Created
March 30, 2018 00:06
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Used for retrieving common Android classes, and objects for use with plug-ins or JNI calls.
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//#undef UNITY_EDITOR // Lets you edit Android code easily with formatting, comment out before going back to editor. | |
#if UNITY_ANDROID && !UNITY_EDITOR // stop auto formatter removing unused using. | |
using UnityEngine; | |
#endif | |
/// <summary> | |
/// @StewMcc 21/02/2018 | |
/// </summary> | |
namespace LittleLot { | |
/// <summary> | |
/// Used for retrieving common Android classes, and objects for use with plug-ins or JNI calls. | |
/// </summary> | |
public class CommonAndroid { | |
#if UNITY_ANDROID && !UNITY_EDITOR | |
private static AndroidJavaClass androidUnityActivity = null; | |
/// <summary> | |
/// <para> Gets the current UnityActivity used on Android. </para> | |
/// It will store the AndroidJavaClass for later use ensuring it is not creating a new | |
/// class in memory every call. | |
/// </summary> | |
/// <returns> The AndroidActivity with the UnityPlayer running in it. </returns> | |
public static AndroidJavaObject GetUnityActivity() { | |
if (androidUnityActivity == null) { | |
androidUnityActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
} | |
return androidUnityActivity.GetStatic<AndroidJavaObject>("currentActivity"); | |
} | |
#endif | |
} | |
} |
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