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<!DOCTYPE html> | |
<html lang="en-us"> | |
<head> | |
<style> | |
canvas { | |
width: 100%; | |
height: 100%; | |
position: absolute; | |
} | |
</style> | |
<meta charset="utf-8"> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
<title>%UNITY_WEB_NAME%</title> | |
<script src="%UNITY_WEBGL_LOADER_URL%"></script> | |
<script> | |
//turn off unity's annoying alert() dialog. | |
UnityLoader.Error.handler = function(){} | |
var gameInstance = UnityLoader.instantiate("gameContainer", "%UNITY_WEBGL_BUILD_URL%"); | |
</script> | |
</head> | |
<body> | |
<div id="gameContainer" style="width: 100%; height: 100%; position: absolute; margin: auto"></div> | |
</body> | |
</html> |
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This is a modified Unity's index.html that I used for my web gamedev tools made using Unity & WebAssembly.