.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Hude/32298-03.htm (working copy)
@@ -1,8 +1,6 @@
<html><body>Hude:<br>
-Ah, it's you! I was hoping it was Falk... I haven't heard from him for over a week. If you happen to see him, please tell him that I'm looking for him.
-I know that he went looking for Scorpion Poison Stingers, which are very useful as medicine...<br>
-Say, perhaps you would be wiling to go and get me 60 Scorpion Poison Stingers and 30 Marks of Betrayal?
-If you do, I will give you a voucher so you can trade with me.<br>
+Ah, it's you! I was hoping it was Falk... I haven't heard from him for over a week. If you happen to see him, please tell him that I'm looking for him. I know that he went looking for Scorpion Poison Stingers, which are very useful as medicine...<br>
+Say, perhaps you would be wiling to go and get me 60 Scorpion Poison Stingers and 30 Marks of Betrayal? If you do, I will give you a voucher so you can trade with me.<br>
<a action="bypass -h Quest Hude scertif">Say that you have brought them.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Magister Devon:
-<br>
-A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_01.html">Palus Knight.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_01.html">Palus Knight.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32160_assassin_01.html">Assassin.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/guard/30580.htm
===================================================================
--- dist/game/data/html/guard/30580.htm (revision 9639)
+++ dist/game/data/html/guard/30580.htm (working copy)
@@ -2,5 +2,5 @@
I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Biotin:
-<br>
-A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_01.html">Human Wizard</a>
-<br>
+<html><body>High Priest Biotin:<br>
+A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_01.html">Human Wizard</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_01.html">Cleric</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Jude/32356-02.htm
===================================================================
--- dist/game/data/scripts/hellbound/Jude/32356-02.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Jude/32356-02.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Jude:<br>
+<html><body>Jude:<br>
Thank you. Here is your reward.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
The outsider of fate!<br>
(The engraved letters on the face of the pillar scatter, then begin to reorganize in a new pattern. You suspect that it is searching for some information regarding the outsider of fate. After several moments, the letters stop moving.)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Ask what it is doing.</a>
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
Now it will make the proper sound! Take it to Talien, your poet friend.<br>
I don't need you to reimburse me. I'd rather see the crystal being used for a worthy purpose than sitting in this dusty warehouse. Now hurry!
</body></html>
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
I'm scared. What should I do?<br>
<a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-02.html">"Come on, get going!"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html (working copy)
@@ -1,4 +1,5 @@
<html><body>Grandma Tess:<br>
-Oh my! You... you scared me there, child. Can't see too well these days, not with these eyes! Oh no....<br>Now, what's your name again? Hmm?<br>
+Oh my! You... you scared me there, child. Can't see too well these days, not with these eyes! Oh no....<br>
+Now, what's your name again? Hmm?<br>
<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-03.html">"Grandma, it's me!"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html (working copy)
@@ -1,3 +1,4 @@
<html><body>Warehouse Chief Croop:<br>
-Haven't found him yet? Don't waste any more time, okay? You've got to find wee Jacob!<br>If you do, I promise you will be richly rewarded. Now hurry! There's nae a minute to waste!
+Haven't found him yet? Don't waste any more time, okay? You've got to find wee Jacob!<br>
+If you do, I promise you will be richly rewarded. Now hurry! There's nae a minute to waste!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Hude/32298-05.htm
===================================================================
--- dist/game/data/scripts/hellbound/Hude/32298-05.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Hude/32298-05.htm (working copy)
@@ -1,8 +1,5 @@
-<html><body>
-Hude:<br>
-Oh, look who's here! I've got a big opportunity this time. If you catch the Chimeras in the Battered Lands with the Magic Bottle,
-you can obtain a unique item. Bring me 56 Life Forces and 14 Contained Life Forces. Then we will accept you as our friend. Before you go,
-take a look at the special item that we use.<br>
+<html><body>Hude:<br>
+Oh, look who's here! I've got a big opportunity this time. If you catch the Chimeras in the Battered Lands with the Magic Bottle, you can obtain a unique item. Bring me 56 Life Forces and 14 Contained Life Forces. Then we will accept you as our friend. Before you go, take a look at the special item that we use.<br>
<a action="bypass -h Quest Hude pcertif">Tell him that you have brought the Life Forces and Contained Life Forces.</a><br>
<a action="bypass -h Quest Hude multisell1">Look at the item.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Rivian:
-<br>
+<html><body>Grand Master Rivian:<br>
You have already completed a class transfer. What else can I tell you? Do your best at your present task. May Eva's divine protection be with you!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<font color="LEVEL">Please press the fifth note of the first verse.</font><br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4l.html">Do</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4l.html">Re</a>&nbsp;&nbsp;&nbsp;
Index: dist/game/data/html/teleporter/free/30146.htm
===================================================================
--- dist/game/data/html/teleporter/free/30146.htm (revision 9639)
+++ dist/game/data/html/teleporter/free/30146.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-&$556;<br><br>
+<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 2" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
<a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
<a action="bypass -h npc_%objectId%_goto 1014" msg="811;Dwarven Village">Dwarven Village</a><br1>
Index: dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html
===================================================================
--- dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html (working copy)
@@ -1,4 +1,4 @@
<html><body>Isael Silvershadow:<br>
There's something putting me in a difficult situation. But it is too dangerous to ask you to take on the job. Get some more experience first.<br>
-(Only characters at level 80 or higher can perform the quest.)<br>
+(Only characters at level 80 or higher can perform the quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html (working copy)
@@ -1,3 +1,3 @@
<html><body>Trader Liesel:<br>
-He may be hard to find, but his last letter mentioned the<font color="LEVEL"> Imperial Tomb</font>. Maybe you can find him there!
+He may be hard to find, but his last letter mentioned the <font color="LEVEL">Imperial Tomb</font>. Maybe you can find him there!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Solomon/32355-01a.htm
===================================================================
--- dist/game/data/scripts/hellbound/Solomon/32355-01a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Solomon/32355-01a.htm (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Solomon:<br>
-With your help, we have finally begun to establish friendly relations with Caravan. The food we receive from them is a great help to us,
-and I am confident that sooner or later we will reach the outer gate of Steel Citadel -- after passing the Battered Lands, of course.
+<html><body>Solomon:<br>
+With your help, we have finally begun to establish friendly relations with Caravan. The food we receive from them is a great help to us, and I am confident that sooner or later we will reach the outer gate of Steel Citadel -- after passing the Battered Lands, of course.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html (working copy)
@@ -1,13 +1,7 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle.
-<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.
-<br>
-Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is a town called Gludio in the south. A guild was secretly established there by Dark Elves. You'll meet the Grand Masters there, each of whom are the highest-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.
-<br>
-By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
+Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is a town called Gludio in the south. A guild was secretly established there by Dark Elves. You'll meet the Grand Masters there, each of whom are the highest-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
+By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html (working copy)
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br>
I'm a plant encyclopedia. Hit me again!<br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I'll pass, but thanks."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I'll pass, but thanks."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/SepulcherNpc/31929.htm
===================================================================
--- dist/game/data/html/SepulcherNpc/31929.htm (revision 9639)
+++ dist/game/data/html/SepulcherNpc/31929.htm (working copy)
@@ -1,4 +1,4 @@
<html><body>Duke's Hall Gatekeeper:<br>
I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm
===================================================================
--- dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm (working copy)
@@ -1,5 +1,6 @@
<html><body>High Priest Orven:<br>
-Finally, Shilen's followers used the dark ceremony they had originally intended for Aden on Gracia. They opened a door to the land of death: the Seed. Horrific monsters entered the land, further devastating it and its people.<br>Now we must all unite against this threat. That's why need adventurers willing and able to take this battle to the shores of Gracia.<br>
+Finally, Shilen's followers used the dark ceremony they had originally intended for Aden on Gracia. They opened a door to the land of death: the Seed. Horrific monsters entered the land, further devastating it and its people.<br>
+Now we must all unite against this threat. That's why need adventurers willing and able to take this battle to the shores of Gracia.<br>
If we fail, that evil will soon find its way here... We desperately need your help!<br>
<a action="bypass -h Quest Q10267_JourneyToGracia 30857-05.htm">"You have it!"</a><br>
<a action="bypass -h Quest Q10267_JourneyToGracia 30857-04.html">"Eh, doesn't sound like it's any of my business."</a>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
Well, as it happens I have gleaned a few insights about that terrible time from some of the documents I have studied and the ancient stories I have heard.<br>
Do you have a specific reason for asking me this?<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4c.html">"Actually..."</a>
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html (working copy)
@@ -1,6 +1,5 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
Meet a witch named Kalis south of Oren. She owes me a favor, so she'll help us.<br>
She should be able to tell us where the person who lost that blonde hair is.<br>
Now, be on your way! I'll continue my research here. May capricious destiny have mercy on you, my young friend!
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html (working copy)
@@ -1,3 +1,6 @@
<html><body>Warehouse Chief Croop:<br>
-Ach, off with ye!<br>I'll nae waste my time gassing off to you, not when you're too weak to do the work for me!<br>Off with ye! Go!<br>(Only charaters who are level 79 or higher may undertake this quest.)
+Ach, off with ye!<br>
+I'll nae waste my time gassing off to you, not when you're too weak to do the work for me!<br>
+Off with ye! Go!<br>
+(Only charaters who are level 79 or higher may undertake this quest.)
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/hellbound/Buron/32345-01a.htm
===================================================================
--- dist/game/data/scripts/hellbound/Buron/32345-01a.htm (revision 9639)
+++ dist/game/data/scripts/hellbound/Buron/32345-01a.htm (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
Finally, we have regained our home! Please give my regards to Jirrone, who left the island some time ago.<br>
There is obviously a great deal of work for me to do now that we have regained our village, but I will gladly create native clothes for you whenever you
wish it.<br>
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Warehouse Chief Croop:<br>
-Ach. Look, I'm not saying you'll find Jacob face down in a ditch. I just want the boy found. If he's poured my money down his throat again then... well... he'll see.<br>I've found out some bits of information too. Seems <font color="LEVEL">Hector</font> knows something about this killer, though if he's able to pull fact from fiction then he's got more knocking about that skull of his than most.<br>Take this letter, and go and find him at <font color="LEVEL">Oren's Northern entrance</font>. With luck he'll set your path straight and lead you to m'cousin.
+Ach. Look, I'm not saying you'll find Jacob face down in a ditch. I just want the boy found. If he's poured my money down his throat again then... well... he'll see.<br>
+I've found out some bits of information too. Seems <font color="LEVEL">Hector</font> knows something about this killer, though if he's able to pull fact from fiction then he's got more knocking about that skull of his than most.<br>
+Take this letter, and go and find him at <font color="LEVEL">Oren's Northern entrance</font>. With luck he'll set your path straight and lead you to m'cousin.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html (working copy)
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
+<html><body>Warehouse Chief Fisler:<br>
Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales, or loot Baium's corpse.
</body></html>
\ No newline at end of file
Index: dist/game/data/html/olympiad/olympiad_buffs.htm
===================================================================
--- dist/game/data/html/olympiad/olympiad_buffs.htm (revision 9639)
+++ dist/game/data/html/olympiad/olympiad_buffs.htm (working copy)
@@ -15,7 +15,7 @@
<a action="bypass -h npc_%objectId%_OlyBuff 4358">Guidance Lv3</a><br>
<a action="bypass -h npc_%objectId%_OlyBuff 4359">Focus Lv3</a><br>
<a action="bypass -h npc_%objectId%_OlyBuff 4360">Death Whisper Lv3</a><br>
-<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a>
+<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a>
</center></td></tr>
<tr><td height=24></td></tr>
</table>
Index: dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm
===================================================================
--- dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Investigator Sally:<br>
-You still haven't found everything. That's OK... I guess. If you like living your life full of unanswered questions. Come on, I really must know about these species, so please hurry!<br>
+<html><body>Investigator Sally:<br>
+You still haven't found everything. That's OK... I guess. If you like living your life full of unanswered questions. Come on, I really must know about these species, so please hurry!
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm
===================================================================
--- dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Priest Wood:<br>
-Ah, I've just received word from Franz. Apparently he cancelled all his appointments and has just arrived back so he can meet you.<br>Clearly you are someone of great importance, my friend. I've got this manuscript for you to give him, so... are you ready?<br>
+Ah, I've just received word from Franz. Apparently he cancelled all his appointments and has just arrived back so he can meet you.<br>
+Clearly you are someone of great importance, my friend. I've got this manuscript for you to give him, so... are you ready?<br>
<a action="bypass -h Quest Q00198_SevenSignsEmbryo 32593-02.html">"Yes."</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/html/default/32029-6.htm
===================================================================
--- dist/game/data/html/default/32029-6.htm (revision 9639)
+++ dist/game/data/html/default/32029-6.htm (working copy)
@@ -5,4 +5,4 @@
<a action="bypass -h npc_%objectId%_Chat 7">. . . Freya's White Bear and Freya's Dog?</a><br>
<a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
<a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html>
\ No newline at end of file
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
The ancestors have told me that the word is <font color="LEVEL">tepu</font>. And they have also revealed that the monument stands beneath a tree at the end of the <font color="LEVEL">northeast</font> part of the Lost Nest.<br>
This was all I heard before my strength was exhausted and my spirit fled back to my body.<br>
But I fear that you will face obstacles on this journey that I cannot foresee.
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html (working copy)
@@ -1,13 +1,7 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin.
-<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.
-<br>
-Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by some Dark Elves. You'll meet the Grand Masters there, each of whom are very high-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.
-<br>
-By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
+Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by some Dark Elves. You'll meet the Grand Masters there, each of whom are very high-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
+By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
<a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm
===================================================================
--- dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm (revision 9639)
+++ dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Jack Sage:<br><br>
Look me straight in the eyes and answer me. Haven't you already received the Gift of Vitality? If you lie, I will break your neck.<br>
(The Gift of Vitality buff will disappear when switching sub-classes.)<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
Alas, no one knows for certain if it even still exists. But through my sorcery, I can summon the spirits of my ancestors and ask for their guidance.<br>
The ritual will require special materials that I do not have, however.<br>
I will especially need <font color="LEVEL">Ornithomimus' claws and Deinonychus' bone fragments</font> to perform the ritual. Can you obtain those materials for me?<br>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Grandma Tess:<br>
-Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right?
+Oh hello there!<br>
+You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>
+Well, if you see him, tell him his grandma is looking for him, all right?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31043-07.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31043-07.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31043-07.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Octavia:<br>
What is the taste of love? Is it sweet like honey or bitter like black beer? I'll bet it tastes like a Dion potato! Yum!<br>
-Your crystal is finished! I hope you enjoy it!</body></html>
\ No newline at end of file
+Your crystal is finished! I hope you enjoy it!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Gabrielle:<br>
+<html><body>Gabrielle:<br>
I don't know if you met Gilmore, the Watchman of the Land Dragon Antharas. He's one of the Seventeen Nemeses. He sacrificed himself and became undead to monitor Antharas' movements in the Dragon Valley and to protect the seal made by the Founding Emperor Shunaiman. He would know what happened, he was there. It's dangerous, so watch yourself!
</body></html>
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
Time is now urgent; we do not know when Sailren's violence will begin to spread further. If I interpret this correctly, the fragments of Gazkh are embedded in the bodies of several of the predatory dinosaurs.<br>
To find out more, you must communicate with Shilen's stone statue, the gatekeeper of Sailren's nest. Go to the statue, tell it the hidden meaning of the password and ask about the location of the predatory dinosaurs.<br>
Do not be surprised if your news shocks the statue; this is something none of us considered. The statue stands at the <font color="LEVEL">southeast end of the Lost Nest</font>. You have been there before, haven't you?<br>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html (working copy)
@@ -1,11 +1,6 @@
-<html><body>
-High Priest Biotin:
-<br>
-The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors.
-<br>
-Some Wizards decide to train at Oren's Ivory Tower, to attain a still more advanced profession, such as <font color="LEVEL">Sorcerer, Warlock or Necromancer</font>. However, there are not many that can achieve such a high level; it is not as easy as you might think.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_02.html">Ask about changing profession to a Wizard</a>
-<br>
+<html><body>High Priest Biotin:<br>
+The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors.<br>
+Some Wizards decide to train at Oren's Ivory Tower, to attain a still more advanced profession, such as <font color="LEVEL">Sorcerer, Warlock or Necromancer</font>. However, there are not many that can achieve such a high level; it is not as easy as you might think.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_02.html">Ask about changing profession to a Wizard</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html
===================================================================
--- dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html (working copy)
@@ -1,4 +1,6 @@
<html><body>Guard Stan:<br>
-I was out walking through the<font color="LEVEL">Oren Castle</font> grounds a couple of nights ago. Truth be told, I was clearing my head - women problems, see?<br>Anyway, there I was, when it a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>Then, quick as a click, it was gone.<br>See... told you. It was nothing.<br>
+I was out walking through the<font color="LEVEL">Oren Castle</font> grounds a couple of nights ago. Truth be told, I was clearing my head - women problems, see?<br>
+Anyway, there I was, when it a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>
+Then, quick as a click, it was gone.<br>See... told you. It was nothing.<br>
<a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-04.html">"If you say so. Where was this exactly?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html (working copy)
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-The <font color="LEVEL">Rogue</font> is the most peculiar among the 3 occupations. Rogues rely on agility rather than raw power and prefer utility to fame. They are primarily used for missions like spying or a sneak attack. Rogues may go on to become <font color="LEVEL">Hawkeyes</font>, masters of archery, or stiletto-wielding<font color="LEVEL">Treasure Hunters</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_rogue_02.html">Ask about the transfer to a Rogue.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+The <font color="LEVEL">Rogue</font> is the most peculiar among the 3 occupations. Rogues rely on agility rather than raw power and prefer utility to fame. They are primarily used for missions like spying or a sneak attack. Rogues may go on to become <font color="LEVEL">Hawkeyes</font>, masters of archery, or stiletto-wielding<font color="LEVEL">Treasure Hunters</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_rogue_02.html">Ask about the transfer to a Rogue.</a><br>
<a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html (working copy)
@@ -1,6 +1,5 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
Hmm... blonde hair. I'm not sure what that tells us, but I know how to find out.<br>
Find Witch Kalis in south Oren. She can use her spells to find out where she was taken. Tell her I sent you, she owes me a favor.<br>
I must do my own research here. Good luck, my friend.
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html
===================================================================
--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
(Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be Balu Kaimu....)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/custom/EchoCrystals/31042-01.htm
===================================================================
--- dist/game/data/scripts/custom/EchoCrystals/31042-01.htm (revision 9639)
+++ dist/game/data/scripts/custom/EchoCrystals/31042-01.htm (working copy)
@@ -1,3 +1,4 @@
<html><body>Kantabilon:<br>
What soothing music! Ideal for a traveler such as yourself...<br>
-Here is your crystal! Enjoy!</body></html>
\ No newline at end of file
+Here is your crystal! Enjoy!
+</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html (working copy)
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
The Elrokian village... You say that my descendants are growing more violent?<br>
Hmm... If I surmise correctly, then the phenomena are... Oh no!<br>
Stranger, we haven't much time!<br>
Index: dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html
===================================================================
--- dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html (revision 9639)
+++ dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html (working copy)
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-Well, do you think I can really teach you anything?
-<br>
+<html><body>Grand Master Aldenia:<br>
+Well, do you think I can really teach you anything?<br>
With the embassies of all the races gathered here, I think you should be able to find a Grand Master appropriate for your needs.
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/events/HeavyMedal/31229-game.htm
===================================================================
--- dist/game/data/scripts/events/HeavyMedal/31229-game.htm (revision 9639)
+++ dist/game/data/scripts/events/HeavyMedal/31229-game.htm (working copy)
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
I'll toss a coin, and you call either heads or tails. Meow! <font color="LEVEL">When you guess correctly, I'll raise your level!!</font><br>
Now! Then... Fling! Whirl... whirl... whirl... slap!<br>
Meow~ What's it gonna be? Heads or tails?<br>
<a action="bypass -h Quest HeavyMedal heads">"Heads!"</a><br>
-<a action="bypass -h Quest HeavyMedal tails">"Tails!"</a><br>
+<a action="bypass -h Quest HeavyMedal tails">"Tails!"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
Look for an Elf named Caradine in Goddard Castle Town. She's the daughter of the family that worships the Lady of the Lake. Go see her.
</body></html>
Index: dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
I've found a very faint trace of the Lady of the Lake in the Valley of Saints. Her life force is weakening. You'd better hurry!
-</body></html>
+</body></html>
\ No newline at end of file
Index: dist/game/data/html/seven_signs/festival/festival_4.htm
===================================================================
--- dist/game/data/html/seven_signs/festival/festival_4.htm (revision 9639)
+++ dist/game/data/html/seven_signs/festival/festival_4.htm (working copy)
@@ -5,7 +5,7 @@
<tr>
<td width="100" align="center">Difficulty</td>
<td width="35" align="center">Dusk</td>
-<td width="35" align="center">Dawn</td>
+<td width="35" align="center">Dawn</td>
<td width="130" align="center">Result</td>
</tr>
</table>
Index: dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html (working copy)
@@ -1,7 +1,6 @@
<html><body>Galate:<br>
Hmm, what have we here? Oh, well, this certainly proves you are who you say you are, doesn't it?<br>
I'm sorry to have doubted you, but I'm sure you understand my predicament.<br>
-Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br>
-<br>
+Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br><br>
<a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-06.html">I heard that there's a way to get onto Hellbound Island without Beleth detecting it.</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm
===================================================================
--- dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Beast Herder Tunatun:<br>
-The next step is simple. The cubs need proper positive attention. They only recognize you as their master if you raise them right.<br>But, if you ignore them and leave them to their own mischief... Well let's just say you won't be bringing one home for the kids!<br>
+The next step is simple. The cubs need proper positive attention. They only recognize you as their master if you raise them right.<br>
+But, if you ignore them and leave them to their own mischief... Well let's just say you won't be bringing one home for the kids!<br>
<a action="bypass -h Quest Q00020_BringUpWithLove 31537-09.htm">"And then?"</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm
===================================================================
--- dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm (working copy)
@@ -1,4 +1,5 @@
<html><body>Beast Herder Tunatun:<br>
-Pay attention. You see those Feed Sellers?<br>Purchase the Feed from them, and let <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, Alpine Cougar</font> eat the Feed to make them grow.<br>
+Pay attention. You see those Feed Sellers?<br>
+Purchase the Feed from them, and let <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, Alpine Cougar</font> eat the Feed to make them grow.<br>
<a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Listen to the next story</a>
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
Caradine wants to see you as soon as possible. You should go now.
</body></html>
Index: dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html
===================================================================
--- dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html (working copy)
@@ -1,3 +1,5 @@
<html><body>Grandma Tess:<br>
-Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right?
+Oh hello there!<br>
+You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>
+Well, if you see him, tell him his grandma is looking for him, all right?
</body></html>
\ No newline at end of file
Index: dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html
===================================================================
--- dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html (working copy)
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
<a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4g.html">You have entered the second note of the first verse. Please enter the third note.</a>
</body></html>
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Index: dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm
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--- dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm (revision 9639)
+++ dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm (working copy)
@@ -1,5 +1,5 @@
<html><body>Grand Magister Gallint:<br>
Thank you. Fortunately, I think the spirits have gone into the woods rather than to the village. Things may become complicated if a Spirit Of Mirrors encounters a dangerous beast and changes into its identical form, so they must be caught as soon as possible.<br>
-To capture the Spirit Of Mirrors, you need this<font color="LEVEL"> oak wand</font>. Weaken the spirit by attacking it with sword or magic, then deliver the finishing blow with this oak wand, and you will be able to seal the spirit within the wand. I will give you three enchanted wands, one for each spirit that has escaped.<br>
+To capture the Spirit Of Mirrors, you need this <font color="LEVEL">oak wand</font>. Weaken the spirit by attacking it with sword or magic, then deliver the finishing blow with this oak wand, and you will be able to seal the spirit within the wand. I will give you three enchanted wands, one for each spirit that has escaped.<br>
The village <font color="LEVEL">guards</font> may have found some helpful evidence during their patrol. It may be a good idea to stop by the village and speak to the guards.
</body></html>
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Index: dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html
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--- dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html (revision 9639)
+++ dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.h
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