Skip to content

Instantly share code, notes, and snippets.

@SteamWind
Last active February 1, 2021 10:41
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save SteamWind/1671f17d3d4f2842ca90bb72c81cacd0 to your computer and use it in GitHub Desktop.
Save SteamWind/1671f17d3d4f2842ca90bb72c81cacd0 to your computer and use it in GitHub Desktop.
Generated by XState Viz: https://xstate.js.org/viz
const stateNames = Object.freeze({
idleing: 'idleing',
drawn: 'drawn',
fitZooming: 'fitZooming',
drawingColumn: 'drawingColumn',
drawingU0: 'drawingU0',
drawingHoles: 'drawingHoles',
influencingU0: 'influencingU0',
drawingAncoplus: 'drawingAncoplus',
drawingTemporaryAncoplus: 'drawingTemporaryAncoplus',
drawingUa0: 'drawingUa0',
influencingUa0: 'influencingUa0',
interatingAncoplus: 'interatingAncoplus',
influencingAncoplus: 'influencingAncoplus',
computeUaSolution: 'computeUaSolution',
});
const transitionNames = Object.freeze({
RESET: 'RESET',
SHOW: 'SHOW',
MODIFY_INPUT: 'MODIFY_INPUT',
MODIFY_HOLE: 'MODIFY_HOLE',
MODIFY_ANCOPLUS: 'MODIFY_ANCOPLUS',
COMPUTE: 'COMPUTE',
NEXT: 'NEXT',
});
const intent = Object.freeze({
show: 'show',
modify_input: 'modify',
modify_hole: 'modify_hole',
modify_ancoplus: 'modify_ancoplus',
compute: 'compute',
});
const drawingStateMachine = Machine(
{
id: 'drawMachine',
context: {
/**
* Define what is the intention of the drawing
* @type string
*/
intent: null,
/**
* Define on what na of the iterative ua0 drawing we are
* @type number
*/
na: null,
/**
* Define if the drawing is complete or not
* @type boolean
*/
partial: false,
},
initial: stateNames.idleing,
states: {
/**
* This is the initial state. It defines when the machine wait for something happen.
*/
[stateNames.idleing]: {
on: {
[transitionNames.SHOW]: {
target: stateNames.drawingColumn,
actions: assign(() => ({
intent: intent.show,
})),
},
},
},
[stateNames.drawn]: {
on: {
[transitionNames.MODIFY_INPUT]: {
target: stateNames.drawingColumn,
actions: assign(() => ({
intent: intent.modify_input,
})),
},
[transitionNames.MODIFY_HOLE]: {
target: stateNames.drawingColumn,
actions: assign(() => ({
intent: intent.modify_hole,
})),
},
[transitionNames.MODIFY_ANCOPLUS]: {
target: stateNames.drawingTemporaryAncoplus,
actions: assign(() => ({
intent: intent.modify_ancoplus,
})),
},
[transitionNames.COMPUTE]: {
target: stateNames.drawingAncoplus,
actions: assign(() => ({
intent: intent.compute,
na: 9,
})),
},
},
},
[stateNames.fitZooming]: {
on: {
[transitionNames.NEXT]: {
target: stateNames.drawn,
},
},
},
[stateNames.drawingColumn]: {
on: {
[transitionNames.NEXT]: {
target: stateNames.drawingU0,
},
},
},
[stateNames.drawingU0]: {
on: {
[transitionNames.NEXT]: {
target: stateNames.drawingHoles,
},
},
},
[stateNames.drawingHoles]: {
on: {
[transitionNames.NEXT]: {
target: stateNames.influencingU0,
},
},
},
[stateNames.influencingU0]: {
on: {
[transitionNames.NEXT]: [
{
target: stateNames.drawingTemporaryAncoplus,
cond: ({ intent: actualIntent }, { na } = { na: null }) => (
(actualIntent === intent.modify_hole || actualIntent === intent.modify_ancoplus) && na != null
),
},
{
target: stateNames.drawingAncoplus,
cond: (_, { na } = { na: null }) => (na != null),
actions: assign((_, { na }) => ({
na,
})),
},
{
target: stateNames.fitZooming,
cond: ({ intent: actualIntent }) => (
actualIntent === intent.show || actualIntent === intent.compute || actualIntent === intent.modify_input
),
actions: assign(() => ({
partial: true,
})),
},
{
target: stateNames.drawn,
actions: assign(() => ({
partial: true,
})),
},
],
},
},
[stateNames.drawingAncoplus]: {
on: {
[transitionNames.NEXT]: {
target: stateNames.drawingUa0,
cond: (_, { na } = { na: null }) => (na != null),
actions: assign((_, { na }) => ({
na,
})),
},
},
},
[stateNames.drawingTemporaryAncoplus]: {
on: {
[transitionNames.NEXT]: [
{
target: stateNames.drawingUa0,
cond: ({ intent: actualIntent }) => (
actualIntent === intent.modify_ancoplus
),
},
{
target: stateNames.influencingAncoplus,
},
],
},
},
[stateNames.drawingUa0]: {
on: {
[transitionNames.NEXT]: {
target: stateNames.influencingUa0,
},
},
},
[stateNames.computeUaSolution]: {
on: {
[transitionNames.NEXT]:
[
{
target: stateNames.drawingAncoplus,
cond: (_, { na } = { na: null }) => (na != null && na !== -1),
actions: assign((_, { na }) => ({
na,
intent: intent.show,
})),
},
{
target: stateNames.influencingAncoplus,
cond: (_, { na } = { na: null }) => (na != null),
},
],
},
},
[stateNames.influencingUa0]: {
on: {
[transitionNames.NEXT]: [
{
target: stateNames.influencingAncoplus,
cond: ({ intent: actualIntent }) => (actualIntent === intent.show || actualIntent === intent.modify_ancoplus),
actions: assign(() => ({
partial: false,
})),
},
{
target: stateNames.computeUaSolution,
cond: ({ intent: actualIntent, na }) => (actualIntent === intent.compute && (na && na === 9)),
},
{
target: stateNames.drawingUa0,
cond: ({ intent: actualIntent }) => (actualIntent === intent.compute),
actions: assign((context) => ({
na: context.na + 1,
})),
},
],
},
},
[stateNames.influencingAncoplus]: {
on: {
[transitionNames.NEXT]: [
{
target: stateNames.fitZooming,
cond: ({ intent: actualIntent }) => (actualIntent === intent.show || actualIntent === intent.compute),
actions: assign(() => ({
partial: true,
})),
},
{
target: stateNames.drawn,
},
],
},
},
},
on: {
[transitionNames.RESET]: {
target: stateNames.idleing,
actions: assign(() => ({
intent: null,
na: null,
partial: false,
})),
},
},
},
);
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment