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To set this up in Unity, it needs to: | |
1. have a reference to the DialogueRunner in the scene | |
2. be added to the Dialogue Views in the DialogueRunner | |
3. MAKE SURE THAT Yarn.LineJumper.asmdef and YarnLineJumper.cs ARE IN THEIR OWN SUBFOLDER | |
(This is for 2.2.2+) | |
To save a point, save integer returned from CurrentProgramCounter() somewhere. | |
To load a point, use LoadProgramCounter() with the node string name and integer saved from CurrentProgramCounter(). |