Distant Horizons v2.0.0
(and up) shader compatibility information.
- Iris
v1.7.0
or higher, or Oculusv1.6.15aDH
or higher - Distant Horizons
v2.0.2a
or higher - A compatible shaderpack, see the shaderpacks section below
Visit the Iris Discord server for an install guide, see the #dh-compatibility-faq
channel.
Keep in mind that no support will be provided for the install process of Iris + DH shader compatibility v2
.
You're expected to know how to install this.
- Aurora's Shaders by CrafterAurora
- Bliss by X0nk
- Bloop by espen96
- Body Camera by LoLip_p
- BrighterAccessibility by Eren
- BSL by Capt. Tatsu
- Complementary by Emin
- CTMPOMFIX by timetravelbeard
- Daybreak by Samuel Gerkin
- Hysteria by Nicole
- Mellow by TheCMK
- Noble by Belmu
- Photon by sixthsurge
- Pixel Perfect by kolgushev
- PSX by serbernus
- Shrimple by Null
- Simply Upscaled by timetravelbeard
- Sky rendering breaks
- Go to Distant Horizons settings
- Change
Advanced->Advanced Graphics Settings->Transparency
to "Complete" - Change
Advanced->Advanced Graphics Settings->Render Quality
to "Medium" - Restart Minecraft
Open dropdown for v1
/legacy shader compatibility information
THIS IS FOR LEGACY SHADER COMPAT. THIS IS NOT FOR IRIS + DH SHADER COMPAT v2
.
For Iris + DH shader compat v2
, see the section under the heading v2
above.
- LODs don't have proper shading applied to them when using shaders, so at night the LODs may look too bright and not match MC's terrain
- Can be fixed by disabling shaders in the main menu, and reactivating them when in a world (thanks Maybike (Distant Horizons Discord server))
- LODs don't have (correct) lighting
- Can be improved by switching
DH Settings->Advanced->Graphics Settings->General->LOD Shading
toOld Lighting
/Forced
- Can be improved by switching
- Iris by IMS
- You need a version of Iris with legacy (
v1
) DH2 compatibility, available from Irisv1.6.11
-v1.6.17
.
- You need a version of Iris with legacy (
- Complementary fork by EminGT, edited by me (Steveplays28)
v1
/Legacy Iris + DH shader compat- Iris + DH shader compat
v2
is in the works by Emin, in-development builds available on Patreon (emingt
), see the first section of this document - Has DH blending
- Has DH compatibility config
- Rethinking Voxels fork by EminGT, edited by me (Steveplays28)
- Legacy Iris + DH shader compat
- Has DH blending (out of the box, settings aren't ported from Complementary yet)
- Potato Shaders by RRe36
v1
/Legacy Iris + DH shader compat
- Reflective Vanilla Shaders by Rin
v1
/Legacy Iris + DH shader compat
- VanillAA by leo60228
v1
/Legacy Iris + DH shader compat
- BSL by capttatsu
v1
/Legacy Iris + DH shader compat requires a version belowv8.2.0
- The more recent versions (
v8.2.0
and up) are for Iris + DH shader compatv2
, see the first section of this document
- Shrimple by Null
v1
/Legacy Iris + DH shader compat requires this specific version- The more recent versions (after commit
79d7d1f3
) are for Iris + DH shader compatv2
, see the first section of this document
- Nostalgia Shader by RRe36
- LODs don't render (neither on OptiFine nor Iris)
- Default TAAU percentage (
75%
) has issues, make sure to set TAAU to100%
- Sildur's Vibrant Shaders by Sildur
- LODs don't render (neither on OptiFine nor Iris)
Hi, @Steveplays28 is there a way to fix the ambient occlusion of the lods with shaders? (the shadow effect of distant blocks to make depth), i use complementary fork, the oculus forge fork of taqed for 1.19.2, and the distant horizons shadow fix. here i put screenshot comparison of the problem. Thanks :D
With Shaders v
![with shaders](https://private-user-images.githubusercontent.com/132951753/316437128-91dd24bc-3d68-4230-96cb-09a81200f71e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE0MjA3MzYsIm5iZiI6MTcyMTQyMDQzNiwicGF0aCI6Ii8xMzI5NTE3NTMvMzE2NDM3MTI4LTkxZGQyNGJjLTNkNjgtNDIzMC05NmNiLTA5YTgxMjAwZjcxZS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzE5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDcxOVQyMDIwMzZaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1jZjRiYzY2M2FmZmQ3Y2FkODJkMzlhNjZmODQ0MGE2MjU4MmM1MGYzODIyODQ1Y2VjNWVmYTQ4N2I4NjY4MDE5JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.79axzSk1ilZ_p-oKp2eB8D_D7dIHOLkOS9x-JlW6NKw)
Without Shaders v
![without shaders](https://private-user-images.githubusercontent.com/132951753/316437188-a7c7f0ce-ab66-4992-afa4-c7d71ec3800f.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE0MjA3MzYsIm5iZiI6MTcyMTQyMDQzNiwicGF0aCI6Ii8xMzI5NTE3NTMvMzE2NDM3MTg4LWE3YzdmMGNlLWFiNjYtNDk5Mi1hZmE0LWM3ZDcxZWMzODAwZi5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzE5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDcxOVQyMDIwMzZaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1kMGZjOGEwNWFkNzViODFmNGRmODY1M2M1NGU1N2Q4MzczYTA4YjI2ZGI5ZDNlMjQ2MTNhNjQxMjMwYmQ5NGE1JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.8uvvn5BV6mlxga-6Cut_9yGZKSQwbpGrR-9qlj7oc0c)