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@SteffenL
Created November 28, 2014 16:50
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Escape Dead Island save-data dump
Begin nested node. Level = 1
Begin nested node. Level = 2
Begin nested node. Level = 3
boolean = 0
string = achievement_p003
boolean = 0
string = achievement_e006
double = 0.000000
string = snapshot_collectible_86
double = 0.000000
string = pickup_dlc_rifle
double = 0.000000
string = note_l_labs_02
double = 0.000000
string = zombies_killed_by_melee
boolean = 0
string = achievement_p013
double = 0.000000
string = note_l_labs_04
double = 0.000000
string = snapshot_collectible_98
double = 0.000000
string = zombies_killed_by_shotgun_close
double = 0.000000
string = snapshot_collectible_04
double = 0.000000
string = snapshot_collectible_36
boolean = 0
string = achievement_e004
double = 0.000000
string = snapshot_collectible_43
double = 0.000000
string = snapshot_collectible_26
double = 0.000000
string = note_l_marina_04
double = 0.000000
string = note_l_beach_01
double = 0.000000
string = lab_rat
boolean = 0
string = achievement_x005
double = 0.000000
string = charon_log_l_marina_04
double = 0.000000
string = snapshot_collectible_64
boolean = 0
string = achievement_p001
double = 0.000000
string = note_l_jungle02_02
double = 0.000000
string = num_snapshots
double = 0.000000
string = audio_log_collectible_06
double = 0.000000
string = pickup_axe_04
double = 0.000000
string = new_game_plus_completed
boolean = 0
string = achievement_p011
double = 0.000000
string = audio_log_collectible_04
double = 0.000000
string = mission04_completed
double = 0.000000
string = snapshot_collectible_06
double = 0.000000
string = achievement_d001
double = 0.000000
string = lost_story_passport
double = 0.000000
string = screwdriver_01
double = 0.000000
string = note_l_marina_06
boolean = 0
string = achievement_e001
double = 0.000000
string = experiment_log_l_labs_03
double = 2.000000
string = keycard_dlc_04
double = 0.000000
string = glock_tier2
double = 0.000000
string = snapshot_collectible_76
double = 0.000000
string = note_l_airfield_02
double = 0.000000
string = snapshot_collectible_66
double = 0.000000
string = experiment_log_l_labs_01
boolean = 0
string = achievement_p002
double = 0.000000
string = snapshot_collectible_08
double = 0.000000
string = snapshot_collectible_81
boolean = 0
string = achievement_c003
double = 0.000000
string = charon_log_l_villa_01
boolean = 0
string = achievement_c013
double = 0.000000
string = snapshot_collectible_33
double = 0.000000
string = experiment_log_l_villa_02
double = 0.000000
string = snapshot_collectible_78
double = 0.000000
string = postcard_l_airfield_01
boolean = 0
string = achievement_c006
boolean = 0
string = achievement_x001
double = 0.000000
string = snapshot_collectible_31
double = 0.000000
string = mission02_completed
double = 0.000000
string = note_l_helipad_02
double = 0.000000
string = postcard_l_jungle_01
double = 0.000000
string = siren_killed_while_screaming
double = 0.000000
string = zombies_killed_by_execute
double = 0.000000
string = postcard_l_junglecliff_01
double = 0.000000
string = charon_log_l_labs_02
boolean = 0
string = achievement_c004
boolean = 0
string = achievement_c007
double = 0.000000
string = snapshot_collectible_58
double = 0.000000
string = snapshot_collectible_49
boolean = 0
string = achievement_c017
double = 0.000000
string = num_lost_stories
double = 0.000000
string = prologue_completed
boolean = 0
string = achievement_p004
double = 2.000000
string = unarmed
boolean = 0
string = achievement_g003
boolean = 0
string = achievement_p014
boolean = 0
string = achievement_c005
boolean = 0
string = achievement_p006
double = 0.000000
string = postcard_l_marina_01
boolean = 0
string = achievement_c015
double = 0.000000
string = audio_log_collectible_11
double = 0.000000
string = note_l_labs_03
double = 0.000000
string = achievement_d003
double = 0.000000
string = snapshot_collectible_01
double = 0.000000
string = mission06_completed
double = 2.000000
string = keycard_dlc_02
double = 0.000000
string = snapshot_collectible_73
double = 0.000000
string = postcard_l_labs_02
double = 0.000000
string = postcard_l_jungle02_01
double = 0.000000
string = audio_log_collectible_01
double = 0.000000
string = snapshot_collectible_45
double = 0.000000
string = dlc_rifle
double = 0.000000
string = snapshot_collectible_71
double = 0.000000
string = snapshot_collectible_63
double = 0.000000
string = achievement_d009
double = 0.000000
string = experiment_log_l_jungle02_01
double = 0.000000
string = audio_log_collectible_09
double = 0.000000
string = charon_log_l_villa_03
double = 0.000000
string = note_l_marina_03
double = 0.000000
string = normal_game_completed
double = 0.000000
string = note_l_beach_02
double = 0.000000
string = lost_story_watch
double = 0.000000
string = snapshot_collectible_61
double = 0.000000
string = expert_conviction
double = 0.000000
string = bouncer_killed_midair
boolean = 0
string = achievement_e002
double = 0.000000
string = dwellers_killed_by_stealth_execute
double = 0.000000
string = achievement_d007
double = 0.000000
string = experiment_log_l_helipad_01
double = 0.000000
string = deep_one
double = 0.000000
string = snapshot_collectible_89
boolean = 0
string = achievement_g005
double = 0.000000
string = snapshot_collectible_51
double = 0.000000
string = snapshot_collectible_97
double = 0.000000
string = kills_with_dummy_knife
double = 0.000000
string = achievement_d005
double = 0.000000
string = snapshot_collectible_39
double = 0.000000
string = snapshot_collectible_95
double = 0.000000
string = pickup_dlc_pistol
double = 0.000000
string = num_notes
boolean = 0
string = achievement_e005
double = 0.000000
string = snapshot_collectible_87
boolean = 0
string = achievement_c001
double = 0.000000
string = snapshot_collectible_29
boolean = 0
string = achievement_c011
double = 0.000000
string = anchor_item
double = 0.000000
string = snapshot_collectible_85
double = 0.000000
string = snapshot_collectible_37
double = 0.000000
string = pocket_camera
double = 0.000000
string = mission07_completed
double = 0.000000
string = dlc_pistol
double = 0.000000
string = snapshot_collectible_27
double = 0.000000
string = lost_story_escape_plan
double = 0.000000
string = experiment_log_l_marina_01
double = 0.000000
string = note_l_labs_01
double = 0.000000
string = note_l_marina_01
double = 0.000000
string = snapshot_collectible_42
double = 0.000000
string = snapshot_collectible_09
double = 0.000000
string = lost_story_newtoncradle
double = 0.000000
string = expert_smorgasbord
double = 0.000000
string = pickup_shotgun_01
boolean = 0
string = achievement_p010
double = 0.000000
string = audio_log_collectible_07
double = 0.000000
string = achievement_d008
double = 0.000000
string = snapshot_collectible_79
double = 2.000000
string = katana_agent_zero
double = 0.000000
string = lost_story_crown_bobble
double = 0.000000
string = audio_log_collectible_05
double = 0.000000
string = lost_story_dogtag
boolean = 0
string = achievement_g001
double = 0.000000
string = note_l_villa_01
boolean = 0
string = achievement_x004
double = 0.000000
string = note_l_marina_07
double = 0.000000
string = snapshot_collectible_05
double = 0.000000
string = experiment_log_l_villa_01
double = 0.000000
string = note_l_jungle_01
double = 0.000000
string = snapshot_collectible_77
double = 0.000000
string = snapshot_collectible_59
double = 0.000000
string = pickup_pistol_02
double = 0.000000
string = mission01_completed
double = 0.000000
string = mission08_completed
boolean = 0
string = achievement_c002
double = 0.000000
string = note_l_jungle_02
double = 0.000000
string = snapshot_collectible_17
double = 0.000000
string = experiment_log_l_labs_04
double = 0.000000
string = note_l_helipad_03
double = 0.000000
string = snapshot_collectible_67
boolean = 0
string = achievement_c012
double = 0.000000
string = snapshot_collectible_88
double = 0.000000
string = num_postcards
double = 0.000000
string = mission09_completed
double = 0.000000
string = snapshot_collectible_56
double = 0.000000
string = snapshot_collectible_50
double = 0.000000
string = lost_story_secret_camera
double = 0.000000
string = snapshot_collectible_82
double = 0.000000
string = snapshot_collectible_11
double = 0.000000
string = charon_log_l_helipad_02
double = 0.000000
string = mission11_completed
double = 0.000000
string = snapshot_collectible_65
boolean = 0
string = achievement_p012
double = 0.000000
string = num_charon_logs
boolean = 0
string = achievement_c018
double = 0.000000
string = cable_item
double = 0.000000
string = snapshot_collectible_57
double = 0.000000
string = kills_with_unarmed
boolean = 0
string = achievement_c019
boolean = 0
string = achievement_p009
double = 0.000000
string = mission10_completed
double = 0.000000
string = snapshot_collectible_41
double = 0.000000
string = pickup_axe_03
double = 0.000000
string = audio_log_collectible_03
double = 0.000000
string = charon_log_l_jungle_01
double = 0.000000
string = charon_log_l_marina_02
double = 0.000000
string = note_l_jungle_03
boolean = 0
string = achievement_p008
boolean = 0
string = achievement_p005
double = 0.000000
string = expert_thrillseeker
double = 0.000000
string = pickup_axe_01
double = 0.000000
string = postcard_l_beach_01
double = 0.000000
string = num_audio_logs
boolean = 0
string = achievement_c014
double = 0.000000
string = charon_log_l_villa_02
boolean = 0
string = achievement_c009
double = 0.000000
string = military_flashlight
double = 0.000000
string = note_l_marina_05
double = 0.000000
string = gas_mask
double = 0.000000
string = snapshot_collectible_24
double = 0.000000
string = mission05_completed
double = 0.000000
string = experiment_log_l_airfield_02
double = 0.000000
string = snapshot_collectible_44
double = 0.000000
string = note_l_villa_03
double = 0.000000
string = pickup_pistol_01
double = 0.000000
string = lost_story_teddy
double = 0.000000
string = glock
double = 0.000000
string = postcard_l_marina_02
double = 0.000000
string = zombies_killed
boolean = 0
string = achievement_g002
double = 0.000000
string = zombies_killed_by_stealth_execute
double = 0.000000
string = shotgun
double = 0.000000
string = kills_with_rifle
double = 0.000000
string = snapshot_collectible_92
double = 0.000000
string = snapshot_collectible_15
double = 0.000000
string = charon_log_l_helipad_01
double = 0.000000
string = charon_log_l_marina_03
double = 0.000000
string = snapshot_collectible_83
double = 0.000000
string = note_l_helipad_01
double = 0.000000
string = snapshot_collectible_12
double = 0.000000
string = postcard_l_labs_01
double = 0.000000
string = radio_item
double = 0.000000
string = charon_log_l_labs_03
double = 0.000000
string = achievement_d002
boolean = 0
string = chapter_1_complete
double = 0.000000
string = snapshot_collectible_90
double = 0.000000
string = charon_log_l_labs_01
double = 2.000000
string = keycard_dlc_01
double = 0.000000
string = lost_story_coins
boolean = 0
string = achievement_g007
double = 0.000000
string = snapshot_collectible_20
double = 0.000000
string = snapshot_collectible_91
double = 0.000000
string = snapshot_collectible_38
double = 0.000000
string = zombies_killed_by_pistol_headshot
double = 2.000000
string = army_knife
double = 0.000000
string = note_l_villa_02
boolean = 0
string = achievement_x002
double = 0.000000
string = expert_butcher_killer
double = 0.000000
string = expert_ninja
double = 0.000000
string = snapshot_collectible_93
double = 0.000000
string = snapshot_collectible_02
double = 0.000000
string = lost_story_id_card
double = 0.000000
string = axe_tier1
double = 0.000000
string = snapshot_collectible_28
double = 0.000000
string = experiment_log_l_airfield_01
double = 0.000000
string = snapshot_collectible_62
double = 0.000000
string = snapshot_collectible_80
double = 0.000000
string = snapshot_collectible_07
double = 0.000000
string = note_l_jungle02_01
double = 0.000000
string = snapshot_collectible_94
double = 0.000000
string = lost_story_board_photo
double = 0.000000
string = snapshot_collectible_25
boolean = 0
string = achievement_c016
double = 0.000000
string = audio_log_collectible_10
double = 0.000000
string = charon_log_l_villa_04
boolean = 0
string = achievement_e003
double = 0.000000
string = audio_log_collectible_02
double = 0.000000
string = snapshot_collectible_72
boolean = 0
string = achievement_c010
double = 0.000000
string = lost_story_diploma
double = 0.000000
string = snapshot_collectible_18
boolean = 0
string = achievement_p007
double = 0.000000
string = pickup_stealth_weapon_02
double = 0.000000
string = achievement_d006
double = 0.000000
string = snapshot_collectible_30
double = 0.000000
string = snapshot_collectible_47
double = 0.000000
string = pickup_axe_02
double = 0.000000
string = axe_tier3
double = 0.000000
string = snapshot_collectible_74
boolean = 0
string = achievement_g004
double = 0.000000
string = snapshot_collectible_84
double = 0.000000
string = num_experiment_logs
double = 2.000000
string = keycard_dlc_03
double = 0.000000
string = snapshot_collectible_70
double = 0.000000
string = pickup_shotgun_02
double = 0.000000
string = snapshot_collectible_75
double = 0.000000
string = axe_tier2
double = 0.000000
string = audio_log_collectible_08
boolean = 0
string = achievement_c008
double = 0.000000
string = note_l_jungle_04
double = 0.000000
string = note_l_marina_02
double = 0.000000
string = kills_with_fire_axe
double = 0.000000
string = experiment_log_l_labs_02
double = 0.000000
string = achievement_d004
double = 0.000000
string = postcard_l_helipad_01
double = 0.000000
string = snapshot_collectible_03
double = 0.000000
string = mission03_completed
double = 0.000000
string = snapshot_collectible_52
double = 0.000000
string = snapshot_collectible_34
double = 0.000000
string = axe_tier4
double = 0.000000
string = experiment_log_l_jungle_01
double = 0.000000
string = note_l_villa_outside_01
double = 0.000000
string = snapshot_collectible_53
double = 0.000000
string = charon_log_l_marina_01
double = 0.000000
string = snapshot_collectible_10
double = 0.000000
string = snapshot_collectible_99
double = 0.000000
string = spitter_killed_by_ranged
double = 0.000000
string = shotgun_tier2
double = 0.000000
string = charon_log_l_airfield_01
double = 0.000000
string = achievement_d010
double = 0.000000
string = charon_log_l_jungle02_01
double = 0.000000
string = snapshot_collectible_96
boolean = 0
string = achievement_x003
double = 0.000000
string = postcard_l_jungle02_02
double = 0.000000
string = zombies_killed_dlc_rifle
double = 0.000000
string = kills_with_pistol
double = 0.000000
string = snapshot_collectible_54
double = 0.000000
string = note_l_airfield_01
double = 0.000000
string = sorted_audio_logs
double = 0.000000
string = postcard_l_jungle_02
double = 0.000000
string = zombies_killed_dlc_pistol_range
double = 0.000000
string = pickup_stealth_weapon_01
double = 0.000000
string = num_ammo_packs
double = 0.000000
string = snapshot_collectible_69
double = 0.000000
string = praise_the_light
double = 0.000000
string = dwellers_killed_by_hazard
double = 0.000000
string = snapshot_collectible_35
double = 0.000000
string = snapshot_collectible_14
End nested node. Level = 2
double = 1.000000
End nested node. Level = 1
string = achievements
Begin nested node. Level = 2
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_torso
string = hit_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = hits_stomach
string = hit_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_head
string = hit_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
Begin nested node. Level = 4
End nested node. Level = 3
string = perks
string = knight
string = head
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
Begin nested node. Level = 6
Begin nested node. Level = 7
string = english_style
double = 1.000000
End nested node. Level = 6
string = fighting_style
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = gear
string = footman
string = unlock_key
Begin nested node. Level = 4
boolean = 0
string = show_crest
string = helmet_cloth_hood
string = name
Begin nested node. Level = 5
string = pattern_base
string = pattern
End nested node. Level = 4
string = attachments
End nested node. Level = 3
string = helmet
string = Footman
string = display_name
string = armour_light_peasant_rags
string = armour
End nested node. Level = 2
double = 1.000000
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_torso
string = hit_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = hits_stomach
string = hit_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_head
string = hit_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
Begin nested node. Level = 4
End nested node. Level = 3
string = perks
string = knight
string = head
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
Begin nested node. Level = 6
Begin nested node. Level = 7
string = english_style
double = 1.000000
End nested node. Level = 6
string = fighting_style
End nested node. Level = 5
string = attachments
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = gear
string = crossbowman
string = unlock_key
Begin nested node. Level = 4
boolean = 0
string = show_crest
string = helmet_sallet
string = name
Begin nested node. Level = 5
string = armorycap
string = coif
string = visor_standard
string = visor
string = pattern_standard
string = pattern
End nested node. Level = 4
string = attachments
End nested node. Level = 3
string = helmet
string = Crossbowman
string = display_name
string = armour_light_peasant_rags
string = armour
End nested node. Level = 2
double = 2.000000
End nested node. Level = 1
string = profiles
Begin nested node. Level = 2
Begin nested node. Level = 3
Begin nested node. Level = 4
boolean = 0
string = achievement_p003
boolean = 0
string = achievement_e006
double = 0.000000
string = snapshot_collectible_86
double = 0.000000
string = pickup_dlc_rifle
double = 0.000000
string = note_l_labs_02
double = 0.000000
string = zombies_killed_by_melee
boolean = 0
string = achievement_p013
double = 0.000000
string = note_l_labs_04
double = 0.000000
string = snapshot_collectible_98
double = 0.000000
string = zombies_killed_by_shotgun_close
double = 0.000000
string = snapshot_collectible_04
double = 0.000000
string = snapshot_collectible_36
boolean = 0
string = achievement_e004
double = 0.000000
string = snapshot_collectible_43
double = 0.000000
string = snapshot_collectible_26
double = 0.000000
string = note_l_marina_04
double = 0.000000
string = charon_log_l_marina_02
double = 0.000000
string = lab_rat
boolean = 0
string = achievement_x005
double = 0.000000
string = charon_log_l_marina_04
double = 0.000000
string = snapshot_collectible_64
boolean = 0
string = achievement_p001
double = 0.000000
string = note_l_jungle02_02
double = 0.000000
string = num_snapshots
double = 0.000000
string = snapshot_collectible_38
double = 0.000000
string = pickup_axe_04
double = 0.000000
string = new_game_plus_completed
boolean = 0
string = achievement_p011
double = 0.000000
string = audio_log_collectible_04
double = 0.000000
string = snapshot_collectible_28
double = 0.000000
string = snapshot_collectible_06
double = 0.000000
string = achievement_d001
double = 0.000000
string = snapshot_collectible_93
double = 0.000000
string = screwdriver_01
double = 0.000000
string = note_l_marina_06
boolean = 0
string = achievement_e001
double = 0.000000
string = experiment_log_l_labs_03
double = 2.000000
string = keycard_dlc_04
double = 0.000000
string = glock_tier2
double = 0.000000
string = snapshot_collectible_91
double = 0.000000
string = note_l_airfield_02
double = 0.000000
string = snapshot_collectible_66
double = 0.000000
string = experiment_log_l_labs_01
boolean = 0
string = achievement_p002
double = 0.000000
string = snapshot_collectible_08
double = 0.000000
string = snapshot_collectible_81
boolean = 0
string = achievement_c003
double = 0.000000
string = charon_log_l_villa_01
boolean = 0
string = achievement_c013
double = 0.000000
string = snapshot_collectible_33
double = 0.000000
string = experiment_log_l_villa_02
double = 0.000000
string = snapshot_collectible_78
double = 0.000000
string = postcard_l_airfield_01
boolean = 0
string = achievement_c006
boolean = 0
string = achievement_x001
double = 0.000000
string = snapshot_collectible_31
double = 0.000000
string = mission02_completed
double = 0.000000
string = note_l_helipad_02
double = 0.000000
string = postcard_l_jungle_01
double = 0.000000
string = siren_killed_while_screaming
double = 0.000000
string = zombies_killed_by_execute
double = 0.000000
string = postcard_l_junglecliff_01
double = 0.000000
string = charon_log_l_labs_02
boolean = 0
string = achievement_c004
boolean = 0
string = achievement_c007
double = 0.000000
string = snapshot_collectible_58
double = 0.000000
string = snapshot_collectible_49
boolean = 0
string = achievement_c017
double = 0.000000
string = num_lost_stories
double = 0.000000
string = prologue_completed
boolean = 0
string = achievement_p004
double = 2.000000
string = unarmed
boolean = 0
string = achievement_g003
boolean = 0
string = achievement_p014
double = 0.000000
string = shotgun
boolean = 0
string = achievement_p006
double = 0.000000
string = postcard_l_marina_01
double = 0.000000
string = experiment_log_l_airfield_02
double = 0.000000
string = audio_log_collectible_11
double = 0.000000
string = note_l_labs_03
double = 0.000000
string = note_l_villa_03
double = 0.000000
string = snapshot_collectible_01
double = 0.000000
string = lost_story_teddy
double = 2.000000
string = keycard_dlc_02
double = 0.000000
string = snapshot_collectible_73
double = 0.000000
string = postcard_l_labs_02
double = 0.000000
string = postcard_l_jungle02_01
double = 0.000000
string = audio_log_collectible_01
double = 0.000000
string = snapshot_collectible_45
double = 0.000000
string = dlc_rifle
double = 0.000000
string = snapshot_collectible_71
double = 0.000000
string = snapshot_collectible_63
double = 0.000000
string = achievement_d009
double = 0.000000
string = experiment_log_l_jungle02_01
double = 0.000000
string = audio_log_collectible_09
double = 0.000000
string = charon_log_l_marina_03
double = 0.000000
string = note_l_marina_03
boolean = 0
string = achievement_g007
double = 0.000000
string = note_l_beach_02
double = 0.000000
string = lost_story_watch
double = 0.000000
string = snapshot_collectible_61
double = 0.000000
string = expert_conviction
double = 0.000000
string = bouncer_killed_midair
boolean = 0
string = achievement_e002
double = 0.000000
string = dwellers_killed_by_stealth_execute
double = 0.000000
string = achievement_d007
double = 0.000000
string = experiment_log_l_helipad_01
double = 0.000000
string = deep_one
double = 0.000000
string = snapshot_collectible_89
boolean = 0
string = achievement_g005
double = 0.000000
string = snapshot_collectible_51
double = 0.000000
string = snapshot_collectible_97
double = 0.000000
string = note_l_jungle02_01
double = 0.000000
string = achievement_d005
double = 0.000000
string = snapshot_collectible_39
double = 0.000000
string = snapshot_collectible_95
double = 0.000000
string = pickup_dlc_pistol
double = 0.000000
string = num_notes
boolean = 0
string = achievement_e005
double = 0.000000
string = snapshot_collectible_87
boolean = 0
string = achievement_c001
double = 0.000000
string = note_l_jungle_02
boolean = 0
string = achievement_c011
double = 0.000000
string = anchor_item
double = 0.000000
string = snapshot_collectible_85
double = 0.000000
string = snapshot_collectible_37
double = 0.000000
string = pocket_camera
double = 0.000000
string = mission07_completed
double = 0.000000
string = dlc_pistol
double = 0.000000
string = snapshot_collectible_27
double = 0.000000
string = lost_story_escape_plan
double = 0.000000
string = experiment_log_l_marina_01
double = 0.000000
string = note_l_labs_01
double = 0.000000
string = note_l_marina_01
double = 0.000000
string = snapshot_collectible_42
double = 0.000000
string = snapshot_collectible_09
double = 0.000000
string = lost_story_newtoncradle
double = 0.000000
string = expert_smorgasbord
double = 0.000000
string = pickup_shotgun_01
boolean = 0
string = achievement_p010
double = 0.000000
string = audio_log_collectible_07
double = 0.000000
string = achievement_d008
double = 0.000000
string = snapshot_collectible_79
double = 2.000000
string = katana_agent_zero
double = 0.000000
string = mission09_completed
double = 0.000000
string = audio_log_collectible_05
double = 0.000000
string = lost_story_dogtag
boolean = 0
string = achievement_g001
double = 0.000000
string = snapshot_collectible_07
boolean = 0
string = achievement_x004
double = 0.000000
string = note_l_marina_07
double = 0.000000
string = snapshot_collectible_05
double = 0.000000
string = experiment_log_l_villa_01
double = 0.000000
string = note_l_jungle_01
double = 0.000000
string = snapshot_collectible_92
double = 0.000000
string = snapshot_collectible_59
double = 0.000000
string = pickup_pistol_02
double = 0.000000
string = mission01_completed
double = 0.000000
string = mission08_completed
boolean = 0
string = achievement_c002
double = 0.000000
string = note_l_beach_01
double = 0.000000
string = experiment_log_l_labs_04
double = 0.000000
string = note_l_helipad_03
double = 0.000000
string = lost_story_coins
boolean = 0
string = achievement_c012
double = 0.000000
string = snapshot_collectible_35
double = 0.000000
string = num_postcards
double = 0.000000
string = dwellers_killed_by_hazard
double = 0.000000
string = audio_log_collectible_06
double = 0.000000
string = snapshot_collectible_69
double = 0.000000
string = lost_story_secret_camera
double = 0.000000
string = snapshot_collectible_82
double = 0.000000
string = mission04_completed
double = 0.000000
string = lost_story_passport
double = 0.000000
string = mission11_completed
double = 0.000000
string = snapshot_collectible_65
double = 0.000000
string = zombies_killed_dlc_pistol_range
double = 0.000000
string = postcard_l_jungle_02
double = 0.000000
string = sorted_audio_logs
double = 0.000000
string = note_l_airfield_01
double = 0.000000
string = snapshot_collectible_57
double = 0.000000
string = kills_with_unarmed
double = 0.000000
string = snapshot_collectible_54
double = 0.000000
string = charon_log_l_jungle_01
double = 0.000000
string = mission10_completed
double = 0.000000
string = zombies_killed_dlc_rifle
double = 0.000000
string = pickup_axe_03
double = 0.000000
string = pickup_pistol_01
double = 0.000000
string = charon_log_l_helipad_01
boolean = 0
string = achievement_p009
double = 0.000000
string = snapshot_collectible_96
boolean = 0
string = achievement_p008
double = 0.000000
string = snapshot_collectible_44
double = 0.000000
string = achievement_d010
double = 0.000000
string = charon_log_l_airfield_01
double = 0.000000
string = postcard_l_beach_01
boolean = 0
string = achievement_c005
double = 0.000000
string = spitter_killed_by_ranged
double = 0.000000
string = charon_log_l_villa_02
boolean = 0
string = achievement_c009
double = 0.000000
string = military_flashlight
double = 0.000000
string = snapshot_collectible_99
double = 0.000000
string = snapshot_collectible_10
double = 0.000000
string = charon_log_l_marina_01
double = 0.000000
string = mission05_completed
double = 0.000000
string = snapshot_collectible_53
boolean = 0
string = achievement_c019
double = 0.000000
string = note_l_villa_outside_01
double = 0.000000
string = experiment_log_l_jungle_01
double = 0.000000
string = axe_tier4
double = 0.000000
string = snapshot_collectible_34
double = 0.000000
string = postcard_l_marina_02
double = 0.000000
string = zombies_killed
boolean = 0
string = achievement_g002
double = 0.000000
string = zombies_killed_by_stealth_execute
double = 0.000000
string = num_charon_logs
double = 0.000000
string = mission03_completed
double = 0.000000
string = snapshot_collectible_03
double = 0.000000
string = postcard_l_helipad_01
double = 0.000000
string = charon_log_l_helipad_02
double = 0.000000
string = experiment_log_l_labs_02
double = 0.000000
string = snapshot_collectible_56
double = 0.000000
string = note_l_helipad_01
double = 0.000000
string = snapshot_collectible_12
double = 0.000000
string = note_l_marina_02
double = 0.000000
string = radio_item
double = 0.000000
string = charon_log_l_labs_03
double = 0.000000
string = achievement_d002
boolean = 0
string = chapter_1_complete
double = 0.000000
string = snapshot_collectible_90
double = 0.000000
string = charon_log_l_labs_01
double = 2.000000
string = keycard_dlc_01
double = 0.000000
string = note_l_jungle_04
boolean = 0
string = achievement_c008
double = 0.000000
string = audio_log_collectible_08
double = 0.000000
string = achievement_d003
double = 0.000000
string = snapshot_collectible_75
double = 0.000000
string = zombies_killed_by_pistol_headshot
double = 0.000000
string = pickup_shotgun_02
double = 0.000000
string = note_l_villa_02
double = 0.000000
string = snapshot_collectible_70
double = 0.000000
string = expert_butcher_killer
double = 0.000000
string = expert_ninja
double = 0.000000
string = kills_with_dummy_knife
double = 0.000000
string = snapshot_collectible_02
double = 0.000000
string = lost_story_id_card
double = 0.000000
string = axe_tier1
double = 0.000000
string = note_l_jungle_03
double = 0.000000
string = experiment_log_l_airfield_01
double = 0.000000
string = snapshot_collectible_84
double = 0.000000
string = snapshot_collectible_80
double = 0.000000
string = snapshot_collectible_50
double = 0.000000
string = snapshot_collectible_74
double = 0.000000
string = snapshot_collectible_94
double = 0.000000
string = lost_story_board_photo
double = 0.000000
string = axe_tier3
double = 0.000000
string = pickup_axe_02
double = 0.000000
string = audio_log_collectible_10
double = 0.000000
string = charon_log_l_villa_04
boolean = 0
string = achievement_e003
double = 0.000000
string = audio_log_collectible_02
double = 0.000000
string = snapshot_collectible_72
double = 0.000000
string = snapshot_collectible_47
double = 0.000000
string = lost_story_diploma
double = 0.000000
string = snapshot_collectible_18
boolean = 0
string = achievement_p007
double = 0.000000
string = pickup_stealth_weapon_02
double = 0.000000
string = achievement_d006
double = 0.000000
string = snapshot_collectible_30
boolean = 0
string = achievement_c010
boolean = 0
string = achievement_c016
double = 0.000000
string = snapshot_collectible_25
double = 0.000000
string = snapshot_collectible_29
boolean = 0
string = achievement_g004
double = 0.000000
string = snapshot_collectible_62
double = 0.000000
string = num_experiment_logs
double = 2.000000
string = keycard_dlc_03
double = 0.000000
string = lost_story_crown_bobble
double = 0.000000
string = num_audio_logs
double = 0.000000
string = snapshot_collectible_77
double = 0.000000
string = axe_tier2
double = 0.000000
string = snapshot_collectible_20
double = 0.000000
string = snapshot_collectible_17
double = 0.000000
string = snapshot_collectible_88
double = 0.000000
string = postcard_l_labs_01
double = 0.000000
string = kills_with_fire_axe
double = 0.000000
string = snapshot_collectible_11
double = 0.000000
string = achievement_d004
double = 0.000000
string = normal_game_completed
double = 0.000000
string = charon_log_l_villa_03
boolean = 0
string = achievement_p012
double = 0.000000
string = snapshot_collectible_52
double = 0.000000
string = glock
double = 0.000000
string = snapshot_collectible_83
double = 0.000000
string = snapshot_collectible_41
boolean = 0
string = achievement_p005
double = 0.000000
string = mission06_completed
double = 0.000000
string = audio_log_collectible_03
double = 0.000000
string = gas_mask
boolean = 0
string = achievement_c015
double = 0.000000
string = expert_thrillseeker
double = 0.000000
string = shotgun_tier2
double = 0.000000
string = pickup_axe_01
boolean = 0
string = achievement_c014
double = 0.000000
string = charon_log_l_jungle02_01
double = 0.000000
string = snapshot_collectible_24
boolean = 0
string = achievement_x003
double = 0.000000
string = postcard_l_jungle02_02
double = 0.000000
string = kills_with_rifle
double = 0.000000
string = kills_with_pistol
double = 0.000000
string = snapshot_collectible_15
double = 0.000000
string = cable_item
boolean = 0
string = achievement_c018
double = 0.000000
string = snapshot_collectible_67
double = 0.000000
string = note_l_marina_05
double = 0.000000
string = snapshot_collectible_76
double = 0.000000
string = pickup_stealth_weapon_01
double = 0.000000
string = num_ammo_packs
double = 0.000000
string = note_l_villa_01
double = 0.000000
string = praise_the_light
double = 2.000000
string = army_knife
boolean = 0
string = achievement_x002
double = 0.000000
string = snapshot_collectible_14
End nested node. Level = 3
double = 1.000000
End nested node. Level = 2
string = achievements
Begin nested node. Level = 3
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
Begin nested node. Level = 5
Begin nested node. Level = 6
string = hits_torso
string = hit_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = hits_head
string = hit_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = hits_stomach
string = hit_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
Begin nested node. Level = 5
End nested node. Level = 4
string = perks
string = knight
string = head
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
Begin nested node. Level = 7
Begin nested node. Level = 8
string = english_style
double = 1.000000
End nested node. Level = 7
string = fighting_style
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = gear
string = footman
string = unlock_key
Begin nested node. Level = 5
boolean = 0
string = show_crest
string = helmet_cloth_hood
string = name
Begin nested node. Level = 6
string = pattern_base
string = pattern
End nested node. Level = 5
string = attachments
End nested node. Level = 4
string = helmet
string = Footman
string = display_name
string = armour_light_peasant_rags
string = armour
End nested node. Level = 3
double = 1.000000
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
Begin nested node. Level = 5
Begin nested node. Level = 6
string = hits_torso
string = hit_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = hits_head
string = hit_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = hits_stomach
string = hit_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
Begin nested node. Level = 5
End nested node. Level = 4
string = perks
string = knight
string = head
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
Begin nested node. Level = 7
Begin nested node. Level = 8
string = english_style
double = 1.000000
End nested node. Level = 7
string = fighting_style
End nested node. Level = 6
string = attachments
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = gear
string = crossbowman
string = unlock_key
Begin nested node. Level = 5
boolean = 0
string = show_crest
string = helmet_sallet
string = name
Begin nested node. Level = 6
string = armorycap
string = coif
string = visor_standard
string = visor
string = pattern_standard
string = pattern
End nested node. Level = 5
string = attachments
End nested node. Level = 4
string = helmet
string = Crossbowman
string = display_name
string = armour_light_peasant_rags
string = armour
End nested node. Level = 3
double = 2.000000
End nested node. Level = 2
string = profiles
Begin nested node. Level = 3
Begin nested node. Level = 4
Begin nested node. Level = 5
boolean = 1
string = CorridorPart02
boolean = 0
string = room_07
boolean = 1
string = GwNavGenExclusive
boolean = 0
string = room_08
boolean = 1
string = level_part_02
boolean = 0
string = room_05
boolean = 0
string = MutantBacktrackBlocker
boolean = 0
string = room_06
boolean = 0
string = room_09
boolean = 0
string = room_03
boolean = 1
string = CorridorPart01
boolean = 0
string = room_04
boolean = 1
string = level_part_01
boolean = 0
string = room_01
boolean = 1
string = blocked_path_01
boolean = 0
string = room_02
End nested node. Level = 4
string = l_prologue
End nested node. Level = 3
string = object_sets
Begin nested node. Level = 4
boolean = 1
string = mission_01_active
string = mission_01
string = active_mission_key
End nested node. Level = 3
string = progression_states
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
End nested node. Level = 5
string = spawners
Begin nested node. Level = 6
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1917876022.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1096972181.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 471341243.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1890834126.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 461593415.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1529597001.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1624150767.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1547661595.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 941488508.000000
Begin nested node. Level = 7
boolean = 0
string = broken
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double = 712091798.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 934312509.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 315617354.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
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string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 213101759.000000
Begin nested node. Level = 7
boolean = 1
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boolean = 0
string = start_opened
End nested node. Level = 6
double = 2099820650.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 617066678.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 87397511.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1614950621.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 321061449.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 59949011.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 304872461.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 621290910.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1897387171.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 57121905.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 12378624.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 896549106.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1165159014.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 108554121.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1527898495.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 510758645.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 280327641.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1280127323.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1556839452.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1339566887.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 370093886.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 1960466283.000000
Begin nested node. Level = 7
boolean = 0
string = start_active
End nested node. Level = 6
double = 734004658.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 716837174.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2061372193.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 481052747.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 384884320.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 397571264.000000
Begin nested node. Level = 7
boolean = 0
string = calling
boolean = 0
string = screen_on
End nested node. Level = 6
double = 1242335488.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1819936572.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 234248559.000000
Begin nested node. Level = 7
boolean = 0
string = is_on
End nested node. Level = 6
double = 1128682540.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1926698433.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 844099417.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 128590629.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1415934353.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1796938530.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2092132513.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 1
string = start_locked
End nested node. Level = 6
double = 413617480.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1110145245.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 918086570.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 451885652.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 955593290.000000
Begin nested node. Level = 7
boolean = 0
string = broken
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double = 1938721651.000000
Begin nested node. Level = 7
boolean = 0
string = played
End nested node. Level = 6
double = 706380161.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1933739614.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 518931773.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1371512261.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 172490333.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1596128392.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 777005184.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 833562487.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 95818327.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1626479655.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 135999824.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 377494852.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 644147142.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 670522684.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 908768031.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1951755917.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 40931622.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 82404880.000000
Begin nested node. Level = 7
boolean = 1
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 246747294.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1937845708.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 1050688210.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 512522920.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1236308978.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1410676135.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2097019791.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 723824417.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1369500496.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2048584801.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 805992719.000000
Begin nested node. Level = 7
boolean = 0
string = starting_state
End nested node. Level = 6
double = 594389657.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1735994104.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2010157890.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 6
double = 1982327823.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 406007053.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 820690306.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 751319142.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 263036142.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2110966626.000000
Begin nested node. Level = 7
boolean = 0
string = start_on
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 522882519.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 243523390.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1596574774.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1194536300.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 199419787.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 941666157.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1159446902.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 264701449.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 571203991.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1452146883.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1854776045.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 893692869.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 640636425.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1910926074.000000
Begin nested node. Level = 7
boolean = 0
string = calling
boolean = 0
string = screen_on
End nested node. Level = 6
double = 1715998411.000000
Begin nested node. Level = 7
boolean = 1
string = start_active
End nested node. Level = 6
double = 664265422.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2140132311.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 971225419.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1917639638.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1171700070.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1701875084.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 192164111.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 594753569.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1152338509.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1556189027.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 958982302.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 380653527.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1776687159.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1918834151.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1919564842.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 297622681.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 175493936.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 1813843564.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 2073331166.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1993521568.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 609071306.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 704165691.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1273563895.000000
Begin nested node. Level = 7
boolean = 0
string = calling
boolean = 0
string = screen_on
End nested node. Level = 6
double = 1533726908.000000
Begin nested node. Level = 7
boolean = 0
string = start_active
End nested node. Level = 6
double = 1485644291.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 785986561.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1914002384.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2087362166.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 1489949878.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1281784620.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1969911163.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 361153739.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 950826949.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1348253231.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2123830186.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2029884252.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1430226709.000000
Begin nested node. Level = 7
boolean = 0
string = start_active
End nested node. Level = 6
double = 407093797.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 627655519.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 393954821.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1439436012.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1352921641.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 323678601.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2009320380.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 852232160.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1228405248.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 564221049.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 1
string = start_locked
End nested node. Level = 6
double = 822366289.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 685643969.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1645593835.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 291740919.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1256896485.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 864465338.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 458694022.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 447904576.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 1135424790.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 248607333.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1170467489.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 19880626.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 539623579.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 101949407.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1369769816.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1410777335.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1169076611.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 708458213.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 172974913.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 701140207.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1016304164.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 753949801.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 813082851.000000
Begin nested node. Level = 7
boolean = 0
string = start_open
End nested node. Level = 6
double = 1188343215.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 947446211.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1289742264.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 1006822288.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1768193782.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 1930351754.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 750300940.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1338199287.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1904745601.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1917198761.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1845768803.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 948386375.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 445186832.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 926801520.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 266683003.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 55227090.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1396726470.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1654439197.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1239691815.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1108521744.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1864943709.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1946640581.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 885254216.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1937922058.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 683195774.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 6
double = 327557164.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 674192678.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 1
string = flicker_enabled
End nested node. Level = 6
double = 1547838462.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 614705488.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
End nested node. Level = 6
double = 1152621075.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 442999420.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 790985071.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1068053125.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 596463495.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1926955442.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1227096808.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1672425476.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 941958585.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2089386402.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 908308252.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 950150780.000000
Begin nested node. Level = 7
boolean = 0
string = played
End nested node. Level = 6
double = 2058931652.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 1162007801.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 449875923.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1164026557.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1239570766.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1471344380.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 558260938.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1045924141.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 168318668.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1126165756.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2119358306.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 1402151814.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1064258139.000000
Begin nested node. Level = 7
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 6
double = 1592908999.000000
Begin nested node. Level = 7
boolean = 0
string = interaction_enabled
boolean = 1
string = start_locked
End nested node. Level = 6
double = 7410347.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 145233675.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 619671156.000000
Begin nested node. Level = 7
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 2038834898.000000
Begin nested node. Level = 7
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 6
double = 144387760.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 629110923.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1419602766.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1693032429.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 2124588465.000000
Begin nested node. Level = 7
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 6
double = 941038716.000000
Begin nested node. Level = 7
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 6
double = 1574872895.000000
Begin nested node. Level = 7
boolean = 1
string = start_active
End nested node. Level = 6
double = 1361513409.000000
Begin nested node. Level = 7
boolean = 0
string = broken
End nested node. Level = 6
double = 1862807224.000000
End nested node. Level = 5
string = items
Begin nested node. Level = 6
End nested node. Level = 5
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_items
Begin nested node. Level = 6
End nested node. Level = 5
string = npc_spawners
Begin nested node. Level = 6
End nested node. Level = 5
string = dynamic_units
End nested node. Level = 4
string = l_prologue
End nested node. Level = 3
string = item_progress_states
boolean = 1
string = continue_available
End nested node. Level = 2
string = progress_save_data
Begin nested node. Level = 3
boolean = 1
string = keycard_dlc_03
boolean = 1
string = katana_agent_zero
boolean = 1
string = army_knife
boolean = 1
string = keycard_dlc_01
boolean = 1
string = keycard_dlc_04
boolean = 1
string = unarmed
boolean = 1
string = keycard_dlc_02
End nested node. Level = 2
string = collected_gear
Begin nested node. Level = 3
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
double = 2.000000
string = health
Begin nested node. Level = 5
string = push
string = offensive_specialization_1
End nested node. Level = 4
string = perks
string = player_hurt_grunt
string = hurt_sound_event
string = cliff
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 5
double = 0.680000
string = wounded_threshold
double = 0.320000
string = dying_threshold
double = 0.680000
string = heartbeat_threshold
End nested node. Level = 4
string = mood_settings
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
double = 0.100000
string = detected_threshold
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = gear
string = dirty
string = skin_subgroup
string = player_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = cliff
string = name
Begin nested node. Level = 5
Begin nested node. Level = 6
string = hits_torso
string = hit_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = hits_head
string = hit_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = hits_stomach
string = hit_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
End nested node. Level = 3
string = cliff
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
double = 2.000000
string = health
Begin nested node. Level = 5
string = push
string = offensive_specialization_1
End nested node. Level = 4
string = perks
string = player_hurt_grunt
string = hurt_sound_event
string = cliff
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 5
double = 0.680000
string = wounded_threshold
double = 0.320000
string = dying_threshold
double = 0.680000
string = heartbeat_threshold
End nested node. Level = 4
string = mood_settings
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
double = 0.100000
string = detected_threshold
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = gear
string = clean
string = skin_subgroup
string = player_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = cliff_clean
string = name
Begin nested node. Level = 5
Begin nested node. Level = 6
string = hits_torso
string = hit_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = hits_head
string = hit_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = hits_stomach
string = hit_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
End nested node. Level = 3
string = cliff_clean
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 1.000000
string = patterns
End nested node. Level = 4
string = armour_attachments
double = 22.000000
string = health
Begin nested node. Level = 5
string = push
string = offensive_specialization_1
End nested node. Level = 4
string = perks
string = agent_zero
string = skin_override
string = agent_zero_hurt_vce
string = hurt_sound_event
string = agent_zero
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 5
double = 0.680000
string = wounded_threshold
double = 0.320000
string = dying_threshold
double = 0.770000
string = heartbeat_threshold
End nested node. Level = 4
string = mood_settings
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
End nested node. Level = 4
string = wielded_gear
Begin nested node. Level = 5
Begin nested node. Level = 6
string = unarmed
string = name
End nested node. Level = 5
double = 1.000000
Begin nested node. Level = 6
string = army_knife
string = name
End nested node. Level = 5
double = 2.000000
Begin nested node. Level = 6
string = katana_agent_zero
string = name
End nested node. Level = 5
double = 3.000000
End nested node. Level = 4
string = gear
double = 0.100000
string = detected_threshold
string = agent_zero_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = agent_zero_prologue
string = name
Begin nested node. Level = 5
Begin nested node. Level = 6
string = hits_torso
string = hit_stat
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 7
string = c_spine2
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = torso
Begin nested node. Level = 6
string = hits_head
string = hit_stat
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 7
string = c_head
double = 1.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = head
Begin nested node. Level = 6
string = hits_stomach
string = hit_stat
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 7
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 6
string = actors
Begin nested node. Level = 7
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 6
string = hit_effect_offset
End nested node. Level = 5
string = stomach
End nested node. Level = 4
string = hit_zones
End nested node. Level = 3
string = agent_zero_prologue
End nested node. Level = 2
string = sp_profiles
double = 30.000000
string = version
Begin nested node. Level = 3
Begin nested node. Level = 4
boolean = 1
string = dlc1
End nested node. Level = 3
string = displayed
Begin nested node. Level = 4
Begin nested node. Level = 5
boolean = 1
string = dlc1
End nested node. Level = 4
string = required_to_use_save_data
Begin nested node. Level = 5
boolean = 1
string = dlc1
End nested node. Level = 4
string = booted
End nested node. Level = 3
string = session
End nested node. Level = 2
string = dlcs
Begin nested node. Level = 3
boolean = 0
string = auto_connect
Begin nested node. Level = 4
End nested node. Level = 3
string = events
Begin nested node. Level = 4
End nested node. Level = 3
string = features
End nested node. Level = 2
string = silverlink
Begin nested node. Level = 3
boolean = 0
string = fullscreen
Begin nested node. Level = 4
Begin nested node. Level = 5
double = 2.200000
string = gamma
string = high
string = graphics_quality
End nested node. Level = 4
string = normal
Begin nested node. Level = 5
string = high
string = particles_quality
boolean = 1
string = light_casts_shadows
double = -1.000000
string = max_stacking_frames
boolean = 0
string = vsync
string = high
string = texture_quality_environment
string = low
string = texture_quality_coat_of_arms
string = high
string = shadow_quality
string = high
string = texture_quality_characters
double = 0.000000
string = max_fps
End nested node. Level = 4
string = advanced
Begin nested node. Level = 5
double = 0.600000
string = lod_object_multiplier
boolean = 1
string = sobel_filter_cel_shading
double = 0.000000
string = lod_scatter_density
boolean = 1
string = fxaa_enabled
double = 0.100000
string = lod_decoration_density
boolean = 1
string = blurpass_enabled
boolean = 1
string = ssao_enabled
End nested node. Level = 4
string = render_settings
End nested node. Level = 3
string = video
Begin nested node. Level = 4
boolean = 0
string = axe
boolean = 0
string = cliff
boolean = 0
string = shotgun
boolean = 0
string = pistol
boolean = 0
string = knife
boolean = 0
string = katana
End nested node. Level = 3
string = skins
Begin nested node. Level = 4
string = tutorial
string = single_player_level
End nested node. Level = 3
string = debug
Begin nested node. Level = 4
double = 0.000000
string = voice_over
double = 0.000000
string = music_volume
double = 0.000000
string = sfx_volume
End nested node. Level = 3
string = sound
Begin nested node. Level = 4
boolean = 1
string = subtitles_activated
boolean = 1
string = rumble_effect_activated
End nested node. Level = 3
string = gameplay
double = 0.000000
string = fullscreen_output
Begin nested node. Level = 4
double = 1280.000000
double = 1.000000
double = 720.000000
double = 2.000000
End nested node. Level = 3
string = screen_resolution
End nested node. Level = 2
string = user_settings
Begin nested node. Level = 3
End nested node. Level = 2
string = tutorial_save_data
Begin nested node. Level = 3
string = loading_prologue
string = last_comic_panel
string = l_prologue
string = current_main_level
Begin nested node. Level = 4
End nested node. Level = 3
string = visited_levels
string = l_prologue
string = current_level
string = spawn_mission_01_start
string = spawn_point
End nested node. Level = 2
string = level_save_data
boolean = 0
string = reset_cache
End nested node. Level = 1
string = cache
Begin nested node. Level = 2
Begin nested node. Level = 3
Begin nested node. Level = 4
Begin nested node. Level = 5
End nested node. Level = 4
string = spawners
Begin nested node. Level = 5
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1917876022.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1556839452.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2038834898.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1096972181.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 471341243.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1890834126.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 461593415.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1529597001.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 2057012682.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 337985862.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1624150767.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 950826949.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1547661595.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 941488508.000000
Begin nested node. Level = 6
boolean = 1
string = state
End nested node. Level = 5
double = 1121812860.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 712091798.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1917198761.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
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string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1410777335.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 213101759.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = start_opened
End nested node. Level = 5
double = 2099820650.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 617066678.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 87397511.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1614950621.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 2058931652.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 844099417.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2110966626.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 621290910.000000
Begin nested node. Level = 6
boolean = 0
string = played
End nested node. Level = 5
double = 706380161.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 57121905.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 12378624.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 896549106.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 1165159014.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 108554121.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1527898495.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 510758645.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 280327641.000000
Begin nested node. Level = 6
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string = broken
End nested node. Level = 5
double = 1280127323.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1419602766.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1339566887.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1897387171.000000
Begin nested node. Level = 6
boolean = 0
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boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1960466283.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 734004658.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 243523390.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 2124588465.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 481052747.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 384884320.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 397571264.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1242335488.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 168318668.000000
Begin nested node. Level = 6
boolean = 1
string = start_active
End nested node. Level = 5
double = 1361513409.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 1141756716.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 1926698433.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 263036142.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1016304164.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1415934353.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1796938530.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1768193782.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 1
string = start_locked
End nested node. Level = 5
double = 413617480.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 934312509.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 918086570.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 451885652.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 1430226709.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 785986561.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1556189027.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 941958585.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 370093886.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1371512261.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 172490333.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1596128392.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 777005184.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 1
string = broken
End nested node. Level = 5
double = 1574872895.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 95818327.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1471344380.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 234248559.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 377494852.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 644147142.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 670522684.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1152338509.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1951755917.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 40931622.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 82404880.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
boolean = 1
string = start_locked
End nested node. Level = 5
double = 7410347.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1937845708.000000
Begin nested node. Level = 6
boolean = 0
string = is_on
End nested node. Level = 5
double = 1128682540.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 512522920.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1236308978.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1626479655.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1162007801.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 723824417.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1369500496.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2048584801.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1933739614.000000
Begin nested node. Level = 6
boolean = 0
string = starting_state
End nested node. Level = 5
double = 594389657.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1064258139.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2010157890.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = start_on
End nested node. Level = 5
double = 1982327823.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 955593290.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 820690306.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 751319142.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 1
string = flicker_enabled
End nested node. Level = 5
double = 246747294.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2119358306.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 1045924141.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 1
string = start_locked
End nested node. Level = 5
double = 822366289.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1596574774.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2092132513.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 199419787.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 941666157.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 941038716.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 264701449.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 571203991.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 716837174.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1854776045.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 893692869.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 406007053.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1910926074.000000
Begin nested node. Level = 6
boolean = 0
string = calling
boolean = 0
string = screen_on
End nested node. Level = 5
double = 1715998411.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 908768031.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2140132311.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 971225419.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 144387760.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1171700070.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1701875084.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 192164111.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 594753569.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 327557164.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1050688210.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 958982302.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1164026557.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1776687159.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1918834151.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1135424790.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 297622681.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 175493936.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1813843564.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 2073331166.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1993521568.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 609071306.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 947446211.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 1273563895.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1672425476.000000
Begin nested node. Level = 6
boolean = 1
string = start_active
End nested node. Level = 5
double = 1485644291.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1227096808.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 0
string = enabled
End nested node. Level = 5
double = 291740919.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2087362166.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1489949878.000000
Begin nested node. Level = 6
boolean = 1
string = start_active
End nested node. Level = 5
double = 664265422.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 1969911163.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1917639638.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 790985071.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1348253231.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2123830186.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2029884252.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 323678601.000000
Begin nested node. Level = 6
boolean = 1
string = start_active
End nested node. Level = 5
double = 407093797.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 442999420.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 380653527.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 614705488.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1352921641.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 704165691.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 2009320380.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 852232160.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1228405248.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 564221049.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 674192678.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
End nested node. Level = 5
double = 1281784620.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1645593835.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 361153739.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1256896485.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 908308252.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 458694022.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 627655519.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 393954821.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1439436012.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1170467489.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 19880626.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 539623579.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1239691815.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1926955442.000000
Begin nested node. Level = 6
boolean = 0
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 864465338.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1169076611.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 708458213.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 172974913.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 701140207.000000
Begin nested node. Level = 6
boolean = 1
string = interaction_enabled
boolean = 0
string = broken
End nested node. Level = 5
double = 55227090.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 248607333.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 813082851.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1188343215.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 926801520.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 445186832.000000
Begin nested node. Level = 6
boolean = 1
string = enabled
boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1006822288.000000
Begin nested node. Level = 6
boolean = 0
string = broken
boolean = 1
string = enabled
End nested node. Level = 5
double = 753949801.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1845768803.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 750300940.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 1338199287.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1904745601.000000
Begin nested node. Level = 6
boolean = 0
string = broken
boolean = 1
string = enabled
End nested node. Level = 5
double = 1930351754.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1289742264.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 948386375.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1369769816.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 101949407.000000
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double = 266683003.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 447904576.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1396726470.000000
Begin nested node. Level = 6
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boolean = 1
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End nested node. Level = 5
double = 1654439197.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 685643969.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
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End nested node. Level = 5
double = 1108521744.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1864943709.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1946640581.000000
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End nested node. Level = 5
double = 885254216.000000
Begin nested node. Level = 6
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string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 1937922058.000000
Begin nested node. Level = 6
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boolean = 0
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End nested node. Level = 5
double = 683195774.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1914002384.000000
Begin nested node. Level = 6
boolean = 0
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boolean = 0
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End nested node. Level = 5
double = 1533726908.000000
Begin nested node. Level = 6
boolean = 1
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boolean = 1
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End nested node. Level = 5
double = 1547838462.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1919564842.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 1152621075.000000
Begin nested node. Level = 6
boolean = 0
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boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 449875923.000000
Begin nested node. Level = 6
boolean = 1
string = played
End nested node. Level = 5
double = 910562440.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 1068053125.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 596463495.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 640636425.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1452146883.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1159446902.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1194536300.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 2089386402.000000
Begin nested node. Level = 6
boolean = 0
string = start_on
boolean = 0
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End nested node. Level = 5
double = 522882519.000000
Begin nested node. Level = 6
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boolean = 1
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End nested node. Level = 5
double = 950150780.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 1735994104.000000
Begin nested node. Level = 6
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string = broken
End nested node. Level = 5
double = 805992719.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 2097019791.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1410676135.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1239570766.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 135999824.000000
Begin nested node. Level = 6
boolean = 0
string = start_opened
boolean = 0
string = broken
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 558260938.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 833562487.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 518931773.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1126165756.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1938721651.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1402151814.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1110145245.000000
Begin nested node. Level = 6
boolean = 0
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boolean = 0
string = flicker_enabled
End nested node. Level = 5
double = 1592908999.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 128590629.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 145233675.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 619671156.000000
Begin nested node. Level = 6
boolean = 0
string = start_open
End nested node. Level = 5
double = 1819936572.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
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End nested node. Level = 5
double = 2061372193.000000
Begin nested node. Level = 6
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End nested node. Level = 5
double = 629110923.000000
Begin nested node. Level = 6
boolean = 1
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End nested node. Level = 5
double = 121899898.000000
Begin nested node. Level = 6
boolean = 0
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End nested node. Level = 5
double = 1693032429.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 304872461.000000
Begin nested node. Level = 6
boolean = 0
string = interaction_enabled
End nested node. Level = 5
double = 59949011.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 321061449.000000
Begin nested node. Level = 6
boolean = 0
string = flicker_enabled
boolean = 1
string = enabled
End nested node. Level = 5
double = 315617354.000000
Begin nested node. Level = 6
boolean = 0
string = broken
End nested node. Level = 5
double = 1862807224.000000
End nested node. Level = 4
string = items
Begin nested node. Level = 5
End nested node. Level = 4
string = removed_units
double = 0.000000
string = unit_id
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_items
Begin nested node. Level = 5
End nested node. Level = 4
string = dynamic_units
Begin nested node. Level = 5
double = 918086570.000000
double = 1841153970.000000
double = 571203991.000000
double = 1965483451.000000
double = 1969911163.000000
double = 1100696378.000000
double = 1339566887.000000
double = 553818720.000000
End nested node. Level = 4
string = npc_spawners
End nested node. Level = 3
string = l_prologue
End nested node. Level = 2
string = item_progress_states
Begin nested node. Level = 3
boolean = 1
string = spawn_mission_01_first_corridor_end_once
boolean = 1
string = prologueglobalonce001
boolean = 1
string = tutorial_look_done
boolean = 1
string = tutorial_waypoint_done
boolean = 1
string = mission_01_second_blockade_visibility_on
boolean = 1
string = prologueglobalonce010
boolean = 1
string = blocked_path_01_visibility_once
boolean = 1
string = tutorial_move_done
boolean = 1
string = prologueglobalonce009
string = mission_01
string = active_mission_key
boolean = 1
string = prologueglobalonce002
boolean = 1
string = mission_01_active
boolean = 1
string = prologueglobalonce007
boolean = 1
string = spawn_mission_01_start_once
boolean = 1
string = prologueglobalonce008
boolean = 1
string = mis01_agent_zero_enters
boolean = 1
string = prologueglobalonce005
boolean = 1
string = prologueglobalonce006
boolean = 1
string = spawn_mission_01_start
boolean = 1
string = tutorial_attack_done
boolean = 1
string = prologueglobalonce003
End nested node. Level = 2
string = progression_states
boolean = 1
string = continue_available
Begin nested node. Level = 3
Begin nested node. Level = 4
boolean = 0
string = room_02
boolean = 0
string = room_07
boolean = 0
string = room_01
boolean = 0
string = room_08
boolean = 1
string = level_part_02
boolean = 0
string = room_05
boolean = 0
string = MutantBacktrackBlocker
boolean = 0
string = room_06
boolean = 0
string = room_09
boolean = 0
string = room_03
boolean = 1
string = blocked_path_01
boolean = 0
string = room_04
boolean = 1
string = level_part_01
boolean = 1
string = CorridorPart01
boolean = 1
string = GwNavGenExclusive
boolean = 1
string = CorridorPart02
End nested node. Level = 3
string = l_prologue
End nested node. Level = 2
string = object_sets
End nested node. Level = 1
string = progress_save_data
Begin nested node. Level = 2
Begin nested node. Level = 3
boolean = 1
string = dlc1
End nested node. Level = 2
string = displayed
Begin nested node. Level = 3
Begin nested node. Level = 4
boolean = 1
string = dlc1
End nested node. Level = 3
string = required_to_use_save_data
Begin nested node. Level = 4
boolean = 1
string = dlc1
End nested node. Level = 3
string = booted
End nested node. Level = 2
string = session
End nested node. Level = 1
string = dlcs
Begin nested node. Level = 2
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_torso
string = hit_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = hits_stomach
string = hit_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_head
string = hit_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
Begin nested node. Level = 4
string = push
string = offensive_specialization_1
End nested node. Level = 3
string = perks
string = player_hurt_grunt
string = hurt_sound_event
string = cliff
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 4
double = 0.680000
string = wounded_threshold
double = 0.680000
string = heartbeat_threshold
double = 0.320000
string = dying_threshold
End nested node. Level = 3
string = mood_settings
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
double = 2.000000
string = health
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = gear
string = dirty
string = skin_subgroup
string = player_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = cliff
string = name
double = 0.100000
string = detected_threshold
End nested node. Level = 2
string = cliff
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_torso
string = hit_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = hits_stomach
string = hit_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_head
string = hit_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
Begin nested node. Level = 4
string = push
string = offensive_specialization_1
End nested node. Level = 3
string = perks
string = player_hurt_grunt
string = hurt_sound_event
string = cliff
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 4
double = 0.680000
string = wounded_threshold
double = 0.680000
string = heartbeat_threshold
double = 0.320000
string = dying_threshold
End nested node. Level = 3
string = mood_settings
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
double = 2.000000
string = health
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = gear
string = clean
string = skin_subgroup
string = player_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = cliff_clean
string = name
double = 0.100000
string = detected_threshold
End nested node. Level = 2
string = cliff_clean
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 1.000000
string = patterns
End nested node. Level = 3
string = armour_attachments
double = 22.000000
string = health
Begin nested node. Level = 4
string = push
string = offensive_specialization_1
End nested node. Level = 3
string = perks
string = agent_zero
string = skin_override
string = agent_zero_hurt_vce
string = hurt_sound_event
string = agent_zero
string = speech_category
double = 0.000000
string = damage
string = cliff
string = skin_category
string = player_base
string = armour
Begin nested node. Level = 4
double = 0.680000
string = wounded_threshold
double = 0.770000
string = heartbeat_threshold
double = 0.320000
string = dying_threshold
End nested node. Level = 3
string = mood_settings
Begin nested node. Level = 4
Begin nested node. Level = 5
string = army_knife
string = name
End nested node. Level = 4
double = 1.000000
End nested node. Level = 3
string = wielded_gear
Begin nested node. Level = 4
Begin nested node. Level = 5
string = unarmed
string = name
End nested node. Level = 4
double = 1.000000
Begin nested node. Level = 5
string = army_knife
string = name
End nested node. Level = 4
double = 2.000000
Begin nested node. Level = 5
string = katana_agent_zero
string = name
End nested node. Level = 4
double = 3.000000
End nested node. Level = 3
string = gear
Begin nested node. Level = 4
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.200000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 2.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_torso
string = damage_stat
Begin nested node. Level = 6
string = c_spine2
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_torso
string = hit_stat
End nested node. Level = 4
string = torso
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 3.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_stomach
string = damage_stat
Begin nested node. Level = 6
string = c_hips
double = 1.000000
string = c_spine
double = 2.000000
string = c_spine1
double = 3.000000
End nested node. Level = 5
string = actors
string = hits_stomach
string = hit_stat
End nested node. Level = 4
string = stomach
Begin nested node. Level = 5
Begin nested node. Level = 6
double = 0.100000
string = up
double = 0.150000
string = forward
End nested node. Level = 5
string = hit_effect_offset
double = 1.000000
string = hit_priority
double = 1.000000
string = damage_multiplier
Vector3Box = 0.000000, -1.000000, 0.000000
string = forward
string = damage_head
string = damage_stat
Begin nested node. Level = 6
string = c_head
double = 1.000000
End nested node. Level = 5
string = actors
string = hits_head
string = hit_stat
End nested node. Level = 4
string = head
End nested node. Level = 3
string = hit_zones
string = agent_zero_die_vce
string = die_voice_event
string = 1 Man-at-arms
string = display_name
string = agent_zero_prologue
string = name
double = 0.100000
string = detected_threshold
End nested node. Level = 2
string = agent_zero_prologue
End nested node. Level = 1
string = sp_profiles
double = 30.000000
string = version
Begin nested node. Level = 2
boolean = 1
string = zombie_runner
boolean = 1
string = keycard_dlc_03
boolean = 1
string = keycard_dlc_02
boolean = 1
string = army_knife
boolean = 1
string = keycard_dlc_01
boolean = 1
string = unarmed
boolean = 1
string = keycard_dlc_04
boolean = 1
string = katana_agent_zero
End nested node. Level = 1
string = collected_gear
Begin nested node. Level = 2
boolean = 0
string = auto_connect
Begin nested node. Level = 3
End nested node. Level = 2
string = events
Begin nested node. Level = 3
End nested node. Level = 2
string = features
End nested node. Level = 1
string = silverlink
Begin nested node. Level = 2
End nested node. Level = 1
string = tutorial_save_data
Begin nested node. Level = 2
Begin nested node. Level = 3
double = 0.000000
string = voice_over
double = 0.000000
string = music_volume
double = 0.000000
string = sfx_volume
End nested node. Level = 2
string = sound
double = 0.000000
string = fullscreen_output
Begin nested node. Level = 3
boolean = 0
string = axe
boolean = 0
string = cliff
boolean = 0
string = shotgun
boolean = 0
string = pistol
boolean = 0
string = knife
boolean = 0
string = katana
End nested node. Level = 2
string = skins
Begin nested node. Level = 3
double = 1280.000000
double = 1.000000
double = 720.000000
double = 2.000000
End nested node. Level = 2
string = screen_resolution
Begin nested node. Level = 3
string = tutorial
string = single_player_level
End nested node. Level = 2
string = debug
Begin nested node. Level = 3
boolean = 1
string = subtitles_activated
boolean = 1
string = rumble_effect_activated
End nested node. Level = 2
string = gameplay
Begin nested node. Level = 3
Begin nested node. Level = 4
double = 2.200000
string = gamma
string = high
string = graphics_quality
End nested node. Level = 3
string = normal
Begin nested node. Level = 4
string = high
string = particles_quality
boolean = 1
string = light_casts_shadows
double = -1.000000
string = max_stacking_frames
boolean = 0
string = vsync
string = high
string = texture_quality_environment
string = low
string = texture_quality_coat_of_arms
string = high
string = shadow_quality
double = 0.000000
string = max_fps
string = high
string = texture_quality_characters
End nested node. Level = 3
string = advanced
Begin nested node. Level = 4
double = 0.600000
string = lod_object_multiplier
boolean = 1
string = ssao_enabled
double = 0.000000
string = lod_scatter_density
boolean = 1
string = fxaa_enabled
double = 0.100000
string = lod_decoration_density
boolean = 1
string = blurpass_enabled
boolean = 1
string = sobel_filter_cel_shading
End nested node. Level = 3
string = render_settings
End nested node. Level = 2
string = video
boolean = 0
string = fullscreen
End nested node. Level = 1
string = user_settings
Begin nested node. Level = 2
string = loading_prologue
string = last_comic_panel
string = l_prologue
string = current_level
string = objective_m01_o01
string = active_objective
string = l_prologue
string = active_waypoint_level
Begin nested node. Level = 3
End nested node. Level = 2
string = visited_levels
string = wp_m01_o01
string = active_waypoint
string = l_prologue
string = current_main_level
string = spawn_mission_01_first_corridor_end
string = spawn_point
End nested node. Level = 1
string = level_save_data
boolean = 0
string = reset_cache
End nested node. Level = 0
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