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@LayZeeDK
LayZeeDK / angular-cli-node-js-typescript-rxjs-compatiblity-matrix.csv
Last active May 7, 2024 13:45
Angular CLI, Angular, Node.js, TypeScript, and RxJS version compatibility matrix. Officially part of the Angular documentation as of 2023-04-19 https://angular.io/guide/versions
Angular CLI version Angular version Node.js version TypeScript version RxJS version
~16.0.0 ~16.0.0 ^16.13.0 || ^18.10.0 >=4.9.5 <5.1.0 ^6.5.5 || ^7.4.0
~15.2.0 ~15.2.0 ^14.20.0 || ^16.13.0 || ^18.10.0 >=4.8.4 <5.0.0 ^6.5.5 || ^7.4.0
~15.1.0 ~15.1.0 ^14.20.0 || ^16.13.0 || ^18.10.0 >=4.8.4 <5.0.0 ^6.5.5 || ^7.4.0
~15.0.5 ~15.0.4 ^14.20.0 || ^16.13.0 || ^18.10.0 ~4.8.4 ^6.5.5 || ^7.4.0
~14.3.0 ~14.3.0 ^14.15.0 || ^16.10.0 >=4.6.4 <4.9.0 ^6.5.5 || ^7.4.0
~14.2.0 ~14.2.0 ^14.15.0 || ^16.10.0 >=4.6.4 <4.9.0 ^6.5.5 || ^7.4.0
~14.1.3 ~14.1.3 ^14.15.0 || ^16.10.0 >=4.6.4 <4.8.0 ^6.5.5 || ^7.4.0
~14.0.7 ~14.0.7 ^14.15.0 || ^16.10.0 >=4.6.4 <4.8.0 ^6.5.5 || ^7.4.0
~13.3.0 ~13.3.0 ^12.20.2 || ^14.15.0 || ^16.10.0 >=4.4.4 <4.7.0 ^6.5.5 || ^7.4.0
@serkan-ozal
serkan-ozal / gist:b6a9701801279736e5ec
Created February 8, 2015 11:54
A Hacky Way to Clean All Thread Local Variables of Current Thread
void cleanThreadLocalsOfCurrentThread() {
try {
// Get a reference to the thread locals table of the current thread
Thread thread = Thread.currentThread();
Field threadLocalsField = Thread.class.getDeclaredField("threadLocals");
threadLocalsField.setAccessible(true);
Object threadLocalTable = threadLocalsField.get(thread);
// Get a reference to the array holding the thread local variables inside the
// ThreadLocalMap of the current thread
@jewelsea
jewelsea / TaskBasedSplash.java
Last active February 26, 2024 13:33
Displays a JavaFX splash page for an intensive startup task with progress monitoring
import javafx.animation.FadeTransition;
import javafx.application.Application;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.collections.*;
import javafx.concurrent.*;
import javafx.geometry.*;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.effect.DropShadow;
import javafx.scene.image.*;