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@SteffenL
Created November 28, 2014 17:05
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Escape Dead Island save-data dump 2 (a bit further into the game)
Begin nested node. Level = 1
double = 30.000000
string = version
Begin nested node. Level = 2
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_torso
string = damage_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = damage_stomach
string = damage_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_head
string = damage_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
Begin nested node. Level = 4
End nested node. Level = 3
string = perks
string = knight
string = head
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
Begin nested node. Level = 6
Begin nested node. Level = 7
string = english_style
double = 1.000000
End nested node. Level = 6
string = fighting_style
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = gear
string = footman
string = unlock_key
Begin nested node. Level = 4
boolean = 0
string = show_crest
string = helmet_cloth_hood
string = name
Begin nested node. Level = 5
string = pattern_base
string = pattern
End nested node. Level = 4
string = attachments
End nested node. Level = 3
string = helmet
string = Footman
string = display_name
string = armour_light_peasant_rags
string = armour
End nested node. Level = 2
double = 1.000000
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_torso
string = damage_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = damage_stomach
string = damage_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_head
string = damage_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
Begin nested node. Level = 4
End nested node. Level = 3
string = perks
string = knight
string = head
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
Begin nested node. Level = 6
Begin nested node. Level = 7
string = english_style
double = 1.000000
End nested node. Level = 6
string = fighting_style
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = gear
string = crossbowman
string = unlock_key
Begin nested node. Level = 4
boolean = 0
string = show_crest
string = helmet_sallet
string = name
Begin nested node. Level = 5
string = armorycap
string = coif
string = visor_standard
string = visor
string = pattern_standard
string = pattern
End nested node. Level = 4
string = attachments
End nested node. Level = 3
string = helmet
string = Crossbowman
string = display_name
string = armour_light_peasant_rags
string = armour
End nested node. Level = 2
double = 2.000000
End nested node. Level = 1
string = profiles
Begin nested node. Level = 2
Begin nested node. Level = 3
Begin nested node. Level = 4
boolean = 1
string = achievement_p003
boolean = 0
string = achievement_e006
double = 0.000000
string = snapshot_collectible_86
double = 0.000000
string = pickup_dlc_rifle
double = 0.000000
string = note_l_labs_02
double = 32.000000
string = zombies_killed_by_melee
boolean = 0
string = achievement_p013
double = 0.000000
string = note_l_labs_04
double = 0.000000
string = snapshot_collectible_98
double = 0.000000
string = zombies_killed_by_shotgun_close
double = 0.000000
string = snapshot_collectible_04
double = 0.000000
string = snapshot_collectible_36
boolean = 0
string = achievement_e004
double = 0.000000
string = snapshot_collectible_43
double = 0.000000
string = snapshot_collectible_26
double = 0.000000
string = snapshot_collectible_74
double = 0.000000
string = snapshot_collectible_88
double = 0.000000
string = lab_rat
boolean = 0
string = achievement_x005
double = 0.000000
string = snapshot_collectible_50
double = 0.000000
string = snapshot_collectible_64
boolean = 0
string = achievement_p001
double = 0.000000
string = note_l_jungle02_02
double = 4.000000
string = map_item
double = 0.000000
string = snapshot_collectible_38
double = 0.000000
string = pickup_axe_04
double = 0.000000
string = new_game_plus_completed
boolean = 0
string = achievement_p011
double = 0.000000
string = pickup_shotgun_02
double = 0.000000
string = snapshot_collectible_28
double = 0.000000
string = snapshot_collectible_06
double = 0.000000
string = achievement_d001
double = 0.000000
string = snapshot_collectible_93
double = 0.000000
string = screwdriver_01
double = 1.000000
string = note_l_marina_06
boolean = 0
string = achievement_e001
double = 0.000000
string = experiment_log_l_labs_03
double = 11.000000
string = keycard_dlc_04
double = 0.000000
string = snapshot_collectible_18
double = 0.000000
string = snapshot_collectible_91
double = 0.000000
string = snapshot_collectible_83
double = 0.000000
string = snapshot_collectible_66
double = 0.000000
string = experiment_log_l_labs_01
boolean = 0
string = achievement_p002
double = 0.000000
string = snapshot_collectible_08
double = 0.000000
string = snapshot_collectible_81
boolean = 0
string = achievement_c003
double = 0.000000
string = charon_log_l_villa_01
double = 0.000000
string = snapshot_collectible_56
double = 1.000000
string = snapshot_collectible_33
double = 0.000000
string = experiment_log_l_villa_02
double = 0.000000
string = snapshot_collectible_78
double = 0.000000
string = postcard_l_airfield_01
boolean = 0
string = achievement_c006
boolean = 0
string = achievement_x001
double = 0.000000
string = snapshot_collectible_31
double = 1.000000
string = mission02_completed
double = 0.000000
string = note_l_helipad_02
double = 0.000000
string = postcard_l_jungle_01
double = 0.000000
string = siren_killed_while_screaming
double = 2.000000
string = zombies_killed_by_execute
double = 0.000000
string = postcard_l_junglecliff_01
double = 0.000000
string = expert_thrillseeker
boolean = 0
string = achievement_c004
boolean = 0
string = achievement_c007
double = 0.000000
string = snapshot_collectible_58
double = 0.000000
string = snapshot_collectible_49
boolean = 0
string = achievement_c017
double = 0.000000
string = num_lost_stories
double = 0.000000
string = snapshot_collectible_11
boolean = 1
string = achievement_p004
double = 11.000000
string = unarmed
boolean = 0
string = achievement_g003
boolean = 0
string = achievement_p014
double = 0.000000
string = shotgun
boolean = 0
string = achievement_p006
double = 1.000000
string = postcard_l_marina_01
double = 0.000000
string = experiment_log_l_airfield_02
double = 0.000000
string = audio_log_collectible_11
double = 0.000000
string = note_l_labs_03
double = 0.000000
string = note_l_villa_03
double = 0.000000
string = audio_log_collectible_03
double = 0.000000
string = snapshot_collectible_47
double = 11.000000
string = keycard_dlc_02
double = 0.000000
string = snapshot_collectible_73
double = 0.000000
string = postcard_l_labs_02
double = 0.000000
string = postcard_l_jungle02_01
double = 0.000000
string = audio_log_collectible_01
double = 0.000000
string = snapshot_collectible_45
double = 0.000000
string = dlc_rifle
double = 0.000000
string = snapshot_collectible_71
double = 0.000000
string = snapshot_collectible_63
double = 0.000000
string = spitter_killed_by_ranged
double = 0.000000
string = experiment_log_l_jungle02_01
double = 0.000000
string = snapshot_collectible_99
double = 0.000000
string = charon_log_l_villa_03
double = 0.000000
string = note_l_marina_03
double = 0.000000
string = normal_game_completed
double = 0.000000
string = note_l_beach_02
double = 0.000000
string = lost_story_watch
double = 0.000000
string = snapshot_collectible_61
double = 0.000000
string = expert_conviction
double = 0.000000
string = bouncer_killed_midair
boolean = 0
string = achievement_e002
double = 0.000000
string = dwellers_killed_by_stealth_execute
double = 0.000000
string = note_l_villa_outside_01
double = 0.000000
string = experiment_log_l_jungle_01
double = 0.000000
string = deep_one
double = 0.000000
string = snapshot_collectible_89
double = 1.000000
string = keycard_red_02
boolean = 1
string = achievement_g005
double = 0.000000
string = snapshot_collectible_51
double = 0.000000
string = postcard_l_helipad_01
double = 0.000000
string = kills_with_dummy_knife
double = 0.000000
string = achievement_d005
double = 0.000000
string = snapshot_collectible_39
double = 0.000000
string = snapshot_collectible_95
double = 0.000000
string = pickup_dlc_pistol
double = 2.000000
string = num_notes
boolean = 0
string = achievement_e005
double = 0.000000
string = snapshot_collectible_87
double = 0.000000
string = axe_tier3
double = 0.000000
string = note_l_jungle_02
double = 4.000000
string = keycard_red_01
boolean = 0
string = achievement_c011
double = 0.000000
string = anchor_item
boolean = 0
string = achievement_x002
double = 0.000000
string = snapshot_collectible_37
double = 5.000000
string = pocket_camera
double = 0.000000
string = mission07_completed
double = 0.000000
string = dlc_pistol
double = 0.000000
string = snapshot_collectible_27
double = 0.000000
string = lost_story_escape_plan
double = 0.000000
string = experiment_log_l_marina_01
double = 0.000000
string = note_l_labs_01
double = 0.000000
string = note_l_marina_01
double = 0.000000
string = snapshot_collectible_42
double = 0.000000
string = snapshot_collectible_09
double = 0.000000
string = lost_story_newtoncradle
double = 0.000000
string = expert_smorgasbord
double = 0.000000
string = lost_story_diploma
double = 0.000000
string = snapshot_collectible_17
double = 0.000000
string = audio_log_collectible_07
double = 0.000000
string = achievement_d008
double = 0.000000
string = snapshot_collectible_79
double = 6.000000
string = katana_agent_zero
double = 0.000000
string = mission09_completed
double = 0.000000
string = audio_log_collectible_05
double = 0.000000
string = lost_story_dogtag
boolean = 1
string = achievement_g001
double = 1.000000
string = note_l_villa_01
double = 0.000000
string = snapshot_collectible_69
double = 0.000000
string = note_l_marina_07
double = 0.000000
string = snapshot_collectible_05
double = 0.000000
string = experiment_log_l_villa_01
double = 0.000000
string = note_l_jungle_01
double = 0.000000
string = snapshot_collectible_92
double = 0.000000
string = snapshot_collectible_59
double = 0.000000
string = pickup_pistol_02
double = 1.000000
string = mission01_completed
double = 0.000000
string = mission08_completed
boolean = 0
string = achievement_c002
double = 1.000000
string = snapshot_collectible_35
boolean = 0
string = achievement_c008
double = 0.000000
string = snapshot_collectible_85
double = 0.000000
string = experiment_log_l_labs_04
double = 0.000000
string = snapshot_collectible_75
double = 0.000000
string = lost_story_coins
boolean = 0
string = achievement_c012
double = 0.000000
string = audio_log_collectible_06
double = 1.000000
string = num_postcards
double = 0.000000
string = lost_story_passport
double = 0.000000
string = audio_log_collectible_04
double = 4.000000
string = glock_tier2
double = 0.000000
string = lost_story_secret_camera
double = 0.000000
string = snapshot_collectible_82
double = 0.000000
string = charon_log_l_helipad_02
boolean = 0
string = achievement_p010
double = 0.000000
string = mission11_completed
double = 0.000000
string = snapshot_collectible_65
double = 0.000000
string = sorted_audio_logs
double = 0.000000
string = note_l_airfield_01
double = 0.000000
string = note_l_jungle_04
boolean = 0
string = achievement_c013
double = 0.000000
string = snapshot_collectible_57
double = 0.000000
string = kills_with_unarmed
double = 0.000000
string = charon_log_l_marina_02
double = 0.000000
string = pickup_pistol_01
boolean = 0
string = achievement_c010
boolean = 0
string = achievement_p009
double = 0.000000
string = pickup_axe_03
double = 0.000000
string = snapshot_collectible_24
double = 0.000000
string = charon_log_l_jungle_01
boolean = 0
string = achievement_c016
double = 1.000000
string = prologue_completed
boolean = 0
string = achievement_p008
double = 0.000000
string = charon_log_l_airfield_01
double = 0.000000
string = lost_story_teddy
double = 5.000000
string = dummy_item
double = 0.000000
string = zombies_killed_dlc_pistol_range
double = 0.000000
string = snapshot_collectible_77
double = 0.000000
string = snapshot_collectible_10
double = 0.000000
string = charon_log_l_villa_02
boolean = 0
string = achievement_c009
double = 0.000000
string = military_flashlight
double = 0.000000
string = zombies_killed_dlc_rifle
double = 0.000000
string = achievement_d009
double = 0.000000
string = audio_log_collectible_09
double = 0.000000
string = mission05_completed
double = 1.000000
string = snapshot_collectible_01
double = 0.000000
string = snapshot_collectible_44
boolean = 0
string = achievement_g007
double = 0.000000
string = axe_tier4
double = 0.000000
string = snapshot_collectible_25
double = 0.000000
string = achievement_d007
double = 0.000000
string = postcard_l_marina_02
double = 44.000000
string = zombies_killed
boolean = 0
string = achievement_g002
double = 10.000000
string = zombies_killed_by_stealth_execute
double = 0.000000
string = snapshot_collectible_15
double = 0.000000
string = snapshot_collectible_76
double = 0.000000
string = snapshot_collectible_53
double = 0.000000
string = achievement_d003
double = 0.000000
string = snapshot_collectible_07
double = 0.000000
string = note_l_marina_02
double = 0.000000
string = mission10_completed
double = 0.000000
string = note_l_helipad_01
double = 0.000000
string = snapshot_collectible_12
double = 0.000000
string = snapshot_collectible_41
double = 0.000000
string = radio_item
double = 0.000000
string = charon_log_l_labs_03
double = 0.000000
string = achievement_d002
boolean = 0
string = chapter_1_complete
double = 0.000000
string = snapshot_collectible_90
double = 0.000000
string = charon_log_l_labs_01
double = 11.000000
string = keycard_dlc_01
double = 0.000000
string = audio_log_collectible_08
double = 0.000000
string = experiment_log_l_labs_02
boolean = 0
string = achievement_c019
double = 0.000000
string = num_audio_logs
double = 0.000000
string = note_l_airfield_02
double = 0.000000
string = zombies_killed_by_pistol_headshot
double = 0.000000
string = pickup_shotgun_01
double = 0.000000
string = note_l_villa_02
double = 0.000000
string = kills_with_rifle
double = 0.000000
string = expert_butcher_killer
double = 0.000000
string = expert_ninja
double = 0.000000
string = snapshot_collectible_62
double = 0.000000
string = snapshot_collectible_02
double = 0.000000
string = lost_story_id_card
double = 0.000000
string = axe_tier1
double = 0.000000
string = snapshot_collectible_29
double = 0.000000
string = experiment_log_l_airfield_01
double = 0.000000
string = postcard_l_beach_01
double = 0.000000
string = snapshot_collectible_80
boolean = 0
string = achievement_p012
double = 0.000000
string = note_l_marina_04
double = 0.000000
string = snapshot_collectible_94
double = 0.000000
string = achievement_d010
boolean = 1
string = achievement_p005
double = 0.000000
string = note_l_jungle02_01
double = 0.000000
string = audio_log_collectible_10
double = 0.000000
string = charon_log_l_villa_04
boolean = 0
string = achievement_e003
double = 0.000000
string = audio_log_collectible_02
double = 0.000000
string = snapshot_collectible_72
double = 0.000000
string = charon_log_l_marina_04
double = 0.000000
string = pickup_stealth_weapon_02
double = 1.000000
string = charon_log_l_marina_01
boolean = 0
string = achievement_p007
double = 0.000000
string = lost_story_crown_bobble
double = 0.000000
string = achievement_d006
double = 0.000000
string = snapshot_collectible_30
double = 0.000000
string = lost_story_board_photo
double = 0.000000
string = note_l_helipad_03
double = 0.000000
string = snapshot_collectible_97
boolean = 0
string = achievement_c001
boolean = 0
string = achievement_g004
double = 0.000000
string = snapshot_collectible_84
double = 0.000000
string = num_experiment_logs
double = 11.000000
string = keycard_dlc_03
double = 0.000000
string = snapshot_collectible_96
boolean = 0
string = achievement_c014
double = 0.000000
string = dwellers_killed_by_hazard
double = 0.000000
string = axe_tier2
double = 0.000000
string = snapshot_collectible_20
double = 0.000000
string = mission03_completed
double = 0.000000
string = experiment_log_l_helipad_01
double = 0.000000
string = postcard_l_labs_01
double = 0.000000
string = kills_with_fire_axe
double = 0.000000
string = note_l_beach_01
double = 0.000000
string = achievement_d004
double = 0.000000
string = glock
double = 0.000000
string = charon_log_l_marina_03
double = 0.000000
string = mission04_completed
double = 0.000000
string = snapshot_collectible_52
double = 1.000000
string = snapshot_collectible_34
double = 0.000000
string = charon_log_l_helipad_01
double = 0.000000
string = snapshot_collectible_54
double = 1.000000
string = num_charon_logs
double = 0.000000
string = mission06_completed
boolean = 0
string = achievement_c015
double = 0.000000
string = gas_mask
boolean = 0
string = achievement_c005
double = 0.000000
string = snapshot_collectible_03
double = 0.000000
string = shotgun_tier2
double = 0.000000
string = pickup_axe_01
double = 0.000000
string = charon_log_l_labs_02
double = 0.000000
string = charon_log_l_jungle02_01
double = 0.000000
string = postcard_l_jungle_02
boolean = 0
string = achievement_x003
double = 0.000000
string = postcard_l_jungle02_02
double = 0.000000
string = snapshot_collectible_70
double = 0.000000
string = kills_with_pistol
boolean = 0
string = achievement_x004
double = 2.000000
string = cable_item
boolean = 0
string = achievement_c018
double = 0.000000
string = pickup_axe_02
double = 0.000000
string = snapshot_collectible_67
double = 0.000000
string = note_l_jungle_03
double = 0.000000
string = pickup_stealth_weapon_01
double = 12.000000
string = num_ammo_packs
double = 0.000000
string = note_l_marina_05
double = 0.000000
string = praise_the_light
double = 4.000000
string = num_snapshots
double = 6.000000
string = army_knife
double = 0.000000
string = snapshot_collectible_14
End nested node. Level = 3
double = 1.000000
End nested node. Level = 2
string = achievements
Begin nested node. Level = 3
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
Begin nested node. Level = 5
Begin nested node. Level = 6
string = damage_torso
string = damage_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = damage_head
string = damage_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = damage_stomach
string = damage_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
Begin nested node. Level = 5
End nested node. Level = 4
string = perks
string = knight
string = head
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
Begin nested node. Level = 7
Begin nested node. Level = 8
string = english_style
double = 1.000000
End nested node. Level = 7
string = fighting_style
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = gear
string = footman
string = unlock_key
Begin nested node. Level = 5
boolean = 0
string = show_crest
string = helmet_cloth_hood
string = name
Begin nested node. Level = 6
string = pattern_base
string = pattern
End nested node. Level = 5
string = attachments
End nested node. Level = 4
string = helmet
string = Footman
string = display_name
string = armour_light_peasant_rags
string = armour
End nested node. Level = 3
double = 1.000000
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
Begin nested node. Level = 5
Begin nested node. Level = 6
string = damage_torso
string = damage_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = damage_head
string = damage_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = damage_stomach
string = damage_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
Begin nested node. Level = 5
End nested node. Level = 4
string = perks
string = knight
string = head
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
Begin nested node. Level = 7
Begin nested node. Level = 8
string = english_style
double = 1.000000
End nested node. Level = 7
string = fighting_style
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = gear
string = crossbowman
string = unlock_key
Begin nested node. Level = 5
boolean = 0
string = show_crest
string = helmet_sallet
string = name
Begin nested node. Level = 6
string = armorycap
string = coif
string = visor_standard
string = visor
string = pattern_standard
string = pattern
End nested node. Level = 5
string = attachments
End nested node. Level = 4
string = helmet
string = Crossbowman
string = display_name
string = armour_light_peasant_rags
string = armour
End nested node. Level = 3
double = 2.000000
End nested node. Level = 2
string = profiles
double = 30.000000
string = version
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 0.000000
string = voice_over
double = 0.000000
string = music_volume
double = 0.000000
string = sfx_volume
End nested node. Level = 3
string = sound
double = 0.000000
string = fullscreen_output
Begin nested node. Level = 4
boolean = 0
string = axe
boolean = 0
string = cliff
boolean = 0
string = shotgun
boolean = 0
string = pistol
boolean = 0
string = knife
boolean = 0
string = katana
End nested node. Level = 3
string = skins
Begin nested node. Level = 4
double = 1280.000000
double = 1.000000
double = 720.000000
double = 2.000000
End nested node. Level = 3
string = screen_resolution
Begin nested node. Level = 4
string = tutorial
string = single_player_level
End nested node. Level = 3
string = debug
Begin nested node. Level = 4
boolean = 1
string = subtitles_activated
boolean = 1
string = rumble_effect_activated
End nested node. Level = 3
string = gameplay
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 2.200000
string = gamma
string = high
string = graphics_quality
End nested node. Level = 4
string = normal
Begin nested node. Level = 5
string = high
string = particles_quality
boolean = 1
string = light_casts_shadows
double = -1.000000
string = max_stacking_frames
boolean = 0
string = vsync
string = high
string = texture_quality_environment
string = low
string = texture_quality_coat_of_arms
string = high
string = shadow_quality
double = 0.000000
string = max_fps
string = high
string = texture_quality_characters
End nested node. Level = 4
string = advanced
Begin nested node. Level = 5
double = 0.600000
string = lod_object_multiplier
boolean = 1
string = ssao_enabled
double = 0.000000
string = lod_scatter_density
boolean = 1
string = fxaa_enabled
double = 0.100000
string = lod_decoration_density
boolean = 1
string = blurpass_enabled
boolean = 1
string = sobel_filter_cel_shading
End nested node. Level = 4
string = render_settings
End nested node. Level = 3
string = video
boolean = 0
string = fullscreen
End nested node. Level = 2
string = user_settings
Begin nested node. Level = 3
boolean = 1
string = keycard_red_02
boolean = 1
string = keycard_dlc_01
boolean = 1
string = ai_keycard_red_01
boolean = 1
string = unarmed
boolean = 1
string = dummy_item
boolean = 1
string = pocket_camera
boolean = 1
string = army_knife
boolean = 1
string = cable_item
boolean = 1
string = keycard_dlc_03
boolean = 1
string = keycard_dlc_04
boolean = 1
string = glock_tier2
boolean = 1
string = map_item
boolean = 1
string = katana_agent_zero
boolean = 1
string = keycard_red_01
boolean = 1
string = ai_keycard_red_02
boolean = 1
string = zombie_runner
boolean = 1
string = zombie_shambler
boolean = 1
string = keycard_dlc_02
boolean = 1
string = zombie_runner_insanity
End nested node. Level = 2
string = collected_gear
Begin nested node. Level = 3
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
Begin nested node. Level = 5
Begin nested node. Level = 6
string = damage_torso
string = damage_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = damage_head
string = damage_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = damage_stomach
string = damage_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
double = 0.100000
string = detected_threshold
string = player_hurt_grunt
string = hurt_sound_event
string = cliff
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 5
double = 0.680000
string = wounded_threshold
double = 0.320000
string = dying_threshold
double = 0.680000
string = heartbeat_threshold
End nested node. Level = 4
string = mood_settings
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
Begin nested node. Level = 5
string = push
string = offensive_specialization_1
End nested node. Level = 4
string = perks
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = gear
string = dirty
string = skin_subgroup
string = player_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = cliff
string = name
double = 2.000000
string = health
End nested node. Level = 3
string = cliff
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
Begin nested node. Level = 5
Begin nested node. Level = 6
string = damage_torso
string = damage_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = damage_head
string = damage_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = damage_stomach
string = damage_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
double = 0.100000
string = detected_threshold
string = player_hurt_grunt
string = hurt_sound_event
string = cliff
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 5
double = 0.680000
string = wounded_threshold
double = 0.320000
string = dying_threshold
double = 0.680000
string = heartbeat_threshold
End nested node. Level = 4
string = mood_settings
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
Begin nested node. Level = 5
string = push
string = offensive_specialization_1
End nested node. Level = 4
string = perks
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
Begin nested node. Level = 6
string = dummy_item
string = name
Begin nested node. Level = 7
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 2.000000
Begin nested node. Level = 6
string = pocket_camera
string = name
Begin nested node. Level = 7
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 3.000000
Begin nested node. Level = 6
string = map_item
string = name
Begin nested node. Level = 7
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 4.000000
Begin nested node. Level = 6
string = cable_item
string = name
Begin nested node. Level = 7
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 5.000000
End nested node. Level = 4
string = gear
string = clean
string = skin_subgroup
string = player_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = cliff_clean
string = name
double = 2.000000
string = health
End nested node. Level = 3
string = cliff_clean
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
double = 22.000000
string = health
Begin nested node. Level = 5
string = push
string = offensive_specialization_1
End nested node. Level = 4
string = perks
string = agent_zero
string = skin_override
string = agent_zero_hurt_vce
string = hurt_sound_event
string = agent_zero
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 5
double = 0.680000
string = wounded_threshold
double = 0.320000
string = dying_threshold
double = 0.770000
string = heartbeat_threshold
End nested node. Level = 4
string = mood_settings
Begin nested node. Level = 5
Begin nested node. Level = 6
string = army_knife
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
Begin nested node. Level = 6
string = army_knife
string = name
End nested node. Level = 5
double = 2.000000
Begin nested node. Level = 6
string = katana_agent_zero
string = name
End nested node. Level = 5
double = 3.000000
Begin nested node. Level = 6
string = keycard_red_01
string = name
Begin nested node. Level = 7
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 4.000000
Begin nested node. Level = 6
string = glock_tier2
string = name
Begin nested node. Level = 7
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 5.000000
Begin nested node. Level = 6
string = keycard_red_02
string = name
Begin nested node. Level = 7
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 6.000000
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 8.000000
string = ammo
End nested node. Level = 6
string = glock_tier2
Begin nested node. Level = 7
double = 59.000000
string = spare_ammo
End nested node. Level = 6
string = pistol_ammo
End nested node. Level = 5
string = ammo
End nested node. Level = 4
string = gear
double = 0.100000
string = detected_threshold
string = agent_zero_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = agent_zero_prologue
string = name
Begin nested node. Level = 5
Begin nested node. Level = 6
string = damage_torso
string = damage_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = damage_head
string = damage_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = damage_stomach
string = damage_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
End nested node. Level = 3
string = agent_zero_prologue
End nested node. Level = 2
string = sp_profiles
Begin nested node. Level = 3
Begin nested node. Level = 4
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = weapon_slot_1_pressed
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = hold_breath
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = space_pressed
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = struggle_break_free
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = left_shift_down
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 4
string = pocket_camera_zoom_out
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = backspace_pressed
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = use_item_select_left
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_aim_left
Begin nested node. Level = 5
string = FilterAxisScaleDt
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = look_raw
string = axis
double = 0.300000
string = scale_x
double = 0.100000
string = scale_y
End nested node. Level = 5
string = input
End nested node. Level = 4
string = look
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 4
string = z_target
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 4
string = move_down_dpad
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 4
string = look_raw
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 4
string = dodge_sprint_raw
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = execute
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 4
string = npc_decline
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = interacting
Begin nested node. Level = 5
string = FilterConditional
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = left_thumb
End nested node. Level = 6
string = conditions
Begin nested node. Level = 7
string = move_left_dpad
double = 1.000000
End nested node. Level = 6
string = inputs
string = number
string = return_value
End nested node. Level = 5
string = input
End nested node. Level = 4
string = weapon_slot_1
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 4
string = use_item_select_right
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 4
string = move
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = y
double = -1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_1
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 4
string = push
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 4
string = frustum_freeze_toggle
Begin nested node. Level = 5
string = FilterConditional
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = left_thumb
End nested node. Level = 6
string = conditions
Begin nested node. Level = 7
string = move_right_dpad
double = 1.000000
End nested node. Level = 6
string = inputs
string = number
string = return_value
End nested node. Level = 5
string = input
End nested node. Level = 4
string = weapon_slot_3
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 4
string = z_target_switch
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 4
string = move_up_dpad
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = skip_cutscene
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = move_left_dpad
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = interact
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 4
string = weapon_switch_move
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = backspace_down
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = select_right_click
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 4
string = right_shoulder
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 4
string = weapon_slot_2_pressed
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 4
string = pocket_camera_zoom_in
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = game_over_continue
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 4
string = stopped_using_item_bottom
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_2
Begin nested node. Level = 5
string = FilterMegaButton
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = release
string = mode
string = dodge_sprint_raw
string = input
End nested node. Level = 5
string = input
End nested node. Level = 4
string = dodge
Begin nested node. Level = 5
string = FilterConditional
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = left_thumb
End nested node. Level = 6
string = conditions
Begin nested node. Level = 7
string = move_up_dpad
double = 1.000000
End nested node. Level = 6
string = inputs
string = number
string = return_value
End nested node. Level = 5
string = input
End nested node. Level = 4
string = weapon_slot_2
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 4
string = move_right_dpad
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = close_tutorial
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = select_left_click
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 4
string = right_thumb
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = cursor
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = y
string = key
End nested node. Level = 4
string = melee_swing_heavy
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_fire_automatic
Begin nested node. Level = 5
string = FilterMegaButton
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = held
string = mode
string = dodge_sprint_raw
string = input
End nested node. Level = 5
string = input
End nested node. Level = 4
string = sprint
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 4
string = stopped_using_item_top
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 4
string = left_shoulder
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_aim_right
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = stopped_using_item_left
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = interact_released
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = start
string = key
End nested node. Level = 4
string = cancel
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 4
string = back
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 4
string = waypoint
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 4
string = use_item_selection
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = -1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_4
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = delete_pressed
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = y
double = 1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_3
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = npc_accept
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 4
string = ranged_weapon_reload
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_fire
Begin nested node. Level = 5
string = FilterOrButton
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = ranged_weapon_aim_left
double = 1.000000
string = ranged_weapon_aim_right
double = 2.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = ranged_weapon_aim
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 4
string = weapon_slot_3_pressed
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = left_ctrl_down
Begin nested node. Level = 5
string = FilterOr
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = stopped_using_item_top
double = 1.000000
string = stopped_using_item_left
double = 2.000000
string = stopped_using_item_bottom
double = 3.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = stopped_using_item
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 4
string = weapon_switch
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 4
string = left_thumb
Begin nested node. Level = 5
string = FilterConditional
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = left_thumb
End nested node. Level = 6
string = conditions
Begin nested node. Level = 7
string = move_down_dpad
double = 1.000000
End nested node. Level = 6
string = inputs
string = number
string = return_value
End nested node. Level = 5
string = input
End nested node. Level = 4
string = weapon_slot_4
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = collectible_detailed
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = x
string = key
End nested node. Level = 4
string = melee_swing
Begin nested node. Level = 5
string = FilterAnd
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = left_thumb
double = 1.000000
string = right_thumb
double = 2.000000
string = left_shoulder
double = 3.000000
string = right_shoulder
double = 4.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = enter_free_flight
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 4
string = crouch
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = exit_level_accept
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 4
string = weapon_slot_4_pressed
End nested node. Level = 3
string = pad360
Begin nested node. Level = 4
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = weapon_slot_1_pressed
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = hold_breath
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = space_pressed
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = struggle_break_free
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = left_shift_down
Begin nested node. Level = 5
string = FilterMegaButton
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = release
string = mode
string = dodge_sprint_raw
string = input
End nested node. Level = 5
string = input
End nested node. Level = 4
string = dodge
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = backspace_pressed
Begin nested node. Level = 5
string = FilterAnd
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = left_thumb
double = 1.000000
string = right_thumb
double = 2.000000
string = left_shoulder
double = 3.000000
string = right_shoulder
double = 4.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = enter_free_flight
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = l2_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_aim_left
Begin nested node. Level = 5
string = FilterAxisScaleDt
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = look_raw
string = axis
double = 0.300000
string = scale_x
double = 0.100000
string = scale_y
End nested node. Level = 5
string = input
End nested node. Level = 4
string = look
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = l2_trigger
string = key
End nested node. Level = 4
string = z_target
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 4
string = move_down_dpad
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 4
string = look_raw
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = circle
string = key
End nested node. Level = 4
string = dodge_sprint_raw
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = execute
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = circle
string = key
End nested node. Level = 4
string = npc_decline
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = r2_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_fire
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 4
string = ranged_weapon_reload
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 4
string = use_item_select_right
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 4
string = move
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = y
double = -1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_1
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = r1_trigger
string = key
End nested node. Level = 4
string = push
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = l1_trigger
string = key
End nested node. Level = 4
string = frustum_freeze_toggle
Begin nested node. Level = 5
string = FilterConditional
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = left_thumb
End nested node. Level = 6
string = conditions
Begin nested node. Level = 7
string = move_right_dpad
double = 1.000000
End nested node. Level = 6
string = inputs
string = number
string = return_value
End nested node. Level = 5
string = input
End nested node. Level = 4
string = weapon_slot_3
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 4
string = z_target_switch
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 4
string = move_up_dpad
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = delete_pressed
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = move_left_dpad
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = interact
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = npc_accept
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = y
double = 1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_3
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = select_right_click
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = r2_trigger
string = key
End nested node. Level = 4
string = right_shoulder
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = backspace_down
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 4
string = stopped_using_item_bottom
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_2
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = exit_level_accept
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = left_ctrl_down
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 4
string = move_right_dpad
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = close_tutorial
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 4
string = weapon_slot_4_pressed
Begin nested node. Level = 5
string = FilterConditional
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = left_thumb
End nested node. Level = 6
string = conditions
Begin nested node. Level = 7
string = move_up_dpad
double = 1.000000
End nested node. Level = 6
string = inputs
string = number
string = return_value
End nested node. Level = 5
string = input
End nested node. Level = 4
string = weapon_slot_2
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = cursor
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = triangle
string = key
End nested node. Level = 4
string = melee_swing_heavy
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = r2_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_fire_automatic
Begin nested node. Level = 5
string = FilterMegaButton
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = held
string = mode
string = dodge_sprint_raw
string = input
End nested node. Level = 5
string = input
End nested node. Level = 4
string = sprint
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 4
string = stopped_using_item_top
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 4
string = right_thumb
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = start
string = key
End nested node. Level = 4
string = cancel
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = collectible_detailed
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = l2_trigger
string = key
End nested node. Level = 4
string = left_shoulder
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = game_over_continue
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = circle
string = key
End nested node. Level = 4
string = back
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = l1_trigger
string = key
End nested node. Level = 4
string = waypoint
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = square
string = key
End nested node. Level = 4
string = melee_swing
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = -1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_4
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 4
string = weapon_slot_2_pressed
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 4
string = weapon_slot_3_pressed
Begin nested node. Level = 5
string = FilterConditional
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = left_thumb
End nested node. Level = 6
string = conditions
Begin nested node. Level = 7
string = move_left_dpad
double = 1.000000
End nested node. Level = 6
string = inputs
string = number
string = return_value
End nested node. Level = 5
string = input
End nested node. Level = 4
string = weapon_slot_1
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 4
string = select_left_click
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = interacting
Begin nested node. Level = 5
string = FilterOrButton
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = ranged_weapon_aim_left
double = 1.000000
string = ranged_weapon_aim_right
double = 2.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = ranged_weapon_aim
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 4
string = use_item_selection
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = l1_trigger
string = key
End nested node. Level = 4
string = pocket_camera_zoom_out
Begin nested node. Level = 5
string = FilterOr
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = stopped_using_item_top
double = 1.000000
string = stopped_using_item_left
double = 2.000000
string = stopped_using_item_bottom
double = 3.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = stopped_using_item
Begin nested node. Level = 5
string = FilterConditional
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = left_thumb
End nested node. Level = 6
string = conditions
Begin nested node. Level = 7
string = move_down_dpad
double = 1.000000
End nested node. Level = 6
string = inputs
string = number
string = return_value
End nested node. Level = 5
string = input
End nested node. Level = 4
string = weapon_slot_4
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 4
string = left_thumb
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = r2_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_aim_right
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = stopped_using_item_left
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = use_item_select_left
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = interact_released
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 4
string = crouch
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = r1_trigger
string = key
End nested node. Level = 4
string = pocket_camera_zoom_in
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 4
string = skip_cutscene
End nested node. Level = 3
string = padps3
double = 2.651468
string = normal_sensitivity
Begin nested node. Level = 4
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = hold_breath
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = esc
string = key
End nested node. Level = 4
string = cancel_keyboard
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = struggle_break_free
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = left_shift_down
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 4
string = pocket_camera_zoom_out
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = backspace_pressed
Begin nested node. Level = 5
string = FilterAnd
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = left_thumb
double = 1.000000
string = right_thumb
double = 2.000000
string = left_shoulder
double = 3.000000
string = right_shoulder
double = 4.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = enter_free_flight
Begin nested node. Level = 5
string = FilterAxisScaleDt
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = look_raw
string = axis
double = 0.300000
string = scale_x
double = 0.100000
string = scale_y
End nested node. Level = 5
string = input
End nested node. Level = 4
string = look
Begin nested node. Level = 5
string = FilterOr
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = cancel_keyboard
double = 1.000000
string = cancel_pad
double = 2.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = cancel
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 4
string = look_raw
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = execute
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = x
string = key
End nested node. Level = 4
string = npc_decline
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = interacting
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = weapon_slot_1
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 4
string = use_item_select_right
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 4
string = move
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = y
double = -1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_1
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = y
string = key
End nested node. Level = 4
string = push
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 4
string = frustum_freeze_toggle
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 4
string = weapon_slot_3
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 4
string = z_target_switch
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = delete_pressed
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = interact
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = npc_accept
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 0.000000
string = y
double = 1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_3
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = select_right_click
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 4
string = right_shoulder
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = start
string = key
End nested node. Level = 4
string = cancel_pad
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 4
string = stopped_using_item_bottom
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = 1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_2
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 4
string = weapon_slot_2
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = y
string = key
End nested node. Level = 4
string = waypoint
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = close_tutorial
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = exit_level_accept
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 4
string = crouch
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = cursor
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = interact_released
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_fire_automatic
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 4
string = sprint
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 4
string = stopped_using_item_top
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 4
string = weapon_switch
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = space_pressed
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = collectible_detailed
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 4
string = dodge
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = x
string = key
End nested node. Level = 4
string = melee_swing
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 4
string = back
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = select_left_click
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 4
string = ranged_weapon_reload
Begin nested node. Level = 5
string = FilterAxisInput
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
Begin nested node. Level = 7
double = -1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 6
string = axis_direction
Begin nested node. Level = 7
string = weapon_switch_move
string = input_1
End nested node. Level = 6
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 5
string = input
End nested node. Level = 4
string = alt_weapon_slot_4
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_fire
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 4
string = use_item_selection
Begin nested node. Level = 5
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 4
string = weapon_switch_move
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 4
string = weapon_slot_4
Begin nested node. Level = 5
string = released
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = stopped_using_item_left
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 4
string = ranged_weapon_aim
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = game_over_continue
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 4
string = z_target
Begin nested node. Level = 5
string = FilterOr
string = type
string = filter
string = func
string = pad
string = controller_type
Begin nested node. Level = 6
string = stopped_using_item_top
double = 1.000000
string = stopped_using_item_left
double = 2.000000
string = stopped_using_item_bottom
double = 3.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = stopped_using_item
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 4
string = use_item_select_left
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 4
string = right_thumb
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = left_ctrl_down
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 4
string = skip_cutscene
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 4
string = left_shoulder
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 4
string = backspace_down
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = x
string = key
End nested node. Level = 4
string = melee_swing_charging
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 4
string = pocket_camera_zoom_in
Begin nested node. Level = 5
string = button
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 4
string = left_thumb
End nested node. Level = 3
string = padpc
double = 1.000000
string = sprint_sensitivity
double = 2.651468
string = sensitivity
Begin nested node. Level = 4
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = 4
string = key
End nested node. Level = 4
string = weapon_slot_4_pressed
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = s
string = key
End nested node. Level = 4
string = move_back
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = left shift
string = key
End nested node. Level = 4
string = hold_breath
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = space
string = key
End nested node. Level = 4
string = space_pressed
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 4
string = struggle_break_free
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = a
string = key
End nested node. Level = 4
string = move_left
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = space
string = key
End nested node. Level = 4
string = dodge
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = backspace
string = key
End nested node. Level = 4
string = backspace_pressed
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 4
string = use_item_select_left
Begin nested node. Level = 5
string = FilterInvertAxisY
string = type
string = filter
string = func
string = mouse
string = controller_type
Begin nested node. Level = 6
string = look_raw
string = axis
double = 0.000200
string = scale
End nested node. Level = 5
string = input
End nested node. Level = 4
string = look
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = q
string = key
End nested node. Level = 4
string = z_target
Begin nested node. Level = 5
string = axis
string = func
string = mouse
string = controller_type
string = mouse
string = key
End nested node. Level = 4
string = look_raw
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 4
string = execute
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = r
string = key
End nested node. Level = 4
string = npc_decline
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 4
string = interacting
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = r
string = key
End nested node. Level = 4
string = ranged_weapon_reload
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = right
string = key
End nested node. Level = 4
string = use_item_select_right
Begin nested node. Level = 5
string = FilterVirtualAxis
string = type
string = filter
string = func
string = mouse
string = controller_type
Begin nested node. Level = 6
string = move_forward
string = pos_y
string = move_left
string = neg_x
string = move_right
string = pos_x
string = move_back
string = neg_y
End nested node. Level = 5
string = input
End nested node. Level = 4
string = move
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = d
string = key
End nested node. Level = 4
string = move_right
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = f
string = key
End nested node. Level = 4
string = push
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = left shift
string = key
End nested node. Level = 4
string = frustum_freeze_toggle
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = 3
string = key
End nested node. Level = 4
string = weapon_slot_3
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = tab
string = key
End nested node. Level = 4
string = z_target_switch
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = w
string = key
End nested node. Level = 4
string = sprint_toggle_base
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 4
string = skip_cutscene
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 4
string = interact
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = pause
string = key
End nested node. Level = 4
string = debug_pause_game
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 4
string = npc_accept
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = backspace
string = key
End nested node. Level = 4
string = backspace_down
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 4
string = select_right_click
Begin nested node. Level = 5
string = pressed
string = func
string = pad
string = controller_type
string = start
string = key
End nested node. Level = 4
string = cancel_pad
Begin nested node. Level = 5
string = FilterDoubleTapButton
string = type
string = sprint_toggle_base
string = input
string = keyboard
string = controller_type
string = filter
string = func
End nested node. Level = 4
string = sprint_toggle
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 4
string = melee_swing
Begin nested node. Level = 5
string = released
string = func
string = keyboard
string = controller_type
string = 3
string = key
End nested node. Level = 4
string = stopped_using_item_bottom
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 4
string = exit_level_accept
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = left shift
string = key
End nested node. Level = 4
string = left_shift_down
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = 2
string = key
End nested node. Level = 4
string = weapon_slot_2
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = esc
string = key
End nested node. Level = 4
string = cancel_keyboard
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 4
string = close_tutorial
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = 2
string = key
End nested node. Level = 4
string = weapon_slot_2_pressed
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = f8
string = key
End nested node. Level = 4
string = enter_free_flight
Begin nested node. Level = 5
string = axis
string = func
string = mouse
string = controller_type
string = cursor
string = key
End nested node. Level = 4
string = cursor
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 4
string = melee_swing_heavy
Begin nested node. Level = 5
string = button
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 4
string = ranged_weapon_fire_automatic
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = left shift
string = key
End nested node. Level = 4
string = sprint
Begin nested node. Level = 5
string = released
string = func
string = keyboard
string = controller_type
string = 1
string = key
End nested node. Level = 4
string = stopped_using_item_top
Begin nested node. Level = 5
string = axis
string = func
string = mouse
string = controller_type
string = wheel
string = key
End nested node. Level = 4
string = weapon_slot_scroll
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = w
string = key
End nested node. Level = 4
string = move_forward
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = space
string = key
End nested node. Level = 4
string = debug_mouse_cursor
Begin nested node. Level = 5
string = FilterOr
string = type
string = filter
string = func
string = keyboard
string = controller_type
Begin nested node. Level = 6
string = cancel_keyboard
double = 1.000000
string = cancel_pad
double = 2.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = cancel
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = 3
string = key
End nested node. Level = 4
string = weapon_slot_3_pressed
Begin nested node. Level = 5
string = FilterOr
string = type
string = filter
string = func
string = keyboard
string = controller_type
Begin nested node. Level = 6
string = back_mouse
double = 1.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = back
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = left alt
string = key
End nested node. Level = 4
string = waypoint
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 4
string = select_left_click
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = 1
string = key
End nested node. Level = 4
string = weapon_slot_1
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = 1
string = key
End nested node. Level = 4
string = weapon_slot_1_pressed
Begin nested node. Level = 5
string = axis
string = func
string = mouse
string = controller_type
string = wheel
string = key
End nested node. Level = 4
string = zoom
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 4
string = ranged_weapon_fire
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = esc
string = key
End nested node. Level = 4
string = back_keyboard
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = delete
string = key
End nested node. Level = 4
string = delete_pressed
Begin nested node. Level = 5
string = button
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 4
string = ranged_weapon_aim
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = left ctrl
string = key
End nested node. Level = 4
string = left_ctrl_down
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = m
string = key
End nested node. Level = 4
string = collectible_detailed
Begin nested node. Level = 5
string = FilterOr
string = type
string = filter
string = func
string = keyboard
string = controller_type
Begin nested node. Level = 6
string = stopped_using_item_top
double = 1.000000
string = stopped_using_item_left
double = 2.000000
string = stopped_using_item_bottom
double = 3.000000
End nested node. Level = 5
string = input
End nested node. Level = 4
string = stopped_using_item
Begin nested node. Level = 5
string = released
string = func
string = keyboard
string = controller_type
string = 2
string = key
End nested node. Level = 4
string = stopped_using_item_left
Begin nested node. Level = 5
string = button
string = func
string = keyboard
string = controller_type
string = 4
string = key
End nested node. Level = 4
string = weapon_slot_4
Begin nested node. Level = 5
string = released
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 4
string = interact_released
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 4
string = use_item_selection
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 4
string = back_mouse
Begin nested node. Level = 5
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 4
string = game_over_continue
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = left ctrl
string = key
End nested node. Level = 4
string = crouch
Begin nested node. Level = 5
string = button
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 4
string = melee_swing_heavy_raw
Begin nested node. Level = 5
string = pressed
string = func
string = keyboard
string = controller_type
string = left ctrl
string = key
End nested node. Level = 4
string = ranged_weapon_zoom
End nested node. Level = 3
string = keyboard_mouse
End nested node. Level = 2
string = controls
Begin nested node. Level = 3
Begin nested node. Level = 4
Begin nested node. Level = 5
boolean = 0
string = before_m03_complete
boolean = 0
string = disable_marina_stream
boolean = 0
string = destructible_roots
boolean = 0
string = level
boolean = 0
string = level_dont_hide
End nested node. Level = 4
string = t_beach_to_marina
Begin nested node. Level = 5
boolean = 0
string = level
boolean = 0
string = level_dont_hide
End nested node. Level = 4
string = t_beach_to_helipadvista
Begin nested node. Level = 5
boolean = 0
string = mission_02_default
boolean = 0
string = t_endbeach_to_boat
boolean = 0
string = newgameplus
End nested node. Level = 4
string = l_boat
Begin nested node. Level = 5
boolean = 0
string = mission_03
boolean = 0
string = container_wake_up
boolean = 0
string = gwnavgenexclusive
boolean = 0
string = excluded_objects
boolean = 0
string = door_to_jungle
boolean = 0
string = mission_12
boolean = 0
string = container_fall_event
boolean = 0
string = mission_06
boolean = 0
string = container_blocker
boolean = 0
string = mission_05
boolean = 0
string = mission_12_not_complete
boolean = 0
string = container_before_wake_up
boolean = 0
string = container_group
boolean = 0
string = mission_12_completed
End nested node. Level = 4
string = l_beach
Begin nested node. Level = 5
boolean = 0
string = mission_05
boolean = 0
string = mission_11
End nested node. Level = 4
string = t_marina_to_marina_inside_vent
Begin nested node. Level = 5
boolean = 1
string = CorridorPart02
boolean = 0
string = room_07
boolean = 1
string = GwNavGenExclusive
boolean = 0
string = room_08
boolean = 1
string = level_part_02
boolean = 0
string = room_05
boolean = 0
string = MutantBacktrackBlocker
boolean = 0
string = room_06
boolean = 0
string = room_09
boolean = 0
string = room_03
boolean = 1
string = CorridorPart01
boolean = 0
string = room_04
boolean = 1
string = level_part_01
boolean = 1
string = blocked_path_01
boolean = 0
string = room_01
boolean = 0
string = room_02
End nested node. Level = 4
string = l_prologue
Begin nested node. Level = 5
boolean = 0
string = level
boolean = 0
string = level_dont_hide
End nested node. Level = 4
string = t_marina_to_marina_inside
Begin nested node. Level = 5
boolean = 0
string = mission_11
boolean = 0
string = not_mission_05
boolean = 0
string = blood_minor_insanity
boolean = 0
string = after_m10_bridge
boolean = 0
string = bridge_broken
boolean = 0
string = part_container
boolean = 0
string = car_shop_interior
boolean = 0
string = part_marina
boolean = 0
string = dock_parking
boolean = 0
string = m5_connector
boolean = 0
string = car_alarm_after_rope
boolean = 0
string = mission_05
boolean = 0
string = car_alarm_before_rope
boolean = 0
string = set_start_area_01
boolean = 0
string = bridge_parking
boolean = 0
string = m5_gate
End nested node. Level = 4
string = l_marina
Begin nested node. Level = 5
boolean = 0
string = level
boolean = 0
string = darkness_blocker
boolean = 0
string = level_dont_hide
End nested node. Level = 4
string = t_airfield_to_marina
Begin nested node. Level = 5
boolean = 1
string = everything
End nested node. Level = 4
string = t_beach_to_dlc_minor_01
Begin nested node. Level = 5
End nested node. Level = 4
string = t_marina_to_dlc_minor_03
Begin nested node. Level = 5
boolean = 0
string = level
boolean = 0
string = level_dont_hide
End nested node. Level = 4
string = t_jungle_to_beach
End nested node. Level = 3
string = object_sets
Begin nested node. Level = 4
boolean = 1
string = mission_05_active
boolean = 1
string = prologueglobalonce015
boolean = 1
string = dialogue_ch1_linda_l_beach_pic_beach_2_1
boolean = 1
string = tutorial_look_done
boolean = 1
string = mission_02_linda_cabin
boolean = 1
string = prologueglobalonce031
boolean = 1
string = tutorial_waypoint_done
boolean = 1
string = mission05_container_event
boolean = 1
string = prologueglobalonce010
boolean = 1
string = prologueglobalonce025
boolean = 1
string = spawn_mission_01_start
boolean = 1
string = corridor_blocked
boolean = 1
string = prologueglobalonce023
boolean = 1
string = prologueglobalonce007
boolean = 1
string = mission_02_recorder_interacted
boolean = 1
string = mission02_intro_cutscene
boolean = 1
string = spawn_mission_05_docks_entrance_once
boolean = 1
string = tutorial_attack_done
boolean = 1
string = prologueglobalonce020
boolean = 1
string = prologueglobalonce035
boolean = 1
string = prologueglobalonce004
boolean = 1
string = mission_02_completed
boolean = 1
string = prologue_stealth_kill_zombie_killed_once
boolean = 1
string = prologueglobalonce033
boolean = 1
string = spawn_mission_01_exiting_branden_room_once
boolean = 1
string = cutscene_earthquake
boolean = 1
string = prologueglobalonce014
boolean = 1
string = ruckus2
boolean = 1
string = monologue_ch1_cliff_l_beach_hut_wakeup_b
boolean = 1
string = prologueglobalonce027
boolean = 1
string = tutorial_run2_done
boolean = 1
string = mission_05_cliff_wakeup
boolean = 0
string = mission_02_active
boolean = 1
string = monologue_ch1_cliff_l_marina_no_rope
boolean = 1
string = start_cutscene_played
boolean = 1
string = dialogue_ch1_linda_l_beach_pic_hut
boolean = 1
string = Play_stinger_l_prologue_zombies_cutscene_radio
boolean = 1
string = prologueglobalonce005
boolean = 1
string = approach_container_cs_once
boolean = 1
string = tutorial_shoot_done
boolean = 1
string = mission03_map_objective
boolean = 1
string = mis01_agent_zero_enters
boolean = 1
string = prologueglobalonce021
boolean = 1
string = tutorial_basicequip_done
boolean = 1
string = m01_after_comic_panel
boolean = 1
string = mission_02_linda_deck_01_interacted
boolean = 1
string = spawn_mission_05_parking_once
boolean = 1
string = prologueglobalonce018
double = 0.000000
string = transition_counter
boolean = 1
string = tutorial_run_done
boolean = 1
string = mission_03_completed
boolean = 1
string = monologue_ch1_cliff_l_marina_to_marina_1
boolean = 1
string = l_boat_mission2_linda_deck_interacted
boolean = 1
string = prologueglobalonce034
boolean = 1
string = tutorial_equip_pistol_done
boolean = 1
string = mission_02_linda_cabin_activated
boolean = 1
string = ruckus1
boolean = 1
string = monologue_ch1_linda_l_boat_interact_1
boolean = 1
string = parking_lot_zombie
boolean = 1
string = monologue_ch1_cliff_l_beach_hut_wakeup_c
boolean = 1
string = rope_pickup_dialogue
boolean = 1
string = spawn_mission_01_start_once
boolean = 1
string = prologueglobalonce028
boolean = 1
string = spawn_mission_01_explosive_barrels_once
boolean = 1
string = mission_02_camera_interacted
boolean = 1
string = tutorial_push_done
boolean = 1
string = prologueglobalonce009
boolean = 1
string = prologue_mutant_steps_long
boolean = 1
string = prologueglobalonce002
boolean = 1
string = monologue_ch1_cliff_l_beach_hut_wakeup_a
boolean = 1
string = dialogue_ch1_linda_l_beach_pic_beach
boolean = 1
string = monologue_ch1_cliff_l_marina_to_marina_a
boolean = 1
string = prologueglobalonce001
boolean = 1
string = prologueglobalonce019
boolean = 1
string = l_boat_mission2_cold_feet_vo
boolean = 1
string = prologueglobalonce012
boolean = 1
string = prologueglobalonce008
boolean = 0
string = mission_01_active
boolean = 1
string = tutorial_reload_done
boolean = 1
string = mis01_target_eliminated
boolean = 1
string = spawn_mission_01_radio_room_once
string = mission_05
string = active_mission_key
boolean = 1
string = mission03_snapshot_objective
boolean = 1
string = tutorial_basic_heavy_attack_done
boolean = 1
string = spawn_unlimited_ammo_pile_prologue_once
boolean = 1
string = mission_01_completed
boolean = 1
string = ruckus3
boolean = 1
string = tutorial_dodge_done
boolean = 1
string = prologueglobalonce029
boolean = 1
string = prologueglobalonce011
boolean = 1
string = prologueglobalonce022
boolean = 1
string = l_boat_mission2_boat_conversation_1_vo
boolean = 1
string = prologueglobalonce006
boolean = 1
string = mission_01_mutant_serum_box_thrown
boolean = 0
string = mission_03_active
boolean = 1
string = tutorial_powerattack_done
boolean = 1
string = tutorial_waypoint2_done
boolean = 1
string = tutorial_move_done
boolean = 1
string = spawn_mission_01_first_corridor_end_once
boolean = 1
string = prologueglobalonce016
boolean = 1
string = mission_01_second_blockade_visibility_on
boolean = 1
string = Play_stinger_l_marina_mission_5_dead_rope
boolean = 1
string = tutorial_attack2_done
boolean = 1
string = ruckus4
boolean = 1
string = blocked_path_01_visibility_once
boolean = 1
string = comic_panel_done_and_room_exit
boolean = 1
string = tutorial_kick_done
boolean = 1
string = prologueglobalonce030
boolean = 1
string = tutorial_ztarget_done
boolean = 1
string = tutorial_aim_done
boolean = 1
string = prologueglobalonce003
End nested node. Level = 3
string = progression_states
boolean = 1
string = continue_available
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 443428863.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1261786514.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 623749129.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = t_beach_to_marina
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 946111022.000000
Begin nested node. Level = 7
boolean = 0
string = start_on
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1234032498.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 880386484.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 341503650.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 189731332.000000
Begin nested node. Level = 7
boolean = 0
string = start_on
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 195652794.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 684872764.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = t_beach_to_helipadvista
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 302948272.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 56337401.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 514288579.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1614791987.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1931578252.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 819821280.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1532069280.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1034008161.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 690600546.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 2119171850.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1176540819.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 792811035.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 41699081.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 796266972.000000
Begin nested node. Level = 7
boolean = 1
string = stickers_on
End nested node. Level = 6
double = 699609965.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1576350868.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1991622762.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2033639922.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1752584148.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1015354806.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1149071860.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1391829613.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1588014886.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1696222787.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1439980493.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2074638579.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 130708104.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 216376518.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 1
string = start_on
End nested node. Level = 6
double = 1582022999.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1143464256.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 944975163.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1594708262.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 465795396.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 132183795.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1355042381.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 47260424.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1705438257.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 694805349.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 88455476.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 752345309.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 25510005.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1017689524.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 224915661.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 738098108.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 251519537.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1661484947.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
boolean = 1
double = 2119171850.000000
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = l_boat
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1168808509.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 1013515331.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2092052637.000000
Begin nested node. Level = 7
boolean = 1
string = number_01
boolean = 0
string = sd6
boolean = 0
string = number_02
boolean = 1
string = geopharm
boolean = 0
string = serenity
boolean = 0
string = bad_wolf
End nested node. Level = 6
double = 193387915.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1518965780.000000
Begin nested node. Level = 7
boolean = 1
string = stickers_on
End nested node. Level = 6
double = 250056026.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1426365433.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 769174393.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 1088308890.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1265510411.000000
Begin nested node. Level = 7
boolean = 0
string = start_on
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 992518806.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 892912341.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1023631782.000000
Begin nested node. Level = 7
boolean = 1
string = stickers_on
End nested node. Level = 6
double = 3192665.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1138608311.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 404974471.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1272588103.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1789133034.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 527303419.000000
Begin nested node. Level = 7
boolean = 0
string = number_01
boolean = 0
string = sd6
boolean = 0
string = number_02
boolean = 0
string = geopharm
boolean = 0
string = serenity
boolean = 0
string = bad_wolf
End nested node. Level = 6
double = 689504696.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 694036354.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1420309575.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1875539141.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 1
string = start_on
End nested node. Level = 6
double = 1017100744.000000
Begin nested node. Level = 7
boolean = 1
string = lid_on
End nested node. Level = 6
double = 204806240.000000
Begin nested node. Level = 7
boolean = 1
string = stickers_on
End nested node. Level = 6
double = 376274163.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 328622392.000000
Begin nested node. Level = 7
boolean = 1
string = stickers_on
End nested node. Level = 6
double = 435209724.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2102239344.000000
Begin nested node. Level = 7
boolean = 0
string = number_01
boolean = 0
string = sd6
boolean = 0
string = number_02
boolean = 0
string = geopharm
boolean = 0
string = serenity
boolean = 0
string = bad_wolf
End nested node. Level = 6
double = 722004899.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 257950166.000000
Begin nested node. Level = 7
boolean = 0
string = start_on
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1553250433.000000
Begin nested node. Level = 7
boolean = 1
string = show_oar_02
boolean = 1
string = show_oar_04
boolean = 1
string = show_oar_01
boolean = 1
string = show_oar_03
End nested node. Level = 6
double = 820908475.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1232954065.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 383389944.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1064702693.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1630828345.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1448738084.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 1530443821.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1709949915.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 490404543.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1148907354.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 770942505.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1642918724.000000
Begin nested node. Level = 7
boolean = 0
string = start_on
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1599071256.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1484845088.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1226455324.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2076144058.000000
Begin nested node. Level = 7
boolean = 1
string = lid_on
End nested node. Level = 6
double = 1085243274.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 250361020.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1984960723.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 743634078.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1121101800.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1842311910.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1681112199.000000
Begin nested node. Level = 7
boolean = 0
string = coffee
boolean = 0
string = broken
End nested node. Level = 6
double = 929905377.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1583880989.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 678902129.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 1220293743.000000
Begin nested node. Level = 7
boolean = 0
string = coffee
boolean = 0
string = broken
End nested node. Level = 6
double = 157898299.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1663110093.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 233966831.000000
Begin nested node. Level = 7
boolean = 1
string = stickers_on
End nested node. Level = 6
double = 819597326.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1833775867.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1051665883.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 611926067.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
double = 1023631782.000000
double = 1903413605.000000
double = 769174393.000000
double = 2132540317.000000
double = 257950166.000000
double = 1332407790.000000
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = l_beach
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = t_marina_to_marina_inside_vent
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 1917876022.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1096972181.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 507731440.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1890834126.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 461593415.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 1529597001.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1624150767.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1547661595.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 366020200.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 627655519.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = start_opened
End nested node. Level = 6
double = 2099820650.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 617066678.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 87397511.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1614950621.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 621290910.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 57121905.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 896549106.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1165159014.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1527898495.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 510758645.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 2050794532.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1339566887.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 370093886.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1705861717.000000
Begin nested node. Level = 7
boolean = 1
string = start_active
End nested node. Level = 6
double = 734004658.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 1077778107.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 481052747.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 384884320.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 397571264.000000
Begin nested node. Level = 7
boolean = 0
string = calling
boolean = 0
string = screen_on
End nested node. Level = 6
double = 1242335488.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 1141756716.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1926698433.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 844099417.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1556839452.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 716837174.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 918086570.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 451885652.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 706380161.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1371512261.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1596128392.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 2018516784.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 95818327.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1239691815.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 670522684.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1152338509.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 40931622.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1937845708.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 3048353.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 112356230.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1604027705.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1369500496.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2048584801.000000
Begin nested node. Level = 7
boolean = 0
string = starting_state
End nested node. Level = 6
double = 594389657.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 406007053.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 820690306.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1735994104.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1439436012.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 168318668.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1045924141.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 264701449.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 571203991.000000
Begin nested node. Level = 7
boolean = 1
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 246747294.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2140132311.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 971225419.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 883341572.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 1919564842.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 192164111.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 958982302.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2092132513.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 175493936.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1904745601.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 609071306.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1273563895.000000
Begin nested node. Level = 7
boolean = 1
string = start_active
End nested node. Level = 6
double = 1485644291.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 785986561.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 197920193.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 337985862.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 845888926.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 950826949.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1348253231.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2123830186.000000
Begin nested node. Level = 7
boolean = 1
string = start_active
End nested node. Level = 6
double = 407093797.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1428308327.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2009320380.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 402177013.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 445186832.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1647030307.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1637037015.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1945872259.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 1584147684.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 19880626.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 539623579.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1121812860.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 708458213.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 172974913.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 101949407.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1016304164.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 813082851.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 288094627.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 926801520.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1768193782.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 750300940.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1338199287.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 948386375.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 266683003.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1396726470.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1654439197.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1108521744.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1864943709.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1946640581.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 885254216.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 327557164.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 1
string = flicker_enabled
End nested node. Level = 6
double = 1547838462.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 910562440.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 596463495.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1926955442.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1620866181.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2089386402.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 950150780.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1162007801.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 449875923.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1164026557.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1239570766.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 1
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 558260938.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1126165756.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 2003468998.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 619671156.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2038834898.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 144387760.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1693032429.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 1
string = broken
End nested node. Level = 6
double = 1574872895.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1862807224.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 634890893.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 471341243.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 243523390.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1419602766.000000
Begin nested node. Level = 7
boolean = 1
string = green_or_red
End nested node. Level = 6
double = 1252202479.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 941488508.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 712091798.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1452146883.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 335568223.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 12378624.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 380653527.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1934333741.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 108554121.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 291740919.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 543341626.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1280127323.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 2058931652.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 248607333.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 637987379.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1259765786.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 430604218.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 522260799.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1845768803.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 263036142.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1415934353.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
string = start_locked
End nested node. Level = 6
double = 413617480.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 128590629.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 833562487.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 777005184.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 421178625.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 644147142.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 908768031.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1951755917.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 82404880.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 361153739.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 512522920.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1236308978.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 421219846.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 518931773.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 919566451.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2010157890.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 1982327823.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 955593290.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 751319142.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2110966626.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1596574774.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1194536300.000000
Begin nested node. Level = 7
boolean = 1
string = start_active
End nested node. Level = 6
double = 664265422.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1854776045.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 893692869.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1910926074.000000
Begin nested node. Level = 7
boolean = 0
string = calling
boolean = 0
string = screen_on
End nested node. Level = 6
double = 1715998411.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1171700070.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1198818002.000000
Begin nested node. Level = 7
boolean = 1
string = start_active
End nested node. Level = 6
double = 1361513409.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 594753569.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 941958585.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 955357327.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 2057012682.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 941038716.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1776687159.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1918834151.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1153236336.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 297622681.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 1745929838.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 1813843564.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1557609177.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1993521568.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 280327641.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 172490333.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 2068462787.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 39038746.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 1672425476.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1227096808.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 5840220.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 824395232.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1626479655.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 1159446902.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1969911163.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 614705488.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 790985071.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 1489949878.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 323678601.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2029884252.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 723824417.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
string = start_locked
End nested node. Level = 6
double = 822366289.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 1
string = start_locked
End nested node. Level = 6
double = 7410347.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1701875084.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1933739614.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1352921641.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 704165691.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 447904576.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 852232160.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1281784620.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 564221049.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 674192678.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 717179790.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1645593835.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 2097019791.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1256896485.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 943538139.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 458694022.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 546333143.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1430226709.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 419534658.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1170467489.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1304313031.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 947446211.000000
Begin nested node. Level = 7
boolean = 0
string = start_on
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 522882519.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1876260559.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1410777335.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1169076611.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 903600379.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 1050688210.000000
Begin nested node. Level = 7
boolean = 1
string = broken
End nested node. Level = 6
double = 701140207.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 1
string = broken
End nested node. Level = 6
double = 55227090.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1360368760.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 26373856.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1535742061.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 1592908999.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 862560133.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 1006822288.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 1
string = broken
End nested node. Level = 6
double = 753949801.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1796938530.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 234248559.000000
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boolean = 0
string = broken
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double = 442999420.000000
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double = 1188343215.000000
Begin nested node. Level = 7
boolean = 1
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double = 1930351754.000000
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double = 1369769816.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 1289742264.000000
Begin nested node. Level = 7
boolean = 1
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double = 1082733798.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 1471344380.000000
Begin nested node. Level = 7
boolean = 1
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double = 1917198761.000000
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double = 1128682540.000000
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double = 1938721651.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
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End nested node. Level = 6
double = 864465338.000000
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double = 805992719.000000
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double = 135999824.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 934312509.000000
Begin nested node. Level = 7
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double = 1556189027.000000
Begin nested node. Level = 7
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string = flicker_enabled
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End nested node. Level = 6
double = 1960466283.000000
Begin nested node. Level = 7
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string = flicker_enabled
End nested node. Level = 6
double = 1937922058.000000
Begin nested node. Level = 7
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End nested node. Level = 6
double = 683195774.000000
Begin nested node. Level = 7
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End nested node. Level = 6
double = 1914002384.000000
Begin nested node. Level = 7
boolean = 1
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string = flicker_enabled
End nested node. Level = 6
double = 1897387171.000000
Begin nested node. Level = 7
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End nested node. Level = 6
double = 321061449.000000
Begin nested node. Level = 7
boolean = 1
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double = 818589071.000000
Begin nested node. Level = 7
boolean = 1
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End nested node. Level = 6
double = 1152621075.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 1917639638.000000
Begin nested node. Level = 7
boolean = 1
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End nested node. Level = 6
double = 1733536705.000000
Begin nested node. Level = 7
boolean = 1
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string = flicker_enabled
End nested node. Level = 6
double = 1068053125.000000
Begin nested node. Level = 7
boolean = 1
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End nested node. Level = 6
double = 872086863.000000
Begin nested node. Level = 7
boolean = 0
string = calling
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End nested node. Level = 6
double = 1533726908.000000
Begin nested node. Level = 7
boolean = 1
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End nested node. Level = 6
double = 304872461.000000
Begin nested node. Level = 7
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End nested node. Level = 6
double = 2119358306.000000
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End nested node. Level = 6
double = 640636425.000000
Begin nested node. Level = 7
boolean = 1
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double = 653607308.000000
Begin nested node. Level = 7
boolean = 1
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End nested node. Level = 6
double = 908308252.000000
Begin nested node. Level = 7
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End nested node. Level = 6
double = 941666157.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 685643969.000000
Begin nested node. Level = 7
boolean = 1
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double = 1151044676.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 827137620.000000
Begin nested node. Level = 7
boolean = 0
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double = 1410676135.000000
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boolean = 0
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End nested node. Level = 6
double = 2087362166.000000
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End nested node. Level = 6
double = 1064258139.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 1135424790.000000
Begin nested node. Level = 7
boolean = 1
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End nested node. Level = 6
double = 1431178524.000000
Begin nested node. Level = 7
boolean = 1
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End nested node. Level = 6
double = 2073331166.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
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End nested node. Level = 6
double = 1110145245.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 1228405248.000000
Begin nested node. Level = 7
boolean = 1
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boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1402151814.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2124588465.000000
Begin nested node. Level = 7
boolean = 1
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End nested node. Level = 6
double = 41380011.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 199419787.000000
Begin nested node. Level = 7
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End nested node. Level = 6
double = 145233675.000000
Begin nested node. Level = 7
boolean = 1
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string = flicker_enabled
End nested node. Level = 6
double = 393954821.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1819936572.000000
Begin nested node. Level = 7
boolean = 1
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boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2061372193.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 629110923.000000
Begin nested node. Level = 7
boolean = 1
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End nested node. Level = 6
double = 121899898.000000
Begin nested node. Level = 7
boolean = 1
string = played
End nested node. Level = 6
double = 331813172.000000
Begin nested node. Level = 7
boolean = 1
string = state
End nested node. Level = 6
double = 1604658959.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 59949011.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 377494852.000000
Begin nested node. Level = 7
boolean = 1
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boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 315617354.000000
Begin nested node. Level = 7
boolean = 1
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string = broken
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End nested node. Level = 6
double = 213101759.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
boolean = 1
double = 1355880878.000000
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double = 1371512261.000000
boolean = 1
double = 1917198761.000000
boolean = 1
double = 1596128392.000000
boolean = 1
double = 1281784620.000000
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double = 1556839452.000000
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double = 1993521568.000000
boolean = 1
double = 1152621075.000000
boolean = 1
double = 263036142.000000
End nested node. Level = 5
string = removed_units
double = 2.000000
string = unit_id
Begin nested node. Level = 6
Begin nested node. Level = 7
string = keycard_red_01
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End nested node. Level = 6
double = 1.000000
Begin nested node. Level = 7
string = keycard_red_02
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End nested node. Level = 6
double = 2.000000
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
double = 918086570.000000
double = 1841153970.000000
double = 571203991.000000
double = 1965483451.000000
double = 1969911163.000000
double = 1100696378.000000
double = 1339566887.000000
double = 553818720.000000
End nested node. Level = 5
string = npc_spawners
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
End nested node. Level = 4
string = l_prologue
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1411332795.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
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End nested node. Level = 6
double = 762279518.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1700640401.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 1120565308.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
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boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1963469992.000000
Begin nested node. Level = 7
boolean = 0
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End nested node. Level = 6
double = 519980608.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1502303745.000000
Begin nested node. Level = 7
boolean = 1
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 1002220272.000000
Begin nested node. Level = 7
boolean = 1
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 467105535.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1492604129.000000
Begin nested node. Level = 7
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string = broken
End nested node. Level = 6
double = 178878840.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1516380027.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 76201438.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = t_marina_to_marina_inside
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 1
string = start_on
End nested node. Level = 6
double = 1833205744.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 211690474.000000
Begin nested node. Level = 7
boolean = 0
string = start_on
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 21793395.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 584209400.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 876943844.000000
Begin nested node. Level = 7
boolean = 1
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boolean = 0
string = number_02
boolean = 1
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boolean = 0
string = serenity
boolean = 0
string = bad_wolf
End nested node. Level = 6
double = 1668653632.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 913954331.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1780485277.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 768943443.000000
Begin nested node. Level = 7
boolean = 0
string = screen_on
End nested node. Level = 6
double = 670054002.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 339004656.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 815683795.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 202826043.000000
Begin nested node. Level = 7
boolean = 1
string = stickers_on
End nested node. Level = 6
double = 272019171.000000
Begin nested node. Level = 7
boolean = 1
string = on
End nested node. Level = 6
double = 866447882.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1299549436.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1316770391.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1343882420.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1882101194.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 306667233.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 1034324963.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 1368827636.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 1
string = start_on
End nested node. Level = 6
double = 536140296.000000
Begin nested node. Level = 7
boolean = 1
string = start_on
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 3713041.000000
Begin nested node. Level = 7
boolean = 1
string = on
End nested node. Level = 6
double = 1956161925.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 978325307.000000
Begin nested node. Level = 7
boolean = 1
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boolean = 0
string = number_02
boolean = 1
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boolean = 0
string = serenity
boolean = 0
string = bad_wolf
End nested node. Level = 6
double = 1169121418.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 371573264.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1086136400.000000
Begin nested node. Level = 7
boolean = 0
string = number_01
boolean = 0
string = sd6
boolean = 1
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boolean = 0
string = geopharm
boolean = 0
string = serenity
boolean = 1
string = bad_wolf
End nested node. Level = 6
double = 403809559.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1787635581.000000
Begin nested node. Level = 7
boolean = 1
string = stickers_on
End nested node. Level = 6
double = 929755737.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1730594014.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = l_marina
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 1123362238.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 1844939568.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 263481926.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 1727537190.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 933373998.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1580707322.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 1420712587.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 194147702.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 1089541982.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = t_airfield_to_marina
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2066963827.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 242374397.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = start_locked
End nested node. Level = 6
double = 138606848.000000
Begin nested node. Level = 7
boolean = 1
string = open
End nested node. Level = 6
double = 1913024816.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1081777565.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 404257688.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = t_beach_to_dlc_minor_01
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1623527204.000000
Begin nested node. Level = 7
boolean = 1
string = open
End nested node. Level = 6
double = 33663298.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1587946255.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = start_locked
End nested node. Level = 6
double = 138606848.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 190702348.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1741556452.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = t_marina_to_dlc_minor_03
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 944199352.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 1968079724.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 495881998.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 465140419.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 1471045076.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 992769617.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
End nested node. Level = 4
string = t_jungle_to_beach
End nested node. Level = 3
string = item_progress_states
End nested node. Level = 2
string = progress_save_data
Begin nested node. Level = 3
boolean = 0
string = auto_connect
Begin nested node. Level = 4
End nested node. Level = 3
string = events
Begin nested node. Level = 4
End nested node. Level = 3
string = features
End nested node. Level = 2
string = silverlink
Begin nested node. Level = 3
Begin nested node. Level = 4
boolean = 1
string = dlc1
End nested node. Level = 3
string = displayed
Begin nested node. Level = 4
Begin nested node. Level = 5
boolean = 1
string = dlc1
End nested node. Level = 4
string = required_to_use_save_data
Begin nested node. Level = 5
boolean = 1
string = dlc1
End nested node. Level = 4
string = booted
End nested node. Level = 3
string = session
End nested node. Level = 2
string = dlcs
Begin nested node. Level = 3
End nested node. Level = 2
string = tutorial_save_data
Begin nested node. Level = 3
string = wp_m05_o04
string = active_waypoint
string = l_marina_inside
string = active_waypoint_level
Begin nested node. Level = 4
string = l_beach
double = 1.000000
string = l_marina
double = 2.000000
End nested node. Level = 3
string = visited_levels
string = spawn_t_marina_to_marina_inside_garage
string = spawn_point
string = comicpanel_02
string = last_comic_panel
string = objective_m05_o03
string = active_objective
string = t_marina_to_marina_inside
string = current_level
string = l_marina
string = last_visited_map_location
string = l_marina
string = current_main_level
End nested node. Level = 2
string = level_save_data
boolean = 0
string = reset_cache
End nested node. Level = 1
string = cache
Begin nested node. Level = 2
Begin nested node. Level = 3
boolean = 1
string = achievement_p003
boolean = 0
string = achievement_e006
double = 0.000000
string = snapshot_collectible_86
double = 0.000000
string = pickup_dlc_rifle
double = 0.000000
string = note_l_labs_02
double = 32.000000
string = zombies_killed_by_melee
boolean = 0
string = achievement_p013
double = 0.000000
string = note_l_labs_04
double = 0.000000
string = snapshot_collectible_98
double = 0.000000
string = zombies_killed_by_shotgun_close
double = 0.000000
string = snapshot_collectible_04
double = 0.000000
string = snapshot_collectible_36
boolean = 0
string = achievement_e004
double = 0.000000
string = snapshot_collectible_43
double = 0.000000
string = snapshot_collectible_26
double = 0.000000
string = snapshot_collectible_74
double = 0.000000
string = snapshot_collectible_88
double = 0.000000
string = lab_rat
boolean = 0
string = achievement_x005
double = 0.000000
string = snapshot_collectible_50
double = 0.000000
string = snapshot_collectible_64
boolean = 0
string = achievement_p001
double = 0.000000
string = note_l_jungle02_02
double = 4.000000
string = num_snapshots
double = 0.000000
string = audio_log_collectible_06
double = 0.000000
string = pickup_axe_04
double = 0.000000
string = new_game_plus_completed
boolean = 0
string = achievement_p011
double = 0.000000
string = audio_log_collectible_04
double = 0.000000
string = snapshot_collectible_28
double = 0.000000
string = snapshot_collectible_06
double = 0.000000
string = achievement_d001
double = 0.000000
string = snapshot_collectible_93
double = 1.000000
string = screwdriver_01
double = 1.000000
string = note_l_marina_06
boolean = 0
string = achievement_e001
double = 0.000000
string = experiment_log_l_labs_03
double = 11.000000
string = keycard_dlc_04
double = 0.000000
string = snapshot_collectible_18
double = 0.000000
string = snapshot_collectible_91
double = 0.000000
string = snapshot_collectible_83
double = 0.000000
string = snapshot_collectible_66
double = 0.000000
string = experiment_log_l_labs_01
boolean = 0
string = achievement_p002
double = 0.000000
string = snapshot_collectible_08
double = 0.000000
string = snapshot_collectible_81
boolean = 0
string = achievement_c003
double = 0.000000
string = charon_log_l_villa_01
double = 0.000000
string = snapshot_collectible_56
double = 1.000000
string = snapshot_collectible_33
double = 0.000000
string = experiment_log_l_villa_02
double = 0.000000
string = snapshot_collectible_78
double = 0.000000
string = postcard_l_airfield_01
boolean = 0
string = achievement_c006
boolean = 0
string = achievement_x001
double = 0.000000
string = snapshot_collectible_31
double = 1.000000
string = mission02_completed
double = 0.000000
string = note_l_helipad_02
double = 0.000000
string = postcard_l_jungle_01
double = 0.000000
string = siren_killed_while_screaming
double = 2.000000
string = zombies_killed_by_execute
double = 0.000000
string = postcard_l_junglecliff_01
double = 0.000000
string = charon_log_l_labs_02
boolean = 0
string = achievement_c004
boolean = 0
string = achievement_c007
double = 0.000000
string = snapshot_collectible_58
double = 0.000000
string = snapshot_collectible_49
boolean = 0
string = achievement_c017
double = 0.000000
string = num_lost_stories
double = 0.000000
string = snapshot_collectible_11
boolean = 1
string = achievement_p004
double = 11.000000
string = unarmed
boolean = 0
string = achievement_g003
double = 0.000000
string = snapshot_collectible_03
boolean = 0
string = achievement_c005
boolean = 0
string = achievement_p006
double = 0.000000
string = experiment_log_l_labs_02
boolean = 0
string = achievement_c015
double = 0.000000
string = audio_log_collectible_11
double = 0.000000
string = note_l_labs_03
double = 0.000000
string = note_l_villa_03
double = 0.000000
string = audio_log_collectible_03
double = 0.000000
string = mission06_completed
double = 11.000000
string = keycard_dlc_02
double = 0.000000
string = snapshot_collectible_73
double = 0.000000
string = postcard_l_labs_02
double = 0.000000
string = postcard_l_jungle02_01
double = 0.000000
string = audio_log_collectible_01
double = 0.000000
string = snapshot_collectible_45
double = 0.000000
string = dlc_rifle
double = 0.000000
string = snapshot_collectible_71
double = 0.000000
string = snapshot_collectible_63
double = 0.000000
string = spitter_killed_by_ranged
double = 0.000000
string = experiment_log_l_jungle02_01
double = 0.000000
string = snapshot_collectible_99
double = 0.000000
string = charon_log_l_marina_03
double = 0.000000
string = note_l_marina_03
double = 0.000000
string = normal_game_completed
double = 0.000000
string = note_l_beach_02
double = 0.000000
string = lost_story_watch
double = 0.000000
string = snapshot_collectible_61
double = 0.000000
string = expert_conviction
double = 0.000000
string = bouncer_killed_midair
double = 0.000000
string = snapshot_collectible_53
double = 0.000000
string = dwellers_killed_by_stealth_execute
double = 0.000000
string = note_l_villa_outside_01
double = 0.000000
string = experiment_log_l_helipad_01
double = 0.000000
string = deep_one
double = 0.000000
string = snapshot_collectible_89
double = 1.000000
string = keycard_red_02
boolean = 1
string = achievement_g005
double = 0.000000
string = mission03_completed
double = 0.000000
string = postcard_l_helipad_01
double = 0.000000
string = kills_with_dummy_knife
double = 0.000000
string = achievement_d005
double = 0.000000
string = snapshot_collectible_39
double = 0.000000
string = snapshot_collectible_95
double = 0.000000
string = pickup_dlc_pistol
double = 2.000000
string = num_notes
boolean = 0
string = achievement_e005
double = 0.000000
string = snapshot_collectible_87
boolean = 0
string = achievement_c001
double = 0.000000
string = snapshot_collectible_29
double = 4.000000
string = keycard_red_01
boolean = 1
string = achievement_c011
double = 0.000000
string = anchor_item
boolean = 0
string = achievement_x002
double = 0.000000
string = snapshot_collectible_37
double = 5.000000
string = pocket_camera
double = 0.000000
string = mission07_completed
double = 1.000000
string = snapshot_collectible_35
double = 0.000000
string = snapshot_collectible_27
double = 0.000000
string = lost_story_escape_plan
double = 0.000000
string = experiment_log_l_marina_01
double = 0.000000
string = note_l_labs_01
double = 0.000000
string = note_l_marina_01
double = 0.000000
string = snapshot_collectible_42
double = 0.000000
string = snapshot_collectible_09
double = 0.000000
string = lost_story_newtoncradle
double = 0.000000
string = snapshot_collectible_25
double = 0.000000
string = pickup_shotgun_01
double = 0.000000
string = snapshot_collectible_17
double = 0.000000
string = audio_log_collectible_07
double = 0.000000
string = achievement_d008
double = 0.000000
string = snapshot_collectible_79
double = 6.000000
string = katana_agent_zero
double = 0.000000
string = mission09_completed
double = 0.000000
string = audio_log_collectible_05
double = 0.000000
string = lost_story_dogtag
boolean = 1
string = achievement_g001
double = 1.000000
string = note_l_villa_01
double = 0.000000
string = snapshot_collectible_69
double = 0.000000
string = note_l_marina_07
double = 0.000000
string = snapshot_collectible_05
double = 0.000000
string = experiment_log_l_villa_01
double = 0.000000
string = note_l_jungle_01
double = 0.000000
string = snapshot_collectible_92
double = 0.000000
string = dwellers_killed_by_hazard
double = 0.000000
string = snapshot_collectible_59
double = 0.000000
string = pickup_pistol_02
double = 1.000000
string = mission01_completed
double = 0.000000
string = mission08_completed
double = 0.000000
string = snapshot_collectible_96
boolean = 0
string = achievement_c002
double = 0.000000
string = snapshot_collectible_07
double = 0.000000
string = note_l_beach_01
double = 0.000000
string = experiment_log_l_labs_04
double = 0.000000
string = snapshot_collectible_75
double = 0.000000
string = lost_story_coins
boolean = 0
string = achievement_c012
double = 0.000000
string = snapshot_collectible_67
double = 1.000000
string = num_postcards
double = 4.000000
string = glock_tier2
double = 0.000000
string = snapshot_collectible_84
double = 0.000000
string = glock
double = 0.000000
string = lost_story_secret_camera
double = 0.000000
string = snapshot_collectible_82
double = 0.000000
string = mission04_completed
boolean = 0
string = achievement_c018
double = 0.000000
string = mission11_completed
double = 0.000000
string = snapshot_collectible_65
double = 2.000000
string = cable_item
double = 0.000000
string = snapshot_collectible_54
double = 0.000000
string = note_l_jungle_02
double = 1.000000
string = num_charon_logs
double = 0.000000
string = snapshot_collectible_57
double = 0.000000
string = kills_with_unarmed
boolean = 0
string = achievement_p009
double = 0.000000
string = dlc_pistol
boolean = 0
string = achievement_c010
double = 0.000000
string = postcard_l_jungle_02
double = 0.000000
string = pickup_axe_03
double = 1.000000
string = postcard_l_marina_01
double = 0.000000
string = charon_log_l_helipad_01
double = 0.000000
string = expert_thrillseeker
double = 0.000000
string = pickup_axe_01
boolean = 0
string = achievement_p008
double = 0.000000
string = lost_story_teddy
boolean = 0
string = achievement_c014
double = 0.000000
string = note_l_marina_05
double = 0.000000
string = zombies_killed_dlc_pistol_range
double = 0.000000
string = gas_mask
double = 0.000000
string = axe_tier3
double = 0.000000
string = charon_log_l_villa_02
boolean = 0
string = achievement_c009
double = 0.000000
string = military_flashlight
double = 0.000000
string = experiment_log_l_airfield_02
boolean = 0
string = achievement_c016
double = 0.000000
string = pickup_pistol_01
double = 0.000000
string = mission05_completed
double = 0.000000
string = snapshot_collectible_70
double = 0.000000
string = snapshot_collectible_44
double = 1.000000
string = snapshot_collectible_34
double = 0.000000
string = lost_story_diploma
boolean = 0
string = achievement_c013
boolean = 0
string = achievement_x004
double = 0.000000
string = postcard_l_marina_02
double = 45.000000
string = zombies_killed
boolean = 0
string = achievement_g002
double = 11.000000
string = zombies_killed_by_stealth_execute
double = 0.000000
string = charon_log_l_villa_03
double = 0.000000
string = kills_with_rifle
double = 0.000000
string = pickup_axe_02
double = 0.000000
string = snapshot_collectible_47
double = 0.000000
string = postcard_l_labs_01
double = 0.000000
string = note_l_jungle_03
boolean = 0
string = achievement_e002
double = 0.000000
string = note_l_helipad_01
double = 0.000000
string = snapshot_collectible_12
double = 0.000000
string = snapshot_collectible_20
double = 0.000000
string = radio_item
double = 0.000000
string = charon_log_l_labs_03
double = 0.000000
string = achievement_d002
boolean = 0
string = chapter_1_complete
double = 0.000000
string = snapshot_collectible_90
double = 0.000000
string = charon_log_l_labs_01
double = 11.000000
string = keycard_dlc_01
double = 0.000000
string = charon_log_l_jungle_01
double = 0.000000
string = expert_smorgasbord
double = 0.000000
string = experiment_log_l_jungle_01
double = 6.000000
string = army_knife
double = 4.000000
string = map_item
double = 0.000000
string = zombies_killed_by_pistol_headshot
double = 0.000000
string = pickup_shotgun_02
double = 0.000000
string = note_l_villa_02
double = 0.000000
string = snapshot_collectible_38
double = 0.000000
string = expert_butcher_killer
double = 0.000000
string = expert_ninja
double = 0.000000
string = shotgun
double = 0.000000
string = snapshot_collectible_02
double = 0.000000
string = lost_story_id_card
double = 0.000000
string = axe_tier1
double = 0.000000
string = snapshot_collectible_51
double = 0.000000
string = experiment_log_l_airfield_01
boolean = 0
string = achievement_p014
double = 0.000000
string = snapshot_collectible_80
double = 0.000000
string = snapshot_collectible_97
double = 0.000000
string = note_l_helipad_03
double = 0.000000
string = snapshot_collectible_94
double = 0.000000
string = achievement_d010
double = 0.000000
string = lost_story_board_photo
double = 0.000000
string = note_l_jungle02_01
double = 0.000000
string = audio_log_collectible_10
double = 0.000000
string = charon_log_l_villa_04
boolean = 0
string = achievement_e003
double = 0.000000
string = audio_log_collectible_02
double = 0.000000
string = snapshot_collectible_72
double = 0.000000
string = charon_log_l_marina_04
double = 0.000000
string = lost_story_crown_bobble
double = 1.000000
string = charon_log_l_marina_01
boolean = 0
string = achievement_p007
double = 0.000000
string = pickup_stealth_weapon_02
double = 0.000000
string = achievement_d006
double = 0.000000
string = snapshot_collectible_30
boolean = 1
string = achievement_p005
double = 0.000000
string = note_l_marina_04
boolean = 0
string = achievement_p012
double = 0.000000
string = postcard_l_beach_01
boolean = 0
string = achievement_g004
double = 0.000000
string = snapshot_collectible_62
double = 0.000000
string = num_experiment_logs
double = 11.000000
string = keycard_dlc_03
double = 0.000000
string = note_l_airfield_02
double = 0.000000
string = num_audio_logs
boolean = 0
string = achievement_c019
double = 0.000000
string = axe_tier2
double = 0.000000
string = audio_log_collectible_08
double = 0.000000
string = snapshot_collectible_41
double = 0.000000
string = mission10_completed
double = 0.000000
string = note_l_marina_02
double = 0.000000
string = kills_with_fire_axe
double = 0.000000
string = achievement_d003
double = 0.000000
string = achievement_d004
double = 0.000000
string = snapshot_collectible_76
double = 0.000000
string = snapshot_collectible_15
double = 0.000000
string = achievement_d007
double = 0.000000
string = snapshot_collectible_52
double = 0.000000
string = axe_tier4
boolean = 0
string = achievement_g007
double = 1.000000
string = snapshot_collectible_01
double = 0.000000
string = audio_log_collectible_09
double = 0.000000
string = achievement_d009
double = 0.000000
string = zombies_killed_dlc_rifle
double = 0.000000
string = snapshot_collectible_10
double = 0.000000
string = snapshot_collectible_77
double = 5.000000
string = dummy_item
double = 0.000000
string = shotgun_tier2
double = 0.000000
string = charon_log_l_airfield_01
double = 1.000000
string = prologue_completed
double = 0.000000
string = charon_log_l_jungle02_01
double = 0.000000
string = snapshot_collectible_24
boolean = 0
string = achievement_x003
double = 0.000000
string = postcard_l_jungle02_02
double = 0.000000
string = charon_log_l_marina_02
double = 0.000000
string = kills_with_pistol
double = 0.000000
string = note_l_jungle_04
double = 0.000000
string = note_l_airfield_01
double = 0.000000
string = sorted_audio_logs
boolean = 0
string = achievement_p010
double = 0.000000
string = charon_log_l_helipad_02
double = 1.000000
string = pickup_stealth_weapon_01
double = 12.000000
string = num_ammo_packs
double = 0.000000
string = lost_story_passport
double = 0.000000
string = praise_the_light
double = 0.000000
string = snapshot_collectible_85
boolean = 0
string = achievement_c008
double = 0.000000
string = snapshot_collectible_14
End nested node. Level = 2
double = 1.000000
End nested node. Level = 1
string = achievements
Begin nested node. Level = 2
boolean = 1
string = continue_available
Begin nested node. Level = 3
boolean = 1
string = mission_05_active
boolean = 1
string = prologueglobalonce015
boolean = 1
string = dialogue_ch1_linda_l_beach_pic_beach_2_1
boolean = 1
string = tutorial_look_done
boolean = 1
string = mission_02_linda_cabin
boolean = 1
string = prologueglobalonce031
boolean = 1
string = monologue_ch1_cliff_l_marina_my_head
boolean = 1
string = tutorial_waypoint_done
boolean = 1
string = mission05_container_event
boolean = 1
string = tutorial_move_done
boolean = 1
string = prologueglobalonce010
boolean = 1
string = prologueglobalonce025
boolean = 1
string = spawn_mission_01_start
boolean = 1
string = corridor_blocked
boolean = 0
string = ELEVATOR_OFFICE_START_DOWN
boolean = 1
string = prologueglobalonce023
boolean = 1
string = OFFICE_ELEVATOR_LOOK_AT_ONCE
boolean = 1
string = prologueglobalonce007
boolean = 1
string = mission_02_recorder_interacted
boolean = 1
string = mission_05_elevator_activated
boolean = 1
string = mission02_intro_cutscene
boolean = 1
string = dialogue_ch1_linda_l_beach_pic_beach
boolean = 1
string = spawn_mission_05_docks_entrance_once
boolean = 1
string = spawn_mission_05_marina_inside_start_once
boolean = 1
string = tutorial_attack_done
boolean = 1
string = prologueglobalonce020
boolean = 1
string = prologueglobalonce035
boolean = 1
string = prologueglobalonce004
boolean = 1
string = mission_02_completed
boolean = 1
string = prologue_stealth_kill_zombie_killed_once
boolean = 1
string = prologueglobalonce033
boolean = 1
string = spawn_mission_01_exiting_branden_room_once
boolean = 1
string = monologue_ch1_cliff_l_marina_fusebox
boolean = 1
string = cutscene_earthquake
boolean = 1
string = prologueglobalonce014
boolean = 1
string = mis04_pickup_screwdriver
boolean = 1
string = rope_pickup_dialogue
boolean = 1
string = ruckus2
boolean = 1
string = monologue_ch1_cliff_l_beach_hut_wakeup_b
boolean = 1
string = prologueglobalonce027
boolean = 1
string = tutorial_run2_done
boolean = 1
string = spawn_t_marina_to_marina_inside_garage_once
boolean = 1
string = monologue_ch1_cliff_l_marina_to_marina_a
boolean = 0
string = mission_02_active
boolean = 1
string = monologue_ch1_cliff_l_marina_no_rope
boolean = 1
string = tutorial_attack2_done
boolean = 1
string = tutorial_aim_done
boolean = 1
string = tutorial_ztarget_done
boolean = 1
string = m01_after_comic_panel
boolean = 1
string = approach_container_cs_once
boolean = 1
string = tutorial_kick_done
boolean = 1
string = mission03_map_objective
boolean = 1
string = mis01_agent_zero_enters
boolean = 1
string = spawn_mission_01_first_corridor_end_once
boolean = 1
string = tutorial_basicequip_done
boolean = 1
string = blocked_path_01_visibility_once
boolean = 1
string = mission_02_linda_deck_01_interacted
boolean = 1
string = prologueglobalonce030
boolean = 1
string = prologueglobalonce018
boolean = 1
string = tutorial_run_done
boolean = 1
string = comic_panel_done_and_room_exit
boolean = 1
string = Play_stinger_l_marina_mission_5_dead_rope
boolean = 1
string = prologueglobalonce016
boolean = 1
string = mission03_snapshot_objective
boolean = 1
string = prologueglobalonce034
boolean = 1
string = tutorial_equip_pistol_done
boolean = 1
string = ELEVATOR_OFFICE_START_UP
boolean = 1
string = ruckus1
boolean = 1
string = mission_05_cliff_wakeup
boolean = 1
string = parking_lot_zombie
boolean = 1
string = tutorial_waypoint2_done
boolean = 1
string = monologue_ch1_linda_l_boat_interact_1
boolean = 1
string = mission_01_completed
boolean = 1
string = prologueglobalonce028
boolean = 1
string = spawn_mission_01_explosive_barrels_once
boolean = 1
string = monologue_ch1_cliff_l_beach_hut_wakeup_c
boolean = 1
string = tutorial_push_done
boolean = 1
string = prologueglobalonce009
boolean = 1
string = prologue_mutant_steps_long
boolean = 1
string = prologueglobalonce002
boolean = 0
string = mission_03_active
boolean = 1
string = spawn_unlimited_ammo_pile_prologue_once
boolean = 1
string = spawn_mission_01_start_once
boolean = 1
string = mission_02_camera_interacted
boolean = 1
string = prologueglobalonce019
boolean = 0
string = mission_01_active
boolean = 1
string = prologueglobalonce012
boolean = 1
string = prologueglobalonce029
boolean = 1
string = l_boat_mission2_boat_conversation_1_vo
boolean = 1
string = tutorial_reload_done
boolean = 1
string = mis01_target_eliminated
boolean = 1
string = spawn_mission_01_radio_room_once
boolean = 1
string = mission_05_marina_inside_first_stealth_kill_zombie_killed
boolean = 1
string = prologueglobalonce001
boolean = 1
string = tutorial_dodge_done
boolean = 1
string = ruckus3
boolean = 1
string = tutorial_basic_heavy_attack_done
string = mission_05
string = active_mission_key
boolean = 1
string = prologueglobalonce008
boolean = 1
string = l_boat_mission2_cold_feet_vo
boolean = 1
string = prologueglobalonce011
boolean = 1
string = prologueglobalonce022
boolean = 1
string = monologue_ch1_cliff_l_beach_hut_wakeup_a
boolean = 1
string = prologueglobalonce006
boolean = 1
string = mission_01_mutant_serum_box_thrown
boolean = 1
string = screwdriver_picked_up
boolean = 1
string = tutorial_powerattack_done
boolean = 1
string = mission_02_linda_cabin_activated
boolean = 1
string = l_boat_mission2_linda_deck_interacted
boolean = 1
string = monologue_ch1_cliff_l_marina_to_marina_1
boolean = 1
string = mission_03_completed
boolean = 1
string = mission_01_second_blockade_visibility_on
double = 0.000000
string = transition_counter
boolean = 1
string = spawn_mission_05_parking_once
boolean = 1
string = ruckus4
boolean = 1
string = prologueglobalonce021
boolean = 1
string = tutorial_shoot_done
boolean = 1
string = prologueglobalonce005
boolean = 1
string = Play_stinger_l_prologue_zombies_cutscene_radio
boolean = 1
string = dialogue_ch1_linda_l_beach_pic_hut
boolean = 1
string = start_cutscene_played
boolean = 1
string = prologueglobalonce003
End nested node. Level = 2
string = progression_states
Begin nested node. Level = 3
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
Begin nested node. Level = 5
Begin nested node. Level = 6
boolean = 0
string = broken
boolean = 0
string = enabled
End nested node. Level = 5
double = 755490890.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 306078102.000000
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double = 546590806.000000
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double = 343080527.000000
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double = 1759647368.000000
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double = 1003804539.000000
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double = 1662705410.000000
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double = 292558818.000000
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double = 839202010.000000
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double = 1406529665.000000
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double = 1301424486.000000
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double = 620999608.000000
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double = 1623314757.000000
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double = 1781539245.000000
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double = 382914542.000000
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double = 892298501.000000
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double = 501629062.000000
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double = 1667788875.000000
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double = 2115409782.000000
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double = 882927800.000000
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double = 552815402.000000
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double = 1465494805.000000
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double = 1565056437.000000
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double = 1545744186.000000
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double = 891595266.000000
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double = 105726559.000000
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double = 309085371.000000
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End nested node. Level = 5
double = 730471328.000000
Begin nested node. Level = 6
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double = 1592487532.000000
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double = 1200018851.000000
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double = 2137704626.000000
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double = 629277274.000000
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double = 1818614928.000000
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double = 1132559967.000000
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double = 1316303500.000000
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double = 47162672.000000
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double = 1559350768.000000
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double = 2087367090.000000
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double = 798923697.000000
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double = 1259267937.000000
Begin nested node. Level = 6
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double = 470932125.000000
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double = 1984547475.000000
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End nested node. Level = 5
double = 1763876082.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1715386206.000000
Begin nested node. Level = 6
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double = 1956834051.000000
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double = 1888433704.000000
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double = 105096674.000000
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double = 871183515.000000
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End nested node. Level = 5
double = 1169121418.000000
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double = 768248893.000000
Begin nested node. Level = 6
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double = 872742129.000000
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End nested node. Level = 5
double = 1059939920.000000
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double = 465942163.000000
Begin nested node. Level = 6
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double = 1615523704.000000
Begin nested node. Level = 6
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double = 999281044.000000
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double = 1899723841.000000
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double = 899478343.000000
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double = 1685734382.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1551680675.000000
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double = 1403872731.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 608091361.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 141598217.000000
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double = 611901638.000000
Begin nested node. Level = 6
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double = 1639735949.000000
Begin nested node. Level = 6
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double = 1892694044.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 2025368663.000000
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double = 809887494.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 2055447968.000000
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double = 992795464.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 2077459666.000000
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double = 899499894.000000
Begin nested node. Level = 6
boolean = 1
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double = 929544951.000000
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double = 1781477580.000000
Begin nested node. Level = 6
boolean = 1
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double = 1270640922.000000
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double = 1364276830.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1106952344.000000
Begin nested node. Level = 6
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double = 1800850688.000000
Begin nested node. Level = 6
boolean = 1
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double = 1440812476.000000
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End nested node. Level = 5
double = 1364184521.000000
Begin nested node. Level = 6
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double = 1446874296.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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End nested node. Level = 5
double = 1540433702.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1651440815.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1668653632.000000
Begin nested node. Level = 6
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double = 1264800228.000000
Begin nested node. Level = 6
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string = start_on
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End nested node. Level = 5
double = 1626288237.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1688487362.000000
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End nested node. Level = 5
double = 1807904813.000000
Begin nested node. Level = 6
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double = 564355915.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1071314196.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 2099238997.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1794510819.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 566955611.000000
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double = 1441474081.000000
Begin nested node. Level = 6
boolean = 0
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double = 663172124.000000
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double = 1633361347.000000
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double = 636393780.000000
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double = 621521569.000000
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double = 1823179652.000000
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End nested node. Level = 5
double = 295620945.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 2127782785.000000
Begin nested node. Level = 6
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double = 1281960005.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 234859046.000000
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double = 519799991.000000
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End nested node. Level = 5
double = 348184949.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 770317371.000000
Begin nested node. Level = 6
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double = 1071542623.000000
Begin nested node. Level = 6
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double = 1156356756.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 409062544.000000
Begin nested node. Level = 6
boolean = 0
string = start_on
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End nested node. Level = 5
double = 120057196.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1854603118.000000
Begin nested node. Level = 6
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string = flicker_enabled
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End nested node. Level = 5
double = 1134487661.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1396333314.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1461112575.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 858242926.000000
Begin nested node. Level = 6
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string = flicker_enabled
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End nested node. Level = 5
double = 1993371216.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 1812759658.000000
Begin nested node. Level = 6
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double = 487511185.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1349668851.000000
Begin nested node. Level = 6
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string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 2146244970.000000
Begin nested node. Level = 6
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string = flicker_enabled
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End nested node. Level = 5
double = 2013055034.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1242396223.000000
Begin nested node. Level = 6
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double = 924531850.000000
Begin nested node. Level = 6
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double = 408118198.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 411125028.000000
Begin nested node. Level = 6
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double = 1282022528.000000
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double = 1487688236.000000
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double = 809409620.000000
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double = 461727142.000000
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double = 268817138.000000
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boolean = 0
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double = 1484059513.000000
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double = 0.000000
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End nested node. Level = 4
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Begin nested node. Level = 5
End nested node. Level = 4
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Begin nested node. Level = 6
boolean = 1
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double = 443428863.000000
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double = 1261786514.000000
Begin nested node. Level = 6
boolean = 1
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double = 623749129.000000
End nested node. Level = 4
string = items
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End nested node. Level = 4
string = removed_units
double = 0.000000
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End nested node. Level = 4
string = dynamic_items
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End nested node. Level = 4
string = npc_spawners
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End nested node. Level = 4
string = dynamic_units
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string = t_beach_to_marina
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Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
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Begin nested node. Level = 6
boolean = 1
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double = 946111022.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1234032498.000000
Begin nested node. Level = 6
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double = 880386484.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 195652794.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 189731332.000000
Begin nested node. Level = 6
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boolean = 0
string = start_on
End nested node. Level = 5
double = 684872764.000000
Begin nested node. Level = 6
boolean = 1
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double = 341503650.000000
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string = items
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End nested node. Level = 4
string = removed_units
double = 0.000000
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End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
End nested node. Level = 4
string = npc_spawners
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End nested node. Level = 4
string = dynamic_units
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string = t_beach_to_helipadvista
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
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Begin nested node. Level = 6
boolean = 0
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double = 302948272.000000
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End nested node. Level = 5
double = 56337401.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 514288579.000000
Begin nested node. Level = 6
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boolean = 0
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End nested node. Level = 5
double = 1614791987.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1931578252.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 819821280.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1532069280.000000
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End nested node. Level = 5
double = 1034008161.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 690600546.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 2119171850.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1176540819.000000
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End nested node. Level = 5
double = 792811035.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 41699081.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 796266972.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 2074638579.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1576350868.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1991622762.000000
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End nested node. Level = 5
double = 2033639922.000000
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End nested node. Level = 5
double = 1752584148.000000
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End nested node. Level = 5
double = 1015354806.000000
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End nested node. Level = 5
double = 1149071860.000000
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End nested node. Level = 5
double = 1391829613.000000
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End nested node. Level = 5
double = 1588014886.000000
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End nested node. Level = 5
double = 1696222787.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 738098108.000000
Begin nested node. Level = 6
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string = stickers_on
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double = 699609965.000000
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double = 130708104.000000
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boolean = 0
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double = 216376518.000000
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string = interaction_enabled
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double = 1582022999.000000
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double = 47260424.000000
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double = 1661484947.000000
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double = 1594708262.000000
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double = 465795396.000000
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double = 224915661.000000
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End nested node. Level = 5
double = 1355042381.000000
Begin nested node. Level = 6
boolean = 0
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double = 132183795.000000
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double = 25510005.000000
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double = 752345309.000000
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double = 88455476.000000
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double = 694805349.000000
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double = 1705438257.000000
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double = 1017689524.000000
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double = 944975163.000000
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double = 1143464256.000000
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double = 251519537.000000
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double = 1439980493.000000
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string = items
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double = 2119171850.000000
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double = 0.000000
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string = dynamic_items
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string = npc_spawners
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string = dynamic_units
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string = l_boat
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Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
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Begin nested node. Level = 6
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double = 992769617.000000
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double = 495881998.000000
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double = 944199352.000000
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double = 465140419.000000
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double = 1471045076.000000
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End nested node. Level = 5
double = 1968079724.000000
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string = items
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End nested node. Level = 4
string = removed_units
double = 0.000000
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End nested node. Level = 4
string = dynamic_items
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End nested node. Level = 4
string = npc_spawners
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End nested node. Level = 4
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string = t_jungle_to_beach
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
Begin nested node. Level = 5
End nested node. Level = 4
string = items
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End nested node. Level = 4
string = removed_units
double = 0.000000
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End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
End nested node. Level = 4
string = npc_spawners
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string = t_marina_to_marina_inside_vent
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Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
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Begin nested node. Level = 6
boolean = 1
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double = 1917876022.000000
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double = 1096972181.000000
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double = 507731440.000000
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double = 1890834126.000000
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double = 461593415.000000
Begin nested node. Level = 6
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double = 1529597001.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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End nested node. Level = 5
double = 1624150767.000000
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double = 1547661595.000000
Begin nested node. Level = 6
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double = 366020200.000000
Begin nested node. Level = 6
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double = 213101759.000000
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double = 2099820650.000000
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double = 617066678.000000
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boolean = 0
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double = 87397511.000000
Begin nested node. Level = 6
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string = flicker_enabled
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double = 1614950621.000000
Begin nested node. Level = 6
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double = 621290910.000000
Begin nested node. Level = 6
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string = flicker_enabled
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string = enabled
End nested node. Level = 5
double = 57121905.000000
Begin nested node. Level = 6
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double = 896549106.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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string = enabled
End nested node. Level = 5
double = 1165159014.000000
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double = 1527898495.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 510758645.000000
Begin nested node. Level = 6
boolean = 1
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double = 2050794532.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1339566887.000000
Begin nested node. Level = 6
boolean = 0
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double = 370093886.000000
Begin nested node. Level = 6
boolean = 1
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double = 1705861717.000000
Begin nested node. Level = 6
boolean = 1
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double = 734004658.000000
Begin nested node. Level = 6
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double = 1077778107.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 481052747.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 384884320.000000
Begin nested node. Level = 6
boolean = 1
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double = 397571264.000000
Begin nested node. Level = 6
boolean = 0
string = calling
boolean = 0
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End nested node. Level = 5
double = 1242335488.000000
Begin nested node. Level = 6
boolean = 1
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double = 1141756716.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 1926698433.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 844099417.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 1556839452.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 716837174.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 918086570.000000
Begin nested node. Level = 6
boolean = 0
string = broken
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double = 451885652.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 706380161.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1371512261.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1733536705.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 2018516784.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 95818327.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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End nested node. Level = 5
double = 1239691815.000000
Begin nested node. Level = 6
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string = flicker_enabled
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End nested node. Level = 5
double = 670522684.000000
Begin nested node. Level = 6
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boolean = 1
string = enabled
End nested node. Level = 5
double = 1152338509.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 40931622.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1937845708.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 3048353.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 112356230.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 1604027705.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1369500496.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 2048584801.000000
Begin nested node. Level = 6
boolean = 0
string = starting_state
End nested node. Level = 5
double = 594389657.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1557609177.000000
Begin nested node. Level = 6
boolean = 1
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string = flicker_enabled
End nested node. Level = 5
double = 820690306.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1735994104.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1439436012.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 168318668.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 1045924141.000000
Begin nested node. Level = 6
boolean = 1
string = broken
End nested node. Level = 5
double = 264701449.000000
Begin nested node. Level = 6
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string = interaction_enabled
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double = 571203991.000000
Begin nested node. Level = 6
boolean = 1
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boolean = 1
string = flicker_enabled
End nested node. Level = 5
double = 246747294.000000
Begin nested node. Level = 6
boolean = 0
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double = 2140132311.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
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double = 971225419.000000
Begin nested node. Level = 6
boolean = 1
string = state
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double = 883341572.000000
Begin nested node. Level = 6
boolean = 1
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double = 1919564842.000000
Begin nested node. Level = 6
boolean = 1
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double = 2068462787.000000
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boolean = 0
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double = 958982302.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 2092132513.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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string = enabled
End nested node. Level = 5
double = 175493936.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1904745601.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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End nested node. Level = 5
double = 609071306.000000
Begin nested node. Level = 6
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boolean = 0
string = enabled
End nested node. Level = 5
double = 1273563895.000000
Begin nested node. Level = 6
boolean = 1
string = start_active
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double = 1485644291.000000
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boolean = 1
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double = 785986561.000000
Begin nested node. Level = 6
boolean = 1
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double = 197920193.000000
Begin nested node. Level = 6
boolean = 1
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double = 337985862.000000
Begin nested node. Level = 6
boolean = 1
string = state
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double = 845888926.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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string = enabled
End nested node. Level = 5
double = 950826949.000000
Begin nested node. Level = 6
boolean = 0
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double = 1348253231.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2123830186.000000
Begin nested node. Level = 6
boolean = 1
string = start_active
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double = 407093797.000000
Begin nested node. Level = 6
boolean = 1
string = state
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double = 1428308327.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2009320380.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 402177013.000000
Begin nested node. Level = 6
boolean = 0
string = broken
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double = 1228405248.000000
Begin nested node. Level = 6
boolean = 1
string = state
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double = 1647030307.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 1637037015.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 1945872259.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
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End nested node. Level = 5
double = 1135424790.000000
Begin nested node. Level = 6
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string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 19880626.000000
Begin nested node. Level = 6
boolean = 1
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boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 539623579.000000
Begin nested node. Level = 6
boolean = 1
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double = 1121812860.000000
Begin nested node. Level = 6
boolean = 1
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double = 708458213.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
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End nested node. Level = 5
double = 172974913.000000
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double = 101949407.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 1016304164.000000
Begin nested node. Level = 6
boolean = 0
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double = 813082851.000000
Begin nested node. Level = 6
boolean = 1
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double = 288094627.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 926801520.000000
Begin nested node. Level = 6
boolean = 1
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double = 943538139.000000
Begin nested node. Level = 6
boolean = 0
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double = 750300940.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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string = enabled
End nested node. Level = 5
double = 1338199287.000000
Begin nested node. Level = 6
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double = 948386375.000000
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boolean = 0
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double = 266683003.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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double = 1396726470.000000
Begin nested node. Level = 6
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string = flicker_enabled
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string = enabled
End nested node. Level = 5
double = 1654439197.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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string = enabled
End nested node. Level = 5
double = 1108521744.000000
Begin nested node. Level = 6
boolean = 0
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double = 1864943709.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1946640581.000000
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boolean = 0
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double = 885254216.000000
Begin nested node. Level = 6
boolean = 1
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string = flicker_enabled
End nested node. Level = 5
double = 327557164.000000
Begin nested node. Level = 6
boolean = 1
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1547838462.000000
Begin nested node. Level = 6
boolean = 1
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double = 910562440.000000
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boolean = 0
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double = 596463495.000000
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boolean = 0
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double = 640636425.000000
Begin nested node. Level = 6
boolean = 1
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double = 1620866181.000000
Begin nested node. Level = 6
boolean = 0
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double = 2089386402.000000
Begin nested node. Level = 6
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boolean = 1
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double = 950150780.000000
Begin nested node. Level = 6
boolean = 1
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boolean = 0
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End nested node. Level = 5
double = 1162007801.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 449875923.000000
Begin nested node. Level = 6
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string = flicker_enabled
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string = enabled
End nested node. Level = 5
double = 1164026557.000000
Begin nested node. Level = 6
boolean = 0
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double = 1239570766.000000
Begin nested node. Level = 6
boolean = 1
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boolean = 0
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End nested node. Level = 5
double = 558260938.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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End nested node. Level = 5
double = 1126165756.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1592908999.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 619671156.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 2038834898.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 144387760.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1693032429.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
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string = broken
End nested node. Level = 5
double = 1574872895.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1862807224.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 634890893.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 471341243.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 243523390.000000
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boolean = 0
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End nested node. Level = 5
double = 1419602766.000000
Begin nested node. Level = 6
boolean = 1
string = green_or_red
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double = 1252202479.000000
Begin nested node. Level = 6
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double = 941488508.000000
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End nested node. Level = 5
double = 712091798.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1452146883.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 335568223.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 12378624.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 380653527.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1934333741.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 108554121.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 291740919.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 543341626.000000
Begin nested node. Level = 6
boolean = 0
string = calling
boolean = 0
string = screen_on
End nested node. Level = 5
double = 1533726908.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 2058931652.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 248607333.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 637987379.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 304872461.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 430604218.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 522260799.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1845768803.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 263036142.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1415934353.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 0
string = start_locked
End nested node. Level = 5
double = 413617480.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 128590629.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 833562487.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 777005184.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 377494852.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 644147142.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 908768031.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1951755917.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 82404880.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 361153739.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 512522920.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1236308978.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 421219846.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 518931773.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 919566451.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1604658959.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 5
double = 1982327823.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 653607308.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 751319142.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2119358306.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1596574774.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1194536300.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 941666157.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1854776045.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 893692869.000000
Begin nested node. Level = 6
boolean = 1
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1910926074.000000
Begin nested node. Level = 6
boolean = 0
string = calling
boolean = 0
string = screen_on
End nested node. Level = 5
double = 1715998411.000000
Begin nested node. Level = 6
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1171700070.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 685643969.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 315617354.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 39038746.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 421178625.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 955357327.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 2057012682.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 59949011.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1776687159.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1918834151.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1153236336.000000
Begin nested node. Level = 6
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 297622681.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2087362166.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1813843564.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1064258139.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1993521568.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2010157890.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 406007053.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 1
string = start_locked
End nested node. Level = 5
double = 7410347.000000
Begin nested node. Level = 6
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 2073331166.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 723824417.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1227096808.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 594753569.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 824395232.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 172490333.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 192164111.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1969911163.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1489949878.000000
Begin nested node. Level = 6
boolean = 1
string = broken
End nested node. Level = 5
double = 790985071.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2124588465.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 41380011.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2029884252.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 445186832.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 199419787.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 5840220.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 393954821.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 1584147684.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1352921641.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 704165691.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 280327641.000000
Begin nested node. Level = 6
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 852232160.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1410676135.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 564221049.000000
Begin nested node. Level = 6
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 674192678.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 717179790.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1645593835.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 827137620.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1256896485.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 862560133.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 458694022.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1768193782.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 1430226709.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 419534658.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1170467489.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1304313031.000000
Begin nested node. Level = 6
boolean = 1
string = start_active
End nested node. Level = 5
double = 664265422.000000
Begin nested node. Level = 6
boolean = 1
string = broken
End nested node. Level = 5
double = 908308252.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 955593290.000000
Begin nested node. Level = 6
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1410777335.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1169076611.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1926955442.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2110966626.000000
Begin nested node. Level = 6
boolean = 1
string = broken
End nested node. Level = 5
double = 701140207.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 1
string = broken
End nested node. Level = 5
double = 55227090.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1259765786.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1280127323.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1535742061.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 2003468998.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1596128392.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1006822288.000000
Begin nested node. Level = 6
boolean = 1
string = broken
boolean = 1
string = enabled
End nested node. Level = 5
double = 753949801.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 627655519.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1917639638.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 442999420.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 818589071.000000
Begin nested node. Level = 6
boolean = 1
string = broken
boolean = 1
string = enabled
End nested node. Level = 5
double = 1930351754.000000
Begin nested node. Level = 6
boolean = 1
string = broken
End nested node. Level = 5
double = 321061449.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1897387171.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1082733798.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1471344380.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1917198761.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1960466283.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1556189027.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 934312509.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 135999824.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 805992719.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 864465338.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1938721651.000000
Begin nested node. Level = 6
boolean = 0
string = is_on
End nested node. Level = 5
double = 1128682540.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1937922058.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 683195774.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1914002384.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1289742264.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1369769816.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1188343215.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1152621075.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 234248559.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1796938530.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1068053125.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 872086863.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 26373856.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1360368760.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1050688210.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 903600379.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1876260559.000000
Begin nested node. Level = 6
boolean = 0
string = start_on
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 522882519.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 947446211.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 546333143.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1151044676.000000
Begin nested node. Level = 6
boolean = 1
string = broken
End nested node. Level = 5
double = 2097019791.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1281784620.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 447904576.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1933739614.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1701875084.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1431178524.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 0
string = start_locked
End nested node. Level = 5
double = 822366289.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1110145245.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 323678601.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1402151814.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 614705488.000000
Begin nested node. Level = 6
boolean = 1
string = broken
End nested node. Level = 5
double = 1159446902.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1626479655.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 145233675.000000
Begin nested node. Level = 6
boolean = 1
string = broken
End nested node. Level = 5
double = 1672425476.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1819936572.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2061372193.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 629110923.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 121899898.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 331813172.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 1745929838.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 941038716.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 941958585.000000
Begin nested node. Level = 6
boolean = 1
string = start_active
End nested node. Level = 5
double = 1361513409.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1198818002.000000
End nested node. Level = 4
string = items
Begin nested node. Level = 5
boolean = 1
double = 1355880878.000000
boolean = 1
double = 1371512261.000000
boolean = 1
double = 1917198761.000000
boolean = 1
double = 263036142.000000
boolean = 1
double = 1281784620.000000
boolean = 1
double = 1152621075.000000
boolean = 1
double = 1596128392.000000
boolean = 1
double = 1556839452.000000
boolean = 1
double = 1993521568.000000
End nested node. Level = 4
string = removed_units
double = 2.000000
string = unit_id
Begin nested node. Level = 5
Begin nested node. Level = 6
string = keycard_red_01
string = gear_name
End nested node. Level = 5
double = 1.000000
Begin nested node. Level = 6
string = keycard_red_02
string = gear_name
End nested node. Level = 5
double = 2.000000
End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_units
Begin nested node. Level = 5
double = 918086570.000000
double = 1841153970.000000
double = 571203991.000000
double = 1965483451.000000
double = 1969911163.000000
double = 1100696378.000000
double = 1339566887.000000
double = 553818720.000000
End nested node. Level = 4
string = npc_spawners
End nested node. Level = 3
string = l_prologue
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
Begin nested node. Level = 5
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 76201438.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 5
double = 762279518.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1700640401.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1120565308.000000
Begin nested node. Level = 6
boolean = 1
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1963469992.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 519980608.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1502303745.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1411332795.000000
Begin nested node. Level = 6
boolean = 1
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 467105535.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1492604129.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 178878840.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1516380027.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 1
string = flicker_enabled
End nested node. Level = 5
double = 1002220272.000000
End nested node. Level = 4
string = items
Begin nested node. Level = 5
End nested node. Level = 4
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
End nested node. Level = 4
string = npc_spawners
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_units
End nested node. Level = 3
string = t_marina_to_marina_inside
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
Begin nested node. Level = 5
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 1
string = start_on
End nested node. Level = 5
double = 1833205744.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 211690474.000000
Begin nested node. Level = 6
boolean = 0
string = start_on
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 21793395.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 584209400.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 1
string = start_on
End nested node. Level = 5
double = 536140296.000000
Begin nested node. Level = 6
boolean = 1
string = number_01
boolean = 0
string = sd6
boolean = 0
string = number_02
boolean = 0
string = bad_wolf
boolean = 0
string = serenity
boolean = 1
string = geopharm
End nested node. Level = 5
double = 1668653632.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 913954331.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1780485277.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 768943443.000000
Begin nested node. Level = 6
boolean = 0
string = screen_on
End nested node. Level = 5
double = 670054002.000000
Begin nested node. Level = 6
boolean = 1
string = start_on
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 3713041.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 815683795.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 202826043.000000
Begin nested node. Level = 6
boolean = 1
string = stickers_on
End nested node. Level = 5
double = 272019171.000000
Begin nested node. Level = 6
boolean = 1
string = on
End nested node. Level = 5
double = 866447882.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1299549436.000000
Begin nested node. Level = 6
boolean = 1
string = stickers_on
End nested node. Level = 5
double = 929755737.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1343882420.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1882101194.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 306667233.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1730594014.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 5
double = 1368827636.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1787635581.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 339004656.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1086136400.000000
Begin nested node. Level = 6
boolean = 1
string = number_01
boolean = 0
string = sd6
boolean = 0
string = number_02
boolean = 0
string = bad_wolf
boolean = 0
string = serenity
boolean = 1
string = geopharm
End nested node. Level = 5
double = 1169121418.000000
Begin nested node. Level = 6
boolean = 1
string = on
End nested node. Level = 5
double = 1956161925.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 371573264.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 5
double = 978325307.000000
Begin nested node. Level = 6
boolean = 0
string = number_01
boolean = 0
string = sd6
boolean = 1
string = number_02
boolean = 1
string = bad_wolf
boolean = 0
string = serenity
boolean = 0
string = geopharm
End nested node. Level = 5
double = 403809559.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 876943844.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1316770391.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 5
double = 1034324963.000000
End nested node. Level = 4
string = items
Begin nested node. Level = 5
End nested node. Level = 4
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
End nested node. Level = 4
string = npc_spawners
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_units
End nested node. Level = 3
string = l_marina
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
Begin nested node. Level = 5
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1623527204.000000
Begin nested node. Level = 6
boolean = 1
string = open
End nested node. Level = 5
double = 33663298.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1587946255.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = start_locked
End nested node. Level = 5
double = 138606848.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 190702348.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1741556452.000000
End nested node. Level = 4
string = items
Begin nested node. Level = 5
End nested node. Level = 4
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
End nested node. Level = 4
string = npc_spawners
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_units
End nested node. Level = 3
string = t_marina_to_dlc_minor_03
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
Begin nested node. Level = 5
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2066963827.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 242374397.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = start_locked
End nested node. Level = 5
double = 138606848.000000
Begin nested node. Level = 6
boolean = 1
string = open
End nested node. Level = 5
double = 1913024816.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1081777565.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 404257688.000000
End nested node. Level = 4
string = items
Begin nested node. Level = 5
End nested node. Level = 4
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
End nested node. Level = 4
string = npc_spawners
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_units
End nested node. Level = 3
string = t_beach_to_dlc_minor_01
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
Begin nested node. Level = 5
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 1123362238.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 1844939568.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 263481926.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 1727537190.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 194147702.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1580707322.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 1420712587.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 1089541982.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 933373998.000000
End nested node. Level = 4
string = items
Begin nested node. Level = 5
End nested node. Level = 4
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
End nested node. Level = 4
string = npc_spawners
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_units
End nested node. Level = 3
string = t_airfield_to_marina
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
Begin nested node. Level = 5
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1168808509.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 1013515331.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2092052637.000000
Begin nested node. Level = 6
boolean = 1
string = number_01
boolean = 0
string = sd6
boolean = 0
string = number_02
boolean = 0
string = bad_wolf
boolean = 0
string = serenity
boolean = 1
string = geopharm
End nested node. Level = 5
double = 193387915.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1518965780.000000
Begin nested node. Level = 6
boolean = 1
string = stickers_on
End nested node. Level = 5
double = 250056026.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1426365433.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 769174393.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 5
double = 1088308890.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1265510411.000000
Begin nested node. Level = 6
boolean = 0
string = start_on
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 992518806.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1984960723.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1023631782.000000
Begin nested node. Level = 6
boolean = 1
string = stickers_on
End nested node. Level = 5
double = 3192665.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1138608311.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 404974471.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1272588103.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1789133034.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1833775867.000000
Begin nested node. Level = 6
boolean = 0
string = coffee
boolean = 0
string = broken
End nested node. Level = 5
double = 157898299.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 694036354.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1420309575.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 250361020.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 1
string = start_on
End nested node. Level = 5
double = 1017100744.000000
Begin nested node. Level = 6
boolean = 1
string = lid_on
End nested node. Level = 5
double = 204806240.000000
Begin nested node. Level = 6
boolean = 1
string = stickers_on
End nested node. Level = 5
double = 376274163.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 5
double = 328622392.000000
Begin nested node. Level = 6
boolean = 1
string = stickers_on
End nested node. Level = 5
double = 435209724.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2102239344.000000
Begin nested node. Level = 6
boolean = 0
string = number_01
boolean = 0
string = sd6
boolean = 0
string = number_02
boolean = 0
string = bad_wolf
boolean = 0
string = serenity
boolean = 0
string = geopharm
End nested node. Level = 5
double = 722004899.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 257950166.000000
Begin nested node. Level = 6
boolean = 0
string = start_on
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1553250433.000000
Begin nested node. Level = 6
boolean = 1
string = show_oar_02
boolean = 1
string = show_oar_01
boolean = 1
string = show_oar_03
boolean = 1
string = show_oar_04
End nested node. Level = 5
double = 820908475.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1583880989.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 383389944.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1064702693.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1630828345.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1448738084.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1681112199.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1709949915.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 490404543.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1148907354.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 770942505.000000
Begin nested node. Level = 6
boolean = 1
string = stickers_on
End nested node. Level = 5
double = 819597326.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 743634078.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2076144058.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1226455324.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1051665883.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 678902129.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1875539141.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 892912341.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 233966831.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1121101800.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1842311910.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1530443821.000000
Begin nested node. Level = 6
boolean = 0
string = coffee
boolean = 0
string = broken
End nested node. Level = 5
double = 929905377.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 611926067.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1232954065.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 1220293743.000000
Begin nested node. Level = 6
boolean = 1
string = lid_on
End nested node. Level = 5
double = 1085243274.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1663110093.000000
Begin nested node. Level = 6
boolean = 0
string = number_01
boolean = 0
string = sd6
boolean = 0
string = number_02
boolean = 0
string = bad_wolf
boolean = 0
string = serenity
boolean = 0
string = geopharm
End nested node. Level = 5
double = 689504696.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1642918724.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 527303419.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1484845088.000000
Begin nested node. Level = 6
boolean = 0
string = start_on
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1599071256.000000
End nested node. Level = 4
string = items
Begin nested node. Level = 5
End nested node. Level = 4
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
double = 1023631782.000000
double = 1903413605.000000
double = 769174393.000000
double = 2132540317.000000
double = 257950166.000000
double = 1332407790.000000
End nested node. Level = 4
string = npc_spawners
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_units
End nested node. Level = 3
string = l_beach
End nested node. Level = 2
string = item_progress_states
Begin nested node. Level = 3
Begin nested node. Level = 4
boolean = 0
string = not_mission_05
boolean = 0
string = t_beach_to_marina
boolean = 0
string = warehouse_office
boolean = 0
string = office_base
boolean = 0
string = toxic_decals
boolean = 0
string = dock_parking
boolean = 0
string = cave_rope_point_1
boolean = 0
string = warehouse_elevator_blocker
boolean = 0
string = cave_rope_point_2
boolean = 0
string = mission_11_office
boolean = 0
string = mission_12
boolean = 0
string = warehouse
boolean = 0
string = mission_05_office
boolean = 0
string = mission_11
boolean = 0
string = mission_05
boolean = 0
string = t_marina_inside_to_insanitypier
boolean = 0
string = outside
boolean = 0
string = office_lights
End nested node. Level = 3
string = l_marina_inside
Begin nested node. Level = 4
boolean = 0
string = before_m03_complete
boolean = 0
string = disable_marina_stream
boolean = 0
string = destructible_roots
boolean = 0
string = level
boolean = 0
string = level_dont_hide
End nested node. Level = 3
string = t_beach_to_marina
Begin nested node. Level = 4
boolean = 0
string = level
boolean = 0
string = level_dont_hide
End nested node. Level = 3
string = t_beach_to_helipadvista
Begin nested node. Level = 4
boolean = 0
string = mission_02_default
boolean = 0
string = t_endbeach_to_boat
boolean = 0
string = newgameplus
End nested node. Level = 3
string = l_boat
Begin nested node. Level = 4
boolean = 0
string = level
boolean = 0
string = level_dont_hide
End nested node. Level = 3
string = t_jungle_to_beach
Begin nested node. Level = 4
boolean = 0
string = mission_11
boolean = 0
string = mission_05
End nested node. Level = 3
string = t_marina_to_marina_inside_vent
Begin nested node. Level = 4
boolean = 0
string = room_02
boolean = 0
string = room_07
boolean = 1
string = blocked_path_01
boolean = 0
string = room_08
boolean = 1
string = level_part_02
boolean = 0
string = room_05
boolean = 0
string = MutantBacktrackBlocker
boolean = 0
string = room_06
boolean = 0
string = room_09
boolean = 0
string = room_03
boolean = 0
string = room_01
boolean = 0
string = room_04
boolean = 1
string = level_part_01
boolean = 1
string = CorridorPart01
boolean = 1
string = GwNavGenExclusive
boolean = 1
string = CorridorPart02
End nested node. Level = 3
string = l_prologue
Begin nested node. Level = 4
boolean = 0
string = level
boolean = 0
string = level_dont_hide
End nested node. Level = 3
string = t_marina_to_marina_inside
Begin nested node. Level = 4
boolean = 0
string = m5_gate
boolean = 0
string = not_mission_05
boolean = 0
string = bridge_parking
boolean = 0
string = part_container
boolean = 0
string = after_m10_bridge
boolean = 0
string = bridge_broken
boolean = 0
string = car_shop_interior
boolean = 0
string = part_marina
boolean = 0
string = dock_parking
boolean = 0
string = m5_connector
boolean = 0
string = car_alarm_after_rope
boolean = 0
string = mission_05
boolean = 0
string = car_alarm_before_rope
boolean = 0
string = set_start_area_01
boolean = 0
string = blood_minor_insanity
boolean = 0
string = mission_11
End nested node. Level = 3
string = l_marina
Begin nested node. Level = 4
End nested node. Level = 3
string = t_marina_to_dlc_minor_03
Begin nested node. Level = 4
boolean = 1
string = everything
End nested node. Level = 3
string = t_beach_to_dlc_minor_01
Begin nested node. Level = 4
boolean = 0
string = level
boolean = 0
string = darkness_blocker
boolean = 0
string = level_dont_hide
End nested node. Level = 3
string = t_airfield_to_marina
Begin nested node. Level = 4
boolean = 0
string = mission_03
boolean = 0
string = container_wake_up
boolean = 0
string = gwnavgenexclusive
boolean = 0
string = excluded_objects
boolean = 0
string = door_to_jungle
boolean = 0
string = container_group
boolean = 0
string = mission_12
boolean = 0
string = mission_06
boolean = 0
string = mission_05
boolean = 0
string = container_blocker
boolean = 0
string = mission_12_not_complete
boolean = 0
string = container_before_wake_up
boolean = 0
string = container_fall_event
boolean = 0
string = mission_12_completed
End nested node. Level = 3
string = l_beach
End nested node. Level = 2
string = object_sets
End nested node. Level = 1
string = progress_save_data
Begin nested node. Level = 2
boolean = 1
string = keycard_red_02
boolean = 1
string = keycard_dlc_01
boolean = 1
string = ai_keycard_red_01
boolean = 1
string = unarmed
boolean = 1
string = screwdriver_01
boolean = 1
string = dummy_item
boolean = 1
string = pocket_camera
boolean = 1
string = keycard_red_01
boolean = 1
string = zombie_runner_insanity
boolean = 1
string = keycard_dlc_02
boolean = 1
string = keycard_dlc_04
boolean = 1
string = glock_tier2
boolean = 1
string = map_item
boolean = 1
string = katana_agent_zero
boolean = 1
string = cable_item
boolean = 1
string = ai_keycard_red_02
boolean = 1
string = zombie_runner
boolean = 1
string = zombie_shambler
boolean = 1
string = keycard_dlc_03
boolean = 1
string = army_knife
End nested node. Level = 1
string = collected_gear
Begin nested node. Level = 2
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
double = 2.000000
string = health
double = 0.100000
string = detected_threshold
string = player_hurt_grunt
string = hurt_sound_event
string = cliff
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 4
double = 0.680000
string = wounded_threshold
double = 0.680000
string = heartbeat_threshold
double = 0.320000
string = dying_threshold
End nested node. Level = 3
string = mood_settings
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_torso
string = damage_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = damage_stomach
string = damage_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_head
string = damage_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = gear
string = dirty
string = skin_subgroup
string = player_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = cliff
string = name
Begin nested node. Level = 4
string = push
string = offensive_specialization_1
End nested node. Level = 3
string = perks
End nested node. Level = 2
string = cliff
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
double = 2.000000
string = health
double = 0.100000
string = detected_threshold
string = player_hurt_grunt
string = hurt_sound_event
string = cliff
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 4
double = 0.680000
string = wounded_threshold
double = 0.680000
string = heartbeat_threshold
double = 0.320000
string = dying_threshold
End nested node. Level = 3
string = mood_settings
Begin nested node. Level = 4
Begin nested node. Level = 5
string = screwdriver_01
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_torso
string = damage_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = damage_stomach
string = damage_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_head
string = damage_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
Begin nested node. Level = 5
string = dummy_item
string = name
Begin nested node. Level = 6
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 2.000000
Begin nested node. Level = 5
string = pocket_camera
string = name
Begin nested node. Level = 6
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 3.000000
Begin nested node. Level = 5
string = map_item
string = name
Begin nested node. Level = 6
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 4.000000
Begin nested node. Level = 5
string = cable_item
string = name
Begin nested node. Level = 6
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 5.000000
Begin nested node. Level = 5
string = screwdriver_01
string = name
Begin nested node. Level = 6
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 6.000000
End nested node. Level = 3
string = gear
string = clean
string = skin_subgroup
string = player_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = cliff_clean
string = name
Begin nested node. Level = 4
string = push
string = offensive_specialization_1
End nested node. Level = 3
string = perks
End nested node. Level = 2
string = cliff_clean
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
double = 22.000000
string = health
Begin nested node. Level = 4
string = push
string = offensive_specialization_1
End nested node. Level = 3
string = perks
string = agent_zero
string = skin_override
string = agent_zero_hurt_vce
string = hurt_sound_event
string = agent_zero
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 4
double = 0.680000
string = wounded_threshold
double = 0.770000
string = heartbeat_threshold
double = 0.320000
string = dying_threshold
End nested node. Level = 3
string = mood_settings
Begin nested node. Level = 4
Begin nested node. Level = 5
string = army_knife
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
Begin nested node. Level = 5
string = army_knife
string = name
End nested node. Level = 4
double = 2.000000
Begin nested node. Level = 5
string = katana_agent_zero
string = name
End nested node. Level = 4
double = 3.000000
Begin nested node. Level = 5
string = keycard_red_01
string = name
Begin nested node. Level = 6
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 4.000000
Begin nested node. Level = 5
string = glock_tier2
string = name
Begin nested node. Level = 6
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 5.000000
Begin nested node. Level = 5
string = keycard_red_02
string = name
Begin nested node. Level = 6
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 6.000000
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 59.000000
string = spare_ammo
End nested node. Level = 5
string = pistol_ammo
Begin nested node. Level = 6
double = 8.000000
string = ammo
End nested node. Level = 5
string = glock_tier2
End nested node. Level = 4
string = ammo
End nested node. Level = 3
string = gear
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_torso
string = hit_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_torso
string = damage_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_stomach
string = hit_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = damage_stomach
string = damage_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = hits_head
string = hit_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = damage_head
string = damage_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
string = agent_zero_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = agent_zero_prologue
string = name
double = 0.100000
string = detected_threshold
End nested node. Level = 2
string = agent_zero_prologue
End nested node. Level = 1
string = sp_profiles
Begin nested node. Level = 2
Begin nested node. Level = 3
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = weapon_slot_1_pressed
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = hold_breath
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = space_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = struggle_break_free
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = left_shift_down
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 3
string = pocket_camera_zoom_out
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = backspace_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = x
string = key
End nested node. Level = 3
string = melee_swing
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_aim_left
Begin nested node. Level = 4
string = FilterAxisScaleDt
string = type
Begin nested node. Level = 5
string = look_raw
string = axis
double = 0.300000
string = scale_x
double = 0.100000
string = scale_y
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = look
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 3
string = z_target
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 3
string = move_down_dpad
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 3
string = look_raw
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 3
string = dodge_sprint_raw
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = execute
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 3
string = npc_decline
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_fire
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 3
string = ranged_weapon_reload
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 3
string = use_item_select_right
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 3
string = move
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = y
double = -1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_1
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 3
string = push
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 3
string = frustum_freeze_toggle
Begin nested node. Level = 4
string = FilterConditional
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = left_thumb
End nested node. Level = 5
string = conditions
string = number
string = return_value
Begin nested node. Level = 6
string = move_right_dpad
double = 1.000000
End nested node. Level = 5
string = inputs
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = weapon_slot_3
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 3
string = z_target_switch
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 3
string = move_up_dpad
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = skip_cutscene
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = move_left_dpad
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = interact
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 3
string = weapon_switch_move
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = y
double = 1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_3
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = select_right_click
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 3
string = right_shoulder
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = delete_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = exit_level_accept
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = npc_accept
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 3
string = stopped_using_item_bottom
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_2
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 3
string = weapon_slot_3_pressed
Begin nested node. Level = 4
string = FilterConditional
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = left_thumb
End nested node. Level = 5
string = conditions
string = number
string = return_value
Begin nested node. Level = 6
string = move_up_dpad
double = 1.000000
End nested node. Level = 5
string = inputs
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = weapon_slot_2
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 3
string = move_right_dpad
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = close_tutorial
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = left_ctrl_down
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = interact_released
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = cursor
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 3
string = weapon_switch
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_fire_automatic
Begin nested node. Level = 4
string = FilterMegaButton
string = type
Begin nested node. Level = 5
string = held
string = mode
string = dodge_sprint_raw
string = input
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = sprint
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 3
string = stopped_using_item_top
Begin nested node. Level = 4
string = FilterConditional
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = left_thumb
End nested node. Level = 5
string = conditions
string = number
string = return_value
Begin nested node. Level = 6
string = move_down_dpad
double = 1.000000
End nested node. Level = 5
string = inputs
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = weapon_slot_4
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = collectible_detailed
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = stopped_using_item_left
Begin nested node. Level = 4
string = FilterAnd
string = type
Begin nested node. Level = 5
string = left_thumb
double = 1.000000
string = right_thumb
double = 2.000000
string = left_shoulder
double = 3.000000
string = right_shoulder
double = 4.000000
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = enter_free_flight
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = use_item_select_left
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 3
string = back
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = game_over_continue
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 3
string = left_thumb
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = -1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_4
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = backspace_down
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 3
string = weapon_slot_4_pressed
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 3
string = waypoint
Begin nested node. Level = 4
string = FilterConditional
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = left_thumb
End nested node. Level = 5
string = conditions
string = number
string = return_value
Begin nested node. Level = 6
string = move_left_dpad
double = 1.000000
End nested node. Level = 5
string = inputs
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = weapon_slot_1
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = interacting
Begin nested node. Level = 4
string = FilterOrButton
string = type
Begin nested node. Level = 5
string = ranged_weapon_aim_left
double = 1.000000
string = ranged_weapon_aim_right
double = 2.000000
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = ranged_weapon_aim
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 3
string = use_item_selection
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = start
string = key
End nested node. Level = 3
string = cancel
Begin nested node. Level = 4
string = FilterOr
string = type
Begin nested node. Level = 5
string = stopped_using_item_top
double = 1.000000
string = stopped_using_item_left
double = 2.000000
string = stopped_using_item_bottom
double = 3.000000
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = stopped_using_item
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_aim_right
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 3
string = left_shoulder
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = y
string = key
End nested node. Level = 3
string = melee_swing_heavy
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 3
string = right_thumb
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = select_left_click
Begin nested node. Level = 4
string = FilterMegaButton
string = type
Begin nested node. Level = 5
string = release
string = mode
string = dodge_sprint_raw
string = input
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = dodge
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 3
string = crouch
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 3
string = pocket_camera_zoom_in
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 3
string = weapon_slot_2_pressed
End nested node. Level = 2
string = pad360
Begin nested node. Level = 3
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = weapon_slot_1_pressed
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = hold_breath
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = space_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = struggle_break_free
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = left_shift_down
Begin nested node. Level = 4
string = FilterMegaButton
string = type
Begin nested node. Level = 5
string = release
string = mode
string = dodge_sprint_raw
string = input
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = dodge
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = backspace_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = use_item_select_left
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = l2_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_aim_left
Begin nested node. Level = 4
string = FilterAxisScaleDt
string = type
Begin nested node. Level = 5
string = look_raw
string = axis
double = 0.300000
string = scale_x
double = 0.100000
string = scale_y
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = look
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = r2_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_aim_right
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 3
string = move_down_dpad
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 3
string = look_raw
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = circle
string = key
End nested node. Level = 3
string = dodge_sprint_raw
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = execute
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 3
string = use_item_selection
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = interacting
Begin nested node. Level = 4
string = FilterConditional
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = left_thumb
End nested node. Level = 5
string = conditions
string = number
string = return_value
Begin nested node. Level = 6
string = move_left_dpad
double = 1.000000
End nested node. Level = 5
string = inputs
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = weapon_slot_1
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 3
string = use_item_select_right
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 3
string = move
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = y
double = -1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_1
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = r1_trigger
string = key
End nested node. Level = 3
string = push
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = l1_trigger
string = key
End nested node. Level = 3
string = frustum_freeze_toggle
Begin nested node. Level = 4
string = FilterConditional
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = left_thumb
End nested node. Level = 5
string = conditions
string = number
string = return_value
Begin nested node. Level = 6
string = move_right_dpad
double = 1.000000
End nested node. Level = 5
string = inputs
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = weapon_slot_3
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 3
string = z_target_switch
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 3
string = move_up_dpad
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = skip_cutscene
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = move_left_dpad
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = interact
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = npc_accept
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = y
double = 1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_3
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = select_right_click
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = r2_trigger
string = key
End nested node. Level = 3
string = right_shoulder
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 3
string = weapon_slot_2_pressed
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 3
string = stopped_using_item_bottom
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_2
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = r1_trigger
string = key
End nested node. Level = 3
string = pocket_camera_zoom_in
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = left_ctrl_down
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 3
string = move_right_dpad
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = close_tutorial
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = select_left_click
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = l1_trigger
string = key
End nested node. Level = 3
string = pocket_camera_zoom_out
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = cursor
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = square
string = key
End nested node. Level = 3
string = melee_swing
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = r2_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_fire_automatic
Begin nested node. Level = 4
string = FilterMegaButton
string = type
Begin nested node. Level = 5
string = held
string = mode
string = dodge_sprint_raw
string = input
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = sprint
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 3
string = stopped_using_item_top
Begin nested node. Level = 4
string = FilterConditional
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = left_thumb
End nested node. Level = 5
string = conditions
string = number
string = return_value
Begin nested node. Level = 6
string = move_down_dpad
double = 1.000000
End nested node. Level = 5
string = inputs
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = weapon_slot_4
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = l2_trigger
string = key
End nested node. Level = 3
string = z_target
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = stopped_using_item_left
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 3
string = left_thumb
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = collectible_detailed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = circle
string = key
End nested node. Level = 3
string = back
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = l1_trigger
string = key
End nested node. Level = 3
string = waypoint
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = interact_released
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = -1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_4
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 3
string = weapon_slot_4_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 3
string = weapon_slot_3_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 3
string = ranged_weapon_reload
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = delete_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = r2_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_fire
Begin nested node. Level = 4
string = FilterOrButton
string = type
Begin nested node. Level = 5
string = ranged_weapon_aim_left
double = 1.000000
string = ranged_weapon_aim_right
double = 2.000000
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = ranged_weapon_aim
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = circle
string = key
End nested node. Level = 3
string = npc_decline
Begin nested node. Level = 4
string = FilterAnd
string = type
Begin nested node. Level = 5
string = left_thumb
double = 1.000000
string = right_thumb
double = 2.000000
string = left_shoulder
double = 3.000000
string = right_shoulder
double = 4.000000
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = enter_free_flight
Begin nested node. Level = 4
string = FilterOr
string = type
Begin nested node. Level = 5
string = stopped_using_item_top
double = 1.000000
string = stopped_using_item_left
double = 2.000000
string = stopped_using_item_bottom
double = 3.000000
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = stopped_using_item
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = game_over_continue
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = l2_trigger
string = key
End nested node. Level = 3
string = left_shoulder
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = start
string = key
End nested node. Level = 3
string = cancel
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 3
string = right_thumb
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = triangle
string = key
End nested node. Level = 3
string = melee_swing_heavy
Begin nested node. Level = 4
string = FilterConditional
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = left_thumb
End nested node. Level = 5
string = conditions
string = number
string = return_value
Begin nested node. Level = 6
string = move_up_dpad
double = 1.000000
End nested node. Level = 5
string = inputs
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = weapon_slot_2
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 3
string = crouch
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = cross
string = key
End nested node. Level = 3
string = exit_level_accept
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = select
string = key
End nested node. Level = 3
string = backspace_down
End nested node. Level = 2
string = padps3
double = 2.651468
string = normal_sensitivity
Begin nested node. Level = 3
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = hold_breath
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = space_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = struggle_break_free
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = left_shift_down
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 3
string = dodge
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = backspace_pressed
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = interact_released
Begin nested node. Level = 4
string = FilterAxisScaleDt
string = type
Begin nested node. Level = 5
string = look_raw
string = axis
double = 0.300000
string = scale_x
double = 0.100000
string = scale_y
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = look
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 3
string = z_target
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 3
string = look_raw
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = execute
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 3
string = use_item_selection
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_fire
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 3
string = ranged_weapon_reload
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 3
string = use_item_select_right
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = left
string = key
End nested node. Level = 3
string = move
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = y
double = -1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_1
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = y
string = key
End nested node. Level = 3
string = push
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 3
string = frustum_freeze_toggle
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_right
string = key
End nested node. Level = 3
string = weapon_slot_3
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 3
string = z_target_switch
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = delete_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = interact
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = npc_accept
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = backspace_down
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = select_right_click
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 3
string = right_shoulder
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = start
string = key
End nested node. Level = 3
string = cancel_pad
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 3
string = stopped_using_item_bottom
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_2
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = left_ctrl_down
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = use_item_select_left
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = close_tutorial
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 3
string = pocket_camera_zoom_in
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = x
string = key
End nested node. Level = 3
string = melee_swing_charging
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = cursor
Begin nested node. Level = 4
string = axis
string = func
string = pad
string = controller_type
string = right
string = key
End nested node. Level = 3
string = weapon_switch_move
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_fire_automatic
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_shoulder
string = key
End nested node. Level = 3
string = sprint
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 3
string = stopped_using_item_top
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 3
string = pocket_camera_zoom_out
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_down
string = key
End nested node. Level = 3
string = weapon_slot_4
Begin nested node. Level = 4
string = released
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = stopped_using_item_left
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = x
string = key
End nested node. Level = 3
string = melee_swing
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_left
string = key
End nested node. Level = 3
string = weapon_slot_1
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = b
string = key
End nested node. Level = 3
string = back
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = game_over_continue
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = esc
string = key
End nested node. Level = 3
string = cancel_keyboard
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = -1.000000
string = y
double = 0.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_4
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = interacting
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = x
string = key
End nested node. Level = 3
string = npc_decline
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = skip_cutscene
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 3
string = left_shoulder
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = collectible_detailed
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_trigger
string = key
End nested node. Level = 3
string = ranged_weapon_aim
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = back
string = key
End nested node. Level = 3
string = select_left_click
Begin nested node. Level = 4
string = FilterOr
string = type
Begin nested node. Level = 5
string = cancel_keyboard
double = 1.000000
string = cancel_pad
double = 2.000000
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = cancel
Begin nested node. Level = 4
string = FilterOr
string = type
Begin nested node. Level = 5
string = stopped_using_item_top
double = 1.000000
string = stopped_using_item_left
double = 2.000000
string = stopped_using_item_bottom
double = 3.000000
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = stopped_using_item
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 3
string = weapon_switch
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = left_thumb
string = key
End nested node. Level = 3
string = left_thumb
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = d_up
string = key
End nested node. Level = 3
string = weapon_slot_2
Begin nested node. Level = 4
string = FilterAnd
string = type
Begin nested node. Level = 5
string = left_thumb
double = 1.000000
string = right_thumb
double = 2.000000
string = left_shoulder
double = 3.000000
string = right_shoulder
double = 4.000000
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = enter_free_flight
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = right_thumb
string = key
End nested node. Level = 3
string = right_thumb
Begin nested node. Level = 4
string = FilterAxisInput
string = type
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.000000
string = y
double = 1.000000
string = x
double = 0.000000
string = z
End nested node. Level = 5
string = axis_direction
Begin nested node. Level = 6
string = weapon_switch_move
string = input_1
End nested node. Level = 5
string = axis_input
double = 0.200000
string = axis_threshold
End nested node. Level = 4
string = input
string = pad
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = alt_weapon_slot_3
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = left_shoulder
string = key
End nested node. Level = 3
string = crouch
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = a
string = key
End nested node. Level = 3
string = exit_level_accept
Begin nested node. Level = 4
string = button
string = func
string = pad
string = controller_type
string = y
string = key
End nested node. Level = 3
string = waypoint
End nested node. Level = 2
string = padpc
double = 1.000000
string = sprint_sensitivity
Begin nested node. Level = 3
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = 4
string = key
End nested node. Level = 3
string = weapon_slot_4_pressed
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = s
string = key
End nested node. Level = 3
string = move_back
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = left shift
string = key
End nested node. Level = 3
string = hold_breath
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = space
string = key
End nested node. Level = 3
string = space_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 3
string = struggle_break_free
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = left shift
string = key
End nested node. Level = 3
string = left_shift_down
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = space
string = key
End nested node. Level = 3
string = dodge
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = backspace
string = key
End nested node. Level = 3
string = backspace_pressed
Begin nested node. Level = 4
string = released
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 3
string = interact_released
Begin nested node. Level = 4
string = FilterInvertAxisY
string = type
Begin nested node. Level = 5
string = look_raw
string = axis
double = 0.000200
string = scale
End nested node. Level = 4
string = input
string = mouse
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = look
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = q
string = key
End nested node. Level = 3
string = z_target
Begin nested node. Level = 4
string = axis
string = func
string = mouse
string = controller_type
string = mouse
string = key
End nested node. Level = 3
string = look_raw
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 3
string = execute
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = esc
string = key
End nested node. Level = 3
string = back_keyboard
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 3
string = ranged_weapon_fire
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = 1
string = key
End nested node. Level = 3
string = weapon_slot_1
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = right
string = key
End nested node. Level = 3
string = use_item_select_right
Begin nested node. Level = 4
string = FilterVirtualAxis
string = type
Begin nested node. Level = 5
string = move_forward
string = pos_y
string = move_left
string = neg_x
string = move_right
string = pos_x
string = move_back
string = neg_y
End nested node. Level = 4
string = input
string = mouse
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = move
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = d
string = key
End nested node. Level = 3
string = move_right
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = f
string = key
End nested node. Level = 3
string = push
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = left shift
string = key
End nested node. Level = 3
string = frustum_freeze_toggle
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = 3
string = key
End nested node. Level = 3
string = weapon_slot_3
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = tab
string = key
End nested node. Level = 3
string = z_target_switch
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = w
string = key
End nested node. Level = 3
string = sprint_toggle_base
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 3
string = skip_cutscene
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 3
string = interact
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = pause
string = key
End nested node. Level = 3
string = debug_pause_game
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 3
string = npc_accept
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = backspace
string = key
End nested node. Level = 3
string = backspace_down
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 3
string = select_right_click
Begin nested node. Level = 4
string = pressed
string = func
string = pad
string = controller_type
string = start
string = key
End nested node. Level = 3
string = cancel_pad
Begin nested node. Level = 4
string = FilterDoubleTapButton
string = type
string = filter
string = func
string = keyboard
string = controller_type
string = sprint_toggle_base
string = input
End nested node. Level = 3
string = sprint_toggle
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = 3
string = key
End nested node. Level = 3
string = weapon_slot_3_pressed
Begin nested node. Level = 4
string = released
string = func
string = keyboard
string = controller_type
string = 3
string = key
End nested node. Level = 3
string = stopped_using_item_bottom
Begin nested node. Level = 4
string = button
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 3
string = melee_swing_heavy_raw
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = delete
string = key
End nested node. Level = 3
string = delete_pressed
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = 2
string = key
End nested node. Level = 3
string = weapon_slot_2
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 3
string = select_left_click
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 3
string = close_tutorial
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = left alt
string = key
End nested node. Level = 3
string = waypoint
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = left ctrl
string = key
End nested node. Level = 3
string = left_ctrl_down
Begin nested node. Level = 4
string = axis
string = func
string = mouse
string = controller_type
string = cursor
string = key
End nested node. Level = 3
string = cursor
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = m
string = key
End nested node. Level = 3
string = collectible_detailed
Begin nested node. Level = 4
string = button
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 3
string = ranged_weapon_fire_automatic
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = left shift
string = key
End nested node. Level = 3
string = sprint
Begin nested node. Level = 4
string = released
string = func
string = keyboard
string = controller_type
string = 1
string = key
End nested node. Level = 3
string = stopped_using_item_top
Begin nested node. Level = 4
string = released
string = func
string = keyboard
string = controller_type
string = 2
string = key
End nested node. Level = 3
string = stopped_using_item_left
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = w
string = key
End nested node. Level = 3
string = move_forward
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = space
string = key
End nested node. Level = 3
string = debug_mouse_cursor
Begin nested node. Level = 4
string = axis
string = func
string = mouse
string = controller_type
string = wheel
string = key
End nested node. Level = 3
string = weapon_slot_scroll
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 3
string = use_item_selection
Begin nested node. Level = 4
string = FilterOr
string = type
Begin nested node. Level = 5
string = back_mouse
double = 1.000000
End nested node. Level = 4
string = input
string = keyboard
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = back
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 3
string = back_mouse
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 3
string = game_over_continue
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = r
string = key
End nested node. Level = 3
string = ranged_weapon_reload
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = 1
string = key
End nested node. Level = 3
string = weapon_slot_1_pressed
Begin nested node. Level = 4
string = axis
string = func
string = mouse
string = controller_type
string = wheel
string = key
End nested node. Level = 3
string = zoom
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = e
string = key
End nested node. Level = 3
string = interacting
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = r
string = key
End nested node. Level = 3
string = npc_decline
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = a
string = key
End nested node. Level = 3
string = move_left
Begin nested node. Level = 4
string = button
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 3
string = ranged_weapon_aim
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 3
string = melee_swing
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 3
string = use_item_select_left
Begin nested node. Level = 4
string = FilterOr
string = type
Begin nested node. Level = 5
string = stopped_using_item_top
double = 1.000000
string = stopped_using_item_left
double = 2.000000
string = stopped_using_item_bottom
double = 3.000000
End nested node. Level = 4
string = input
string = keyboard
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = stopped_using_item
Begin nested node. Level = 4
string = FilterOr
string = type
Begin nested node. Level = 5
string = cancel_keyboard
double = 1.000000
string = cancel_pad
double = 2.000000
End nested node. Level = 4
string = input
string = keyboard
string = controller_type
string = filter
string = func
End nested node. Level = 3
string = cancel
Begin nested node. Level = 4
string = button
string = func
string = keyboard
string = controller_type
string = 4
string = key
End nested node. Level = 3
string = weapon_slot_4
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = right
string = key
End nested node. Level = 3
string = melee_swing_heavy
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = f8
string = key
End nested node. Level = 3
string = enter_free_flight
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = 2
string = key
End nested node. Level = 3
string = weapon_slot_2_pressed
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = esc
string = key
End nested node. Level = 3
string = cancel_keyboard
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = left ctrl
string = key
End nested node. Level = 3
string = crouch
Begin nested node. Level = 4
string = pressed
string = func
string = mouse
string = controller_type
string = left
string = key
End nested node. Level = 3
string = exit_level_accept
Begin nested node. Level = 4
string = pressed
string = func
string = keyboard
string = controller_type
string = left ctrl
string = key
End nested node. Level = 3
string = ranged_weapon_zoom
End nested node. Level = 2
string = keyboard_mouse
double = 2.651468
string = sensitivity
End nested node. Level = 1
string = controls
Begin nested node. Level = 2
boolean = 0
string = fullscreen
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 2.200000
string = gamma
string = high
string = graphics_quality
End nested node. Level = 3
string = normal
Begin nested node. Level = 4
string = high
string = particles_quality
boolean = 1
string = light_casts_shadows
double = -1.000000
string = max_stacking_frames
boolean = 0
string = vsync
string = high
string = texture_quality_environment
string = low
string = texture_quality_coat_of_arms
string = high
string = shadow_quality
string = high
string = texture_quality_characters
double = 0.000000
string = max_fps
End nested node. Level = 3
string = advanced
Begin nested node. Level = 4
double = 0.600000
string = lod_object_multiplier
boolean = 1
string = sobel_filter_cel_shading
double = 0.000000
string = lod_scatter_density
boolean = 1
string = fxaa_enabled
double = 0.100000
string = lod_decoration_density
boolean = 1
string = blurpass_enabled
boolean = 1
string = ssao_enabled
End nested node. Level = 3
string = render_settings
End nested node. Level = 2
string = video
Begin nested node. Level = 3
boolean = 0
string = axe
boolean = 0
string = cliff
boolean = 0
string = shotgun
boolean = 0
string = pistol
boolean = 0
string = knife
boolean = 0
string = katana
End nested node. Level = 2
string = skins
Begin nested node. Level = 3
string = tutorial
string = single_player_level
End nested node. Level = 2
string = debug
Begin nested node. Level = 3
double = 1280.000000
double = 1.000000
double = 720.000000
double = 2.000000
End nested node. Level = 2
string = screen_resolution
Begin nested node. Level = 3
boolean = 1
string = subtitles_activated
boolean = 1
string = rumble_effect_activated
End nested node. Level = 2
string = gameplay
double = 0.000000
string = fullscreen_output
Begin nested node. Level = 3
double = 0.000000
string = voice_over
double = 0.000000
string = music_volume
double = 0.000000
string = sfx_volume
End nested node. Level = 2
string = sound
End nested node. Level = 1
string = user_settings
Begin nested node. Level = 2
boolean = 0
string = auto_connect
Begin nested node. Level = 3
End nested node. Level = 2
string = events
Begin nested node. Level = 3
End nested node. Level = 2
string = features
End nested node. Level = 1
string = silverlink
Begin nested node. Level = 2
End nested node. Level = 1
string = tutorial_save_data
Begin nested node. Level = 2
Begin nested node. Level = 3
boolean = 1
string = dlc1
End nested node. Level = 2
string = displayed
Begin nested node. Level = 3
Begin nested node. Level = 4
boolean = 1
string = dlc1
End nested node. Level = 3
string = required_to_use_save_data
Begin nested node. Level = 4
boolean = 1
string = dlc1
End nested node. Level = 3
string = booted
End nested node. Level = 2
string = session
End nested node. Level = 1
string = dlcs
Begin nested node. Level = 2
string = wp_m05_o11_2
string = active_waypoint
string = l_marina_inside
string = active_waypoint_level
Begin nested node. Level = 3
string = l_beach
double = 1.000000
string = l_marina
double = 2.000000
string = l_marina_inside
double = 3.000000
End nested node. Level = 2
string = visited_levels
string = spawn_mission_05_office
string = spawn_point
string = comicpanel_02
string = last_comic_panel
string = generic_explore_marina
string = active_objective
string = l_marina_inside
string = current_main_level
string = l_marina_inside
string = last_visited_map_location
string = l_marina_inside
string = current_level
End nested node. Level = 1
string = level_save_data
boolean = 0
string = reset_cache
End nested node. Level = 0
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